Grand Idea Mafia

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Post Post #7600 (ISO) » Thu Nov 07, 2019 11:44 am

Post by TemporalLich »

Town Hydromancer


Each night, you may target a player to soak them in water. A soaked player will unavoidably die if ever targeted by an electric or cold based ability.

Electric-based abilities include but are not limited to CPR Doctor, Electrifier, and Lightningbreather.

Cold-based abilities include but are not limited to Frostbreather and Ice Kills (even if cancelled!).
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Post Post #7601 (ISO) » Thu Nov 07, 2019 11:49 am

Post by Gamma Emerald »

Town Panacea Vendor

May give a player a Panacea each night. Panaceas protect from any Negative Statuses (poisoning, priming/ignition, freezing, Electrocution, electrical charge, etc.) Panaceas will either be used if needed the night they are received or held until needed and then used.
And the converse. Fire and Ice Kills aren’t normal kills because they don’t work like normal, but since they resolve instantly after the calculations are done they are not Negative Statuses either. This will probably need a much more comprehensive list of what it stops, but until that exists, mod discretion should be enough.
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Post Post #7602 (ISO) » Thu Nov 07, 2019 11:52 am

Post by TemporalLich »

Alien Sticky Ooze


Each night, you may coat someone in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

As a Sticky Ooze, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.

You will know if you are coated in sticky ooze.

Mod discretion on whether targeting a sticky oozed player with a Fire Kill or Ice Kill will sticky ooze you (I'd lean toward no)


-----
In post 7601, Gamma Emerald wrote:
Town Panacea Vendor

May give a player a Panacea each night. Panaceas protect from any Negative Statuses (poisoning, priming/ignition, freezing, Electrocution, electrical charge, etc.) Panaceas will either be used if needed the night they are received or held until needed and then used.
And the converse. Fire and Ice Kills aren’t normal kills because they don’t work like normal, but since they resolve instantly after the calculations are done they are not Negative Statuses either. This will probably need a much more comprehensive list of what it stops, but until that exists, mod discretion should be enough.
Is it fair to assume this protects from sticky ooze?
Last edited by TemporalLich on Thu Nov 07, 2019 11:54 am, edited 1 time in total.
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Post Post #7603 (ISO) » Thu Nov 07, 2019 11:52 am

Post by Gamma Emerald »

Town Floromancer

Each night you may target a player to cover them in vines. Vined players will unavoidably die if targeted by an electric or heat based ability.

counterpart to Hydromancer
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Post Post #7604 (ISO) » Thu Nov 07, 2019 11:55 am

Post by Gamma Emerald »

Sensitive Townie

If you are ever afflicted with a Negative Status and it is not counter before the night ends, you die that night. This death can be stopped by Doctors as well as by Potions.
In post 7602, TemporalLich wrote:
Alien Sticky Ooze


Each night, you may coat someone in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

As a Sticky Ooze, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.

You will know if you are coated in sticky ooze.

-----
In post 7601, Gamma Emerald wrote:
Town Panacea Vendor

May give a player a Panacea each night. Panaceas protect from any Negative Statuses (poisoning, priming/ignition, freezing, Electrocution, electrical charge, etc.) Panaceas will either be used if needed the night they are received or held until needed and then used.
And the converse. Fire and Ice Kills aren’t normal kills because they don’t work like normal, but since they resolve instantly after the calculations are done they are not Negative Statuses either. This will probably need a much more comprehensive list of what it stops, but until that exists, mod discretion should be enough.
Is it fair to assume this protects from sticky ooze?
Yes.
<Embrace The Void>


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Post Post #7605 (ISO) » Thu Nov 07, 2019 11:57 am

Post by TemporalLich »

Electrostatic Townie


Each night, you may target a player to zap them with static electricity. They will be informed they were zapped by static electricity, but static electricity does nothing else except count as an electric-based ability.
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Post Post #7606 (ISO) » Thu Nov 07, 2019 11:58 am

Post by Gamma Emerald »

Werewolf Fatalist

No action by any other player can stop your death.
I remember in a game a couple years back someone claimed a role that would always die if targeted by a kill, even if the kill was Roleblocked or otherwise stopped from hitting them. This is my way of creating that role. Bulletproof vests and Potions can stop this role from dying, but they do not work the night they are received if given to this role.
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Post Post #7607 (ISO) » Thu Nov 07, 2019 12:00 pm

Post by Gamma Emerald »

Mafia Thief

You may target a player each night, and you will steal a random item the have that they do not use that night.
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Post Post #7608 (ISO) » Thu Nov 07, 2019 12:02 pm

Post by Gamma Emerald »

Town Cannibal

You are a Vigilante that Janitors anyone it kills. All players you killed flip when you die. Roles that stop Werewolf kills exclusively will also stop your kills.
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Post Post #7609 (ISO) » Thu Nov 07, 2019 12:13 pm

Post by TemporalLich »

Town 1-shot Oozer


Once in the game during night, you may coat someone in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

You will know if you are coated in sticky ooze.
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Post Post #7610 (ISO) » Thu Nov 07, 2019 12:19 pm

Post by Gamma Emerald »

Mafia 1-shot Cannibal-kill-modifier

Once in the game you may carry out the factional kill as a Cannibal action, Janitoring the kill and only being able to be stopped by roles that would prevent a Werewolf kill. When you flip and have used this action to successfully kill and Janitor someone, the person you killed with this ability flips.
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Post Post #7611 (ISO) » Thu Nov 07, 2019 12:21 pm

Post by Gamma Emerald »

Town Thunder Mage
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Post Post #7612 (ISO) » Thu Nov 07, 2019 12:27 pm

Post by Gamma Emerald »

Town Thunder Sage

Adds 2 to the Electrocution Level, meaning it instantly kills its target if unchecked. Healers only reduce the increase by 1, but counter-Electrocution reduces the Level to 0.
idk about any more super relevant interactions caused by the 2 level effect. But if the Electrocution Level can somehow reach Level 4, the target is Janitored as well. There should be no effective way to cheat the system as of yet, and there really should not be, as that is just meant to be an Achievement of Insanity.
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Post Post #7613 (ISO) » Thu Nov 07, 2019 12:28 pm

Post by Gamma Emerald »

Town Fire Medic

You stop all Fire Kills on your target.
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Post Post #7614 (ISO) » Thu Nov 07, 2019 12:29 pm

Post by Gamma Emerald »

Town Ice Medic

You stop all Ice Kills on your target.
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Post Post #7615 (ISO) » Thu Nov 07, 2019 12:30 pm

Post by TemporalLich »

Town Elementalist


Each night, you may use one of these abilities. You may not use these abilities again until you exhaust your abilities:

Fire (Arsonist) - You may prime a player. If you have a player primed, you may ignite another Night regardless of multitasking (ignite doesn't count as a Fire use).
Ice (Frostbreather) - You may target a player to freeze. The frozen player will be announced to be frozen and will count as dead for all purposes the next Day and Night, but will not flip.
Lightning (Lightningbreather) - You may shock a player. A shocked player can't act or talk in PTs the next Night, but has their vote weight tripled the next Day.
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Post Post #7616 (ISO) » Thu Nov 07, 2019 12:31 pm

Post by Gamma Emerald »

Town Thunder Medic

You prevent your target from dying to Electrocution, and reset their Electrocution Level to 0.
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Post Post #7617 (ISO) » Thu Nov 07, 2019 12:33 pm

Post by Gamma Emerald »

Raichu

Serial Killer that can either target 3 players with a 1 Level Electrocution, or 1 player with a 2 Level Electrocution.
Since Pikachu exists already I figured why not use that evolutionary line for this role.
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Post Post #7618 (ISO) » Thu Nov 07, 2019 12:38 pm

Post by Gamma Emerald »

Pichu

Survivor that has access to a Compulsive Level 2 Electrocution, and gains 1 Electrocution Level each time it uses an Electrocution action.
Yeah this sucks for the player, I wanted to reference how Pichu works in Smash. Feel free to never use this ever.
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Post Post #7619 (ISO) » Thu Nov 07, 2019 1:16 pm

Post by Gamma Emerald »

Town Eevee

Start with no abilities, but at the start of Day 3 can choose a form to evolve into.
Vaporeon: gives the player a Hydromancer action.
Jolteon: gives the player an Electrocution action.
Flareon: gives the player a Fire Kill action.
Espeon: gives the player a Strengthener action.
Umbreon: gives the player an Alien action.
Leafeon: gives the player a Floromancer action.
Glaceon: gives the player an Ice Kill action.
Sylveon: gives the player a Purifier action.
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Post Post #7620 (ISO) » Thu Nov 07, 2019 6:05 pm

Post by TemporalLich »

Sticky Oozelord


Each night, you may coat up to two targets in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

As a Sticky Oozelord, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.

You win if every living player is either coated in sticky ooze or is a sticky ooze or sticky oozelord.

You will know if you are coated in sticky ooze.
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Post Post #7621 (ISO) » Fri Nov 08, 2019 8:18 am

Post by Gamma Emerald »

Town Cop Neighborize Vigilante Gamemaster

You are a JOAT with a Cop, Neighborizer, and Vigilante ability. In order to use your abilities, you must post a game in the thread where those that choose to play must give a unique and definite target for each ability. You may only target a player for an action that someone else has said they would target with that specific action.
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Post Post #7622 (ISO) » Fri Nov 08, 2019 8:22 am

Post by Gamma Emerald »

Mafia Cop Neighborize Vigilante Gamemaster

You you may choose to render a player immune to any binary investigative (gets a “X” or “not X” result), PT adding (so Neighborizer, Masonizer, Cult Recruiter, etc.) or killing actions each night. In order to use your abilities, you must post a game in the thread where those that choose to play must give a unique and definite target for each ability. You may only target a player for action nullification that someone else has said they would target with that specific action.[/quote]
To explain, if someone says they would Cop X, that allows you to render X immune to binary investigatives.
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Post Post #7623 (ISO) » Fri Nov 08, 2019 8:27 am

Post by Gamma Emerald »

Town Duke Nukem

You may shoot a player each night. If you shoot a player who is not town-aligned, you earn a piece of Bubble Gum. If have a piece of Bubble Gum at night you will chew it that night instead of shooting someone.
Essentially a Town Vigilante that has to wait a night to act again to act if it hits scum.
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Post Post #7624 (ISO) » Fri Nov 08, 2019 8:34 am

Post by TemporalLich »

Town Mysterious Coagulator


Anyone charged with mysterious energy is coated in sticky ooze, and vice versa.

Removing either mysterious energy charge or sticky ooze removes the other.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

Once in the game during night, you may target a player to charge them with a mysterious energy (and thus coat them in sticky ooze).

Mod Note: This role charges someone with a mysterious energy indefinitely once in the game. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.

You will know if you are coated in sticky ooze.


-----
In post 7622, Gamma Emerald wrote:
Mafia Cop Neighborize Vigilante Gamemaster

You you may choose to render a player immune to any binary investigative (gets a “X” or “not X” result), PT adding (so Neighborizer, Masonizer, Cult Recruiter, etc.) or killing actions each night. In order to use your abilities, you must post a game in the thread where those that choose to play must give a unique and definite target for each ability. You may only target a player for action nullification that someone else has said they would target with that specific action.
To explain, if someone says they would Cop X, that allows you to render X immune to binary investigatives.[/quote]I'd call this a Mafia Cop Neighborize Vigilante Nullifying Gamemaster to avoid confusion with a Mafia Cop Neighborize Vigilante Gamemaster (with the role from )
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