Dance of the Title Thread: Resurgence in wild?

A subforum entirely dedicated to the discussion of titles. The title fairy has carte blanche in this subforum.
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Post Post #1450 (ISO) » Fri Nov 22, 2019 10:10 am

Post by Volpe14 »

I wasn't thinking of "Mage Paragon", I was more thinking aloud that NSG fits more a wizard/mage archetype than a princess one.
Last edited by Volpe14 on Fri Nov 22, 2019 10:11 am, edited 1 time in total.
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Post Post #1451 (ISO) » Fri Nov 22, 2019 10:11 am

Post by Volpe14 »

Eh maybe Princess Paragon is good enough though...?

I don't know.
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Post Post #1452 (ISO) » Fri Nov 22, 2019 10:21 am

Post by SleepyKrew »

uh Sorting Hat is brilliant for nsg
nth
To be clear: quack
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Post Post #1453 (ISO) » Fri Nov 22, 2019 10:25 am

Post by Cheetory6 »

nth sorting hat
I really like that it plays into the paragony-aspects of other suggestions before
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Post Post #1454 (ISO) » Fri Nov 22, 2019 10:50 am

Post by PenguinPower »

nth Sorting Hat
<(") | (")>
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Post Post #1455 (ISO) » Fri Nov 22, 2019 10:55 am

Post by the worst »

nth sorting hat
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Post Post #1456 (ISO) » Fri Nov 22, 2019 10:56 am

Post by RadiantCowbells »

In post 1450, Volpe14 wrote:I wasn't thinking of "Mage Paragon", I was more thinking aloud that NSG fits more a wizard/mage archetype than a princess one.
Still opposed.
Err. Meant to be in regarding sorting hat, just making sure that's an official antinom
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Post Post #1457 (ISO) » Fri Nov 22, 2019 10:58 am

Post by Volpe14 »

I'm mostly doing the next one for funsies because of the whole coincidence of it:

NSG as
Green Mage
.

I thought about it mostly because town is her favorite/best perfomance alignment, she has that wizard-y/knowledgeable feeling, she apparently likes hats and the mage part because sometimes her presence/contributions to town feels like magic (the whole paragon stuff I guess) . I was just mulling over central ideas to begin to expand upon, because I thought "Green Mage" was too simple and uninspired/without a gimmick to it like most good titles have. At the same time that I had no idea what Green Mage could possibly relate to by itself.

Therefore I went to google to do a bit exploring and I ended up discovering that Green Mages is actually a Final Fantasy mage class, and the idea behind it is a more independent mage that can fight on its own (NSG strong individual reads) and their magic is positively influencing their allies (like NSG usually does be it for independent correct reads or by engaging townies in their reads and helping them figure things out) while weakening their enemies (which she does mostly by keeping town cohesion when active in the thread). Green Mages are also always female.

I think Sorting Hat is a more fun title for NSG if it comes to that but I thought I wanted to share this fun coincidence because I never thought about Green Mage as a title for real, mostly a idea to try to work with. But I still think it's probably not a charming title at all even with the lore? I'm not good with this stuff, sorry.
Last edited by Volpe14 on Fri Nov 22, 2019 11:05 am, edited 1 time in total.
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Post Post #1458 (ISO) » Fri Nov 22, 2019 11:00 am

Post by the worst »

W alliteration I think there's better terms than princess I just can't find the right one. like you've got a vein somewhere around peaceful/placid/pragmatic which should have a word in it I'm just not smart enough to conjure it

I like the title conceptually but something about referring to nsg as a princess doesn't quite hit the mark fmpov
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Post Post #1459 (ISO) » Fri Nov 22, 2019 11:08 am

Post by popsofctown »

I've only played 2 FF games with Green Mages but of the ones I've played the debuff abilities more more of the focus than the buff abilities which damages the townsided implication you were going with it.
"Blind" and "Sleep" work well enough for the idea of still being greensided but Green Mages can poison enemies which is pretty offensive and kinda red role PMy.
I really like the thinking behind the suggestion though. If the megapopular MMO FF that I haven't played makes Green Mages more strictly positive than the less popular titles I played I think it's good enough.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1460 (ISO) » Fri Nov 22, 2019 12:31 pm

Post by Volpe14 »

In post 1459, popsofctown wrote:I've only played 2 FF games with Green Mages but of the ones I've played the debuff abilities more more of the focus than the buff abilities which damages the townsided implication you were going with it.
"Blind" and "Sleep" work well enough for the idea of still being greensided but Green Mages can poison enemies which is pretty offensive and kinda red role PMy.
I really like the thinking behind the suggestion though. If the megapopular MMO FF that I haven't played makes Green Mages more strictly positive than the less popular titles I played I think it's good enough.
Hmm, I got a bit surprised by this since I had checked Green Mage spells in the wiki so I went to do more searching in discussion boards/wikis, this is mostly where I'm at:

Apparently there's Green Magicks (a set of spells about green magic), and the specialists in Green Magicks, the Green Mages.

According to the wiki this is the description of the green mage/green mage skills & abilities:

Spoiler:
"
The magicks of the GREEN MAGE lend strength and succor to her allies
."
—Description


Protect

Create an invisible shield around units in a small area. Raises DEFENSE. (One example of this I would say it's the recent Open 769, where the fact that NSG had a confident mostly unexplained-in-detail town read on Egix gave pause to players about voting the slot by itself, in the mafia PT I even commented about the fact that having NSG defend a slot make most people doubt their own reads in it)

Shell

Surround units in a small area with a veil of divine protection. Raises RESISTANCE. (same as above)

Tranq

Soothe the target's nerves. Raises ACCURACY. (Funnily enough I think this also relates to NSG, because in a chaotic gamestate she's the kind to sooth things and try to create some kind of logical cohesion again, which makes scum job of misleading townies harder)

Leap

Stimulate the muscles in the user's legs. Raises MOVE and JUMP.

Blind

Conjure a black mist to BLIND the target. (Blind status in an enemy makes their attacks more likely to fail, which I also think fits NSG disturbing scum agendas?)

Oil

Coat the target with a film of black, sticky OIL. (Eh don't have a good one for this, maybe you can chalk it up to NSG making harder to scum get out of town's attention/focus)

Silence

Steal the target's voice. SILENCE in a small area. (I think NSG ability to win a 1v1 arguing and shot someone argument down is pretty good)

Sleep

Put units in a small area to SLEEP with a powerful gas. (This being an ability used against enemy, I think it's funny to think about "NSG putting her enemies to sleep")

There's other 3 abilities about magic damage resistance, MP recovery and extending duration of buffs/debuffs but they are classified as "support abilities" of the class, not the main ones, and they aren't against the vibe of the above.

Then...hmm, I think I can have missed something about poisoning but currently I suppose you either saw Mages with multiple job abilities (one of which was related to poisoning), or saw a Green Mage that also had other jobs abilities (which is common in FF). Actually Green Mages as a job itself has only made their playable appearance in Final Fantasy Tactics A2. I assume mostly because it's a class about buffs/debuffs and in less tactical games of the franchise they could just add Green Magicks spells as a option for other mage classes, since a class only focused on buff/debuff in a non-tactical game is kind of out-of-place.

I'm not sure about Green Mage as a title itself but I guess a reference about it in a title would be pretty sweet? Idk.
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Post Post #1461 (ISO) » Fri Nov 22, 2019 12:55 pm

Post by popsofctown »

I stand corrected I could have sworn Green Mages had poison. (Yes it is trickier to remember what spells come from where in games with multiclassing)
I like the title.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1462 (ISO) » Fri Nov 22, 2019 4:49 pm

Post by gobbledygook »

vonflare + dann hydra = deeptoot

Make it happen
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Post Post #1463 (ISO) » Fri Nov 22, 2019 7:13 pm

Post by Gamma Emerald »

In post 1457, Volpe14 wrote:I'm mostly doing the next one for funsies because of the whole coincidence of it:

NSG as
Green Mage
.

I thought about it mostly because town is her favorite/best perfomance alignment, she has that wizard-y/knowledgeable feeling, she apparently likes hats and the mage part because sometimes her presence/contributions to town feels like magic (the whole paragon stuff I guess) . I was just mulling over central ideas to begin to expand upon, because I thought "Green Mage" was too simple and uninspired/without a gimmick to it like most good titles have. At the same time that I had no idea what Green Mage could possibly relate to by itself.

Therefore I went to google to do a bit exploring and I ended up discovering that Green Mages is actually a Final Fantasy mage class, and the idea behind it is a more independent mage that can fight on its own (NSG strong individual reads) and their magic is positively influencing their allies (like NSG usually does be it for independent correct reads or by engaging townies in their reads and helping them figure things out) while weakening their enemies (which she does mostly by keeping town cohesion when active in the thread). Green Mages are also always female.

I think Sorting Hat is a more fun title for NSG if it comes to that but I thought I wanted to share this fun coincidence because I never thought about Green Mage as a title for real, mostly a idea to try to work with. But I still think it's probably not a charming title at all even with the lore? I'm not good with this stuff, sorry.
Wdym Green Mages are always female
Is that just there have only been female Green Mage characters or is that a hard rule in FF lore
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Post Post #1464 (ISO) » Fri Nov 22, 2019 7:17 pm

Post by Formerfish »

I'd love to hear more about my lore.
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Post Post #1465 (ISO) » Fri Nov 22, 2019 7:21 pm

Post by Gamma Emerald »

I’ll leave that for you to write :wink:
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Post Post #1466 (ISO) » Fri Nov 22, 2019 7:49 pm

Post by popsofctown »

In post 1463, Gamma Emerald wrote:
In post 1457, Volpe14 wrote:I'm mostly doing the next one for funsies because of the whole coincidence of it:

NSG as
Green Mage
.

I thought about it mostly because town is her favorite/best perfomance alignment, she has that wizard-y/knowledgeable feeling, she apparently likes hats and the mage part because sometimes her presence/contributions to town feels like magic (the whole paragon stuff I guess) . I was just mulling over central ideas to begin to expand upon, because I thought "Green Mage" was too simple and uninspired/without a gimmick to it like most good titles have. At the same time that I had no idea what Green Mage could possibly relate to by itself.

Therefore I went to google to do a bit exploring and I ended up discovering that Green Mages is actually a Final Fantasy mage class, and the idea behind it is a more independent mage that can fight on its own (NSG strong individual reads) and their magic is positively influencing their allies (like NSG usually does be it for independent correct reads or by engaging townies in their reads and helping them figure things out) while weakening their enemies (which she does mostly by keeping town cohesion when active in the thread). Green Mages are also always female.

I think Sorting Hat is a more fun title for NSG if it comes to that but I thought I wanted to share this fun coincidence because I never thought about Green Mage as a title for real, mostly a idea to try to work with. But I still think it's probably not a charming title at all even with the lore? I'm not good with this stuff, sorry.
Wdym Green Mages are always female
Is that just there have only been female Green Mage characters or is that a hard rule in FF lore
It only appears in FFTA2, and only the Viera race can be green mages in that game, and in the game it appears that all Viera are female. It's not a set of specific viera that are the only ones ever becoming Green Mages, in that game you recruit "new generic viera, we named her Sally at random, which job do you want to teach her?"

FFTA features a special female human who learns Viera classes, and FFTA2 features a special female human who learns human classes and a revjabi(sp?) who learns bangaa classes. So in theory FFTA universe classes must be neither gendered nor fully racial and you could speculate that somewhere out there it has a male human green mage or something.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1467 (ISO) » Sat Nov 23, 2019 5:18 am

Post by Oversoul »

Green Mage is too abstract.
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Post Post #1468 (ISO) » Sat Nov 23, 2019 5:52 am

Post by Volpe14 »

In post 1461, popsofctown wrote:I stand corrected I could have sworn Green Mages had poison. (Yes it is trickier to remember what spells come from where in games with multiclassing)
I like the title.
I think picking a poisoning skill in a buff/debuff/status class is common I guess.
In post 1467, Oversoul wrote:Green Mage is too abstract.
I do understand what you mean. I wonder if there was a way to give it a more "gotcha" feeling while still keeping references (as well maybe adding other ones).
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Post Post #1469 (ISO) » Sat Nov 23, 2019 11:47 am

Post by NorwegianboyEE »

Woah this is cool. I was wondering how people got those titles or how they even worked.
I kinda want a new title but maybe it’s too soon.
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Post Post #1470 (ISO) » Sat Nov 23, 2019 11:48 am

Post by Annadog40 »

You'll have to wait for someone to nom you. That is how titles do.
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Post Post #1471 (ISO) » Sat Nov 23, 2019 11:54 am

Post by NorwegianboyEE »

Yeah but the first step is actually saying hi so people will know you EXIST!
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Post Post #1472 (ISO) » Sat Nov 23, 2019 12:00 pm

Post by vonflare »

hi norweegin boy
THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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Post Post #1473 (ISO) » Sat Nov 23, 2019 12:07 pm

Post by NorwegianboyEE »

Hi Skelly.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting

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Post Post #1474 (ISO) » Sat Nov 23, 2019 7:00 pm

Post by Jingle »

In post 1471, NorwegianboyEE wrote:Yeah but the first step is actually saying hi so people will know you EXIST!
The first rule of mafiascum: You don't exist.
This is a Parachute.

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