Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7725 (ISO) » Mon Nov 25, 2019 5:49 pm

Post by TemporalLich »

Mafia Sleeper Agent


You aren't informed of the other Mafiosi and you don't have access to the Mafia PT.

The Mafia is informed that a Sleeper Agent exists, and if a Mafioso targets you with any action, you are protected from all kills and become a Mafia 1-shot Dayvig.

While you are still a Sleeper Agent, all roles that care about your alignment see you as having no alignment (this returns a blank result with a successful Alignment Cop check, not "No Result").
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Post Post #7726 (ISO) » Mon Nov 25, 2019 5:55 pm

Post by TemporalLich »

No Result


You win if someone claims a No Result on you (regardless of them actually checking you or being an investigative role).

You are informed that at least one Alignment Cop exists in the game.

Mod Note: Randomly make one other player an Alignment Cop.

Alignment cops and role cops see your alignment/role as "No Result" when investigating you.
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Post Post #7727 (ISO) » Mon Nov 25, 2019 6:06 pm

Post by Korina »

1d20


Every single phase, or whenever this role is targeted by an action, roll 1d20, (a twenty-sided die), and follow the action listed on the table below. Do not inform the player what was rolled, unless otherwise specified:

1
- You automatically commit suicide.
2
- You gain a 1-Shot Insane Cop ability. -> Player is not informed the shot is insane.
3
- You gain a 1-Shot Insane Tracker ability. -> Player is not informed the shot is insane.
4
- No effect.
5
- You gain a 1-Shot Lie Detector ability.
6
- You gain a 1-Shot Bulletproof ability.
7
- If the player states any numbers, that number will be what they will roll next. If they state multiple numbers, take the first valid number. Do not tell the player this.
8
- You gain a 1-Shot Cop ability.
9
- Reroll, inform the player as such.
10
- You gain a 1-Shot Tracker ability.
11
- You may change your win-condition, and gain any factional abilities that may grant.
12
- No effect.
13
- For the next phase, the player must roll twice as many times as they should otherwise. If they roll a one, (1), at any given point due to this effect, they automatically commit suicide, regardless if a twenty, (20), is rolled, unless the one should come after the twenty. (See example at bottom.)
14
- Re-roll, inform the player as such.
15
- You gain a permanent Tracker ability.
16
- You gain a permanent Doctor ability.
17
- No effect.
18
- You gain a permanent Cop ability.
19
- You become Deathproof, unless the game is in MyLo/LyLo.
20
- You automatically win the game and leave.
This takes priority over
all
other rolls, if rolled.


This role wins if they roll a 20 OR if they are alive at the end of the game.


Example on Bottom:

1 5 12 20 - Player dies.
20 1 5 6 - Player wins and leaves the game.
6 9 1 20 - Player dies.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


#
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| Plurality Discussion Thread
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Post Post #7728 (ISO) » Mon Nov 25, 2019 6:41 pm

Post by Gamma Emerald »

Town Impossible Cop

May investigate whether a player is Mafia or Not Mafia, however the role fails if it would succeed and succeeds if it would fail.
Impossible is not restricted to any role type, if you can come up with a way to apply it The it can be applied. It bypasses roles like Commuters, as it supposed to be essentially the Insane modifier in this case, but role effectiveness is determined versus role result.
btw it gets “No Result” on the No Result no matter how you’d have them interact.
Last edited by Gamma Emerald on Mon Nov 25, 2019 6:55 pm, edited 2 times in total.
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Post Post #7729 (ISO) » Mon Nov 25, 2019 6:43 pm

Post by Gamma Emerald »

Town Impossible CPR Doctor

Essentially a Doctor does absolutely nothing because it protects a target not being otherwise killed and further kills a target that is being killed.
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Post Post #7730 (ISO) » Mon Nov 25, 2019 6:46 pm

Post by Gamma Emerald »

Mafia Assassin

This role ignores roles that would stop it executing the factional night kill, including actions like Commuters.
btw Impossible CPR Doctor would be able to stop this because it doing the kill means the Impossible CPR Doctor see it as no kill happening, thus letting it protect the player.
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Post Post #7731 (ISO) » Mon Nov 25, 2019 6:47 pm

Post by Gamma Emerald »

Town Double Doctor

Protects the target from two kill attempts.
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Post Post #7732 (ISO) » Mon Nov 25, 2019 6:48 pm

Post by Gamma Emerald »

Town Double Doctor
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Post Post #7733 (ISO) » Mon Nov 25, 2019 6:48 pm

Post by Gamma Emerald »

Alien Double Doctor
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Post Post #7734 (ISO) » Mon Nov 25, 2019 6:49 pm

Post by Gamma Emerald »

Town Triple Doctor

Protects the target from three kills
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Post Post #7735 (ISO) » Mon Nov 25, 2019 6:49 pm

Post by TemporalLich »

Town Half Doctor


Each night, you may protect a player from half a kill attempt.

If only half a kill succeeds, the targeted player is treestumped.
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Post Post #7736 (ISO) » Mon Nov 25, 2019 6:50 pm

Post by Gamma Emerald »

Town Quadruple Vigilante

Targets a player with the equivalent of four kills.
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Post Post #7737 (ISO) » Mon Nov 25, 2019 6:51 pm

Post by Gamma Emerald »

Quadruple Serial Killer
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Post Post #7738 (ISO) » Mon Nov 25, 2019 6:52 pm

Post by TemporalLich »

Town One and a Half Doctor


Each night, you may protect a player from one and a half kill attempts.

If only half a kill succeeds, the targeted player is treestumped.
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Post Post #7739 (ISO) » Mon Nov 25, 2019 6:52 pm

Post by Gamma Emerald »

Alien Psychowarrior

Each night may target a player and hit them with a Psychotrooper effect.
if I’m late to the party on this pls tell me
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Post Post #7740 (ISO) » Mon Nov 25, 2019 6:57 pm

Post by Gamma Emerald »

Town Compulsive Stump Grinder

If a Tree Stump would be created while you’re alive you render them fully dead and unable to post.
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Post Post #7741 (ISO) » Mon Nov 25, 2019 6:58 pm

Post by TemporalLich »

Town 100x Vigilante


Each night, you may attempt to target a player with the equivalent of 100 kills.

sorry Ircher
Last edited by TemporalLich on Mon Nov 25, 2019 7:00 pm, edited 1 time in total.
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Post Post #7742 (ISO) » Mon Nov 25, 2019 6:59 pm

Post by Gamma Emerald »

Town Miracle Gro

You may target a destroyed Tree Stump and restore their Stump status. You may also return an existing Stump to life once in the game.
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Post Post #7743 (ISO) » Mon Nov 25, 2019 7:02 pm

Post by TemporalLich »

Town 1-shot Treeviver


Once in the game during night, you may revive a dead player as a treestump.
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Post Post #7744 (ISO) » Mon Nov 25, 2019 7:04 pm

Post by Gamma Emerald »

Town Stumpy

Special Tree Stump that gives a player that targets it with a sound based action a one shot ability randomized between {Vigilante, Doctor, Bulletproof, Roleblocker}
the latest in “Gamma can’t stop making GIM roles that reference random things, we have a Link to the Past reference! The abilities given are meant to represent certain progressive items in the LttP Randomizer. I may fix it to include the last of those once I have a good idea for it.


@TL wdym sorry Ircher
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Post Post #7745 (ISO) » Mon Nov 25, 2019 7:04 pm

Post by Enter »

Dead Undead Mafia

Until you are lynched the first time, you do not have access to the mafia PT and you do not count towards Mafia numbers, although you do have a vote and you may post in the game thread.
is cancelled. Apologies to all who signed up.[/color]
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Post Post #7746 (ISO) » Mon Nov 25, 2019 7:13 pm

Post by TemporalLich »

Survivor with GOD-like powers


During a setup phase, you must submit an alignment spread with at least three Townies, two Mafia or two Werewolves, and 1 Survivor.

That alignment spread will be revealed during pregame, and alignments will be changed to fit that alignment spread. However, you must submit an alignment spread with a Survivor in it and you are guaranteed to be a Survivor. Yes, even if you pick a different aligment in Grandest Idea.

Mod Note: An Ircher's GestIM reference... See

-----
In post 7744, Gamma Emerald wrote:@TL wdym sorry Ircher
The 100x Vigilante is a reference to the role Ircher made up as a GIM role in Ircher's GestIM
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Post Post #7747 (ISO) » Mon Nov 25, 2019 7:21 pm

Post by Gamma Emerald »

Town Traitor

A Named VT, but should get a link to the game thread presented in this fashion: “you don’t know who your allies are but you can talk to them here.
To OFFICIALLY mark down how a Town Traitor works, since Ircher couldn’t think of anything
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Post Post #7748 (ISO) » Mon Nov 25, 2019 7:22 pm

Post by Gamma Emerald »

Town Multiple Bulletproof

You cannot be killed by any killing actions that kill more than once.
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Post Post #7749 (ISO) » Mon Nov 25, 2019 7:25 pm

Post by Gamma Emerald »

Town Multiple Macho

You cannot be protected by any roles that explicitly protect you from a specific number of kills.
This only makes roles like Double Doctor fail, roles that stop all kills like Rolestopper or Jailkeeper still work.
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