Send this player a blank role PM. That is their role. Nothing. They are technically still a player, while simultaneously not being one at the same time.
Any actions players try to take on them will automatically fail. This player does not count towards majority, nor as being aligned with anyone, but wins once the game is over.
They are allowed to freely post in the game thread.
You have a one shot kill, and you show up as Mafia/Not Town to any Cops that investigate you the night you use it. Based on a shoddy fake claim I once tried
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
May investigate a player each night to learn what type of role they have (VTs, named roles, and vanilla scum = Vanilla, Cops, Seers, Gunsmiths, etc. = Investigative, ad nauseum, getting similar results to Follower, but not dependent on the target acting that night).
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You have a post restriction. You must fakeclaim with an obviously fake role before the end of Day 3 or you will unavoidably die and a random townie will gain a Vigilante invention.
If you fakeclaim something reasonable or claim your actual role, you will unavoidably die and a random townie will gain a Vigilante invention.
Last edited by TemporalLich on Wed Jan 06, 2021 6:04 am, edited 1 time in total.
You have a post restriction. You must fakeclaim with an obviously fake role before the end of Day 3 or you will commit suicide and a random townie will gain a Vigilante invention.
If you fakeclaim something reasonable or claim your actual role, you will commit suicide and a random townie will gain a Vigilante invention.
This seems extremely subjective and I honestly would reroll it based on that if it got chosen
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
On odd days and nights you win with the town and have a Vigilante action you may use each night. On even days and nights you win when all non-Serial Killers are dead and have a killing action you may use each night.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Each night, you may choose to rotate the current cycle number by 90 degrees in the complex plane. (Thus, if it is night 1 and the rotator uses this ability, it becomes Night 1i (after all other role actions occur). Using it again on the next Night (1 + i) makes the number become -1 + 1i. Just multiply by i each time.) This role does not affect the number progression of the day/night cycle; it simply affects the number pf the current cycle. Roles that are odd/even or night-specific do not work on complex-numbered nights.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Each night, you may give a player a 1-shot ability (an invention).
You can only give inventions corresponding to unmodified Normal active roles that you've posted the name of in the game thread at least once. You can only give out each Normal role invention once.
You must pick a number from 0-24 during pregame. The moderator must roll a random Grand Idea Mafia page and give you the role that corresponds to the number (but not alignment).
For example, picking 0 gives you a role from a post number ending in 00, 25, 50, or 75; picking 3 gives you a role from a post number ending in 03, 28, 53, or 78; and picking 18 gives you a role from a post number ending in 18, 43, 68, or 93.
You must pick a number from 0-24 during pregame. The moderator must roll a random Grand Idea Mafia page and give you the role that corresponds to the number (but not alignment).
For example, picking 0 gives you a role from a post number ending in 00, 25, 50, or 75; picking 3 gives you a role from a post number ending in 03, 28, 53, or 78; and picking 18 gives you a role from a post number ending in 18, 43, 68, or 93.
You must pick a number from 0-24 during pregame. The moderator must roll a random Grand Idea Mafia page and give you the role card that corresponds to the number, including alignment.
For example, picking 0 gives you a role card from a post number ending in 00, 25, 50, or 75; picking 3 gives you a role card from a post number ending in 03, 28, 53, or 78; and picking 18 gives you a role card from a post number ending in 18, 43, 68, or 93.