Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7950 (ISO) » Fri Dec 13, 2019 7:18 pm

Post by Gamma Emerald »

Town Braggart

If you end the day on the wagon of an anti-town aligned player, the mod must post “<Player> is exceptionally proud of their vote” when the flip happens.
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Post Post #7951 (ISO) » Fri Dec 13, 2019 7:20 pm

Post by TemporalLich »

True GPick


You must pick a page from Grand Idea Mafia during pregame. The moderator must roll a random role from that page and give you that role card, including alignment.
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Post Post #7952 (ISO) » Fri Dec 13, 2019 7:20 pm

Post by Gamma Emerald »

GPick-Cop
(alignment up to mod discretion)
Every night, may check a player to determine which page of this thread their role is on.
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Post Post #7953 (ISO) » Fri Dec 13, 2019 7:23 pm

Post by Gamma Emerald »

AntiGPick-Cop

Every night, may check a player to determine what position on the page in this thread their post has, from 0-24. (position determined by subtracting 1 from the page number the role has, multiplying the result by 25, and then subtracting that from the post number)
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Post Post #7954 (ISO) » Fri Dec 13, 2019 8:16 pm

Post by TemporalLich »

Multiple of 7 Roll


The moderator rolls a number from 0 to the number equal to the amount of roles in the Grand Idea Mafia thread divided by 7 and rounded down.

The moderator then multiplies that number by 7 and gives you the role card corresponding to that number.
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Post Post #7955 (ISO) » Sat Dec 14, 2019 3:40 am

Post by Something_Smart »

Red Herring

The player who gets this role may post any role they like in this thread before the game starts. If they do, they are a
Town Virgin
(if they die at night, the next night is skipped). If they don't, they are a VT.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #7956 (ISO) » Sat Dec 14, 2019 4:15 pm

Post by callforjudgement »

Reroll until you find a role that isn't repeated anywhere on the same page (even with a different alignment)

In post 7946, Gamma Emerald wrote:
Player-selected role with a twist

The player who gets this can create whatever role they want for themselves, but they must post it in this thread before the game starts.
If Ircher is spamming full pages then I will too. Plus it creates more chance for this to be selected.
Fair warning: if I ever run Grand Idea, I will reroll any role that people have posted multiple times in a row in an apparent attempt to increase its probability, because IMO that's counter to the spirit of Grand Idea.

I will also reroll any role that I think makes the game unfun, unplayable, or so badly balanced that the gameplay is mostly irrelevant. This isn't meant to be the Worst Role Ideas thread, after all, and it's more fun when your actions in the game actually matter.

Player-selected roles are completely broken due to the "play to win" rule; if you post anything other than "this role automatically wins" or the like, you're violating the rules. Requiring them to be posted in-thread thus becomes even worse, because the resulting utterly overpowered role will have a chance to be selected in other games and ruin them too.
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Post Post #7957 (ISO) » Sat Dec 14, 2019 4:23 pm

Post by Gamma Emerald »

I think that’s a very foolish way to view “play to win”. Tbh I think that rule is kinda weird and don’t exactly recall why it exists? Plus sure I could auto-win but that isn’t fun. I play Mafia to have fun, and winning is just meant to be something to make it more fun. “Press button to win” is exceptionally boring.
And like you say you’d reroll those things, does that mean you’d also reroll the large amounts of “reroll with opposite alignment” cards? Doesn’t seem like a sensible policy if so, and will likely result in all Grand Idea games you mod being heavily metagamed.
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Post Post #7958 (ISO) » Sat Dec 14, 2019 5:33 pm

Post by TemporalLich »

Unrepeated Townie


If this role is repeated anywhere on the same page, this role is instead a Voteless Serial Killer.



In post 7957, Gamma Emerald wrote:I think that’s a very foolish way to view “play to win”. Tbh I think that rule is kinda weird and don’t exactly recall why it exists? Plus sure I could auto-win but that isn’t fun. I play Mafia to have fun, and winning is just meant to be something to make it more fun. “Press button to win” is exceptionally boring.
And like you say you’d reroll those things, does that mean you’d also reroll the large amounts of “reroll with opposite alignment” cards? Doesn’t seem like a sensible policy if so, and will likely result in all Grand Idea games you mod being heavily metagamed.
Think of "Grand Idea but with no ballot stuffing" as a Grand Idea mutation. It isn't a pure Grand Idea game (which only omits roles deemed to be broken or unfun, which the player selected role will likely be, an instawin role is both broken and unfun), but it is a viable game if you don't want spammed roles.
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Post Post #7959 (ISO) » Sun Dec 15, 2019 8:16 am

Post by TemporalLich »

CfJ Clause


Reroll all roles that are repeated anywhere on the same page or is posted as a pagebottom and then a pagetop in the next page. Alignments aren't taken into account for the CfJ Clause.

Giving an actual name to not wanting spammed roles here, this is optional and I think it is more in the spirit of Grand Idea to not play by the CfJ Clause (unless of course this role is rolled!)

Also consider that and are exact duplicates role-wise! And page 2 has - being exact duplicates as well.

Alternate name: Dupes Clause
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Post Post #7960 (ISO) » Sun Dec 15, 2019 8:47 am

Post by Gamma Emerald »

Shiny Clause

Find a role that only exists in the Grand Idea Thread, selected either by choice or RNG. That role is given to the player who rolls this.
Since you bring up Dupes Clause...
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Post Post #7961 (ISO) » Sun Dec 15, 2019 9:04 am

Post by TemporalLich »

Town Alignment Color Shuffler


The alignment colors for
Town
,
Mafia
,
Werewolf
,
Alien
, and
Third Party
(and
Hostile Third Party (Serial Killer and the like)
if you have a separate alignment color for them) are randomly shuffled.

Specific alignment colors for third parties other than Serial Killers (e.g. if you color
Jesters
like this) are nullified and treated as Third Party by this role.
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Post Post #7962 (ISO) » Sun Dec 15, 2019 11:00 am

Post by callforjudgement »

Reroll, alignment reversed

In post 7957, Gamma Emerald wrote:I think that’s a very foolish way to view “play to win”. Tbh I think that rule is kinda weird and don’t exactly recall why it exists? Plus sure I could auto-win but that isn’t fun. I play Mafia to have fun, and winning is just meant to be something to make it more fun. “Press button to win” is exceptionally boring.
And like you say you’d reroll those things, does that mean you’d also reroll the large amounts of “reroll with opposite alignment” cards? Doesn’t seem like a sensible policy if so, and will likely result in all Grand Idea games you mod being heavily metagamed.
The play-to-win rule is important in any team game (including Mafia), because it's not fair on some of the players if their team-mates aren't trying their hardest. Perhaps it shouldn't be enforced on third parties.

My plan for rerolling duplicated roles was to only enforce it if the same role had been posted several times in a row (rather than remembering "that's a good role, I should post it again" some time later).
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Post Post #7963 (ISO) » Sun Dec 15, 2019 11:02 am

Post by Invisibility »

Student

You start the game as a factionless survivor. At the end of D1, you have to choose one person. You join that person's faction and become a backup version of their role, meaning you get their role when they die. If they die N1, you still get their role.
Invisibility is actually AWESOME!
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Post Post #7964 (ISO) » Sun Dec 15, 2019 11:02 am

Post by Invisibility »

Student

You start the game as a factionless survivor. At the end of D1, you have to choose one person. You join that person's faction and become a backup version of their role, meaning you get their role when they die. If they die N1, you still get their role.
Invisibility is actually AWESOME!
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Post Post #7965 (ISO) » Sun Dec 15, 2019 11:02 am

Post by Invisibility »

Student

You start the game as a factionless survivor. At the end of D1, you have to choose one person. You join that person's faction and become a backup version of their role, meaning you get their role when they die. If they die N1, you still get their role.
Invisibility is actually AWESOME!
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Post Post #7966 (ISO) » Sun Dec 15, 2019 11:03 am

Post by callforjudgement »

Mafia Lyncher


Wins if the Mafia win
and
a specific player is lynched prior to that point. Loses and leaves the game if the player in question dies via some other mechanism.
The lynchee should be chosen randomly from among all players with self-protective abilities (like Bulletproof). If there are no such players, the lynchee is chosen at random from all players. (If the Lyncher ends up as their own Lynchee, rename the role to Mafia Jester.)
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Post Post #7967 (ISO) » Sun Dec 15, 2019 11:04 am

Post by Invisibility »

Insane Town Paranoid Recruiter

If someone targets you at night, they join the mafia. The player thinks that they are a regular paranoid town recruiter.
Invisibility is actually AWESOME!
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Post Post #7968 (ISO) » Sun Dec 15, 2019 11:05 am

Post by Invisibility »

Town Paranoid Recruiter

If someone targets you, they join the town.
Invisibility is actually AWESOME!
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Post Post #7969 (ISO) » Sun Dec 15, 2019 11:33 am

Post by Gamma Emerald »

Town Vandal

Investigates as Mafia to Cops, and Miller to Rolecops. Each night, this player must choose a player to change the color of the role+alignment part of the Role PM. They may select a color themselves, or allow it to be randomized between all roles present in the games’ colors. If no target is chosen, one is randomizes.
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Post Post #7970 (ISO) » Sun Dec 15, 2019 11:34 am

Post by Gamma Emerald »

Town Art Aficionado

May investigate a player to determine the color of their role each night.
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Post Post #7971 (ISO) » Sun Dec 15, 2019 11:46 am

Post by TemporalLich »

No Rolespam Townie


All roles that have been posted at least 4 times in a row (even with different alignments) are rerolled. This applies only to role cards within the block of 4 or more in a row.
Last edited by TemporalLich on Sun Dec 05, 2021 7:23 pm, edited 1 time in total.
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Post Post #7972 (ISO) » Sun Dec 15, 2019 11:51 am

Post by TemporalLich »

Mafia "As is" Setup


Roles that alter the setup en masse (e.g. conditionally rerolling roles as to "blacklist" them (e.g. ), or altering setup alignments (e.g. )) don't take effect and must be rerolled.

If there are multiple "As is" Setups in play, they don't affect each other.
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Post Post #7973 (ISO) » Sun Dec 15, 2019 12:29 pm

Post by callforjudgement »

In post 7960, Gamma Emerald wrote:
Shiny Clause

Find a role that only exists in the Grand Idea Thread, selected either by choice or RNG. That role is given to the player who rolls this.
Since you bring up Dupes Clause...
Sleep Clause
(to determine alignment, reroll; you have the same alignment as the reroll, but no other aspects of it)

For as long as you are alive, the following rules are (secretly) in effect:
- Whenever a player becomes roleblocked, all other members of their faction become immune to roleblocking and vanillaisation for the rest of the night.
- Whenever a player becomes vanillaised, all other members of their faction become immune to roleblocking and vanillaisation for the rest of the game.

Apart from that, you're just a normal member of your faction.
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Post Post #7974 (ISO) » Sun Dec 15, 2019 12:30 pm

Post by callforjudgement »

Evasion Clause
(to determine alignment, reroll; you have the same alignment as the reroll, but no other aspects of it)

For as long as you are alive, the following rule is (secretly) in effect:
- If a player's role has any random aspects to it, any actions targeting that player cannot be blocked, redirected, or otherwise prevented (as if the action was Strong-willed).

Apart from that, you're just a normal member of your faction.
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