In post 96, popsofctown wrote:Do not bring outside influences into the game - this includes
threats
, bribes, wagers, promises, "trust tells", alliances, etc. Using knowledge from previous games is perfectly acceptable, but try not to carry grudges
from one game to another.
The idea that threatening to blacklist someone is not good mafia is already in the spirit of how people want games to be a approached. It just an enforcement/drawing a line in the sand issue on preventing the behavior, keeping it from being rewarded, etc.
Bribes: How would that work exactly? I’ll pay you to unvote me?
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
i think things like that should be held until after the game in general - at elast i try to do that, your feelings are less likely to make you make stupid and rash decisions that way, but i understand more if she just blacklisted rc on the spot
I don't understand why people call themselves obvtown
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
just saying
policy lynches aren't just for toxicity
they're for a lot of things!
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
like in all seriousness yes
seeing someone else say "im obvtown" is the most frustrating thing to see
In post 96, popsofctown wrote:Do not bring outside influences into the game - this includes
threats
, bribes, wagers, promises, "trust tells", alliances, etc. Using knowledge from previous games is perfectly acceptable, but try not to carry grudges
from one game to another.
The idea that threatening to blacklist someone is not good mafia is already in the spirit of how people want games to be a approached. It just an enforcement/drawing a line in the sand issue on preventing the behavior, keeping it from being rewarded, etc.
Bribes: How would that work exactly? I’ll pay you to unvote me?
I'll gift you Assassin's Creed on steam if you vig popsofctown.
Since my avatar annoys you I'll change it forever if you give me my preferred lynch today and it flips town.
There's some plausible-ish stuff that people would do if they didn't naturally know it was wrong/see the rule and know it was wrong.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
Because sometimes it’s actually necessary to point that out, that’s why.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
Because sometimes it’s actually necessary to point that out, that’s why.
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
Because sometimes it’s actually necessary to point that out, that’s why.
if it is
you're not obvtown
Well, like in Newsroom for example, I think I was bleeding obvtown in that but not everyone could see it, so I had to keep pointing that out until they finally listened, which they eventually did.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
Because sometimes it’s actually necessary to point that out, that’s why.
if it is
you're not obvtown
Well, like in Newsroom for example, I think I was bleeding obvtown in that but not everyone could see it, so I had to keep pointing that out until they finally listened, which they eventually did.
What if I policy Lynch a certain set of players on the basis that said group is always decently likely to be scum and I also want to discourage scum from making those moves in future games
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
I have a policy of PLing anyone who hard defends scum bc I think it's just correct play and I don't think that's solely because I'm playing to future wincondition
I think giving scum the ability to defend each other and get away with it is bad for town and removing town that have really bad reads increases towns unity and chance of winning anyway
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
In post 115, RadiantCowbells wrote:I have a policy of PLing anyone who hard defends scum bc I think it's just correct play and I don't think that's solely because I'm playing to future wincondition
I think giving scum the ability to defend each other and get away with it is bad for town and removing town that have really bad reads increases towns unity and chance of winning anyway
Would this not leave you super exposed to bussing over a prolonged period?
grayer area because you can make a good argument for why it's the best way to win the current game
and then it just also has the side effect of potentially affecting future games
I feel like when it's more about the future games with less care about the current game is when it becomes problematic. Like with your policy I'm sure you make an exception every now and then if you happen to be hard town reading a player who hard defends scum. Or if there was literally an innocent on the player in question, to take it to an extreme example, you wouldn't lynch them either.
In post 115, RadiantCowbells wrote:I have a policy of PLing anyone who hard defends scum bc I think it's just correct play and I don't think that's solely because I'm playing to future wincondition
I think giving scum the ability to defend each other and get away with it is bad for town and removing town that have really bad reads increases towns unity and chance of winning anyway
Would this not leave you super exposed to bussing over a prolonged period?
Depends
This only works if town continue to incorrectly hard defend scum in my games while scum bus
I certainly do not go after potential bussers after scum lunches before clearing the people trying to prevent the scum lynch
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Realistically I think that it's not hard as town to basically never hard defend scum, or to do so so rarely that taking 1 policy lynch is not a problem. Generally if a player is repeatedly falling on the wrong side of that they self select themselves out of my games anyway.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
It's worth noting that what I consider hard defending to be is a lot stricter than most people would; I'm not gonna PL someone for saying that scum might be town but if someone is hard pushing a counterwagon and trying to convince correct scum voters to unvote they should die always.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Arguably innoing said players is shitty for the gamestate because now your clear is someone who has bad reads. You don't want them innoed you want them dead.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
I saw too many games in my younger days where I correctly lynched scum and called the other scum but I left the townie with shit reads alive and they managed to prevent scum from being lynched. It's an odd thing in mafia that bad town are much better at helping scum win than almost any scum players.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
And bad isn't just having bad reads. A lot of people have bad reads but aren't spectacularly anti-town to live. It's the ones with bad reads and a great deal of unneeded self confidence who will completely derail the town to lynch their pet reads that lose their town games game after game holding on to their memory of the 1 time they did it and were right that I'm referring to.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.