the toxicity in league comes from immaturity certainly given that toxicity actively hinders your ability to win games
the toxicity in mafia is a result of a game where there are advantages to being toxic.
In post 67, RadiantCowbells wrote:Toxic play in mafia gets reinforced with townreads, sheeping, and removed pressure and that makes the behavior more likely to recur
Toxic play in league is only reinforced internally rather than externally
I have no idea about league but I agree with RC here but with an addendum that I think most toxic play of this sort comes as a result of AtE being a major part of the current meta and that that should be phased out as much as possible if you want toxicity in games to reduce
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 115, RadiantCowbells wrote:I have a policy of PLing anyone who hard defends scum bc I think it's just correct play and I don't think that's solely because I'm playing to future wincondition
I think giving scum the ability to defend each other and get away with it is bad for town and removing town that have really bad reads increases towns unity and chance of winning anyway
Also what about the fact that read accuracy can sometimes vary wildly from game-to-game but when you’re in a game where it’s off it can be too far in before you have enough information to realise that?
I don't track my read rate because I'm afraid of either developing an ego or inferiority complex that would hurt my winrate
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 134, Menalque wrote:Also what about the fact that read accuracy can sometimes vary wildly from game-to-game but when you’re in a game where it’s off it can be too far in before you have enough information to realise that?
I think that most people's scumreads % likely to be accurate is fairly consistent even if that means that it looks from an outside perspective like they have good games and bad games.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
the toxicity in league comes from immaturity certainly given that toxicity actively hinders your ability to win games
the toxicity in mafia is a result of a game where there are advantages to being toxic.
In post 67, RadiantCowbells wrote:Toxic play in mafia gets reinforced with townreads, sheeping, and removed pressure and that makes the behavior more likely to recur
Toxic play in league is only reinforced internally rather than externally
I have no idea about league but I agree with RC here but with an addendum that I think most toxic play of this sort comes as a result of AtE being a major part of the current meta and that that should be phased out as much as possible if you want toxicity in games to reduce
Yeah I agree with this
And I think a huge part of AtE becoming standard town play is the shift from what the role of a townie should be.
I'm young one on this site, but when I first started, the standard for town was basically don't give a fuck about how scummy you are, your job is to scumhunt not look town. Whether you think thats optimal isn't the point of this post. But like, people who townhunted -> PoE was less than people who had a FoS pool to lynch with. And if you did get lynched, it was never your fault for being mislynched, its that the rest of town was bad, except in rare cases where someone is actively trolling.
But now I feel like a huge part of townplay is actually looking townie, like if you get mislynched you share that burden of responsibility. Along w the strat of townhunting/townbloccing ascending in popularity makes its kinda clear to me why AtE is prevalent, since its an easy way to get townread.
Also maximum consecutive town lynches while I was alive (only counting my main) is 1, unless you count nomination when I literally couldn't lynch scum (which I don't)
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
In post 134, Menalque wrote:Also what about the fact that read accuracy can sometimes vary wildly from game-to-game but when you’re in a game where it’s off it can be too far in before you have enough information to realise that?
I think that most people's scumreads % likely to be accurate is fairly consistent even if that means that it looks from an outside perspective like they have good games and bad games.
Even if it was inconsistent it wouldn't matter odds are odds. If Barry bonds strikes out his first two at bats you don't substitute him out. That's not how this works. That's not how any of this works.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I would think the best objective way to track read rate would be to look at number of lynched you were on that were on scum when alive
You could also include correctly called scum in addition to being on the scum lynch
As I doubt said statistics would ever be verified by anyone willing to deep-dive another player’s games sufficiently, you could also create a further category of reads you held if you think you’re able to be honest with yourself
Maybe the best way would be to have all 3 of those lists tracked, with the 1st serving as the strongest objective baseline for judging read accuracy, and the others being informative of it
In post 141, popsofctown wrote:Even if it was inconsistent it wouldn't matter odds are odds. If Barry bonds strikes out his first two at bats you don't substitute him out. That's not how this works. That's not how any of this works
Correct, but individual players often have a tendency to misunderstand how that probability works and think that they have 'good games' where they play better than 'bad games' when most of the variation is simply that they are a % likely to scumread scum and sometimes that hits and sometimes that misses.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
In post 134, Menalque wrote:Also what about the fact that read accuracy can sometimes vary wildly from game-to-game but when you’re in a game where it’s off it can be too far in before you have enough information to realise that?
I think that most people's scumreads % likely to be accurate is fairly consistent even if that means that it looks from an outside perspective like they have good games and bad games.
Yeah what I’m trying to say is that if the average is that someone identifies 2/3 scum in minis, but that’s from some games where they get 0 or 1, others where they full solve, and others still where they get 2/3, why should their reads be trusted if you don’t know if in that particular game they’re in a game where they’re likely to full solve or likely to get 0/3?
Yeah what I’m trying to say is that if the average is that someone identifies 2/3 scum in minis, but that’s from some games where they get 0 or 1, others where they full solve, and others still where they get 2/3, why should their reads be trusted if you don’t know if in that particular game they’re in a game where they’re likely to full solve or likely to get 0/3?
Do you have an alternative way of solving the game that is going to have a higher EV?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
But if your EV of hunting scum is average (1/3 in mini) and someone elses is 2/3 outside of the way your own personal feelings about ~your reads~ get in the way why would you go with 1/3 over 2/3
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Also, if we take you specifically as an example RC, how should you be played around as town in your own opinion?
Should you just always be BoP’d the day before lylo if you haven’t lynched scum by that point? Likewise, if you do lynch scum and then don’t die to a NK, should you always be PL’d on the basis that “correct” play from scum would be to NK you?
NB: I understand if you don’t wanna answer these questions because you think it would hurt your game