Disagree with you on that. In The Room Odds, I correctly nailed Persivul as scum right out of the gate but was unable to convince anyone of that, so we ultimately lost.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
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Nancy is pretty heavenly ngl
~CheekyTeeky
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Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
In post 275, Nancy Drew 39 wrote:Disagree with you on that. In The Room Odds, I correctly nailed Persivul as scum right out of the gate but was unable to convince anyone of that, so we ultimately lost.
I dunno with what you disagree tbh. Being confident in your scumreads doesn't make everyone magically to trust you. All I say is if you say something like " I think X is scum and we should lynch them", people won't listen you ever, but dropping "I think" part and feigning confidence might work sometimes, when you have doubts
In post 275, Nancy Drew 39 wrote:Disagree with you on that. In The Room Odds, I correctly nailed Persivul as scum right out of the gate but was unable to convince anyone of that, so we ultimately lost.
I dunno with what you disagree tbh. Being confident in your scumreads doesn't make everyone magically to trust you. All I say is if you say something like " I think X is scum and we should lynch them", people won't listen you ever, but dropping "I think" part and feigning confidence might work sometimes, when you have doubts
Yeah, people don’t like making decisions, so they are wont to sheep the confident player who assumes responsibility.
Like if you say, “I think X could be scum but I’m unsure”, then good luck with that.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
In post 266, OkaPoka wrote:If there was ranked mafia this game would be very toxic too
This is the reason I haven't signed up for some other mafia sites.
There are some sites where it’s actually the mods who are toxic. They abuse their powers to power trip and unfairly influence games.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
That sounds like a great way to not accurately measure skill while simultaneously giving a lot of people room to flame people with lower 'skill' than them
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
I think ranked mafia would be ridiculously difficult to pull off accurately given how often the effectiveness of a play style is determined by the hivemind
I don't think it's generally hard to determine who is and isn't competent at mafia if you're not trying to determine who is better between players of similar skill levels.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
In post 288, RadiantCowbells wrote:I don't think it's generally hard to determine who is and isn't competent at mafia if you're not trying to determine who is better between players of similar skill levels.
I'd agree that discernment of capability is relatively trinary, at least as far as I'm concerned.
The sample size for forum mafia is too low so if you assess how good people are you have to make some subjective assessments about the way players played rather than plugging their win/loss record into a formula.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I’d say a player is good if they can point to at least a couple games where they performed to their win condition really well. Or if they can properly adapt to any situation snd turn it to their advantage. Win/lose ratios are a lame way of bragging.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
Realistically speaking a lot of these concerns are tied to setup philosophy. Ranked games need an agreed upon setup. It's also hard to do ranked in a forum because the pace is so slow and replacements so frequent. How would you calculate rank with a replaced player?
Toxicity is also separated by tilt, aggression, and the fundamentals of forum based communication. To say that mafia toxicity comes from the game requires showing that player toxicity in games is greater than the toxicity in forums generally, but I feel like people get banned from the normal talk forums frequently as well. In reality a lot of people are more toxic in a forum setting regardless of what they are doing there.
I'd rather see players get rated than ranked - I mean by that, you could lose but be a really swell guy who made good arguments and treated people well so it was enjoyable to play with you - here have 5 stars with your loss
You could be some awful toxic death tunnel winner cry baby (or whatever) that makes the game awful for everyone and win - sorry, just 1 star for you.
I think if everyone rated everyone after a game, getting say 12 ratings after a 13p game, you'd soon average out all the idiots and then in the playerlist you might even be able to get a 4 star plus queue for great players or whatever.
i've not really thought that through but just a spin on it I guess
You can't let people rate other people in the game, it literally invites more toxicity and ratings for likes/dislikes. But if good/experienced mods rated players in their games, then we might get something out of it
i think winrates are fine! why can't we be happy with winrates
yeah people can fluke good winrates, but not over large samples
and if it's small samples, no good evaluative metric is possible
yall make this so complicated