1: +400
2: Collatz Conjecture Lite: halve your score if it's even. Add half (rounded up) if it's odd, then add 1.
3: Make 2 other players MERGE.
4: Swap your score with the player whose score is just ahead of you. If you're in first place, +1 instead.
5: ROLL AGAIN (x1/2)
6: Roll a 100 + 1d109, taking the results from the original
Race to 1500.
7: (
^
)
Burn
A player lose -5 every time they role until they get a protect/heal/reset. Will not get burned if already have protect.
8: LOCKOUT: You have to wait 24 hours before you can role again.
9: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
10: If the absolute value of your score is relatively prime to all other players scores (the only common factor is 1) (take the absolute value of their scores as well), then go to 1499. Else, go to zero. (Example: 26 and 27 are relatively prime because they only share the factor 1. 8 and 12 are not relatively prime because they share the factor 2 among other factors.)
11:
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
29: -175
30: +10
31: +203
32:
PROTECT
33:
34: +300
35:
36: MERGE
37:
Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500
56: +5
57: +75
58:
59: +335
60: STEAL 250
61:
PROTECT
62: -55
63: -300
64: -75
65: -30
66:
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750
74: +100
75: +100
76: -200
77:
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.