?QUESTIONS? (for noobs)

This forum is for discussion related to the game.
User avatar
bunsofsteel
bunsofsteel
Townie
User avatar
User avatar
bunsofsteel
Townie
Townie
Posts: 36
Joined: September 9, 2003
Location: YO MOMMA!!!

?QUESTIONS? (for noobs)

Post Post #0 (ISO) » Wed Oct 01, 2003 10:48 am

Post by bunsofsteel »

This is just an idea. If you have any questions about mafia, post them here and experienced players will hopefully check this and answer them.
Last edited by bunsofsteel on Sun Oct 05, 2003 2:14 pm, edited 2 times in total.
like a fat kid on cake.

hey, these snozzberries taste like snozzberries!?!?
Quailman
Quailman
Mafia Scum
Quailman
Mafia Scum
Mafia Scum
Posts: 1372
Joined: October 7, 2002
Location: Spring, Texas

Post Post #1 (ISO) » Wed Oct 01, 2003 11:22 am

Post by Quailman »

I'm a cop in Mini Mafia 58. I just found a Mafia, but it's only day two, so I don't know if I should announce it. What do you think?
User avatar
Stewie
Stewie
Mafia Scum
User avatar
User avatar
Stewie
Mafia Scum
Mafia Scum
Posts: 2567
Joined: July 16, 2003
Location: Canada

Post Post #2 (ISO) » Wed Oct 01, 2003 11:31 am

Post by Stewie »

Quailman wrote:I'm a cop in Mini Mafia 58. I just found a Mafia, but it's only day two, so I don't know if I should announce it. What do you think?
lol :lol:

I say, stop posting things like that outside the thread, because eventough it's a joke, it's still againts the rules.

Next time make it "I am a cop in mini 123" or something along those lines :)

now for my question:

wat is better for a normal mini, I 3 person mafia or 2 2 person mafia?
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Post Post #3 (ISO) » Wed Oct 01, 2003 11:34 am

Post by Norinel »

1 3, because with four evil and two killing groups, there's the possibility of a bizarre situation like what almost happened in Mini 28, where the town knew enough about evil to lynch one a day and such but still couldn't win (Because the evil never killed each other, no kills were blocked by the doctors, and the vigi died Night 1).
User avatar
bunsofsteel
bunsofsteel
Townie
User avatar
User avatar
bunsofsteel
Townie
Townie
Posts: 36
Joined: September 9, 2003
Location: YO MOMMA!!!

Post Post #4 (ISO) » Wed Oct 01, 2003 11:42 am

Post by bunsofsteel »

hmmmmmmmmmmmmm very interesting. :?
like a fat kid on cake.

hey, these snozzberries taste like snozzberries!?!?
User avatar
Dourgrim
Dourgrim
Yep. Again.
User avatar
User avatar
Dourgrim
Yep. Again.
Yep. Again.
Posts: 875
Joined: February 12, 2003
Location: Elkhorn, WI

Post Post #5 (ISO) » Wed Oct 01, 2003 12:05 pm

Post by Dourgrim »

IMHO, having more than one Mafia family in a mini is too much. Having more than one killing party at all is likely to be too much unless you give the Town some pretty powerful roles. For example, in Asylum Mafia I had a 3-man Mafia with a GF, a SK with a kill restriction, and 8 pro-Town roles. 5 of the 8 had useful Night abilities, and 3 were just Townies with posting restrictions (to make it interesting for them and to give people something to speculate on). Hindsight tells me that, even with the powerful Town roles, the scum had a distinct advantage, and it's no surprise that they won (the GF was the last man standing in a 3-player endgame). This in no way takes anything away from the job the Scum did playing the game, of course (all three played very well), but the setup gave them an advantage.

Another great example is the Test Game run by Antrax on the test board. The endgame was two scum from two different groups and a Townie who couldn't win. Antrax is a great mod, but I don't think that game was balanced at all. *shrug* YMMV, of course.

Anyway, the point of all that is that I don't believe it's ever a good idea to have more than 25% scum in a game, and certainly not 33% (as 4 scum would be).

I'm currently modding two games ("Rumours" and "Shrek Mafia), and when they're done I'll be happy to send out the Excel spreadsheet detailing the setups, if anyone's interested.
[size=75]The point of the journey is not to arrive...[/size]
User avatar
blackhawk
blackhawk
Hercule Paranoid
User avatar
User avatar
blackhawk
Hercule Paranoid
Hercule Paranoid
Posts: 569
Joined: July 26, 2003
Location: Texas

Post Post #6 (ISO) » Wed Oct 01, 2003 12:16 pm

Post by blackhawk »

oooo i'd like to see that Dourgrim
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #7 (ISO) » Thu Oct 02, 2003 3:44 am

Post by mathcam »

If you're going to use multiple mafia groups, the alternative to incrasing the power of town roles is to decrease the power of the mafia roles. Maybe they can only kill every other night, or have to satisfy some condition during the day to be able to kill at all.

Cam
User avatar
shelper
shelper
Moxious
User avatar
User avatar
shelper
Moxious
Moxious
Posts: 411
Joined: July 25, 2003
Location: Netherlands

Post Post #8 (ISO) » Thu Oct 02, 2003 4:12 am

Post by shelper »

Could somebody offer me some advice on what sort of options to give an inventor?

Something besides the regular investigate/protect/roleblock/kill.
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #9 (ISO) » Thu Oct 02, 2003 4:40 am

Post by mathcam »

Well, as much aversion as there is to random roles, I still feel they have a place in the game, and I could see this being a good time for one.

Maybe they have a list of things they can try to invent each nigt:

Advanced medical equipment for docs, fingerprint analysis for cops, better firearms for vigilantes, etc.

and each of these, if they succeed (i.e. if they roll high enough on a dice or something), will increase the potency of someone else in the game. For example, if the inventor succeeds in inventing advanced medical equipment, the doc could prtect two people each night.

Or maybe the inventor could use the inventions himself.

Cam
User avatar
mole
mole
die suck die
User avatar
User avatar
mole
die suck die
die suck die
Posts: 825
Joined: March 28, 2002
Location: sydney

Post Post #10 (ISO) » Thu Oct 02, 2003 4:43 am

Post by mole »

Extra life that kills you if you don't use it within three days? (evil... bwahaha)
The ability to send information to other players on one night? (HUGE boon to the town, need to restrict it heavily)
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Post Post #11 (ISO) » Thu Oct 02, 2003 10:30 am

Post by Norinel »

I like the inventor role from the Final Fantasy mini mini on the GL. It got a list of items, and combined two of them per night to make an object which performed an action, which it could send at another player.
User avatar
Stewie
Stewie
Mafia Scum
User avatar
User avatar
Stewie
Mafia Scum
Mafia Scum
Posts: 2567
Joined: July 16, 2003
Location: Canada

Post Post #12 (ISO) » Thu Oct 09, 2003 2:18 pm

Post by Stewie »

mole wrote: The ability to send information to other players on one night? (HUGE boon to the town, need to restrict it heavily)
i thought of a name for that one, eventhough it has been invented already:

telegraph. but the person that uses it has to pay for it, and can only afford, lets say, 50 characters.
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #13 (ISO) » Fri Oct 10, 2003 6:37 am

Post by mathcam »

That sounds kind of fun, but I think much less would be much better. Say 5 characters or something...where a character is anything you can get on the keyboard through PM. That allows for the possibility of hilarious miscommunications.

Inventor to Player A: PBISK

Player A thinks to himslef, ahhh...PolarBoy's The Serial Killer.

Inventor thinks to himself, ahhh...I finally got it off my chest that Penguins Be In Serious Kaniptions.

Hilarity ensues.

Cam
User avatar
Stewie
Stewie
Mafia Scum
User avatar
User avatar
Stewie
Mafia Scum
Mafia Scum
Posts: 2567
Joined: July 16, 2003
Location: Canada

Post Post #14 (ISO) » Fri Oct 10, 2003 11:50 am

Post by Stewie »

but 5 might not be enough to send a coherent message (although I see that was your idea) I think maybe... 20?
Gon
Gon
Townie
Gon
Townie
Townie
Posts: 15
Joined: October 2, 2003

Post Post #15 (ISO) » Fri Oct 10, 2003 12:38 pm

Post by Gon »

how about sth like restriction on what the msg says.....
"Stewie is innocent" and can be used by either town or mafia?
User avatar
Werebear
Werebear
Cursed One
User avatar
User avatar
Werebear
Cursed One
Cursed One
Posts: 1564
Joined: September 20, 2002
Location: Endwell, NY

Post Post #16 (ISO) » Fri Oct 10, 2003 1:56 pm

Post by Werebear »

I like the 5-character idea much better... I mean, what good is it limiting it to 20? You can write "Stewie mafia" and still have 8 characters left over. STWMF is much more fun. The most I'd make it would be 7.
[color=green]Anyhoo, why is it suspicious that I get confused with a mattress?[/color]
--Wacky, HHGG3 - Life, The Universe, and Everything mafia
User avatar
Stewie
Stewie
Mafia Scum
User avatar
User avatar
Stewie
Mafia Scum
Mafia Scum
Posts: 2567
Joined: July 16, 2003
Location: Canada

Post Post #17 (ISO) » Fri Oct 10, 2003 2:30 pm

Post by Stewie »

Yeah, 7 words is alright, IMO, I'm going to try it, not telling you when though. :wink:
User avatar
gslamm
gslamm
Goon
User avatar
User avatar
gslamm
Goon
Goon
Posts: 265
Joined: July 14, 2003
Location: NW AR, USA

Post Post #18 (ISO) » Fri Oct 10, 2003 10:10 pm

Post by gslamm »

VT:RT
[size=84]"Hmm, wow.. I'll just sit back and watch the stupidity continue to unfold.. "- genku Mixed Theme [/size]
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Post Post #19 (ISO) » Sat Oct 11, 2003 12:18 am

Post by Norinel »

Of course, once the character-sending ability is known to the town, the town can establish a code to say thousands of different things.
User avatar
blackhawk
blackhawk
Hercule Paranoid
User avatar
User avatar
blackhawk
Hercule Paranoid
Hercule Paranoid
Posts: 569
Joined: July 26, 2003
Location: Texas

Post Post #20 (ISO) » Sat Oct 11, 2003 6:03 am

Post by blackhawk »

but so can mafia and if everyone thinks a goon is the goon can screw up the whole game if all goes well for the goon
User avatar
Stewie
Stewie
Mafia Scum
User avatar
User avatar
Stewie
Mafia Scum
Mafia Scum
Posts: 2567
Joined: July 16, 2003
Location: Canada

Post Post #21 (ISO) » Sat Oct 11, 2003 9:39 am

Post by Stewie »

A variable that would be quite interesting is that the message has a bigger limit, but has to be in morse code, so if the limit is 21 characters, the person has to write
-. -. --.- .. -. -. --
I don't know what that was, but something along those lines. Or to make it easier on people that don't know morse code and making the ability more fair, you could have letter values, like in one of those crossword games, but backwards, so the most commonlt used letters have a higher value, and the player has a limited total letter value. Also, you can have restricted letters, or letter comvinations, so people can't say things like

STW=SK

Because "W" and "SK" are restricted. The player will then have to write:

ST=SEK

but whoever recieves the message will have a hard time figuring out what SEK means
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #22 (ISO) » Sun Oct 12, 2003 11:20 am

Post by PolarBoy »

So wait, SK would be worth more points than SEK? Either you're mistaken or the system you're imagining is entirely too complicated.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
Stewie
Stewie
Mafia Scum
User avatar
User avatar
Stewie
Mafia Scum
Mafia Scum
Posts: 2567
Joined: July 16, 2003
Location: Canada

Post Post #23 (ISO) » Sun Oct 12, 2003 11:39 am

Post by Stewie »

PolarBoy wrote:So wait, SK would be worth more points than SEK? Either you're mistaken or the system you're imagining is entirely too complicated.
no, SK would be completly restricted, so 'SK' can't be in the message. the player sending the message has to choose other ways of saying what s/he is trying to say without using the restricted letter or letter convinations.
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #24 (ISO) » Sun Oct 12, 2003 12:33 pm

Post by PolarBoy »

ahh...Now I get it. Neat idea.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]

Return to “Mafia Discussion”