1: +400
2: If your score is at most -222, MERGE with 2,222. Otherwise, MERGE with 222.
3: Create your own space
4: Gain a DOUBLE, but lose 75% of your score immediately.
5: Gain 555 points if the dice roll post number ends with a 5. Lose 55 points otherwise.
6: Create your own space
7: Lucky 7: If you already have the ♣ Four-Leaf Clover, win the round, otherwise,
, gain a / Narrow Guard, a # Wide Guard, a ! Portable Trick Die, gain the ♣ Four-Leaf Clover or take it from the player who has it, then ROLL AGAIN and add the value of the die roll after resolving the roll.
Symbols:
(
/
)
Narrow Guard
-Protects a negative effect that only affects you.
(
#
)
Wide Guard
-The next effect that negatively effects everyone you ignore.
(
!
)
Portable Trick Die
-After any die roll you may spend 250 points and this symbol to change the number you rolled by +/- 1 if you wish.
(
♣
)
Four-Leaf Clover
-Can only be lost if another player lands on space 7. If you hold this and land on space 7 then you automatically win the round.
8: Create your own space
9: Create your own space
10: STEAL 20% off 1st place, and 10% off everyone else.
11:
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
29: -175
30: +10
31: +203
32:
PROTECT
33:
34: +300
35:
36: MERGE
37:
Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500
56: +5
57: +75
58:
59: +335
60: STEAL 250
61:
PROTECT
62: -55
63: -300
64: -75
65: -30
66:
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750
74: +100
75: +100
76: -200
77:
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103. Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106. Split a third of your score evenly amongst all the other players.