Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #1925 (ISO) » Mon Mar 02, 2020 3:06 pm

Post by Jackal711 »

That's a confirmed kill even if he rolls max defense
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Post Post #1926 (ISO) » Mon Mar 02, 2020 4:30 pm

Post by the worst »

I'm a bit too chaotic to think at the moment. If anyone is down to suggest an action, I can play it. Sorry I won't be particularly leaderly for a bit.
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Post Post #1927 (ISO) » Mon Mar 02, 2020 4:50 pm

Post by dsjstr »

Same I'll do whatever rn
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Post Post #1928 (ISO) » Mon Mar 02, 2020 5:24 pm

Post by Formerfish »

Attack a low hp slime or support someone who rolled low.
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Post Post #1929 (ISO) » Mon Mar 02, 2020 7:35 pm

Post by dsjstr »

Attack Alpha Echo
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3
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Post Post #1930 (ISO) » Mon Mar 02, 2020 8:53 pm

Post by inspiratieloos »

Alpha Echo is already dead.
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Post Post #1931 (ISO) » Mon Mar 02, 2020 11:51 pm

Post by Formerfish »

In post 1929, dsjstr wrote:Attack Alpha Echo
Original Roll String: 1d8 (STATIC)
1 8-Sided Dice: (4) = 4
Can this be switched to ACA?
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Post Post #1932 (ISO) » Tue Mar 03, 2020 12:03 am

Post by the worst »

Attacking ACA!!! :)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1933 (ISO) » Tue Mar 03, 2020 12:03 am

Post by the worst »

I uh
I tried
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Post Post #1934 (ISO) » Tue Mar 03, 2020 9:23 am

Post by Ircher »

In post 1931, Formerfish wrote:
In post 1929, dsjstr wrote:Attack Alpha Echo
Original Roll String: 1d8 (STATIC)
1 8-Sided Dice: (4) = 4
Can this be switched to ACA?
Normally, my answer would be no, they would have to change it themselves, but I'm feeling nice, so I will accept this (without the normal changing penalty since Alpha Echo is dead.)
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Post Post #1935 (ISO) » Tue Mar 03, 2020 9:41 am

Post by Ircher »

inspiratieloos leaps forth and slashes at Alpha Delta Alpha Alpha. Unfortunately, he trips on a large rock throwing his stance off balance. He barely manages to hit the slime with his weapon. (3 so far on Alpha Delta Alpha Alpha {1}.)

Not Known 15 runs forward. Seeing inspiratieloos's attack fail, he slashes horizontally at Alpha Delta Alpha Alpha and follows up with a vertical slash against Alpha Echo. His blade slides right over the top of the first slime, but Alpha Echo lets out a shrill cry as Not Known 15's blade slices cleanly through it. (3 + 0 = 3 so far on Alpha Delta Alpha Alpha {2}.) (6 so far on Alpha Echo {1}.) **Alpha Echo is
dead
.**

After watching the failures of the previous two attackers against Alpha Delta Alpha Alpha, Formerfish tries his luck. He somersault forward and swings his blade in a sharp diagonal. As soon as his blade touches the slime, the slime ceases all motion. (3 + 6 - 1 = 8 so far on Alpha Delta Alpha Alpha {3}.) **Alpha Delta Alpha Alpha is
dead
.**

Seeing two slimes vanquished, Jackal711 decides he will vanquish another. He walks slowly at first, then he breaks into a run. He leaps into the air and sends a powerful slash downward on Alpha Charlie Beta. The slime shrivels up into a translucent speck. (8 so far on Alpha Charlie Beta {1}.) **Alpha Charlie Beta is
dead
.**

dsjstr stumbles forward towards where Alpha Echo was, confused by the ongoing commotion. Formerfish shouts, "No, not that way! Alpha Echo is already dead! Go left towards ACA!" dsjstr regains some sense and follows Formerfish's directions. Still in a dazed state of being, he swings his blade upward at Alpha Charlie Alpha. The blade cuts cleanly through the slime, and the slime splits into two smaller slimes. (4 so far on Alpha Charlie Alpha.)
(Defense roll:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


the worst, also confused about what to do, follows Formerfish's directions as well. He walks forward towards Alpha Charlie Alpha and sweeps his blade in a horizontal motion. The tip of the blade catches the slime and cuts off a small portion of it. (3 so far on Alpha Charlie.)
---
Alpha Alpha slithers towards the worst and attempts to hug him.
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Alpha Beta shifts its gaze towards inspiratieloos and lurches forward.
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Alpha Charlie Alpha sees Formerfish, think, "He looks delicious," and begins to slither towards him.
Original Roll String: 1d8
1 8-Sided Dice: (6) = 6

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
the worst can use active skills again.

inspiratieloos can use active skills again.

Jackal711 can active skills again.
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Post Post #1936 (ISO) » Tue Mar 03, 2020 9:47 am

Post by Ircher »

Despite cutting cleanly through the slime, dsjstr's blade misses all of the slime's vital organs and the slime takes miniscule damage. **Alpha Charlie Alpha has
7/400
HP left.** the worst's also misses vital organs and performs similarly. **Alpha Charlie Alpha has
4/400
HP left.**
---
the worst, despite his earlier stupor, is paying enough attention to avoid being hugged by Alpha Alpha. He is a little late in his movement and suffers minor damage. **the worst has
14/20
HP left.**

inspiratieloos is not caught by surprise by Alpha Beta's sudden movement and carefully avoids the slime completely.

Formerfish, while not really paying attention, still manages to dodge out of the way of Alpha Charlie Alpha's really slow movement.
---
Current Monster Statuses
(Threshold 7/0)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
197/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta : Hydra Slime : Level = 7 | HP =
95/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Alpha : Hydra Slime : Level = 7 | HP =
4/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Alpha Alpha : Hydra Slime : Level = 7 | HP =
6/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Beta : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Echo : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
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Post Post #1937 (ISO) » Tue Mar 03, 2020 10:44 am

Post by dsjstr »

Don't worry guys I got it this time

Attack Alpha Charlie Alpha

Original Roll String: 1d8
1 8-Sided Dice: (3) = 3
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Post Post #1938 (ISO) » Tue Mar 03, 2020 11:41 am

Post by Formerfish »

Ok, that should kill ACA.

ACAA should be the next target.

Then we decide if we wanna hit the big boy, or start working on his little brother first.
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Post Post #1939 (ISO) » Wed Mar 04, 2020 6:14 am

Post by Not Known 15 »

Attack Alpha Charlie Alpha Alpha
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #1940 (ISO) » Wed Mar 04, 2020 6:14 am

Post by Not Known 15 »

Either dead or at one HP.
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Post Post #1941 (ISO) » Wed Mar 04, 2020 7:10 am

Post by Formerfish »

Support Nk15 (if I can)
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #1942 (ISO) » Wed Mar 04, 2020 3:00 pm

Post by Ircher »

(expired on 2020-03-05 20:00:00) left in the round.
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Post Post #1943 (ISO) » Thu Mar 05, 2020 5:57 am

Post by inspiratieloos »

So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
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Post Post #1944 (ISO) » Thu Mar 05, 2020 6:18 am

Post by Not Known 15 »

In post 1943, inspiratieloos wrote:So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
DO NOT USE
DOUBLE SLASH
!
It is now treated as two seperate attacks. It will split the slime twice.
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Post Post #1945 (ISO) » Thu Mar 05, 2020 6:19 am

Post by Not Known 15 »

Normal people who aren`t you(you have Heavy Blow) and are out of cooldown for skills should use Focus for double damage.
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Post Post #1946 (ISO) » Thu Mar 05, 2020 6:57 am

Post by Formerfish »

If all the smaller ones are donezo we will eventually need to start in on the bigger boys
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #1947 (ISO) » Thu Mar 05, 2020 10:13 am

Post by inspiratieloos »

In post 1944, Not Known 15 wrote:
In post 1943, inspiratieloos wrote:So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
DO NOT USE
DOUBLE SLASH
!
It is now treated as two seperate attacks. It will split the slime twice.
We want to split it twice anyway? Preferably we split it 2-3 times and then kill it this turn so we don't get attacked.
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Post Post #1948 (ISO) » Thu Mar 05, 2020 12:21 pm

Post by Jackal711 »

Exactly. It has way too much health to kill in 1 round anyway.

Double Slash on Alpha Beta


Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4


Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (4)-2 = 2

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4
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Post Post #1949 (ISO) » Thu Mar 05, 2020 12:23 pm

Post by Jackal711 »

rerolling due to static from fixing formatting
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Original Roll String: 1d6-2
1 6-Sided Dice: (3)-2 = 1

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

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