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Post Post #200 (ISO) » Sat Mar 21, 2020 3:41 pm

Post by Alisae »

In post 198, Datisi wrote:Wait, so if the Encryptor died first the Mafia would have lost daychat?
yes
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Post Post #201 (ISO) » Sat Mar 21, 2020 3:42 pm

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Encrypter is supposed to make the scumteam bus off of roles not play
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Post Post #202 (ISO) » Sat Mar 21, 2020 3:43 pm

Post by Datisi »

That don't even make sense

None of this makes any sense
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #203 (ISO) » Sat Mar 21, 2020 3:44 pm

Post by Alisae »

how does that not make sense?
its like with the number of votes you have.
By the rules, everyone has 1 vote.
If you have more votes in your role pm because you a double voter, then role > rules, you have 2 votes.
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Post Post #204 (ISO) » Sat Mar 21, 2020 3:46 pm

Post by Alisae »

this is turning up to be another question or thing that needs to be clearified for NRG
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Post Post #205 (ISO) » Sat Mar 21, 2020 3:46 pm

Post by bji »

Sorry Alisae I guess we didn't play it like you had hoped/expected. We were alot more dumb than that :cry:
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Post Post #206 (ISO) » Sat Mar 21, 2020 3:47 pm

Post by Alisae »

Unfortunately that happens.
Yes this is how I wanted you to play, but by making you guys informed of what town has in store, these are things you can reasonably conclude yourself.
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Post Post #207 (ISO) » Sat Mar 21, 2020 3:49 pm

Post by bji »

Yeah sorry again I am not nearly sophisticated enough of a player to know what to do with Informed data. D2 everything we were informed of just got claimed anyway ...

I liked the scum doctor with town Informed cop who knew there was a doctor though. That could have been very nice for us had the game played out differently.
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Post Post #208 (ISO) » Sat Mar 21, 2020 3:50 pm

Post by bji »

Anyway I guess it's gone to 3p LYLO so be definition it was evenly balanced right!?!?
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Post Post #209 (ISO) » Sat Mar 21, 2020 3:51 pm

Post by Chemist1422 »

Results can’t say for sure whether a setup is balanced
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Post Post #210 (ISO) » Sat Mar 21, 2020 3:51 pm

Post by bji »

And all those town roles tripping on each other
was
entertaining ...
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Post Post #211 (ISO) » Sat Mar 21, 2020 3:53 pm

Post by Alisae »

telling Chemist to claim Cop is another thing.
If you can get the cop outed, then you have an easy strongman on the Cop. You know you're getting value out of it.

the 1-shot strongman here was designed around being lynched.
Playing scum in this setup means you're going to learn something from this game about how you play around roles and thinking about that. Its supposed to teach you how to play around setups that seem really townsided.

I gave you the tools you needed, you just need to think about what the best way of using them is.
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Post Post #212 (ISO) » Sat Mar 21, 2020 3:55 pm

Post by Alisae »

In post 207, bji wrote:Yeah sorry again I am not nearly sophisticated enough of a player to know what to do with Informed data. D2 everything we were informed of just got claimed anyway ...

I liked the scum doctor with town Informed cop who knew there was a doctor though. That could have been very nice for us had the game played out differently.
as long as you take away what I want you to take away, its a free win for me and for you in the long term because now you're a better player!
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Post Post #213 (ISO) » Sat Mar 21, 2020 3:55 pm

Post by bji »

Yes Alisae, I definitely learned many things from this game, so thank you sincerely for that!
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Post Post #214 (ISO) » Sat Mar 21, 2020 3:58 pm

Post by Datisi »

Idk, like Encryptor enables daytalk, or daytalk is enabled automatically. Encryptor dying shouldn't disable it (because in my mind Encryptor equals +daytalk when scum usually doesn't have it, not -daytalk when they do and he dies) since it's still enabled by ruleset but idk if there's a point in this discussion
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #215 (ISO) » Sat Mar 21, 2020 4:01 pm

Post by Alisae »

In post 214, Datisi wrote:Idk, like Encryptor enables daytalk, or daytalk is enabled automatically. Encryptor dying shouldn't disable it (because in my mind Encryptor equals +daytalk when scum usually doesn't have it, not -daytalk when they do and he dies) since it's still enabled by ruleset but idk if there's a point in this discussion
in your mind Encrypter is +daytalk?
For me, Encrypter is -daytalk, 90% of my games have had daytalk always enabled and I usually mod with daytalk always enabled.

As someone who plays in games with daytalk and mods 99% of games with daytalk, I usually consider daytalk a staple in my games. Therefore to me, Encrypter is -daytalk
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Post Post #216 (ISO) » Sat Mar 21, 2020 4:04 pm

Post by Datisi »

I was going by the Normal rules of "daytalk is not enabled unless specified otherwise"

Like ig I'm going from no daytalk being the base while you're going the other way around idk
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #217 (ISO) » Sat Mar 21, 2020 4:05 pm

Post by bji »

For the record, it was 100% my assumption that if I died, daytalk died. Turned out not to matter since I died second.
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Post Post #218 (ISO) » Sat Mar 21, 2020 4:07 pm

Post by Alisae »

Also, this thought put a lot of thought into when to bus.
This is still a question I don't exactly know the right answer to, but one of the other questions this setup asks you as a scumplayer is "Ok, so you identified that bussing the strongman is correct, do you bus him D1 to get max cred for it, or do you bus him after he used his shot?"
I still can't really tell you the right answer to that because I don't really know, but I thought about it a lot.
As a player, I think about setups a lot, ESPECIALLY hoods, to the point where I actually think its going to be unhealthy for me to play in a game that revolves around hoods.
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Post Post #219 (ISO) » Sat Mar 21, 2020 4:07 pm

Post by Alisae »

In post 216, Datisi wrote:I was going by the Normal rules of "daytalk is not enabled unless specified otherwise"

Like ig I'm going from no daytalk being the base while you're going the other way around idk
at the end of teh day, role > rules, but ask NRG
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Post Post #220 (ISO) » Sat Mar 21, 2020 4:08 pm

Post by bji »

My role PM explicitly said that as long as I was alive, scum could daytalk. This was also posted in the daytalk thread. So we all knew it.
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Post Post #221 (ISO) » Sat Mar 21, 2020 4:08 pm

Post by Alisae »

Either way, Duckie putting it into his rules, was definitely an oversight
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Post Post #222 (ISO) » Sat Mar 21, 2020 4:08 pm

Post by bji »

And I assumed that, and assumed that my partners assumed that, my death would end daytalk.
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Post Post #223 (ISO) » Sat Mar 21, 2020 4:09 pm

Post by bji »

Of course town might have concluded differently ...
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Post Post #224 (ISO) » Sat Mar 21, 2020 4:10 pm

Post by Alisae »

also, I know if this was an issue that DID come up
I know some mods (probably mostly me) would say "I want to run the game to the spirit of which it was ran in."
I know some mods that would also give scum daytalk if the issue came up.
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