Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2150 (ISO) » Wed Apr 01, 2020 4:57 am

Post by Not Known 15 »

Cast Fire LVL 2 at Alpha Alpha Alpha Beta

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2151 (ISO) » Wed Apr 01, 2020 5:09 am

Post by GeorgeBailey »

Aid Formerfish

Invalid because of cooldown.
~Ircher
Last edited by Ircher on Thu Apr 02, 2020 11:26 am, edited 1 time in total.
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Post Post #2152 (ISO) » Wed Apr 01, 2020 5:15 am

Post by Not Known 15 »

In post 2151, GeorgeBailey wrote:
Aid Formerfish
You are on FCD. You cant use Aid.
AAAC is dead, there is no use aiding formerfish anymore anyways. Or anyone else attacking AAAC. If you want you can attack AAAB
after
someone used Fire on it again and it isn`t threatening us with a split.
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Post Post #2153 (ISO) » Wed Apr 01, 2020 5:19 am

Post by inspiratieloos »

Fire AAAB
Original Roll String: 1d4*2
1 4-Sided Dice: (3)*2 = 6
+1
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Post Post #2154 (ISO) » Wed Apr 01, 2020 5:20 am

Post by inspiratieloos »

I think it's dead?
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Post Post #2155 (ISO) » Wed Apr 01, 2020 5:22 am

Post by inspiratieloos »

We have 1 new 8-9 hp slime being spawned next turn atm, so it's probably worth starting on hitting AAA.
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Post Post #2156 (ISO) » Wed Apr 01, 2020 4:21 pm

Post by Not Known 15 »

In post 2154, inspiratieloos wrote:I think it's dead?
AAAB is still alive.... has 4 or 3 hp left.
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Post Post #2157 (ISO) » Wed Apr 01, 2020 4:38 pm

Post by Ircher »

(expired on 2020-04-02 20:15:00) left in the round.
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Post Post #2158 (ISO) » Wed Apr 01, 2020 11:50 pm

Post by inspiratieloos »

In post 2156, Not Known 15 wrote:
In post 2154, inspiratieloos wrote:I think it's dead?
AAAB is still alive.... has 4 or 3 hp left.
20 hp, 3 damage -> 17 split to 8-9 -> 9 damage -> 0 I think?
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Post Post #2159 (ISO) » Thu Apr 02, 2020 5:11 am

Post by Not Known 15 »

In post 2158, inspiratieloos wrote:
In post 2156, Not Known 15 wrote:
In post 2154, inspiratieloos wrote:I think it's dead?
AAAB is still alive.... has 4 or 3 hp left.
20 hp, 3 damage -> 17 split to 8-9 -> 9 damage -> 0 I think?
20 hp, 3 damage -> 17 split to 8-9 ->
5 damage(dice roll is 2)
->3-4 hp left
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Post Post #2160 (ISO) » Thu Apr 02, 2020 6:00 am

Post by inspiratieloos »

:facepalm:
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Post Post #2161 (ISO) » Thu Apr 02, 2020 11:24 am

Post by GeorgeBailey »

Attack AAAB


Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #2162 (ISO) » Thu Apr 02, 2020 1:50 pm

Post by Ircher »

Gamma Emerald begins making intricate motions and chanting ancient words. Soon, his hands glow a fiery red. He points towards Alpha Alpha Alpha Charlie, and the slime is engulfed by a red flame. (5 so far on Alpha Alpha Alpha Charlie.) The slime lets out a cry of agony as the flame burns away a large portion of the slime.

Formerfish follows up with a quick downward swing at the slime. He cuts off a sizeable piece of the slime, leaving the slime barely alive. (4 more on Alpha Alpha Alpha Charlie.) David removes an arrow from his quiver and fires it at the slime. The slime stops moving. **Alpha Alpha Alpha Charlie is
dead
.**

Not Known 15 begins channeling the mana around him. Red wisps form around. He points towards Alpha Alpha Alpha Beta, and a red light bathes the slime. (3 so far on Alpha Alpha Alpha Beta.) The slime splits into two smaller slimes while making a high-pitched wail.

inspiratieloos starts reciting archaic words and making complex motions with his hands. Red wisps begin flying around his hands. A red light engulfs Alpha Alpha Alpha Beta as inspiratieloos points at it. (5 more on Alpha Alpha Alpha Beta.) The slime lets out a shrill shriek as flames burn away a significant portion of the slime.

GeorgeBailey runs up to the slime and slashes at it. Unfortunately, his blade is unable to dispatch the slime once and for all.
---
"Another useless slime! You! Are! Mine!" shouts Cultist Andromeda as it points towards Alpha Alpha Alpha Beta. **Alpha Alpha Alpha Beta is
dead
.** A white light envelopes Cultist Andromeda healing her wounds. **Cultist Andromeda has
43/50
HP left.**

Alpha Alpha Alpha Alpha attacks GeorgeBailey.
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1


Cultist Andromeda moves towards GeorgeBailey.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2163 (ISO) » Thu Apr 02, 2020 1:53 pm

Post by Ircher »

GeorgeBailey struggles to react against the incoming attacks of both Cultist Andromeda and Alpha Alpha Alpha Alpha. He staggers and collapses to the ground and then struggles to get back on his feet. **
GeorgeBailey has
1/15
HP left.
**
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP =
42/50
| MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Alpha: Hydra Slime : Level = 7 | HP =
46/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Beta Alpha: Hydra Slime : Level = 7 | HP =
8/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha Charlie: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #2164 (ISO) » Thu Apr 02, 2020 2:08 pm

Post by Formerfish »

jeez, pick on the new guy why dont you
Show
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Post Post #2165 (ISO) » Thu Apr 02, 2020 3:18 pm

Post by Gamma Emerald »

Well he definitely needs healing.
<Embrace The Void>


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Post Post #2166 (ISO) » Fri Apr 03, 2020 1:55 am

Post by Not Known 15 »

Cast Fire LvL 2 on Alpha Alpha Alpha Beta Alpha

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2167 (ISO) » Fri Apr 03, 2020 2:55 am

Post by Jackal711 »

Wow, ganging up on the new guy that doesn't even have defense dice yet.

Minor Heal on GeorgeBailey

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #2168 (ISO) » Fri Apr 03, 2020 3:52 am

Post by inspiratieloos »

Fire on AAABA
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2169 (ISO) » Fri Apr 03, 2020 6:16 am

Post by Formerfish »

Attack aaaba

Original Roll String: 2d4
2 4-Sided Dice: (1, 2) = 3
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Post Post #2170 (ISO) » Fri Apr 03, 2020 7:29 am

Post by Gamma Emerald »

That’s a kill.

Cast Fire on AAAA

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2171 (ISO) » Fri Apr 03, 2020 8:42 am

Post by Ircher »

(expired on 2020-04-04 15:42:43) until the round ends.
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Post Post #2172 (ISO) » Fri Apr 03, 2020 10:27 am

Post by Formerfish »

David attack aaaba

1d6
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Post Post #2173 (ISO) » Fri Apr 03, 2020 10:28 am

Post by Formerfish »

David attack aaaba


Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Show
"Getting lost in the details of nothing..."

"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2174 (ISO) » Fri Apr 03, 2020 10:30 am

Post by Formerfish »

Fuck me.
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