Level Up 2 - Finished
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15206
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
VOTECOUNT 1
West (4) - the worst, Formerfish, Chemist1422, Not Known 15
East (1) - Gamma Emerald
Split Up (0) -
Not Voting (10) - Cerberus v666, NotMySpamAccount, Amzela, McMenno, James Brafin, Inferno390, inspiratieloos, Jackal711, PrivateI, Tris
With 15 Murdohobos alive, it takes 7 to hammer a direction.
Deadline for voting is Saturday morning or in (expired on 2019-12-13 09:00:00).Last edited by Ircher on Fri Dec 13, 2019 3:40 pm, edited 2 times in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15206
- Joined: November 9, 2015
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VOTECOUNT 2 (FINAL)
West (3) - Formerfish, Chemist1422, inspiratieloos
East (5) - Gamma Emerald, Not Known 15, the worst, Jackal711, Cerberus v666
Split Up (0) -
Not Voting (7) - NotMySpamAccount, Amzela, McMenno, James Brafin, Inferno390, PrivateI, Tris
With 15 Murdohobos alive, it takes 7 to hammer a direction.
Deadline for voting is Saturday morning or in (expired on 2019-12-14 09:00:00).-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15206
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Though it is a close vote, you ultimately decides to head east towards the earlier scraping sound. It does not take long for you to find yourselves surrounded by a large group of giant lizards. Seeing fresh meat, the lizards begin moving towards you and raise their claws eagerly.
Battle #19(Threshold3/1)
(6) Alpha : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Beta : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Charlie : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Delta : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Echo : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
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Some Changes:
1. There is a new monster codex. You can find it in Post 7. It keeps track of information you have learned through the "Scry Monster" skill or "Examine Creature" spell.
2. Fury Blade now has an internal cooldown of 1 ICD to prevent an exploit when used in tandem with Adrenaline Rush.
3. Power Aura has been changed to "Attacking enemies that are more than four levels below you grants you a +1 modifier on attack rolls," since the former description had poorly defined semantics.
4. The rules for "game overs" have been slightly modified and now read: "If five or more players are killed in a single battle, the battle immediately ends. (Note: It can also be one player dying five times in a single battle or some combination.) This is considered the equivalent of a game over. No one gains experience. The battle may restart from the beginning, or I may replace it with an easier encounter. All players who were still alive have their resources restored to their maximum values."Last edited by Ircher on Sat Dec 14, 2019 11:37 am, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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This is all the data you have so far. You would have to scry or use "Examine Creature" to learn about skills and spells.In post 2, Ircher wrote:Current Monster Statuses(Threshold 3/1)
(6) Alpha : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Beta : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Charlie : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Delta : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Echo : Giant Lizard : HP = 13/13 | Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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I'm gonna give another (expired on 2019-12-16 10:47:23).
Y'all are at 1 action meaning you have 2 actions + a NPC action left.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Jackal711 said in the Discord that he attempted to post an attack roll, but for some reason his post did not go through. While you shouldn't expect this to be common, I will roll in Jackal711's place. (He didn't specify a target, so I'm randing that as well.)
(Target: 1 => Alpha, 2 => Beta, 3 => Charlie, 4 => Delta, 5 => Echo)
Original Roll String: 1d51 5-Sided Dice: (1) = 1
(Attack Roll:)
Original Roll String: 2d42 4-Sided Dice: (2, 4) = 6-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos leads the charge as he darts towards Alpha and slashes at it. (6 so far on Alpha.)
Formerfish slashes at Beta at a lightning-fast speed. (6 so far on Beta.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
the worst begins moving his hands in intricate ways and chanting ancient words. Soon, blue and white wisps start to encircle him. He points in the directions of Delta and Echo, and a pair of wisp tornadoes begin traveling towards them. As soon as the first tornado reaches Delta, it turns into nothingness.**the worst has(3 so far on Echo.)0/6MP left.**
(Echo's defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Gamma Emerald begins observing the motions of Alpha. He learns the following information about the lizard:
Spoiler: Alpha's Scrying Info
David takes the opportunity to team up with inspiratieloos and fires two shots at Alpha in quick succession. (6 + 1 + 2 = 9 so far on Alpha.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Jackal711 looks around for a good target. His eyes land on Charlie, who he leaps towards, and he attempts to hack off one of the lizard's limbs. (6 so far on Charlie.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Alpha's thick skin does a poor job of warding off inspiratieloos and David's attacks. **Alpha has5/13HP left.** Beta likewise is unable to significantly mitigate Formerfish's fast attack. **Beta has8/13HP left.** the worst's tornado manages to briefly disorient Echo before the wisps disappeared.Echo is stunned for one round.**Echo has12/13HP left.** Jackal711 has a hard time finding a weak point on Charlie, and his blade is dulled by Charlie's thick skin. **Charlie has10/13HP left.**
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In response to inspiratieloos's attack, Alpha raises its claw menacingly and then slashes downward forcefully at inspiratieloos. The lizard attempts to dig its claw deep within inspiratieloos's skin.
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Original Roll String: 1d21 2-Sided Dice: (2) = 2
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Beta makes a similar series of actions against Formerfish.
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Original Roll String: 1d21 2-Sided Dice: (2) = 2
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Charlie looks hungrily towards Jackal711. As soon as Jackal711 finishes attacking, the lizard bites down hard on Jackal711's right arm.
Original Roll String: 1d3+11 3-Sided Dice: (3)+1 = 4
Original Roll String: 1d2+11 2-Sided Dice: (2)+1 = 3
Original Roll String: 1d2+11 2-Sided Dice: (1)+1 = 2
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
I have decided that alongside the same lines of "Tornado" for players, since each of these rolls are considered separate attacks, +/- modifiers apply to all the rolls. If for some reason, you disagree with this interpretation and think the modifier should only apply to the last roll, I am willing to hear your case. Note that I will not retroactively change anything.
Delta, angered by the wisp tornado, moves aggressively towards the worst. It proceeds to slash the worst with its claw.
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Original Roll String: 1d21 2-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Despite inspiratieloos's best efforts to get away, Alpha still manages to sink its claw into his skin. Red droplets begin to form around the wound from Alpha's attack.inspiratieloos is bleeding for two rounds.**inspiratieloos has19/20HP left.** Formerfish is not nearly as prepared as inspiratieloos was, and Beta creates several holes in Formerfish's armor. Red blood begins spewing out of the holes.Formerfish is bleeding for two rounds.**Formerfish has18/23HP left.** Jackal711 manages to avoid Charlie's second bite, but he takes heavy damage from the first and third bites. **Jackal711 has9/20HP left.** the worst successfully rolls to dodge Delta's first two attacks with its claws, but he is still slightly injured by the third claw attack. **the worst has16/20HP left.**
The mechanics of bleed are in the scrying spoiler. The glossary will also be updated with the new status. Also, I know the scry information said three rounds originally. I've changed my mind last minute, so it is now two rounds for this monster type.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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the worst begins the action by attempting to strike fast at Delta, but he isn't paying attention to where he is striking and manages to trip along the way. (2 so far on Delta.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
inspiratieloos summons forth several blue and white wisps. They move in uniform circular motion around his hands. He points towards Delta and Echo, and the wisps coelesce into wisp tornados and fly in those directions.**inspiratieloos has(5 so far on Delta. 4 so far on Echo.)0/6MP left.**
(Delta's defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
(Echo's defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Formerfish rolls forward and makes a downward swing at Alpha. (5 so far on Alpha.) Then, David draws an arrow from his quiver and fires it at Alpha causing the lizard to fall dead. **Alpha isdead.**
Gamma attempts to weaken Beta by swinging horizontally at it. (5 so far on Beta.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
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Beta moves towards Formerfish and attempts to shred him with its claws.
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Charlie takes the opportunity to attack the worst.
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Original Roll String: 1d21 2-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (2) = 2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Delta's skin fully absorbs the force of the worst's attack, and no damage is dealt. Delta does not fare as well against inspiratieloos's Tornado attack.Delta is stunned for one round.**Delta has10/13HP left.** Likewise, Echo is disoriented by the wisp tornado.Echo is stunned for one round.**Echo has9/13HP left.**
Despite Gamma's strong attack, Beta steels its resolve and is able to absorb most of the damage. **Beta has6/13HP left.**
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Though Formerfish tries his best to avoid Beta's claws, he is unable to keep up with Beta's fury and suffers heavy damage. **Formerfish has13/23HP left.**
the worst is much more prepared for Charlie, and he dodges most of the claw attacks. **the worst has15/20HP left.**
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inspiratieloos takes four damage from bleeding. **inspiratieloos has15/20HP left.**
Formerfish takes two damage from bleeding. **Formerfish has11/23HP left.**
inspiratieloos can use active skills again.
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Current Monster Statuses(Threshold 3/1)
(6) Alpha : Giant Lizard : HP =DEAD| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Beta : Giant Lizard : HP =6/13| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3 | 4 CD
(6) Charlie : Giant Lizard : HP =10/13| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3 | 2 CD
(6) Delta : Giant Lizard : HP =10/13| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Echo : Giant Lizard : HP =9/13| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Y'all have an NPC action left.
I feel it's kinda strange to use initiative-granting actions after the PC (Player Character) action threshold is met, but I won't say (at least for now) that you cannot PROVIDED THAT you have not reached BOTH the player and NPC action thresholds.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 runs into battle and heads straight towards Echo. He brings his sword back, and then slashes twice at Echo. (3 + 1 = 4 so far on Echo.)
Gamma Emerald turns and faces Beta. With a determined look in his eyes, Gamma Emerald strikes twice fiercely. The lizard, who was about to launch an attack, suddenly falls motionless. (5 + 4 = 9 so far on Beta.) **Beta isdead.**
inspiratieloos and the worst turn towards Formerfish and shout, "Kill those lizards! We believe in you!" Formerfish then begins the necessary chants and motions to cast Tornado. He points towards Delta and Echo, and wisps go flying towards those directions. **Formerfish has2/4MP left.** (4 so far on Delta. 8 so far on Echo.) Between Formerfish's tornado and Not Known 15's double slash, the giant lizard known as Echo moves no more. **Echo isdead.**
(Delta's defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
David shoots an arrow at Delta, but it lands near Formerfish instead.
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the worst can use active skills again.
Formerfish can use active skills again.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Delta is stunned by the tornado.Delta is stunned for one round.**Delta has7/13HP left.**
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Charlie raises its claws and makes several slashes in quick succession at Gamma Emerald.
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Original Roll String: 1d21 2-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Gamma Emerald focused a bit too much on offense causing him to have little space to evade Charlie's claws. He takes four damage in total. **Gamma Emerald has11/20HP left.**
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inspiratieloos takes one damage from bleeding. **inspiratieloos has14/20HP left.**
Formerfish takes one damage from bleeding. **Formerfish has10/23HP left.**
inspiratieloos and Formerfish are no longer suffering from bleeding.
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Current Monster Statuses(Threshold 3/1)
(6) Alpha : Giant Lizard : HP =DEAD| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Beta : Giant Lizard : HP =DEAD| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Charlie : Giant Lizard : HP =10/13| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3 | 1 CD
(6) Delta : Giant Lizard : HP =7/13| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Echo : Giant Lizard : HP =DEAD| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Since that's enough to kill both of them, and y'all only have one NPC action left, I'm gonna go ahead and end the round.
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inspiratieloos looks around and takes a deep breath. He then leaps towards Delta and slashes downward at the lizard twice. He succeeds in cutting the lizard into two halves. **Delta isdead.**
Jackal711 rolls forward and slashes twice at Charlie. Formerfish follows behind him and delivers the killing blow. They succeed in slaughtering the lizard. **Charlie isdead.**
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Party Experience:
Base XP = (3 * 5) = 15 XP
XP Adjustment = 5 XP
Average Enemy Level = (6 * 5) / 5 = 6.0
Number of Participants = 7
XP Awarded Per Participant = 2.9 XP at Level 6.0.
(6) inspiratieloos gains 3 XP. inspiratieloos stays at level 6.
(5) Formerfish gains 3 XP. Formerfish stays at level 5.
(6) the worst gains 3 XP. the worst stays at level 6.
(5) Gamma Emerald gains 3 XP. Gamma Emerald stays at level 5. Sorry!
(5) Jackal711 gains 3 XP.Jackal711 levels up from level 5 to level 6!You may reallocate your stat point if you so desire.
(5) Not Known 15 gains 3 XP. Not Known 15 stays at level 5. Again, sorry!
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(4) David gains 4 XP.David levels up from level 4 to level 5!
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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After dispatching the giant lizards, you continue down the path only to quickly find your path is blocked. You turn around and go back to the previous intersection. You go west this time instead of east. Sure enough, you run into more creatures; this time, it's a group of serpents. They hiss at you and begin to stick out their tongues.
Battle #20(Threshold 3/1)
(6) Alpha : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Beta : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Charlie : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Delta : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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His attack did not improve. Perhaps it should have, but my intention is that players will be the main ones dealing damage whereas the NPCs serve as supplemental damage. (His attack will improve with his next level for sure though.)-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 rolls forward and stabs at Delta from behind. (7 so far on Delta {1}.)
Formerfish summons his inner fury and attacks Alpha in a rampage. He then attacks Alpha again. (3 + 5 = 8 so far on Alpha {1}.)
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
inspiratieloos joins Not Known 15 and slashes twice. His stance is a bit off decreasing his attacks' power. (7 + 6 + 1 = 14 so far on Delta {2}.) the worst slashes with the speed of the wind, but his aim is severely miscalibrated. His blade ends up only glancing off the serpent's skin, and he nearly slices through inspiratieloos in the process. (14 + 2 - 1 = 15 so far on Delta {3}.)
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
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Alpha wraps itself around Not Known 15 tightly binding him to the ground.Not Known 15 is bound for three rounds.
Beta moves towards Formerfish and attempts to bite him.
Original Roll String: 2d32 3-Sided Dice: (2, 1) = 3
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Charlie slithers towards inspiratieloos and attempts to bite him.
Original Roll String: 2d32 3-Sided Dice: (3, 3) = 6
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (1) = 1
Delta slides its body across the cave and stops in front of the worst. It then attempts to bite him.
Original Roll String: 2d32 3-Sided Dice: (3, 2) = 5
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (4) = 4-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Formerfish manages to cut off some of the skin of Alpha in his rage. **Alpha has9/16HP left.** The attacks of the Murderhobos are strongly effective and bring Delta to the brink of death. **Delta has2/16HP left.**
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Beta succeeds in biting Formerfish, and venom drips into the wound.Formerfish is poisoned for two rounds.**Formerfish has6/23HP left.**
Charlie bites inspiratieloos with its venomous fangs.inspiratieloos is poisoned for two rounds.**inspiratieloos has12/20HP left.**
Delta sinks its fangs into the worst and manages to drip venom into the wound.the worst is poisoned for two rounds.**the worst has12/20HP left.**
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Poison damage:
Formerfish:
Original Roll String: 1d31 3-Sided Dice: (3) = 3
inspiratieloos:
Original Roll String: 1d31 3-Sided Dice: (2) = 2
the worst:
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Formerfish takes a further three damage due to poison. **Formerfish has3/23HP left.** inspiratieloos takes a further one damage from poison. **inspiratieloos has11/20HP left.** the worst takes another two damage from the venom in the serpent's bite. **the worst has10/20HP left.**
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Current Monster Statuses(Threshold 3/1)
(6) Alpha : Serpent : HP =9/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2 | 1 CD
(6) Beta : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Charlie : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Delta : Serpent : HP =2/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
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Jackal711 starts off the round by reciting a small prayer and making various motions. His hands begin to glow a bright white light. He points towards Formerfish, and white light envelopes Formerfish. **Jackal711 has4/6MP left.** **Formerfish has5/23HP left.**
Minor Heal counts as an action that grants Friendship Points, so Jackal711 should now have 1 FP with Formerfish. As a reminder, I will (for the most part) not be keeping track of this, and it is highly recommend that you include a Friendship Points total in each post where you use an action that grants Friendship Points.
inspiratieloos launches an attack against Delta, but he attacks from a strange angle offseting his center of gravity. Gamma Emerald shouts encouragement from the sidelines giving inspiratieloos the extra power needed to kill Delta. (4 so far on Delta {1}.) **Delta isdead.**
Formerfish summons the power of the winds and sends wisp tornadoes toward Beta and Charlie. **Formerfish has0/4MP left.** (4 so far on Beta. 6 so far on Charlie.)
(Beta's defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Charlie's defense:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1
David springs into action as he quickly loads his bow and shoots two arrows at Alpha. (5 + 1 = 6 so far on Alpha {1}.)
(Alpha's defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
Alpha slithers towards Jackal711 and attempts to bite him.
Original Roll String: 2d32 3-Sided Dice: (3, 2) = 5
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3
---
the worst can use active skills again.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Beta and Charlie are sent spinning with the tornadoes, and they are unable to do anything.Beta and Charlie are stunned for one round.**Beta has13/16HP left.** **Charlie has12/16HP left.**
Alpha is unable to avoid David's arrows and takes five damage. **Alpha has4/16HP left.**
Alpha does succeed in sinking its fangs deep into Jackal711. Venom drips into the wound.Jackal711 is poisoned for two rounds.**Jackal711 has16/20HP left.**
---
Poison damage:
inspiratieloos:
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Jackal711:
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Formerfish:
Original Roll String: 1d31 3-Sided Dice: (1) = 1
---
inspiratieloos is no longer poisoned.
Formerfish is no longer poisoned.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos takes one damage from the serpent's venom. **inspiratieloos has10/20HP left.** Jackal711 takes three damage from venom. **Jackal711 has13/20HP left.** Formerfish takes three damage from venom. **Formerfish has2/23HP left.**
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Current Monster Statuses(Threshold 3/1)
(6) Alpha : Serpent : HP =4/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2 | 1 CD
(6) Beta : Serpent : HP =13/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Charlie : Serpent : HP =12/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Delta : Serpent : HP =DEAD| Morale = 4/4 | Attack = 2d3 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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The other players had already used up the player part of the action threshold, so technically, you can't normal attack here. That being said, you can use speed slash though it carries an additional -2 penalty. (I'll accept your action as such.)
Edit: You can change your action to an aid if you like since you're new to the game.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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dsjstr is walking home when he sees a sign at the local inn. It reads, "Adventurers wanted. Please ask the innkeeper for details." Ever since he was a young lad, dsjstr wanted to go on adventures and fight monsters, but he never got a chance to do so. Seizing this opportunity, he goes and meets the innkeeper. The innkeeper directs him to a nearby cave. As soon as he enters the cave, he begins to lose consciousness. When he wakes up, he finds himself in an entirely different area of the cave. He stumbles around in the cave unsure where to go. Eventually, he hears shouts and the sound of steel, and he begins walking in that direction. There, he finds the Murderhobos engaged in battle. One of the group's leaders takes a moment to greet him, "We could always use additional help. Thanks for coming!"
Jackal711 begins chanting ancient words and moving his hands in intricate ways. Soon, his hands glow a bright blue color. dsjstr takes the opportunity to encourage Jackal711. He points towards Beta and Charlie, and blue and white wisps begin to engulf the two serpents. **Jackal711 has2/6MP left.** (6 so far on Beta. 6 so far on Charlie.)
(Beta's defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Charlie's defense:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1
inspiratieloos stabs at Alpha, but he misses his target, and it is only by sheer luck is he able to hit the serpent at all. inspiratieloos attempts to remain positive, but it is clear he is somewhat bummed by his failure. (2 so far on Alpha {1}.) As the worst begins making his way towards Alpha, Formerfish shouts encouraging words, bolstering the worst's confidence. the worst delivers a powerful slash attack at Alpha, and the serpent dies. (2 + 6 = 8 so far on Alpha {2}.) **Alpha isdead.
---
Jackal711 feels the effects of the serpent's venom.
(Poison damage:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
---
Not Known 15 is no longer bound.
Jackal711 is no longer poisoned.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Beta and Charlie are disoriented by Jackal711's tornadoes.Beta and Charlie are stunned for one round.**Beta has8/16HP left.** **Charlie has7/16HP left.**
---
Jackal711 takes two damage from venom. **Jackal711 has11/20HP left.**
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Current Monster Statuses(Threshold 3/1)
(6) Alpha : Serpent : HP =DEAD| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Beta : Serpent : HP =8/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Charlie : Serpent : HP =7/16| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Delta : Serpent : HP =DEAD| Morale = 4/4 | Attack = 2d3 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Jackal711 yells, "Die, die, die!" as he delivers two slashes to the serpent Beta. (4 + 2 = 6 so far on Beta {1}.)
inspiratieloos shouts encouraging words to Not Known 15. Not Known 15 then proceeds to perform a horizontal slash against Beta followed by a vertical slash against Charlie. (6 + 4 = 10 so far on Beta {2}.) (5 so far on Charlie {1}.) **Beta isdead.**
David withdraws an arrow from his quiver. He then aims and shoots at Charlie. The arrow hits the serpent in the eye. (5 + 4 = 9 so far on Charlie {2}.) **Charlie isdead.**
Congratulations, you won the battle!
---
Party Experience:
Base XP = (2 * 4) = 8 XP
XP Adjustment = 9 XP
Average Enemy Level = (6 * 4) / 4 = 6.0
Number of Participants = 8
XP Awarded Per Participant = 2.1 XP at Level 6.0.
(5) Not Known 15 gains 3 XP.Not Known 15 levels up from level 5 to level 6!You may reallocate your stat point.
(5) Formerfish gains 3 XP. Formerfish stays at level 5.
(6) inspiratieloos gains 2 XP. inspiratieloos stays at level 6.
(6) the worst gains 2 XP. the worst stays at level 6.
(6) Jackal711 gains 2 XP. Jackal711 stays at level 6.
(5) Gamma Emerald gains 3 XP.Gamma Emerald levels up from level 5 to level 6!You may reallocate your stat point.
(2) dsjstr gains 5 XP.dsjstr levels up from level 2 to level 3!
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(5) David gains 3 XP. David stays at level 5.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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It has been a long series of battles, and you are all tired. You set up camp near the bodies of the dead serpents and rotate turns keeping watch while the rest of you sleep. Several hours later, you all wake up refreshed.MP has been restored. All players have been healed by 5 HP.
You continue to make your way through the winding tunnels of the cave. You reach another fork in the path, but this time, you see tracks in the ground. David says, "I recognize these tracks! That must mean there are more cultists here. Be on your guard." You decide to follow the small footprints to wherever they may lead. Soon, you find two robed women standing together. The woman standing in front of you slightly to the left possesses robes that are a much darker shade than the other woman's robes. "Aha, it seems the prey has finally found us. Sadly, I have no time for vermin like you! Andromeda, release the slime!" says the woman on the left. Without even taking the time to check that her order is executed, the cultist leaves without a trace. The other cultist, Cultist Andromeda, pours out a gigantic slime from a bubbling pot. She then mutters a few words and makes a few motion, and a magical barrier surrounds her. The slime sees you and immediately starts moving towards you. You look to the left to see how David reacts to the situation, but you find himself devoid of any motion. It is unlikely you will receive any help from him in this battle.
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Battle #21(Threshold5/0)
(7) Alpha : Hydra Slime : Level = 7 | HP = 400/400 | Morale = 15/15 | Attack = 1d8 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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In post 1817, Ircher wrote:Battle #21 (Threshold 5/0)
(7) Alpha : Hydra Slime : Level = 7 |HP = 400/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
I'll take this pagetop.In post 1824, Ircher wrote:Good news! I have decided I am upping the threshold to 7/0 from 5/0. This change will be fully reflected in the next update.-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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I don't think thst counts for luck mitigation. Your total dice roll must be the minimum possible for it to count towards luck mitigation. (E.g.: I saw you had rolled a total of two once--that counts, but rolling a 6 total despite one of the dice being 1 does not count.) Think of luck mitigation in terms of attacks, not individual dice rolls.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 draws a circle and then a cross with his hands while chanting ancient words. Wisps of all different colors form around him. He focuses his eyes on Alpha, and the wisps go flying towards it. The wisps then return to Not Known 15 and relay the obtained information. **Not Known 15 has4/5MP left.**
Spoiler: Alpha's Examination Results
dsjstr begins making various hand gestures and reciting ancient words. Soon, white and yellow wisps begin to form around his hands. He points towards Formerfish. Formerfish and dsjstr are then bathed in a yellow light.dsjstr and Formerfish are linked by a Redirection Shield for one round.**dsjstr has2/3MP left.**
Jackal711 starts moving his hands in intricate ways and reciting an ancient curse. He points towards Alpha, and a black light envelopes the slime.Alpha is cursed (-2) for three rounds!**Jackal711 has4/6MP left.**
Formerfish delivers a strong slash to Alpha. (6 on Alpha {1}.) Because of Jackal711's curse, the slime merely takes the blow. To the amazement of the entire group, the slime splits into two smaller slimes!
Note: It may not make a lot of sense lore-wise, but status afflictions do not carry over to the split slimes.
inspiratieloos leaps forwards and delivers a strong blow to Alpha. (Another 6 on Alpha {2}.) Once again, the slime splits into smaller slimes.
---
A loud boom is heard as Alpha releases a large quantity of energy against its attackers.
(inspiratieloos:)
Original Roll String: 1d8-41 8-Sided Dice: (4)-4 = 0
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (2) = 2
(Formerfish:)
Original Roll String: 1d8-41 8-Sided Dice: (4)-4 = 0
(Formerfish's defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
(Explode damage:)
Original Roll String: 1d41 4-Sided Dice: (1) = 1
(Redirection Shield damage:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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The explosion chips away a bit of Alpha resulting in another split! inspiratieloos attempts to brace himself against the energy surge, but he is thrown backwards slightly. **inspiratieloos has14/20HP left.** Formerfish is far from the center of the explosion and suffers no damage. Despite suffering no damage, a bright light floods the area briefly and a magical force causes damage to Alpha. The slime splits into two once more.
Though it really does not matter here, resolution-wise, the explosion damage occurred to the slime before the damage from the redirection shield.
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Current Monster Statuses(Threshold 7/0)
(7) Alpha : Hydra Slime : Level = 7 | HP =23/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2 | Cursed (-2) (2 Rounds) | 2 CD
Reinforcements:These enemies do not grant experience, but must be killed to end the battle.
(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =197/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta : Hydra Slime : Level = 7 | HP =95/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie : Hydra Slime : Level = 7 | HP =47/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta : Hydra Slime : Level = 7 | HP =22/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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The splits are considered after taking damage, so if an attack reduces the slime to 5 HP, it won't split from that attack. (Also keep in mind that splits occur immediately. Say a slime starts with 30 HP. The first attack deals 4 damage bringing the slime to 26 HP before the split and 13 HP after splitting. The next attack needs to deal only 8 damage (not 21 damage) to prevent the slime from splitting further.)In post 1853, dsjstr wrote:For the rule about when it stops splitting with 5 HP or less is that before or after the slime takes damage?
As this is static, please reroll.In post 1852, Formerfish wrote:Attack Delta
Original Roll String: 2d4(STATIC) 2 4-Sided Dice: (2, 1) = 3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Yes you do. Any action counts for the purpose of gaining experience.In post 1860, Gamma Emerald wrote:If we participate by attacking a split slime but not an original, do we get EXP? I’m not getting dicked over on EXP if I can help it.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Originally, the intention was that double slash would only split the slime once;however, based on the way I worded the ability ('To be very clear, "taking damage" in this context means per attack,') I think double slashwouldsplit the slime twice because double slash is indeed considered two attacks. As far as blessings and that ilk goes, that's likely a case of me being forgetful/not thinking, but double slash should receive the bonus (or penalty) on both attack rolls. I will try to do that consistently from now on. If you think I have made a mistake, feel free to pm me or point it out in-thread.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 takes a deep breath as he attempts to recover from the shock of the slimes splitting. He then leads the charge as he slashes at the smallest slime. (6 on Alpha Delta {1}.)
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Even though the slime dies, this roll is still relevant to determine the health of the split slime.
After Not Known 15 slashes it with his sword, Alpha Delta splits into two smaller slimes. Formerfish follows up Not Known's attack. This time, the slime is too small to split any further. (7 on Alpha Delta {2}.) dsjstr then stabs Alpha Delta, and the slime stops moving. (5 - 1 = 4 on Alpha Delta {3}.) **Alpha Delta isdead.**
the worst takes the opportunity to focus and concentrate on making his next attack count. Jackal711 and inspiratieloos do the same.
---
Alpha moves towards Not Known 15. Alpha Alpha also moves towards Not Known 15.
Original Roll String: 1d8-21 8-Sided Dice: (5)-2 = 3
Original Roll String: 1d81 8-Sided Dice: (7) = 7
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Alpha Beta attempts to give dsjstr a hug.
Original Roll String: 1d81 8-Sided Dice: (1) = 1
Alpha Charlie slithers towards inspiratieloos.
Original Roll String: 1d81 8-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (4) = 4-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 leaps out of the way of Alpha, but he gets caught by Alpha Alpha. He escapes from Alpha Alpha's grip as fast as he can. **Not Known 15 has21/23HP left.**
dsjstr stands paralyzed as the slime Alpha Beta comes and hugs him. Eventually, the slime lets him loose, but not before a few holes in his armor were created by the slime's corrosive acid. **dsjstr has7/15HP left.**
inspiratieloos sees Alpha Charlie's slow movement in advance, and he jumps over the slime and runs to a safe distance.
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Current Monster Statuses(Threshold 7/0)
(7) Alpha : Hydra Slime : Level = 7 | HP =23/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2 | Cursed (-2) (1 Round) | 1 CD
Reinforcements:These enemies do not grant experience, but must be killed to end the battle.
(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =197/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta : Hydra Slime : Level = 7 | HP =95/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie : Hydra Slime : Level = 7 | HP =47/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta : Hydra Slime : Level = 7 | HP =DEAD| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha : Hydra Slime : Level = 7 | HP =9/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand Idea
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inspiratieloos springs forth and violently slashes at Alpha. dsjstr shouts words of encouragement further motivating inspiratieloos to do his best. His attack is also strengthened by his sharp focus. The slime splits into two smaller slimes. (14 on Alpha {1}.) Not Known 15 then slashes at Alpha, and the slime stops moving. (5 on Alpha {2}.) **Alpha isdead.**
Note: Additive modifiers are considered before multiplicative modifiers.
Formerfish moves forward and slashes twice in quick succession at Alpha Delta Alpha. (5 and 3 on Alpha Delta Alpha {1}.)
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Jackal711 also channels his inner power as he hones in on Alpha Charlie. He rolls sideways and delivers a strong blow to the slime. (18 on Alpha Charlie {1}.) The slime splits into two smaller slimes.
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1
the worst also strikes at Alpha Charlie, but despite his deep focus, he somehow manages to trip on a small pebble. (6 on Alpha Charlie {1}.) The slime splits into two very small slimes. Chemist1422 suddenly springs into action and attacks Alpha Charlie twice swiftly. (4 and 4 on Alpha Charlie {1}.) The slime shrivels up and dies. **Alpha Charlie isdead.**-
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Alpha Delta Alpha's exterior manages to slightly repel Formerfish's first blow, and the slime splits into two tiny slimes. Alas, Formerfish's second blow is lethal, and the slime stops moving. **Alpha Delta Alpha isdead.**
---
Alpha Beta begins moving towards Jackal711.
Original Roll String: 1d81 8-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (1) = 1
Alpha Charlie slowly slithers towards Not Known 15.
Original Roll String: 1d81 8-Sided Dice: (6) = 6
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3-
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Jackal711 attempts to leap to his left to avoid the slime, but the slime is faster. It collides with Jackal711, and its corrosive acids begin burning holes in Jackal711's armor. **Jackal711 has13/20HP left.**
Not Known 15 manages to leap out of the way of Alpha Charlie in the nick of time.
---
Current Monster Statuses(Threshold 7/0)
(7) Alpha : Hydra Slime : Level = 7 | HP =DEAD| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
Reinforcements:These enemies do not grant experience, but must be killed to end the battle.
(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =197/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta : Hydra Slime : Level = 7 | HP =95/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie : Hydra Slime : Level = 7 | HP =DEAD| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Alpha : Hydra Slime : Level = 7 | HP =15/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Beta : Hydra Slime : Level = 7 | HP =4/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta : Hydra Slime : Level = 7 | HP =DEAD| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha : Hydra Slime : Level = 7 | HP =DEAD| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha Alpha : Hydra Slime : Level = 7 | HP =3/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Echo : Hydra Slime : Level = 7 | HP =4/400| Morale = 15/15 | Attack = 1d8 | Defense = 1d2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
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