Mini 2133: XP Mafia II (Game Over)


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Post Post #2675 (ISO) » Thu May 14, 2020 11:56 pm

Post by Raven Branwen »

So Raya wanting to be captured in NiA.
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Post Post #2676 (ISO) » Fri May 15, 2020 12:13 am

Post by Raven Branwen »

Spoiler:
In post 2674, Raven Branwen wrote:
In post 1806, Knightmare491 wrote:1 xp, started with 0
In post 1812, Knightmare491 wrote:
In post 1809, Alisae wrote:how is a train cop useless?
It was stated by someone in the thread and I agreed with it. Don't remember now. Mostly got to do with there being many ways to render it useless or it being misleading or something
In post 1819, Knightmare491 wrote:
In post 1813, Ame wrote:
In post 1808, Knightmare491 wrote:I want to upgrade tho : P
If things go as planned tonight and you're town, you can do so in the future. So, will you gift it to me?
ok
Hectic wrote:
In post 1808, Knightmare491 wrote:I want to upgrade tho : P

trained, didn't get xp
How do you know you got 1 XP from Flight of the Concords and not Training?
cos I cant see anything in my role pm that says I can only receive xp by training.
I think Knight probably made the FotC kill based on this.


If I’m right, it would confirm Hectic’s sabotage claim.
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Post Post #2677 (ISO) » Fri May 15, 2020 12:15 am

Post by Raven Branwen »

@Titus, you’ve played with scum!ABR before. In your estimation is this his town or scum game we’re seeing here?
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Post Post #2678 (ISO) » Fri May 15, 2020 12:33 am

Post by Raven Branwen »

Subject: Mini 2133 Night 1 Quest
Ginngie wrote:A huge scum tell of mine actually and I can’t believe I’m fucking doing this.

I don’t talk to my partners. Ever. If I’m able to give a reason for a read, and keep giving opinions then perfect. However i seldom if ever talk or try to sort my teammates.

This is a personal tell i think i have and don’t know who else knows about it.

Basically if mastina and I were partners I wouldn’t talk if any to her. You can see games of it, the dialogue is atrocious.


Also it’s just a bit of player theory but i notice that usually in group activities scum are never bold enough to not partake in it. 100% the entire scum team is here for voting power. Leaving Lady Chloe as some random outcast sticking to the only wisdom they can trust, being their own. That’s town yo.
TSE is town from this.
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Post Post #2679 (ISO) » Fri May 15, 2020 12:51 am

Post by Raven Branwen »

Spoiler:
In post 218, Not Known 15 wrote:
In post 212, springlullaby wrote:By the way, the Quest mech is visibly a parralel to the neighbors mech.

Why do you think Quest is not a pro-town mechanic?
Why IS a mechanic giving mafia
-access to an xp-eating roleblock
-potentially access to 1 free xp when they are chosen leader

pro town if all what happens is that someone gets an item of the leader`s choice?
It MIGHT be protown on Night 1 because theres only 1 xp that can be lost anyways, on second look.
It will be NOT protown later when everyone has potentially more xp, and it can really hurt the town if key roles (such as the NU role who prevents us from lynching) have no xp.
In post 362, Not Known 15 wrote:
In post 361, Farkset wrote:Was the scum kill a bonus action in the previous XP mafia, or just an action? Misreading what a bonus action is could explain the issue if it didn't exist in the past, but this is still a good point to make about mastina.

@Pine, i think you are the authority here when talking about mastina, is that AI for her?
It was usable with any action except train, but it was NOT called a bonus action. Again, it`s several years past. If it is a mistake, it is more likely - more, not very - to come from town. But there is still a chance that it was faked, so.... it averages that one to null for me
In post 464, Not Known 15 wrote:
In post 453, Hectic wrote:You know what, we should be trying to put all the mafia on the quest in that case. If we manage to, there'll be no kill unless mafia choose to kill and out themselves to one of the Train Cops. It's similar to the coalition victory condition from that setup.

We capture, and put the 6 scummiest people alongside the captured person on the quest.
It will give a false guilty on a town autofarmer, though... and Mafia can choose to risk outing someone even if they have people outside.
In post 476, Not Known 15 wrote:
In post 475, Farkset wrote:
In post 438, Ame wrote:So I think I came up with a game-breaking Train Cop strategy.

No Capture Version
7 players go on the quest
We decided publically who will be the leader. The leader is free to use any action they choose.
The other 6 questers Train
Each of the 6 non-questers is assigned to Train cop one of the (non-leader) questers.

Capture Version
7 players go on the quest including the captured player.
The leader is decided publically and is free to use any action they choose.
The other 5 questers Train
Each of the 6 non-questers is assigned to Train cop the 6 non-captured questers including the leader. (Alternatively one of the questers remains unassigned)

In this way, mafia can't join the quest without being forced to Train! So at least one mafia will have to remain outside of the quest in order to do the kill. And the others inside the quest will not be able to use their abilities! So mafia has to decide to either A) be a part of the quest or B) use their abilities.
In post 443, Ame wrote:
In post 441, Ame wrote:
In post 439, Pink Ball wrote:What if mafia is assigned to train cop the mafia inside the quest so they're free to do what they want
Indeed, but that's not the primary goal. The primary goal is forcing mafia to have to either use their ability/kill OR be inside the quest, not both.
Like even if they aren't assigned to their partner, they can still use their ability and simply say that the person they were assigned to trained.
In post 444, Ame wrote:Oh I see, we can't account for that, but it's less likely than is that they'll be assigned to their partner.
In post 449, Ame wrote:What I like about this is that if there is a kill, we know ~100% that it was one of the people outside of the quest that did it. (~accept for the potential of mafia being assigned to their partner)
It sounds nice, however there are several potential problems with it

1) If the 3 scum decide to join the quest, they will have lylo-equivalent voting power for the leader, making it more likely for the leader to be mafia, resulting in a catastrophical failure because they would get xp, gift, and free reins on the kill. The kill part is solved in the captured version, since the captured player cannot strongman (which i assume it would bypass the roleblock by capture?) today for a lack of xp. I also assume that mafia do not start with more than 1 xp. I'm not sure how much i would place my faith in
"Each player starts with 1 XP unless otherwise specified, and players can never have less than 0 XP. Players are always aware of how much XP they have.
"
but... probably they start with 1 xp, or at least most of them do.

2) Any mafia outside of the quest can kill freely and claim that the player assigned to them trained, even if town. There is no valid way to be sure all mafia are placed on the quest, so how do we know what happened? This is also not considering the possibility that mafia outside is assigned to check mafia inside, which would be a really bad result to trust later on.

I think the risk for disaster is too high compared to the benefit. Effort put into mechbreaking the setup is still town points to me though - i don't think scum would try that much to validate a train cop strategy

-Farkran
... and some players cannot afford to train cop because they have a role like pacifist... then we have town autofarmers... if they are suspected we have a false guilty...
In post 472, Not Known 15 wrote:
In post 469, Hectic wrote:
In post 468, Ame wrote:The autogain 1XP but cannot train.
I don't think they would show up as "Training" for the Train Cop then.
and that means town autofarmers produce false guilties.


I was initially tr this slot and I think my read on him might have been influenced by him pushing that whole XP sr on my slot but I think he’s just wrong town.

I thought it really interesting that Pine, who’s been lurking allgame and done basically zilch, still managed to find the time to be on the quest.

My concern with Raya is that autofarmer seems like a townie role.

@mod, do scum get fakeclaims in this game?
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Post Post #2680 (ISO) » Fri May 15, 2020 12:51 am

Post by Raven Branwen »

Spoiler:
In post 218, Not Known 15 wrote:
In post 212, springlullaby wrote:By the way, the Quest mech is visibly a parralel to the neighbors mech.

Why do you think Quest is not a pro-town mechanic?
Why IS a mechanic giving mafia
-access to an xp-eating roleblock
-potentially access to 1 free xp when they are chosen leader

pro town if all what happens is that someone gets an item of the leader`s choice?
It MIGHT be protown on Night 1 because theres only 1 xp that can be lost anyways, on second look.
It will be NOT protown later when everyone has potentially more xp, and it can really hurt the town if key roles (such as the NU role who prevents us from lynching) have no xp.
In post 362, Not Known 15 wrote:
In post 361, Farkset wrote:Was the scum kill a bonus action in the previous XP mafia, or just an action? Misreading what a bonus action is could explain the issue if it didn't exist in the past, but this is still a good point to make about mastina.

@Pine, i think you are the authority here when talking about mastina, is that AI for her?
It was usable with any action except train, but it was NOT called a bonus action. Again, it`s several years past. If it is a mistake, it is more likely - more, not very - to come from town. But there is still a chance that it was faked, so.... it averages that one to null for me
In post 464, Not Known 15 wrote:
In post 453, Hectic wrote:You know what, we should be trying to put all the mafia on the quest in that case. If we manage to, there'll be no kill unless mafia choose to kill and out themselves to one of the Train Cops. It's similar to the coalition victory condition from that setup.

We capture, and put the 6 scummiest people alongside the captured person on the quest.
It will give a false guilty on a town autofarmer, though... and Mafia can choose to risk outing someone even if they have people outside.
In post 476, Not Known 15 wrote:
In post 475, Farkset wrote:
In post 438, Ame wrote:So I think I came up with a game-breaking Train Cop strategy.

No Capture Version
7 players go on the quest
We decided publically who will be the leader. The leader is free to use any action they choose.
The other 6 questers Train
Each of the 6 non-questers is assigned to Train cop one of the (non-leader) questers.

Capture Version
7 players go on the quest including the captured player.
The leader is decided publically and is free to use any action they choose.
The other 5 questers Train
Each of the 6 non-questers is assigned to Train cop the 6 non-captured questers including the leader. (Alternatively one of the questers remains unassigned)

In this way, mafia can't join the quest without being forced to Train! So at least one mafia will have to remain outside of the quest in order to do the kill. And the others inside the quest will not be able to use their abilities! So mafia has to decide to either A) be a part of the quest or B) use their abilities.
In post 443, Ame wrote:
In post 441, Ame wrote:
In post 439, Pink Ball wrote:What if mafia is assigned to train cop the mafia inside the quest so they're free to do what they want
Indeed, but that's not the primary goal. The primary goal is forcing mafia to have to either use their ability/kill OR be inside the quest, not both.
Like even if they aren't assigned to their partner, they can still use their ability and simply say that the person they were assigned to trained.
In post 444, Ame wrote:Oh I see, we can't account for that, but it's less likely than is that they'll be assigned to their partner.
In post 449, Ame wrote:What I like about this is that if there is a kill, we know ~100% that it was one of the people outside of the quest that did it. (~accept for the potential of mafia being assigned to their partner)
It sounds nice, however there are several potential problems with it

1) If the 3 scum decide to join the quest, they will have lylo-equivalent voting power for the leader, making it more likely for the leader to be mafia, resulting in a catastrophical failure because they would get xp, gift, and free reins on the kill. The kill part is solved in the captured version, since the captured player cannot strongman (which i assume it would bypass the roleblock by capture?) today for a lack of xp. I also assume that mafia do not start with more than 1 xp. I'm not sure how much i would place my faith in
"Each player starts with 1 XP unless otherwise specified, and players can never have less than 0 XP. Players are always aware of how much XP they have.
"
but... probably they start with 1 xp, or at least most of them do.

2) Any mafia outside of the quest can kill freely and claim that the player assigned to them trained, even if town. There is no valid way to be sure all mafia are placed on the quest, so how do we know what happened? This is also not considering the possibility that mafia outside is assigned to check mafia inside, which would be a really bad result to trust later on.

I think the risk for disaster is too high compared to the benefit. Effort put into mechbreaking the setup is still town points to me though - i don't think scum would try that much to validate a train cop strategy

-Farkran
... and some players cannot afford to train cop because they have a role like pacifist... then we have town autofarmers... if they are suspected we have a false guilty...
In post 472, Not Known 15 wrote:
In post 469, Hectic wrote:
In post 468, Ame wrote:The autogain 1XP but cannot train.
I don't think they would show up as "Training" for the Train Cop then.
and that means town autofarmers produce false guilties.


I was initially tr this slot and I think my read on him might have been influenced by him pushing that whole XP sr on my slot but I think he’s just wrong town.

I thought it really interesting that Pine, who’s been lurking allgame and done basically zilch, still managed to find the time to be on the quest.

My concern with Raya is that autofarmer seems like a townie role.

@mod, do scum get fakeclaims in this game?
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Post Post #2681 (ISO) » Fri May 15, 2020 1:01 am

Post by Albert B. Rampage »

Did the quest succeed or fail?
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #2682 (ISO) » Fri May 15, 2020 1:05 am

Post by Raven Branwen »

In post 1329, Ame wrote:
In post 1323, Not Known 15 wrote:VOTE: Springlullaby
Time to get rid of the next scum. If correct, lynch the mastina - slot.
If you think Knight is scum, then I beg you go that direction instead. I've laid out why we don't lynch the capture today.
Maybe not. Pine still looks ubertownie, so maybe I shouldn’t be clearing NK15 yet.

What I can’t wrap my brain around is why both Farkset and Mastina push for Hectic to be leader, only to sabotage him. Does that make sense to anyone?
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Post Post #2683 (ISO) » Fri May 15, 2020 1:06 am

Post by Raven Branwen »

In post 2681, Albert B. Rampage wrote:Did the quest succeed or fail?
I actually don’t know. I’m assuming fail, because Hectic claimed to be sabotaged.
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Post Post #2684 (ISO) » Fri May 15, 2020 1:12 am

Post by Raven Branwen »

In post 2617, Hectic wrote:The reason why I was probably sabotaged is that both scum had committed to strong townreads on me, so it'd be very awkward for them to pivot into scumreading/trying to get me lynched. Therefore, I was the safest person to sabotage since the person sabotaged naturally gets some "towncred", since they're only lying about it if scum no-sabotaged and are gambiting. So, scum sabotaging someone they're not going to try and mislynch anyway, but probably nightkill later is ideal for them, since the "towncred" won't matter.
I could see scum!Mastina trying to frame Hectic. She’s done that before - hard buddies a slot in order to frame them.
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Post Post #2685 (ISO) » Fri May 15, 2020 1:14 am

Post by Raven Branwen »

In post 2679, Raven Branwen wrote:
Spoiler:
In post 218, Not Known 15 wrote:
In post 212, springlullaby wrote:By the way, the Quest mech is visibly a parralel to the neighbors mech.

Why do you think Quest is not a pro-town mechanic?
Why IS a mechanic giving mafia
-access to an xp-eating roleblock
-potentially access to 1 free xp when they are chosen leader

pro town if all what happens is that someone gets an item of the leader`s choice?
It MIGHT be protown on Night 1 because theres only 1 xp that can be lost anyways, on second look.
It will be NOT protown later when everyone has potentially more xp, and it can really hurt the town if key roles (such as the NU role who prevents us from lynching) have no xp.
In post 362, Not Known 15 wrote:
In post 361, Farkset wrote:Was the scum kill a bonus action in the previous XP mafia, or just an action? Misreading what a bonus action is could explain the issue if it didn't exist in the past, but this is still a good point to make about mastina.

@Pine, i think you are the authority here when talking about mastina, is that AI for her?
It was usable with any action except train, but it was NOT called a bonus action. Again, it`s several years past. If it is a mistake, it is more likely - more, not very - to come from town. But there is still a chance that it was faked, so.... it averages that one to null for me
In post 464, Not Known 15 wrote:
In post 453, Hectic wrote:You know what, we should be trying to put all the mafia on the quest in that case. If we manage to, there'll be no kill unless mafia choose to kill and out themselves to one of the Train Cops. It's similar to the coalition victory condition from that setup.

We capture, and put the 6 scummiest people alongside the captured person on the quest.
It will give a false guilty on a town autofarmer, though... and Mafia can choose to risk outing someone even if they have people outside.
In post 476, Not Known 15 wrote:
In post 475, Farkset wrote:
In post 438, Ame wrote:So I think I came up with a game-breaking Train Cop strategy.

No Capture Version
7 players go on the quest
We decided publically who will be the leader. The leader is free to use any action they choose.
The other 6 questers Train
Each of the 6 non-questers is assigned to Train cop one of the (non-leader) questers.

Capture Version
7 players go on the quest including the captured player.
The leader is decided publically and is free to use any action they choose.
The other 5 questers Train
Each of the 6 non-questers is assigned to Train cop the 6 non-captured questers including the leader. (Alternatively one of the questers remains unassigned)

In this way, mafia can't join the quest without being forced to Train! So at least one mafia will have to remain outside of the quest in order to do the kill. And the others inside the quest will not be able to use their abilities! So mafia has to decide to either A) be a part of the quest or B) use their abilities.
In post 443, Ame wrote:
In post 441, Ame wrote:
In post 439, Pink Ball wrote:What if mafia is assigned to train cop the mafia inside the quest so they're free to do what they want
Indeed, but that's not the primary goal. The primary goal is forcing mafia to have to either use their ability/kill OR be inside the quest, not both.
Like even if they aren't assigned to their partner, they can still use their ability and simply say that the person they were assigned to trained.
In post 444, Ame wrote:Oh I see, we can't account for that, but it's less likely than is that they'll be assigned to their partner.
In post 449, Ame wrote:What I like about this is that if there is a kill, we know ~100% that it was one of the people outside of the quest that did it. (~accept for the potential of mafia being assigned to their partner)
It sounds nice, however there are several potential problems with it

1) If the 3 scum decide to join the quest, they will have lylo-equivalent voting power for the leader, making it more likely for the leader to be mafia, resulting in a catastrophical failure because they would get xp, gift, and free reins on the kill. The kill part is solved in the captured version, since the captured player cannot strongman (which i assume it would bypass the roleblock by capture?) today for a lack of xp. I also assume that mafia do not start with more than 1 xp. I'm not sure how much i would place my faith in
"Each player starts with 1 XP unless otherwise specified, and players can never have less than 0 XP. Players are always aware of how much XP they have.
"
but... probably they start with 1 xp, or at least most of them do.

2) Any mafia outside of the quest can kill freely and claim that the player assigned to them trained, even if town. There is no valid way to be sure all mafia are placed on the quest, so how do we know what happened? This is also not considering the possibility that mafia outside is assigned to check mafia inside, which would be a really bad result to trust later on.

I think the risk for disaster is too high compared to the benefit. Effort put into mechbreaking the setup is still town points to me though - i don't think scum would try that much to validate a train cop strategy

-Farkran
... and some players cannot afford to train cop because they have a role like pacifist... then we have town autofarmers... if they are suspected we have a false guilty...
In post 472, Not Known 15 wrote:
In post 469, Hectic wrote:
In post 468, Ame wrote:The autogain 1XP but cannot train.
I don't think they would show up as "Training" for the Train Cop then.
and that means town autofarmers produce false guilties.


I was initially tr this slot and I think my read on him might have been influenced by him pushing that whole XP sr on my slot but I think he’s just wrong town.

I thought it really interesting that Pine, who’s been lurking allgame and done basically zilch, still managed to find the time to be on the quest.

My concern with Raya is that autofarmer seems like a townie role.

@mod, do scum get fakeclaims in this game?
We absolutely shouldn’t hammer before this question gets answered. If scum doesn’t get fake claims, I find it difficult to believe that Raya is lying about her role.
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Post Post #2686 (ISO) » Fri May 15, 2020 1:21 am

Post by Raven Branwen »

In post 1114, Farkset wrote:
In post 1103, Lady Chloe wrote:We need more dialogue on NK15 being town, not just declarative statements.
Be careful, FOC will scumread you soon for that. He is already furious that we discuss capture target instead of instavoting {neighborizer + no capture}.
~ker
Gun to head, I think it probably is NK15 and Ame is ignoring the obvious.

VOTE: NK15

Only way I’m voting Raya is if mod says scum has fake claims. I don’t think Hectic is lying about being sabotaged.
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Post Post #2687 (ISO) » Fri May 15, 2020 1:28 am

Post by Raven Branwen »

In post 2681, Albert B. Rampage wrote:Did the quest succeed or fail?
townslip
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Post Post #2688 (ISO) » Fri May 15, 2020 2:23 am

Post by Raya36 »

In post 2646, Ame wrote:Which points do you think makes Hectic look worse?
- your second point





- Even if it's not a TMI read (I don't think it is, it looks too intentional), it kinda looks like scum buddies joking a bit in main
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Post Post #2689 (ISO) » Fri May 15, 2020 2:27 am

Post by Raya36 »

UNVOTE: Titus

I'll go back to NK then. No sense in lynching a replacement

VOTE: NK
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Post Post #2690 (ISO) » Fri May 15, 2020 2:30 am

Post by Ame »

If you think he's scum, there is sense in lynching it.
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Post Post #2691 (ISO) » Fri May 15, 2020 2:34 am

Post by Raya36 »

Yes but I want to here from the replacement first
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Post Post #2692 (ISO) » Fri May 15, 2020 2:43 am

Post by Titus »

In post 2670, Alisae wrote:
In post 2667, Titus wrote:
In post 2656, Alisae wrote:lets hammer titus so she doesn't have to play with ABR because she does not like playing with ABR
ABR challenged me. I don't turn down a challenge from a player who thinks they can get better. Plus, I didn't want him accusing any of you of being me.
isn't it better to start a game from D1 and not a game thats 2 scum 1 town down
I sub into games where I can do my VCA or at least out of RVS usually. I feel that D1 there's zero to go off of.
In post 2677, Raven Branwen wrote:@Titus, you’ve played with scum!ABR before. In your estimation is this his town or scum game we’re seeing here?
I can't answer this yet. Aside from detesting meta, I don't read on subbing in. I need to do my initial VCA to determine my initial impressions.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #2693 (ISO) » Fri May 15, 2020 2:44 am

Post by Titus »

In post 2688, Raya36 wrote:
In post 2646, Ame wrote:Which points do you think makes Hectic look worse?
- your second point





- Even if it's not a TMI read (I don't think it is, it looks too intentional), it kinda looks like scum buddies joking a bit in main
In post 2689, Raya36 wrote:UNVOTE: Titus

I'll go back to NK then. No sense in lynching a replacement

VOTE: NK
How can these posts be made back to back? Was your NK read as strong as your read on Hectic?
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #2694 (ISO) » Fri May 15, 2020 2:51 am

Post by Albert B. Rampage »

Welcome Titus
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #2695 (ISO) » Fri May 15, 2020 2:56 am

Post by Titus »

In post 932, Professor Moriarty wrote:
VC 1.6
[Capture] springlullaby (4)- momo, Pine, Not Known 15, Farkset
[Capture] Farkset (3)- springlullaby, Ame, Flight of the Conchords
[Capture] Lady Chloe (1)- mastina
[Capture] Pine (1)- Pink Ball
[Capture] momo (1)- Hectic

End Day (1)- Lady Chloe

Not voting (2)- Ginngie, Raya36

With 13 alive it takes 7 to reach a majority.

Deadline is in (expired on 2020-04-20 13:00:00)

Mod notes:
Please keep it civil. We don't need personal attacks or insults.

Public Mechanic Vote
Disable Strongman (10)- Farkset, Lady Chloe, springlullaby, Raya36, Pine, Not Known 15, mastina, Ginngie, Ame, Pink Ball
Neighborizer (3)- momo, Flight of the Conchords, Hectic

Not voting (0)- Nobody
Ame and springlullaby town most likely.

In post 1258, Professor Moriarty wrote:
VC 1.FINAL
[Capture] springlullaby (7)- momo, Pine, Ame, Hectic, Farkset, Pink Ball, Not Known 15 (CAPTURE)
[Capture] Farkset (1)- springlullaby
[Capture] Lady Chloe (1)- mastina
[Capture] Raya36 (1)- Flight of the Conchords

End Day (1)- Lady Chloe

Not voting (2)- Ginngie, Raya36

With 13 alive it takes 7 to reach a majority.

Deadline is in (expired on 2020-04-20 13:00:00)

Mod notes: Hammer! (sorta)

Public Mechanic Vote
Disable Strongman (10)- Farkset, Lady Chloe, springlullaby, Raya36, Pine, Not Known 15, mastina, Ginngie, Ame, Pink Ball
Neighborizer (3)- momo, Flight of the Conchords, Hectic

Not voting (0)- Nobody


Sorry for the long twilight! I had a lot of homework yesterday, and ducky... well, I don't know. He was probably off looking for bread or something.

springlullaby has been Captured!

The following Public Mechanic has been put into play:

[Disable Strongman]
The Mafia no longer have access to their 2 XP strongman ability.

Night 1 begins and will end in (expired on 2020-04-23 14:00:00).
Correction: Night deadline is frozen while we wait for a mastina replacement.
Based on this, I'd look at Not Known 15 or Pine.
In post 1260, Professor Moriarty wrote:
Flight of the Conchords has died. They were...

Spoiler:
Town LordWelcome, Flight of the Conchords, to Mini 2133: XP Mafia II. Your role is
Town Lord.
Your role costs
4 XP
to upgrade.

You have the following abilities:
  • You start with 2 XP, instead of the default 1.
  • Whenever a Public Mechanic is put into play that costs XP to use, you will gain 1 XP.
  • When you die, each living player will gain 1 XP.
You win when all mafia members are dead and at least one town member remains alive.

Farkset has been treestumped. They are dead, but may continue to post in the thread and in any alignment-confirmed PT's. They were...

Spoiler:
Mafia WatcherWelcome, Farkset, to Mini 2133: XP Mafia II. Your role is
Mafia Watcher.
Your role costs
4 XP
to upgrade.

[REDACTED]

Each night, you may target another player. You will learn the names of all other players who targeted your target with an action that night. For each player that you see visiting your target, you will gain 1 XP.

You win when the mafia control 50% of all living players or nothing can prevent this from occurring.

In addition, the following Public Mechanics have been put into play:

[Gift]
During the night, any player may choose to give any amount of XP to another player. The person using this action loses that much XP, and the target gains that much. If the target dies that night, the action fails, but if the user dies, it succeeds.

[Lynch]
All players may vote to lynch another player using VOTE: Player or
Vote: Player
. Once a majority is reached, the day ends and that player dies.
FoTC dying suggests to look at Raya barring something happening on the quest.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Titus Academy

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Post Post #2696 (ISO) » Fri May 15, 2020 3:00 am

Post by Raya36 »

In post 2693, Titus wrote:
In post 2688, Raya36 wrote:
In post 2646, Ame wrote:Which points do you think makes Hectic look worse?
- your second point





- Even if it's not a TMI read (I don't think it is, it looks too intentional), it kinda looks like scum buddies joking a bit in main
In post 2689, Raya36 wrote:UNVOTE: Titus

I'll go back to NK then. No sense in lynching a replacement

VOTE: NK
How can these posts be made back to back? Was your NK read as strong as your read on Hectic?
More or less yeah. I'm working on sorting everyone right now to help clear this up
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Post Post #2697 (ISO) » Fri May 15, 2020 3:10 am

Post by Titus »

Spoiler: VCs
In post 1617, Professor Moriarty wrote:
VC 2.1
Raya36 (3)- Ame, Alisae, Hectic
Raven Branwen (2)- Pine, Not Known 15
Alisae (1)- Raya36

Not voting (5)- Knightmare491, Pink Ball, Ginngie, Creature, Raven Branwen

With 11 alive it takes 6 to reach a majority.

Deadline is in (expired on 2020-05-04 23:00:00)

Mod notes: Prodding Pine. Sorry for the infrequency of votecounts.
Picking up where we left off, this wagon composition doesn't look good for Raya. One conftown (me) and one probtown (Ame) against two suspect slots on a probtown (Raven aka Spring).
In post 1768, Professor Moriarty wrote:
VC 2.2
Raya36 (3)- Alisae, Hectic, Not Known 15
Knightmare491 (3)- Creature, Ame, Raven Branwen
Raven Branwen (1)- Pine
Alisae (1)- Raya36

Not voting (3)- Knightmare491, Pink Ball, Ginngie

With 11 alive it takes 6 to reach a majority.

Deadline is in (expired on 2020-05-04 23:00:00)

Mod notes: none.
Interesting how Knightmare is the counter and not Raven. If Raya is town, Negative points for Not Known 15. He could be a townbeard though...
In post 1985, Professor Moriarty wrote:
VC 2.3
Knightmare491 (5)- Raven Branwen, Not Known 15, Creature, Ame, Alisae
Alisae (3)- Raya36, Hectic, Knightmare491
Raven Branwen (1)- Pine

Not voting (2)- Pink Ball, Ginngie

With 11 alive it takes 6 to reach a majority.

Deadline is in (expired on 2020-05-04 23:00:00)

Mod notes: none.
Liking Raya as more town based off this VC. Liking Alisae a bit less.
In post 1996, Professor Moriarty wrote:
VC 2.FINAL
Knightmare491 (6)- Raven Branwen, Not Known 15, Creature, Ame, Alisae, Ginngie (LYNCH)
Alisae (3)- Raya36, Hectic, Knightmare491
Raven Branwen (1)- Pine

Not voting (1)- Pink Ball

With 11 alive it takes 6 to reach a majority.

Deadline is in (expired on 2020-05-04 23:00:00)

Mod notes: none.


Knightmare491 was lynched.


[Role redacted for spoiler code]

Night 2 begins now and ends in (expired on 2020-05-06 21:00:00).


To recap this day, Creature, Ame, Raven, and Raya likely town.

Not Known 15 needs scrutiny.
Alisae and Pine also scum contenders.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

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Post Post #2698 (ISO) » Fri May 15, 2020 3:10 am

Post by Titus »

VOTE: NK15
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

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Post Post #2699 (ISO) » Fri May 15, 2020 3:14 am

Post by Titus »

I'd say Alisae is the least likely of the three. I can create a town Ali argument easy too.

Raya would be the most helpful flip for VCA but I think she's town.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!

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