Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #8150 (ISO) » Sat May 16, 2020 4:37 am

Post by Ircher »

Cherry Townie

You are a Named Townie and possess no special abilities.
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Post Post #8151 (ISO) » Sat May 16, 2020 4:37 am

Post by Ircher »

Emerald Serial Killer

You are a Named Serial Killer and possess no special abilities.
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Post Post #8152 (ISO) » Sat May 16, 2020 4:38 am

Post by Ircher »

Sapphire Serial Killer

You are a Named Serial Killer and possess no special abilities.
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Post Post #8153 (ISO) » Sat May 16, 2020 4:38 am

Post by Ircher »

Diamond Serial Killer

You are a Named Serial Killer and possess no special abilities.
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Post Post #8154 (ISO) » Sat May 16, 2020 4:38 am

Post by Ircher »

Ruby Serial Killer

You are a Named Serial Killer and possess no special abilities.
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Post Post #8155 (ISO) » Sat May 16, 2020 4:45 am

Post by Jake The Wolfie »

Mello


You are a Serial Killer. You appear to be aligned with the Mafia. You cannot die to the Mafia's attacks.

Mod Notes: This is a Jake's Legacy role
Last edited by Jake The Wolfie on Sun Dec 20, 2020 5:50 pm, edited 1 time in total.
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Post Post #8156 (ISO) » Sat May 23, 2020 12:57 pm

Post by Invisibility »

cop
Invisibility is actually AWESOME!
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Post Post #8157 (ISO) » Sat May 23, 2020 1:01 pm

Post by Ircher »

Super Vanilla Townie

While you are alive, the setup is effectively mountainous and all PRs are disabled.
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Post Post #8158 (ISO) » Sat May 23, 2020 1:02 pm

Post by Ircher »

Town 1-Shot Deathproof Flagbearer

If you are ever eliminated, town automatically loses, and all townies immediately exit the game. You will survive the first elimination or kill performed against you.
Last edited by Ircher on Sat Sep 19, 2020 2:37 pm, edited 1 time in total.
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Post Post #8159 (ISO) » Sun May 24, 2020 6:45 pm

Post by Jake The Wolfie »

Jester


Roll another card from the pool. You learn what that card is, and will flip as that card when executed.

You win when you are executed.
Last edited by Jake The Wolfie on Tue Jan 25, 2022 8:54 am, edited 1 time in total.
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Post Post #8160 (ISO) » Mon May 25, 2020 7:59 am

Post by Blair »

Cop

Alignment: Mafia
Modifier(s): Traitor
Sanity: Sane


You are a dirty cop. You are aligned with the
Mafia
faction, but you do not know who your partners are and you do not have access to the Mafia PT.

Each night you may target one player to learn their alignment. In the event that you are the last surviving member of the Mafia faction, your night action target becomes the nightkill.
“There is nothing so dangerous for anyone who has something to hide as conversation! A human being [...] cannot resist the opportunity to reveal himself and express his personality which conversation gives him. Every time he will give himself away.” -Hercule Poirot
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Post Post #8161 (ISO) » Mon May 25, 2020 8:23 am

Post by Jake The Wolfie »

Town Traitor


You are Mafia aligned , and have access to the Mafia chat.
During N0, a town role is randonly rolled from the GI thread. You are given this role, along with any special powers that entail from it.
If you ever die, you will flip as the role PM sent to you, but the role color will appear mafia red.

You win when the mafia achieve their wincon.

Mod note: If this rolls a Vanilla Town, it will appear identical to the VT pm sent to them, except the name will be mafia-colored. If any other flip tampering effects happen, those will always get priority.
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Post Post #8162 (ISO) » Mon May 25, 2020 2:24 pm

Post by NotAJumbleOfNumbers »

Town JOAT
(Mod note: Pick 3 of these abilities to give to the JOAT: Vigilante (1-shot), Cop (1-shot), Doc (1-shot), Fruit Vendor (5 shots), Tracker (3 shots), Friendly Neighbor (2 shots), Normal Hider (2 shots). Only one of these abilites can be used in a night.)
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Post Post #8163 (ISO) » Mon May 25, 2020 6:47 pm

Post by Morning Tweet »

Pestilence


Each night, you may visit a player’ house to infect them with the plague. Infection is permanent. All players who visit an infected player, all players visited by an infected player, and all players who visit you are also infected by the plague. Horsemen cannot be infected by the plague.

When every living non-Horseman player in the game is infected, your role becomes
Pestilence, Harbinger of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. In addition, your visit is replaced by a night kill that kills your target and all of their visitors. All who visit you are reflexively attacked, as well.

You share a factional PT with any other Horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:10 pm, edited 1 time in total.
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Post Post #8164 (ISO) » Mon May 25, 2020 6:48 pm

Post by Morning Tweet »

Death


Each night, you may visit a player's house. If they are killed on that night, you harvest their soul. Horsemen’s souls cannot be harvested.

You may perform any of the actions that players whose souls you have harvested could perform. In addition, you are multi-tasking.

After harvesting two souls, your role becomes
Death, Omen of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. In addition, your visit now unavoidably kills your target, harvests their soul, and is performed without leaving your house. This kill cannot be stopped by any means of protection, nor can it be roleblocked, nor can it be detected. You may use this kill in addition to any other actions your souls have given you, including other kills.

You share a factional PT with any other horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:10 pm, edited 1 time in total.
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Post Post #8165 (ISO) » Mon May 25, 2020 6:48 pm

Post by Morning Tweet »

Famine


Each night, visit a player’s house to wither their strength, rendering them unable to perform night actions. All players who visit a famined player are crippled in the same way, becoming famined and having their action blocked. This can chain indefinitely. Horsemen cannot be famined, nor can their actions be affected by others being famined.

After at least one death is prevented by the famine on two separate nights, your role becomes
Famine, Scourge of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. The famine now kills players in addition to roleblocking them.

You share a factional PT with any other Horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:10 pm, edited 1 time in total.
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Post Post #8166 (ISO) » Mon May 25, 2020 6:48 pm

Post by Morning Tweet »

War


Each night, you may visit a player’ house to challenge them to a duel. If they are capable of killing players at night, they will be forced to attack you, preventing them from visiting anyone else or performing any other actions. If they unable to kill players at night, they are unaffected and the duel fails. You may not duel with Horsemen.

You cannot be killed by players you are currently dueling, and in addition, you gain permanent immunity to being killed by players you have successfully had a duel with before.

When submitting a duel night action, include whether or not you plan to spare your opponent. Spared players will be informed: “
It has been decided that your life is worthy of being spared. For now.
” Otherwise, you will attack them and they are informed: “
It has been decided that your life is worthy of a swift conclusion.
”, even in the event the kill is prevented somehow.

After successfully dueling two different players, your role becomes
War, Instigator of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. All players, not just those who can kill, are now forced to accept your duel. They will target you with any night actions they have and you will be given the option to spare or kill them just the same. Additionally, for every player you’ve spared across the length of the game, you may duel an additional player every night. This applies to spares that were made prior to transforming, as well as any you make afterwards.

For example, if you’ve spared two players so far, you may now duel up to three players every night. If you spare one of those three, then you will be able to duel up to four players every night.

You share a factional PT with any other Horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:10 pm, edited 1 time in total.
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Post Post #8167 (ISO) » Tue May 26, 2020 2:24 am

Post by Invisibility »

mafia cop
you can tell if a person is guilty or innocent
Invisibility is actually AWESOME!
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Post Post #8168 (ISO) » Tue May 26, 2020 4:57 am

Post by NotAJumbleOfNumbers »

Vanilla Town







No, really, it's vanilla town
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Post Post #8169 (ISO) » Wed May 27, 2020 11:32 am

Post by Morning Tweet »

Unjester Compulsive Hider


You win if you die in any way other than from being exiled.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:10 pm, edited 1 time in total.
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Post Post #8170 (ISO) » Wed May 27, 2020 7:04 pm

Post by Morning Tweet »

Exhibitionist Serial Killer


At the start of the game, a random player without a night action is granted a watcher ability, and a second random player without a night action is granted a tracker ability. If for one or both rolls every player in the game has a night action, the ability will be given to any random other player. They will not be informed that their role has been modified from the original.

You win if someone witnesses you in the act of successfully killing someone. Upon winning, you will kill all witnesses and exit the game. Roles that can witness you include, but are not limited to: trackers or followers watching you, and watcher or voyeurs watching your target. You cannot win in any other fashion.

For example, if a vanilla townie player is rolled, they will be given the role P.M. of "Town Watcher". They have no way of knowing their role was changed.
Last edited by Morning Tweet on Fri Jul 17, 2020 7:53 pm, edited 3 times in total.
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Post Post #8171 (ISO) » Wed May 27, 2020 7:24 pm

Post by Morning Tweet »

Mafia Knife Forger


Each night, you may target a player to give them a knife. You may
not
target yourself.

Knives can be used to kill someone at night, but the kill will fail if your target shoots you on that night. Kills made using knives bypass bulletproof vests. Knives break after one use.
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Post Post #8172 (ISO) » Wed May 27, 2020 7:25 pm

Post by Morning Tweet »

Town Knife Forger


Each night, you may target a player to give them a knife. You may
not
target yourself.

Knives can be used to kill someone at night, but the kill will fail if your target shoots you on that night. Kills made using knives bypass bulletproof vests. Knives break after one use.
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Post Post #8173 (ISO) » Wed May 27, 2020 7:55 pm

Post by Morning Tweet »

Town 1-shot Party Thrower


Once per game, during the day, you may send a party invitation to up to half (rounded up) of the other players in the game by PMing the mod their names.

At night, they will receive the invitation and can choose to either accept or decline. The invitation truthfully informs them that if they accept, they will be forced to visit the party thrower’s house without performing any actions. It does not mention you by name.

At the end of the night, you will be given a list of those who chose to attend.
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Post Post #8174 (ISO) » Thu May 28, 2020 7:57 am

Post by Morning Tweet »

Alien Psychotrooper


While you are alive, all investigatives with X/Not X results are Insane.

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