Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2525 (ISO) » Tue May 26, 2020 9:30 am

Post by Not Known 15 »

Ok. 1 more attack at slimemancer. Then fireball at slimemancer, then FF attacks Zykkia, then someone uses healing potion on FF and attacks Zykkia.
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Post Post #2526 (ISO) » Tue May 26, 2020 11:15 am

Post by Formerfish »

Attack Zykkia


Original Roll String: 1d6*2
1 6-Sided Dice: (5)*2 = 10

Original Roll String: 1d4*2
1 4-Sided Dice: (2)*2 = 4
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Post Post #2527 (ISO) » Tue May 26, 2020 12:21 pm

Post by Not Known 15 »

(To clarify: Use Lesser healing potion on Formerfish, and you can do that right now in addition to any action(in this case attack slimemancer next)
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Post Post #2528 (ISO) » Tue May 26, 2020 12:22 pm

Post by Formerfish »

Can i use it myself on myself?
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Post Post #2529 (ISO) » Tue May 26, 2020 12:44 pm

Post by Not Known 15 »

In post 2528, Formerfish wrote:Can i use it myself on myself?
I think it would resolve first so better not.
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Post Post #2530 (ISO) » Tue May 26, 2020 1:22 pm

Post by Ircher »

Yeah, I'd rule that the item's effect occurs before your attack, so you would forfeit your bonus if you do that.
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Post Post #2531 (ISO) » Tue May 26, 2020 2:08 pm

Post by dsjstr »

Use lesser Healing Potion on FF

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2532 (ISO) » Tue May 26, 2020 2:10 pm

Post by dsjstr »

Attack Slimancer??

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2533 (ISO) » Tue May 26, 2020 2:13 pm

Post by dsjstr »

I remember there was a discrepancy about the re-rolling because of 1's. Am I eligible because 3/4 of my last
attack rolls
were 1's?
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Post Post #2534 (ISO) » Tue May 26, 2020 2:40 pm

Post by Ircher »

Nope. You would have had to roll a 2 total (i.e.: the minimum on both dice) on your last three to qualify. So for instance, your last roll would count towards luck mitigation but not the one before it.
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Post Post #2535 (ISO) » Tue May 26, 2020 8:19 pm

Post by Not Known 15 »

In post 2533, dsjstr wrote:I remember there was a discrepancy about the re-rolling because of 1's. Am I eligible because 3/4 of my last
attack rolls
were 1's?
you dont need though. You are the third attack so you deal only 1 damage... but more than 1 damage is wasted anyways.
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Post Post #2536 (ISO) » Tue May 26, 2020 8:43 pm

Post by inspiratieloos »

Cast fire on slimemancer
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Post Post #2537 (ISO) » Thu May 28, 2020 3:20 am

Post by Ircher »

(expired on 2020-05-29 16:00:00) left in the round. Y'all have one actions left.
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Post Post #2538 (ISO) » Sat May 30, 2020 4:06 am

Post by Ircher »

Not Known 15 charges forth and slashes downward at the Slimemancer. (5 so far on the Slimemancer {1}.) The Slimemancer silently stands there and takes the attack head-on. David loads an arrow into his bow, aims, and then swiftly fires it at the Slimemancer. (5 + 5 so far on the Slimemancer {2}.)

Formerfish, feeling a sudden surge of power, slashes berserkly at Cultist Zykkia. The cultist attempts to dodge part of the blow. (12 so far on Cultist Zykkia {1}.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


dsjstr throws a vial with a red liquid towards Formerfish. Formerfish swiftly depletes the vial of liquid, and his wounds begin to close. **Formerfish has
3/23
HP left.** dsjstr then proceeds to attempt to stab the Slimemancer from behind, but he trips along the way and finds it difficult to find an opening. (5 + 5 + 2 - 1 = 5 + 6 so far on the Slimemancer {3}.) The Slimemancer begins moving his hands in an attempt to ward off dsjstr and Not Known 15's attacks.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


inspiratieloos begins chanting ancient words and making complex gestures with his hands. Red wisps form around his hands. He points towards the Slimemancer, and a searing red flame is sent hurtling that way.
---
Cultist Zykkia begins humming another tune. The surrounding air suddenly becomes very cold, and the lighting grows dim. Then the melody ends, and all things return to normal, but the group is visually shaken by the tune.
NotMySpamAccount, McMenno, PrivateI, tris, dsjstr, lilith2013, and David are all scared for three rounds.

(the worst --- Morale damage:)
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Cerberus v666:)
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Inferno390:)
Original Roll String: 1d8
1 8-Sided Dice: (8) = 8

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(inspiratieloos:)
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Not Known 15:)
Original Roll String: 1d8
1 8-Sided Dice: (8) = 8

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Formerfish:)
Original Roll String: 1d8
1 8-Sided Dice: (8) = 8

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Gamma Emerald:)
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Jackal711:)
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


The Proto-G Slime lumbers forth towards David.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Alpha slithers towards Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Beta begins making strange motions and noises. It makes a gesture towards dsjstr and a red light bathes dsjstr.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Delta also starts casting a spell ritual. The slime's body begin to glow dark blue. It makes a gesture towards Not Known 15, and a blue light flashes over Not Known 15. He suddenly finds himself unable to concentrate on difficult tasks.
Not Known 15 has gained one level of the Sealed status.
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Post Post #2539 (ISO) » Sat May 30, 2020 4:18 am

Post by Ircher »

Cultist Zykkia has very little luck dodging Formerfish's intense blow and takes high damage from Formerfish's attack. **Cultist Zykkia has
15/49
HP left.**

The Slimemancer's wards are not enough to fend off dsjstr and Not Known 15's attacks completely causing him to collapse to the floor unconscious. Just as inspiratieloos's flame gets close to him, a popping noise occurs and the Slimemancer is suddenly gone without a trace. **The Slimemancer has
teleported away
!**
---
Formerfish finds himself deeply shaken from the Slimemancer's attack and unable to move.
**Formerfish has -1/10 morale left and is scared!**


David fails to notice the Proto-G Slime advance and is critically hit by the slime. He finds himself dazed and unable to move.
David is stunned for two rounds.
**David has
1/23
HP left.**


Not Known 15 is very alert and notices Alpha's advance ahead of time, but he is too slow to fully outrun the slime. **Not Known 15 has
13/23
HP left.**

dsjstr is severely burned by Beta's flame. **dsjstr has
3/15
HP left.**
---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
TELEPORTED AWAY
| MP =
5/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6
(7) Cultist Zykkia : Cultist Musician : Level = 7 | HP =
15/49
| MP =
6/30
| Morale = 40/40 | Attack = 2d3 | Defense = 1d2
(7) (S B) Proto-G Slime : Giant Slime : Level = 7 | HP =
69/74
| Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4 | 1 CD
(7) (QS) (H) Proto-T Slime : Tiny Slime : Level = 7 | HP =
DEAD
| Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(7) Alpha : Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : White Slime : HP = 17/17 | MP =
9/12
| Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Charlie : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Blue Slime : HP =
15/17
| MP =
6/15
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2

Active Battle Effect #1: All spells require and use one less mana.
Last edited by Ircher on Sat May 30, 2020 4:36 am, edited 1 time in total.
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Post Post #2540 (ISO) » Sat May 30, 2020 4:30 am

Post by Not Known 15 »

inspiratieloos, what should we do next? David is out(scared and stunned). FF is out(scared). Dsjstr is out(scared).
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Post Post #2541 (ISO) » Sat May 30, 2020 4:32 am

Post by Not Known 15 »

The Proto-G-Slime is not attacking next round. I am sealed and cannot cast level 7 spells(but still spells I got at lvl 6)
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Post Post #2542 (ISO) » Sat May 30, 2020 6:08 am

Post by inspiratieloos »

Take out Zykkia?
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Post Post #2543 (ISO) » Sat May 30, 2020 6:09 am

Post by inspiratieloos »

And hope some non-disabled people show up?
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Post Post #2544 (ISO) » Sat May 30, 2020 8:45 am

Post by Formerfish »

Can my alts play?

I have access to about 12 of them.
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Post Post #2545 (ISO) » Sat May 30, 2020 8:51 am

Post by Not Known 15 »

In post 2544, Formerfish wrote:Can my alts play?

I have access to about 12 of them.
Obviously not. But we have a spare morale scroll... Inspi? We are only two, we cant take down Zykkia alone...
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Post Post #2546 (ISO) » Sat May 30, 2020 8:56 am

Post by Formerfish »

I'm almost dead, does the other player have more hp left?

It might be better to unscare them
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Post Post #2547 (ISO) » Sat May 30, 2020 8:56 am

Post by Formerfish »

And I was joking about the alts.

Just think if 12 new slots were created though, my newb army would be glorious.
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Post Post #2548 (ISO) » Sat May 30, 2020 12:43 pm

Post by inspiratieloos »

GE, Cerberus and Jackal are fine, if they show up we don't have an issue. Without them the scroll is probably worth it.
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Post Post #2549 (ISO) » Sat May 30, 2020 3:36 pm

Post by Jackal711 »

Yeah I'm here.

Attack Zykkia

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

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