Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #8200 (ISO) » Sun May 31, 2020 9:57 pm

Post by ManateeDude »

Doctor Inventor
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Post Post #8201 (ISO) » Sun May 31, 2020 9:58 pm

Post by ManateeDude »

Mafia 1-shot Delayed Vanillaizer
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Post Post #8202 (ISO) » Sun May 31, 2020 9:58 pm

Post by ManateeDude »

Town Delayed Doctor
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Post Post #8203 (ISO) » Sun May 31, 2020 9:59 pm

Post by ManateeDude »

Town Delayed 2-shot Parity Cop
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Post Post #8204 (ISO) » Sun May 31, 2020 10:02 pm

Post by ManateeDude »

Town Delayed N1 Doctor N2 Roleblocker N3 Vigilante N4 Cop N5 non-delayed commuter
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Post Post #8205 (ISO) » Mon Jun 01, 2020 12:33 am

Post by Fenraiser »

2-Shot Killer (Activated PGO/Vigilante/Arsonist Douse+Ignite)


Edit: Dousing costs 1/2 shot. Ignite costs 1/2 shot.
Last edited by Fenraiser on Tue Jun 09, 2020 6:13 am, edited 1 time in total.
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Post Post #8206 (ISO) » Mon Jun 01, 2020 12:34 am

Post by Fenraiser »

Citizen
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Post Post #8207 (ISO) » Mon Jun 01, 2020 12:43 am

Post by Jake The Wolfie »

Woofer


You are a good lil pupper. As such, you will always be seen as aligned with whomever investigates you.
Whoever kills you will become hated. If you are lynched, no one may be lynched the next day.

You win with the wolves

Mod Notes: This is a Jake's Legacy role
Last edited by Jake The Wolfie on Sun Dec 20, 2020 5:51 pm, edited 2 times in total.
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Post Post #8208 (ISO) » Mon Jun 01, 2020 12:45 am

Post by Jake The Wolfie »

Watch_dog


When investigated, you will have no result.

You win with the wolves
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:46 pm, edited 1 time in total.
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Post Post #8209 (ISO) » Mon Jun 01, 2020 12:49 am

Post by Jake The Wolfie »

Lunatic Cultist


Once per game, you may summon a Phantasm Dragon, which will target and kill one random town-aligned Power Role. If there are no town PRs, it will target a Vanilla Townie. If there are no town left, it will randomly kill one non-cultist.

You win with the Cult.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:45 pm, edited 1 time in total.
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Post Post #8210 (ISO) » Mon Jun 01, 2020 3:14 pm

Post by NoPowerOverMe »

Rioter


For one night on night 3 or earlier, you may target 3 players. Any player visiting one of those players receives a message that they "see a fire" and that they can either cancel their night action attempt or attempt the night action with a 25% chance of death. Your role and power is announced at the beginning of the game.
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Post Post #8211 (ISO) » Tue Jun 02, 2020 7:32 am

Post by callforjudgement »

Town Elite Psychiatrist


Each night, you may choose a player.

If that player is self-aligned (i.e. no other player currently shares their win condition nor has ever shared their win condition), and has a win condition that requires them to be the last player alive, their win condition will be changed to the Town win condition, and they will be informed of this. However, they keep any other abilities they may have, including factional abilities (which become personal abilities). For example, a Serial Killer would become a Town Vigilante.

Additionally, for the rest of the game, your target will be incapable of dying to their own role. For example, this effectively removes the Weak and Suicidal modifier from players. (The player can still die as a consequence of their own
actions
as long as some other role does the killing, e.g. targeting a Paranoid Gun Owner would still cause the player to die.)
scum
· scam · seam · team · term · tern · torn ·
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Post Post #8212 (ISO) » Tue Jun 02, 2020 8:32 am

Post by Ircher »

Town 1-Shot Day Vigilante

Once per game, you may post in the thread
VIG: XYZ
during the day. You will attempt to kill XYZ during the day.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #8213 (ISO) » Thu Jun 04, 2020 8:15 am

Post by Invisibility »

Town Day 1 and Night 1 Skipper

Day 1 and Night 1 are skipped. The game begins on day 2 or night 2, depending on if the game would have began on day 1 or night 1.
Last edited by Invisibility on Thu Jun 04, 2020 8:16 am, edited 1 time in total.
Invisibility is actually AWESOME!
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Post Post #8214 (ISO) » Thu Jun 04, 2020 8:16 am

Post by Invisibility »

Mafia Day 1 and Night 1 Skipper

Day 1 and Night 1 are skipped. The game begins on day 2 or night 2, depending on if the game would have began on day 1 or night 1.
Invisibility is actually AWESOME!
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Post Post #8215 (ISO) » Thu Jun 04, 2020 9:02 am

Post by Fenraiser »

Loved Citizen
Last edited by Fenraiser on Fri Jun 05, 2020 6:33 pm, edited 1 time in total.
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Post Post #8216 (ISO) » Thu Jun 04, 2020 9:03 am

Post by Fenraiser »

Loved Goon
I hate Fen for making this role
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Post Post #8217 (ISO) » Thu Jun 04, 2020 9:08 am

Post by Fenraiser »

Matchmaker


Twice per game during the night, you may try and make two players lovers. This ability is only successful on people of the same faction. You will know when you target at least one non-town role despite the outcome.

You win when the town loses.
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Post Post #8218 (ISO) » Thu Jun 04, 2020 9:56 am

Post by callforjudgement »

Town Very Beloved Princess


When you die by any means, the next day phase is skipped; during the night phase that follows the skipped day phase, active killing roles (and active kills from sources other than roles) cannot be used, and passive killing roles are suppressed and do not function.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #8219 (ISO) » Thu Jun 04, 2020 1:43 pm

Post by Fenraiser »

Role Daycop (EOD Results)
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Post Post #8220 (ISO) » Thu Jun 04, 2020 1:46 pm

Post by Fenraiser »

Hated Citizen
Last edited by Fenraiser on Fri Jun 05, 2020 6:18 pm, edited 1 time in total.
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Post Post #8221 (ISO) » Thu Jun 04, 2020 1:49 pm

Post by Fenraiser »

Hated Vengeful Townie
Last edited by Fenraiser on Fri Jun 05, 2020 6:18 pm, edited 1 time in total.
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Post Post #8222 (ISO) » Thu Jun 04, 2020 2:10 pm

Post by Fenraiser »

OTP Cultist


Each night, you may make 2 non-cult players lovers (w/ 24/7 private chat) until you succeed. This is an unstoppable action that resolves after killing actions and conversions.

As long as your lovers live, you are a strong-willed night immune roleblocker (your ability isn't used if your lovers die the same night you try to use it). Once you die, you may join the lovers chat instead of a dead chat if you wish.

You win with the Cult.
You may win if your lovers survive until the end of the game.
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Post Post #8223 (ISO) » Fri Jun 05, 2020 4:05 pm

Post by Jake The Wolfie »

Ancient Cultist


An ancient vision looms over the cult. Each night, it is revealed who visits any cultists.
If you die, a Phantasm dragon is summoned, which funtions identically as to how it does in . The ancient vision also disappears.

----
In post 8220, Fenraiser wrote:
Hated Vanilla Townie
In post 8215, Fenraiser wrote:
Loved Vanilla Townie
>Vanilla Town
>Modified
>???.png
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:47 pm, edited 1 time in total.
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Post Post #8224 (ISO) » Fri Jun 05, 2020 6:28 pm

Post by Fenraiser »

Cultist Ninja Neighborizer Leader

People that are in a neighborhood with you cannot track/watch/investigate each other. You will defer your recruiting powers to another cultist leader if they exist. You may use your neighborizer action and recruiting action at the
same time on one person each night.

------
In post 8220, Fenraiser wrote:
Hated Citizen
In post 8221, Fenraiser wrote:
Hated Vengeful Townie
Fixed
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