"And if not, we don't need to worry about it", IS reassures us.
And with that the town corners Save The Dragons and lynches him.
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It is now NIGHT 4. Please send your choices within
I'm not so sure. I've hinted at it through earlier posts, but having two sane cop masons is crazy. FD's and our mason have gotten all innocent results. Kerplunk said he "randomly" mixed where the mafia would be placed. This could have the two cop masons scumless. With this possibility existing, I don't think Kerplunk would have inserted two sane cop masons in his game. That would be lopsided to the town. Think about it, two sane investigations per night. I've seen that in a mini game. I've seen a snoop and a robber used at the time. But two clear-cut "guilty" or "innocent' cop masons. That seems too much. I do see one sane and one naive, which is possibility since both masons have found all investigatees innocent. Two naive masons could exist, but Kerplunk would be a little mean to do that. I don't see Kerplunk as a meannie.mole wrote:It's down to me and b_k.
Not grasping straws. I want us to catch the remaining scum. In order to do so, we should think about what we're doing w/ the clearest thought. If we lynch myself and mole, then it turns out one of the "cleared" was mafia that would be bad. I just don't want us to be surprised. That is the reason for introducing the sanity issue. I would have introduced yesterday, but I was busy IRL and time wasn't there (as I had only one post day3).FD wrote:the fact that b_k brought up the sanity issue makes me think he's grasping straws.
Tigris wrote:Meh,vote: bk{/b], hopefully he's the last chameleon.
Tigris wrote:To be honest, I have more trust in bk then mole right now.