Each night, you may attempt to protect a player from a single night kill. If that player is not targeted by a (otherwise successful; i.e.: not roleblocked) kill, you will kill them instead.
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Each night, you may transform someone into a restless spirit. They will flip and be counted as dead for all purposes except for still being allowed to post a naked vote once per game Day.
You win when all threats to you are wiped out, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring.
Alignment/Role split: Serial Restless Spiritizer alignment / Vanilla role
During pregame, you must select a role from the GIM thread with the post number included that will pass through the Green Glass Door. If you do not do so, you are Vanilla.
A kitten can pass through the Green Glass Door but not a cat.
Mod Note: A role must contain at least one double letter (e.g. Jailk
ee
per) to pass through the Green Glass Door. Roles like Role Rero
Each night you may choose a player to follow. You will attempt to learn what action(s) that player performed that night. Note that your results will be the best fit of the general categorizations given in Natural Action Resolution/Normal Game. If they take no action your result would be 'No Action Taken'.
Wouldn't Sympathizer be part of the alignment? Because when an Alien Sympathizer fails it is a Vanilla Townie, and when it succeeds it's the equivalent of a Vanilla Alien.
You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.
If there are no other Aliens in the game, you are a
Town Mason
.
Mod Note: Add "Mason" to a random non-Mafia-aligned player's role when rolling this role.
In post 8358, NDMath wrote:Wouldn't Sympathizer be part of the alignment? Because when an Alien Sympathizer fails it is a Vanilla Townie, and when it succeeds it's the equivalent of a Vanilla Alien.
I've played a Greatest Idea game, Sympathizer was treated as a role. So in Grand Idea I consider Sympathizer a role.
If you are the sole surviving Town player AND all other surviving players are part of a groupscum faction, the game ends in a Town victory. Non-Town players who haven't already met a win condition lose.
If you are still alive AND a single groupscum faction has parity with all other players, the game ends and that groupscum faction wins. Other players (including Town) who haven't already met a win condition lose.
If both of the above conditions apply simultaneously, the first condition applies.
For the first condition to apply, all other players need not be a part of the same groupscum faction; any combination of groupscum factions will work. Groupscum is defined as any group with two or more members whose members share all of the following: a private topic; a factional action; at least one win condition.
During pregame, you must submit a post number in the range from 50 to the last post -50. Your role card will be randomized from that post number, the post number -25, the post number +25, the post number -50, and the post number +50.
As an example, if you pick post 50, your role will be randomized from Bulletproof Miller Serial Killer (50), Mafia Mega Gladiator (25), Town 2-shot Friendly Neighborizer (75), Vanilla Town (0), and Mafia Compulsive Mailman (100).
During pregame, submit a list to the moderator of all the players in the game, in any order. You may submit a new list to the moderator at any time, except during Twilight.
If you are killed for any reason (other than modkill), you will automatically kill the first living person on your list when you die. This kill bypasses Doctors, Jailkeepers, and any other forms of active protection against kills (except Commuting); it does not bypass Bulletproof, Deathproof, or any other forms of passive protection against kills.
Moderator: pick any alignment for this role. This kill is considered to be simultaneous with whatever effect killed the player and resolves before endgame is resolved, if the player's death would trigger endgame. If the first living player on the list dies at the same time as the player, the kill fails. If the player submits a new list during Twilight, do not process the list until Night starts; if the player dies before then, use their previous list to resolve their kill.
Each night, you may ask a yes/no question about the setup that would be answerable if the setup were fully open.
For example, you can ask if there are exactly X townies in this setup or not, whether there is a Doctor in the setup or not, if there are Aliens in the setup or not, if there are two groupscum teams in the setup or not, if there is a third party that ends the game if they win or not, if there is both a Cop and a Tracker in the setup or not, if there are either 4 non-town or a Role Redirector in the setup, or if there is either a non-town-aligned Roleblocker or a town-aligned Rolestopper in the setup or not.
Example Invalid Question due to not being yes/no: How many Mafiosi are in the setup?
Example Invalid Question due to mentioning a specific player: Does a specific player have a town-compatible wincon or not?
Example Invalid Question due to mentioning specific Grand Idea post numbers: Was 0 rolled in this setup or not?
Twice in the game during night, you may ask a question about the setup. The moderator's response will be limited to three words, of which none may be players.
Last edited by TemporalLich on Tue Sep 27, 2022 2:15 am, edited 1 time in total.
Each night, you may ask the question to the moderator about how they would interpret any Grand Idea Mafia role card or any interactions involving Grand Idea Mafia role cards.
Each night, you may ask three questions to the moderator about the game setup. Questions may not contain the names of players, any substitution for names of players, or any means of uniquely identifying a player or players. Questions must be answerable with only one word.
The moderator must choose one of those three questions and answer it honestly. The moderator will
not
specify which question they answered.
If any of your questions are in any way inappropriate, violate the spirit of any rules relevant to this game, or if you do not ask exactly three questions, the moderator will send you the correct answer to the question "Am I a Town Overly Inquisitive Oracle?" The moderator will tell you if they do this.
Moderator should choose the question that gives the player the least useful information. If any of the questions are against any relevant set of rules (site rules, your rules, role's rules, legal rules), invoke the "Am I a Town Overly Inquisitive Oracle?" clause.
If you are the only one to die during the night, the moderator will instead state that no one has died during the night, and you will still be seen as alive the next Day. You will be informed that you died, but that you may still post once more.
If you post during the Day or survive to the next night after dying but still being seen as alive, you will be revealed as dead and the flip will be suppressed. If you are somehow die in the Day (e.g. by elimination by vote or dayvig) while dead but forgotten, you will still be revealed as dead and the flip will be suppressed.
Last edited by TemporalLich on Mon Jun 05, 2023 12:10 pm, edited 1 time in total.