[CHALLENGE] August Challenge
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OkaPoka Survivor
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callforjudgement Microprocessor
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EV is not trivial to calculate due to the best strategy being non-obvious, but my current best guess is 5/12, or about 42%; this may be too high for a Nightless, but might not be (the Mafia have a lot more control over the elimination than normal because they can place strong townies in positions likely to be eliminated). Likely the win/loss balance doesn't matter much, though, due to the levels of WIFOM involved. If the setup turns out to be townsided, a simple fix is to remove the day 3 confirmation.Last edited by callforjudgement on Thu Aug 06, 2020 5:45 am, edited 3 times in total.scum· scam · seam · team · term · tern · torn ·town-
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Something_Smart He/himSomewhat_BalancedHe/him
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I assume it's not allowed to kill everybody?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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callforjudgement Microprocessor
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TemporalLich Grand Scheme
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There are 3 scum in Matrix Elimination?There's a breaking strategy involving putting all the scum in a diagonal line that ensures town have a literally(actually you can just eliminate rows with dead players and there is a series of eliminations that will allow a town win on a diagonal line).zeroEV.
still think diagonal lines are the strongest for scum, but that leads to WIFOMness as "triangles" and "three corners" also are decently spread outtime will end-
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callforjudgement Microprocessor
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With the diagonal line strategy, you can just eliminate two rows or two columns and then have a 50-50 ending (that's why there's a day 3 confirmation). Alternatively, eliminating one row and one column will also often lead to a 50:50 ending, but is less reliable.scum· scam · seam · team · term · tern · torn ·town-
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TemporalLich Grand Scheme
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callforjudgement Microprocessor
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If town eliminates two columns first, it ends up very similar to the diagonal line strategy. If they eliminate two rows first, they have an EV of 1/3 I think. If they eliminate a row and a column, or a column and a row, it rapidly gets quite hard to calculate. So this might be a preferable option for the Mafia (although there are lots of arrangements that are equivalent to the triangle given that every row and every column is interchangeable). Town seem to have a reasonable chance of winning in this case, though (it's where the "5/12" value came from in my post defining the setup).
I think "three corners" (and the equivalent arrangements) might be the best ones for Mafia; although they carry a lot of risk, they also come with the best possible chance for a D1 win.scum· scam · seam · team · term · tern · torn ·town-
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Something_Smart He/himSomewhat_BalancedHe/him
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I think it's 5/12 if they do two rows first (R1 first = 3/4 win, R2 first = loss, R3 first = 1/2 win) putting the overall EV at 11/24 for that layout assuming the first two eliminations are parallel.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Not Known 15
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Isis she/her, not theyBest in Classshe/her, not they
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"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Kerset he/sheMafia Scumhe/she
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I feel that this setup lacks of some complexity. How about instead of standard exile, day 4 would require players to spare two pairs of lovers?In post 35, Isis wrote:Subsequent days have standard exiles (influenced by the lover ability) until all mafia are exiled or the mafia gain parity, counting Loved as a point towards parity as appropriate.giv me pagetop :(-
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Isis she/her, not theyBest in Classshe/her, not they
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Not sure if sarcasm"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Isis she/her, not theyBest in Classshe/her, not they
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Last edited by Isis on Wed Aug 19, 2020 3:48 pm, edited 1 time in total."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Isis she/her, not theyBest in Classshe/her, not they
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That's as simple as I can get it. It's probably better."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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callforjudgement Microprocessor
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It seems potentially problematic if you get two cards you can't use at all (Bishop3 when not in a corner, Rook3 when not at an edge). That may well introduce a swing factor that's unrelated to any gameplay in the setup, because sometimes the people in the middle get options and sometimes they randomly don't.
I don't know whether this will be at all helpful, but here's a set of grids I created a while ago that seem like they might be useful for this challenge (either for you or for anyone else thinking of entering):
Code: Select all
AABB ABBA ABCD ABAB ABCD AABB CDDC CDAB CDCD DCBA CCDD CDDC ABCD BABA CDAB CCDD ABBA CDAB DCDC BADC
Each pair of grid positions are given the same letter in exactly one of the five grids, and each letter appears four times in each grid, so there's no positional bias involved. (Of course, some amount of bias might be good for a setup where scum chooses the positions.)scum· scam · seam · team · term · tern · torn ·town-
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Isis she/her, not theyBest in Classshe/her, not they
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I am fighting wordcount/complexity complaints, but the word "continuum" in "4X4 continuum board" was meant to indicate that the board is a continuum like Pacman where exiting on the right overflows to an entry on the left, etc.
As an example, a player in the top left corner with a rook 1 card could move one space down, one space right, or use the upward direction to invoke the continuum and land in the bottom left corner, or use the leftward direction to invoke the continuum and land in the top right corner.
This results in every card providing exactly the same number of potential squares to move to, it's always 4. It also means being in the center isn't very meaningful (which might be undesirable in a way, like the grid is more "meaningless", but I think there's still enough going on in the setup)."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Something_Smart He/himSomewhat_BalancedHe/him
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The word you're looking for is "toroidal"It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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callforjudgement Microprocessor
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Oh, in that case, there's absolutely no difference between a 3 card and a 1 card, you have the same reachable squares either way. Also, a Bishop2 gives you only one square to move to (all four of the two-space-diagonally moves will take you to the same square).scum· scam · seam · team · term · tern · torn ·town-
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Something_Smart He/himSomewhat_BalancedHe/him
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It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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callforjudgement Microprocessor
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Something_Smart He/himSomewhat_BalancedHe/him
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Well, it's possible for town to coordinate one person in each room neighboring the RA to spy in each of the first two nights, which will force a 1v1 if the RA is killed. This was meant to counteract that; do you think it's not enough?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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callforjudgement Microprocessor
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Something_Smart He/himSomewhat_BalancedHe/him
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Hmm, you're right.
Maybe I could give each VT their choice of a one-shot spy or a one-shot bodyguard on someone in an adjacent room?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Isis she/her, not theyBest in Classshe/her, not they
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I deleted all the problem cards, I think 3 cards remaining is enough variety? Not sure what other card I could make up, describing knights gets wordy
reflections and rotations also seem wordy"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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