In post 3671, shaft.ed wrote:anyone have suggestions for 5-6 player games? not too heavy
think I might have asked this before, but I've run through most of what I was interested in
Played Kingsburg yesterday, that one is pretty good.
I've only made one good post, and don't you dare accuse me of doing it again.
Why not? It's still on my to play list. Though I've heard people say the factions are unbalanced
It's a war game w/ unsatisfying combat.
What war games do you suggest in its place?.
Any game where there is risk in attacking or a good way to defend.
...Scythe?
To be honest, that's not really a wargame. There's combat but deciding whether or not to prioritize combat in the first place is a bigger thing than the actual combat itself
In post 3678, shaft.ed wrote:have you played Blood Bowl?
it's heavy on the luck component
but also quite tactical, both aggressive and defensive
I played Blood Bowl with some friends of mine for a while, we had a league going and everything. But we eventually got tired of it because of just how RNG it is.
To quote my friend "There's a certain amount of fun to be had in Blood Bowl, and the game has all of it".
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
Why not? It's still on my to play list. Though I've heard people say the factions are unbalanced
It's a war game w/ unsatisfying combat.
What war games do you suggest in its place?
Rising Sun
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I mean you could probably just chuck in some new alien races without using any other part of it and it probably wouldn't increase the game length (though people who would want to do that are probably like me and just own cosmic encounter instead)
In post 3688, Tatsuya Kaname wrote:I'm soo excited for Pandemic Legacy Season 0 but I can't schecule any sessions with my usual Legacy group, we're all too busy. T.T
From the looks of it, it's going to be interesting. Not sold too much on the cold war theme but gameplay-side looks really cool.
I put my preorder in a few weeks ago! The reviews seem good.
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Too busy with work to play mafia right now but I shall return some day!
The only time I played TI4 I we started at 12:30 and basically decided to give the victory to someone by giving them their final victory point through an agenda card around 8/8:30 b/c I stopped them from winning that turn by taking their home planet and people had to leave
wgeurts wrote:Played Twilight Imperium with 5 friends a few days ago, brilliant game.
I played it with a group of half experienced players and half newbies including myself (also 6p). I liked it a lot but the owner of it thought it would only take 6 hours for some ridiculous reason and then we still weren't finished after 9 and the people who had to go home literally handed the win to the guy in the lead (there's an agenda that gives a victory point to either the person/people in the lead or the people in last) so everyone could go home
Tbf the other two newbies went real hard on trying to negotiate out any little advantage they could from a lot of the agendas (one was the trader space lions race and the other was peace turtles that can just replace an agenda) which made the game probably an hour+ longer by itself
The tech system and different ship options and different races all were real cool and I liked that it seemed like there were a lot of ways to try to win, but trying to go for a 'hold a big territory and smash anyone who attacks me' strategy, doing it pretty successfully (and even taking a home planet of the guy who was about to win to prevent them from getting a public objective) and then the game ending like that soured me a bit on the experience.
I do want to play it again but I think I'd rather do it with just 3 players since I really don't think half+ of the players that go round would be okay with it going that long again, and although I'd like it to be a little shorter than it was too artificially shortening the game felt p. bad.
The only time I played TI4 I we started at 12:30 and basically decided to give the victory to someone by giving them their final victory point through an agenda card around 8/8:30 b/c I stopped them from winning that turn by taking their home planet and people had to leave
wgeurts wrote:Played Twilight Imperium with 5 friends a few days ago, brilliant game.
I played it with a group of half experienced players and half newbies including myself (also 6p). I liked it a lot but the owner of it thought it would only take 6 hours for some ridiculous reason and then we still weren't finished after 9 and the people who had to go home literally handed the win to the guy in the lead (there's an agenda that gives a victory point to either the person/people in the lead or the people in last) so everyone could go home
Tbf the other two newbies went real hard on trying to negotiate out any little advantage they could from a lot of the agendas (one was the trader space lions race and the other was peace turtles that can just replace an agenda) which made the game probably an hour+ longer by itself
The tech system and different ship options and different races all were real cool and I liked that it seemed like there were a lot of ways to try to win, but trying to go for a 'hold a big territory and smash anyone who attacks me' strategy, doing it pretty successfully (and even taking a home planet of the guy who was about to win to prevent them from getting a public objective) and then the game ending like that soured me a bit on the experience.
I do want to play it again but I think I'd rather do it with just 3 players since I really don't think half+ of the players that go round would be okay with it going that long again, and although I'd like it to be a little shorter than it was too artificially shortening the game felt p. bad.
Every new player at the table increases the time in the game by about 20%. It's really non-negotiable. It's not a matter of learning the rules beforehand either. It's the time spent reading the action cards, knowing the interactions, knowing the planets, knowing the agendas and what the strategy cards do.
6 players with all experienced players takes about 5-6 hours. 4 players with all experienced takes about 4-5.
I am unsurprised your newbie laden game took 9 hours, but don't let that poison the well for you. Seriously.
Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,
There is a lot of combat intricacy but it's not the best no.
But the expansion has a bunch of fixes for it and sure yes it's rolling dice but in general I am confident about who will win most combats already, and this only helps.
Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,
In post 3697, brassherald wrote:Anyone have Cosmic Encounters? I got it for Christmas but have had no chance to play it as my girlfriend and I are not enough players for it.
It's short enough that the imbalances are a feature not a bug
It's like the One Night Ultimate Werewolf of war games
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