Grand Idea Mafia

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Post Post #8475 (ISO) » Wed Sep 02, 2020 3:56 pm

Post by NotAJumbleOfNumbers »

This card's blank


If you are playing Grandest/Grander Idea Mafia and this is the first time you've drawn this during setup, you have to discard this card. Otherwise, reroll.
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Post Post #8476 (ISO) » Wed Sep 02, 2020 3:57 pm

Post by Jake The Wolfie »

The Devilish Contractor


You start the game with 2 unnamed soul contracts.
If you are attacked at any time during a phase, you lose 1 soul contract at the end of the phase. If you have 0 soul contracts when attacked, you will instead die.

At any time, you may choose the next contract that will be lost if you are attacked. If you choose a player's contract, they will unavoidably die if you are attacked. If you haven't chosen the next player's contract to lose, you will instead lose one at random.

Once per day, you may strike up a contract with any living player. If they choose to accept, they become unkillable and you gain one contract.

During the night, you may choose to force a player into a contract, making them unkillable and gaining you one contract. They will be notified.
Alternatively, you may kill one player. If you target someone who you have a contract with, they will die and you will lose their contract.

You win when all Town members, Scum factions, and other Neutral Killers are dead.

Mod Note: The player that this role offers a contract to will not be notified of who this player is. They will instead receive either "A Devilish Contractor offers you a soul contract. Do you accept?" or "A Devilish Contractor tricked you into signing your soul away.", depending on whether this happens in the day or night.
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Post Post #8477 (ISO) » Wed Sep 02, 2020 4:51 pm

Post by NotAJumbleOfNumbers »

Mafia Inventor


You can give out one of the following inventions once per night, and can only give out each invention once:

(Mod note: Choose 3 of these inventions at random)
- A 1-Shot Cop. Results will be Insane.
- A 1-Shot Tracker. False. This will never work, even if it would otherwise do so.
- A 1-shot Doctor. Actually a 1-Shot Vigilante.
- A 1-shot Fruit Vendor. They actually give candy; more details in this post: viewtopic.php?f=5&t=59348&p=10788683&hi ... #p10788683
- A 1-Shot Roleblocker. Usage of this will cause them to roleblock themselves instead.
Text in OOC tags will not be shown to the reciever.
Last edited by NotAJumbleOfNumbers on Wed Sep 02, 2020 5:48 pm, edited 1 time in total.
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Post Post #8478 (ISO) » Wed Sep 02, 2020 5:08 pm

Post by NotAJumbleOfNumbers »

Re-roll, change alignment to Survivor
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Post Post #8479 (ISO) » Wed Sep 02, 2020 5:09 pm

Post by NotAJumbleOfNumbers »

In post 6549, NotAJumbleOfNumbers wrote:
This card's actually a bomb


If rolled during setup, you are a Town Bomb.
If rolled during the game, the player who rolled this has the bomb blow up in their face, killing them. If they somehow survive the explosion, treat this card as a Town Bomb.
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Post Post #8480 (ISO) » Wed Sep 02, 2020 5:40 pm

Post by TemporalLich »

Minimalist Townie


You cannot receive any items (such as inventions and fruit) under any circumstance. Any action that tries to give you an item fails as if you were Commuting.
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Post Post #8481 (ISO) » Wed Sep 02, 2020 6:08 pm

Post by TemporalLich »

Picture Frame


You win if a cop-like claims a guilty result on you. (It must be a cop-like claiming, but the truth of the claim doesn't matter or even if said cop-like actually targeted you)

You show up as Innocent to all investigations.

Mod Note: If no cop-like ends up getting rolled in the setup, reroll this role.

Alignment/Role Split - Both are called "Picture Frame" but the alignment has the "You win if a cop-like claims a guilty result on you. (It must be a cop-like claiming, but the truth of the claim doesn't matter or even if said cop-like actually targeted you)" wincon and the reroll this role clause and the role has the "You show up as Innocent to all investigations." ability.
Last edited by TemporalLich on Wed Dec 30, 2020 9:06 am, edited 2 times in total.
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Post Post #8482 (ISO) » Wed Sep 02, 2020 7:59 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Vanilla Town
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Post Post #8483 (ISO) » Wed Sep 02, 2020 8:00 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Mafia Goon
<Embrace The Void>


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Post Post #8484 (ISO) » Wed Sep 02, 2020 8:00 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Alien Goon
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #8485 (ISO) » Wed Sep 02, 2020 11:14 pm

Post by Jake The Wolfie »

Satan


You are a Named Bulletproof Godfather, belonging to the
Alternate Mafia.
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Post Post #8486 (ISO) » Thu Sep 03, 2020 1:17 am

Post by NotAJumbleOfNumbers »

Town Doctor
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Post Post #8487 (ISO) » Thu Sep 03, 2020 2:37 am

Post by NotAJumbleOfNumbers »

Vanilla Werewolf
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Post Post #8488 (ISO) » Thu Sep 03, 2020 2:44 am

Post by TemporalLich »

Alien Sympathizer


If there are no other Aliens in the game, you are a
Vanilla Townie
.



In post 8482, Gamma Emerald wrote:
Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Vanilla Town
What if the Grand Idea variant only uses rigged dice, such as Grand Idea GPick?
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Post Post #8489 (ISO) » Thu Sep 03, 2020 4:32 am

Post by TemporalLich »

Town Faulty Universal Backup


You inherit the first groupscum power role that dies. (Your alignment will not change)
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Post Post #8490 (ISO) » Thu Sep 03, 2020 8:12 am

Post by NotAJumbleOfNumbers »

Informed Townie


You are given all names that have a Vanilla role.
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Post Post #8491 (ISO) » Thu Sep 03, 2020 8:31 am

Post by Gamma Emerald »

Werewolf Rolecop
In post 8488, TemporalLich wrote:
Alien Sympathizer


If there are no other Aliens in the game, you are a
Vanilla Townie
.



In post 8482, Gamma Emerald wrote:
Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Vanilla Town
What if the Grand Idea variant only uses rigged dice, such as Grand Idea GPick?
Then it cannot be selected.
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Post Post #8492 (ISO) » Thu Sep 03, 2020 8:34 am

Post by Farren »

Vanilla Townie
Mish-Mash Janitor

Please PM me for any Mish-Mash maintenance needs!
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Post Post #8493 (ISO) » Thu Sep 03, 2020 9:08 am

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! If you get one of these you may select your alignment and role at will, provided it doesn’t violate the rules of the specific iteration of Grand Idea that is being run (if Town Traitor is disallowed by a rule, it cannot be selected with this ability).
If this is rolled on both cards in Grander Idea, or two cards in Grandest, you gain a boon that helps your selected alignment, either at player choice or at random, as the mod decides.
Town: D3 IC, One-Shot Double-Day Enabler, Virgin
Mafia/other group scum (except Aliens): factional One-Shot Strongman, Single-Night triple Roleblocker, Godfather/Death Miller modifier on this player’s choice
Serial Killer: universal investigative immunity, One-Shot Bulletproof, guaranteed kills on non-town players
Aliens: Psychotrooper, Bloodsucker, Parrot
Non-Serial Killer third party: One-Shot Deathproof, Nightkill Redirector, Limited-Time Sympathizer (has until Night 3 ends to become a Sympathizer for town or any groupscum faction. Is informed of all groupscum factions in the game as such)
If this is rolled for all three cards in Grandest Idea Mafia, this player automatically wins and all other players who failed to meet this condition lose.

Bonuses for rolling this multiple times only apply if the copies were rolled in the same roll. Rerolling to get this card when this card was already in a non-rerolled slot will not give a bonus. Bonuses are not locked to the start of the game, and can be obtained at any time as long as the format allows for it. Bonuses can only be obtained in the versions listed. Any cards that roll for multiple cards for one card slot (such as Double Roler) cannot select this unless it is selected on every roll generated by that card. This role can never be selected by a method with no element of randomness.
Inspired by Mario Party 5’s Miracle Capsules. I may add/modify rules/abilities in the future. To prevent hassle regarding this all future incarnations of this role should have a link to this original version, rather than have the rules written out again.
Last edited by Gamma Emerald on Thu Sep 03, 2020 4:46 pm, edited 1 time in total.
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Post Post #8494 (ISO) » Thu Sep 03, 2020 9:10 am

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
<Embrace The Void>


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Post Post #8495 (ISO) » Thu Sep 03, 2020 9:11 am

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #8496 (ISO) » Thu Sep 03, 2020 9:16 am

Post by TemporalLich »

Fair Dice Buster


Must be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: 1-shot Universal Cop (your choice of town, mafia, werewolf, alien, pirate, replicant, alternate mafia, dreamscum, cult, serial killer, survivor, jester, unjester, condemner, or savior)

Once in the game during Night, you may investigate a player to see their true role card, including mod notes and stuff the moderator has hidden from the player. Furthermore, you will learn the exact post(s) the player's role and alignment come(s) from.

You may choose your alignment from town, mafia, werewolf, alien, pirate, replicant, alternate mafia, dreamscum, cult, serial killer, survivor, jester, unjester, condemner, or savior.
Last edited by TemporalLich on Thu Sep 03, 2020 3:47 pm, edited 2 times in total.
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Post Post #8497 (ISO) » Thu Sep 03, 2020 9:17 am

Post by Gypyx »

Groupscum Rigger


You are aligned with a random groupscum that exists in the game

You know every random-influenced interaction that happens in the game, starting after role PM's are sent, and you are able to control them
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Post Post #8498 (ISO) » Thu Sep 03, 2020 9:21 am

Post by Gamma Emerald »

Odd-Phase-Antisocial Survivor

Wins if any other alignment would meet its win condition regardless of this role’s presence. If this happens on an odd-numbered day or night all other players who would win end up losing.
In post 8496, TemporalLich wrote:
Fair Dice Buster


Must be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
I’d suggest you stipulate this can only be selected by methods that still require some randomness of selection
Otherwise it can be handpicked, which I don’t want happening with that role specifically.
Last edited by Gamma Emerald on Thu Sep 03, 2020 9:24 am, edited 1 time in total.
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Post Post #8499 (ISO) » Thu Sep 03, 2020 9:23 am

Post by Ircher »

Town 2-Shot Fight Stopper


Twice per game, you may publicly post "
Stop Fight: X and Y
" (bold is required, and you should replace X and Y with the relevant players) to give X and Y a 72 hour post restriction that disallows them from talking about or to each other for any reason. The first time X or Y violates this post restriction, they receive a warning. The second time, they lose their vote for the rest of the day. If they violate it a third time, the offending player shall automatically commit suicide.

***This ability should be used to stop in-thread bickering
only
and should
not
be used for win condition advancing purposes.***
With great power comes great responsibility, and the moderator reserves the right to veto the request if it is not used appropriately. (Such a veto does not consume a shot.)
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