Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #8925 (ISO) » Wed Sep 09, 2020 4:34 pm

Post by TemporalLich »

Alternate Mafia Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.





I still kinda want to add roles of the other alignments, but sure we do need more Alternate Mafia roles
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Post Post #8926 (ISO) » Thu Sep 10, 2020 12:20 am

Post by Sirius9121 »

7-shot Serial Killer, 1-shot Bulletproof, 3-shot Role Cop
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #8927 (ISO) » Thu Sep 10, 2020 12:22 am

Post by Sirius9121 »

Multiball Sympathizer


If there is more than one scum faction in the game, you join the smallest one (choosing randomly if there's a tie.) and become a 1-shot Role Cop, 1-shot Roleblocker of that alignment. Otherwise, you are a Weedle.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #8928 (ISO) » Thu Sep 10, 2020 12:23 am

Post by Sirius9121 »

Town Dirty Cop


Each night, you may choose to learn the name of one random member of the Mafia. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to recieve the name of the same Mafia player multiple times.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #8929 (ISO) » Thu Sep 10, 2020 1:01 am

Post by Jake The Wolfie »

Town Filthy Cop


Each night, you may choose to learn the name of one random member of the
Alternate Mafia
. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to receive the name of the same Mafia player multiple times.
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Post Post #8930 (ISO) » Thu Sep 10, 2020 1:02 am

Post by Jake The Wolfie »

Town Dirty Inquisitor


Each night, you may choose to learn the name of one random member of the
Cult
. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to receive the name of the same cult player multiple times.
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Post Post #8931 (ISO) » Thu Sep 10, 2020 2:39 am

Post by Sirius9121 »

Town Dirty Hunter


Each night, you may choose to learn the name of one random member of the Werewolves. However, using this also guarantees the death of one random Town player (excluding yourself). It is possible to recieve the name of the same Mafia player multiple times.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #8932 (ISO) » Thu Sep 10, 2020 3:09 am

Post by NotAJumbleOfNumbers »

Mafia Traitor Cop


You know who the Mafiosi are but you aren't a part of the Mafia PT, you can't perform the Mafia factional kill, and the Mafia don't know who you are. However, the Mafiosi are informed a Mafia Traitor exists.

If you are the only Mafia left, you become a Mafioso.

(Now Mafia Cop isn't almost completely useless!)
Last edited by NotAJumbleOfNumbers on Thu Sep 10, 2020 3:37 pm, edited 2 times in total.
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Post Post #8933 (ISO) » Thu Sep 10, 2020 3:17 am

Post by NotAJumbleOfNumbers »

Vanilla Spook


The spook faction doesn't kill. Instead, they "possess" people. What this means is that a spook can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The spook doesn't take the alignment of the person, only the role. Each spook can only possess one person.
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Post Post #8934 (ISO) » Thu Sep 10, 2020 3:18 am

Post by NotAJumbleOfNumbers »

Vanilla Town
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Post Post #8935 (ISO) » Thu Sep 10, 2020 3:24 am

Post by TemporalLich »

Alternate Mafia Traitor


You know who the Alternate Mafiosi are but you aren't a part of the Alternate Mafia PT, you can't perform the Alternate Mafia factional kill, and the Alternate Mafia don't know who you are. However, the Alternate Mafiosi are informed a Alternate Mafia Traitor exists.

You are endgamed if all non-Traitor Alternate Mafiosi are dead.

In the event a setup is generated with a Traitor as the only member of a scumteam, make them Vanilla instead.
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Post Post #8936 (ISO) » Thu Sep 10, 2020 3:34 am

Post by TemporalLich »

Alternate Mafia Mysterious Eidolon


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:17 am, edited 1 time in total.
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Post Post #8937 (ISO) » Thu Sep 10, 2020 4:21 am

Post by Mizzytastic »

Town Cre
epy Stalker


Each night you may visit a player. You must visit the same player as previously each night if they are still alive. Your night ability changes depending on how many times you have visited that player.

First visit: Leave a bunch of flowers (~ Fruit Vendor)
Second visit: See who else has visited that player that night, or what was done to that player that night, your choice (Watcher or Voyeur)
Third visit: Jailkeep that player
Fourth+ visit: Kill that player

You win with the town, and investigate as town aligned serial killer. If town loses but you and the person you most recently visited at night are both still alive at endgame, you win and they lose, irrespective of other results.
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Post Post #8938 (ISO) » Thu Sep 10, 2020 4:25 am

Post by Mizzytastic »

Town Forensic Specialist


You have a number of votes equal to the number of players who died last night. At night you may forgoe your votes the next day to investigate a dead body and discover who killed them.
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Post Post #8939 (ISO) » Thu Sep 10, 2020 4:28 am

Post by Mizzytastic »

Town Card Dealer


You have a standard 52 card deck of playing cards. At night you may visit any number of players and give each a specific playing card, removing that card from your deck permanently. Playing cards are discovered on death.
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Post Post #8940 (ISO) » Thu Sep 10, 2020 4:31 am

Post by Mizzytastic »

Mafia Card Dealer


You have a standard 52 card deck of playing cards. At night you may visit any number of players and give each a specific playing card, removing that card from your deck permanently. Playing cards are discovered on death.

You may choose to have your kill flavour be "sliced to death with sharpened playing cards"
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Post Post #8941 (ISO) » Thu Sep 10, 2020 4:35 am

Post by Mizzytastic »

The Joker


You have a standard 52 card deck of playing cards and a limitless supply of Joker cards. At night you may visit any number of players and give each a specific playing card or a Joker card, removing that card from your deck permanently. Playing cards are discovered on death.

At the beginning of the game, and starting each day and night after you have a 50/50 chance of being a Jester or a Bulletproof Multitasking Serial Killer. You investigate and win as whichever you currently have.

Your kill flavour is whatever you want

Mod note: in addition to whatever kill flavour they ask for, their victims "died laughing."
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Post Post #8942 (ISO) » Thu Sep 10, 2020 5:17 am

Post by Mizzytastic »

Town Busybody


Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.

mod note: these messages are 0% accurate
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Post Post #8943 (ISO) » Thu Sep 10, 2020 5:17 am

Post by Mizzytastic »

Town Busybody


Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.

mod note: these messages are 25% accurate
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Post Post #8944 (ISO) » Thu Sep 10, 2020 5:18 am

Post by Mizzytastic »

Town Busybody


Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.

mod note: these messages are 50% accurate
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Post Post #8945 (ISO) » Thu Sep 10, 2020 5:18 am

Post by Mizzytastic »

Town Busybody


Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.

mod note: these messages are 75% accurate
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Post Post #8946 (ISO) » Thu Sep 10, 2020 5:20 am

Post by Mizzytastic »

Lone Wolf


At the start of the game, and the start of each night, chose one of Survivor, Jester or Bulletproof Serial Killer. You may not choose the same two times in a row. You investigate and win as your current choice.


edit to clarify only serial killer is bulletproof
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Post Post #8947 (ISO) » Thu Sep 10, 2020 2:50 pm

Post by Jake The Wolfie »

Serial
Surgeon


During the night, you must choose one player to kill, and a different player to heal. Your heal prevents any death that doesn't explicitly say that it cannot be protected against.

When investigated, you will appear aligned with both the town and yourself.

You win when either the town wins, or when all factions other than yourself are dead.
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Post Post #8948 (ISO) » Thu Sep 10, 2020 2:52 pm

Post by Sirius9121 »

Traitor Traitor Traitor Mafia


You appear as Mafia Goon to all other players, but you only win if you are the last Mafia alive. You do not need to be the last survivor to win.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #8949 (ISO) » Fri Sep 11, 2020 9:46 am

Post by Farren »

Schizoid


If this role is rolled (or chosen), all wincons change as follows:

Town - have 50% or more of the total eliminations of the game be Town eliminations; eliminate or kill any Serial Killers.
Regular scum factions (Mafia / Werewolves / Alternate Mafia / etc) - have 50% or more of the Mafia eliminated.
Aliens - have at least two Aliens eliminated; if only one Alien exists, that Alien must die by elimination.
Condemners - make sure your target is *not* eliminated.
Serial Killers, Jesters, Unjesters, Survivors: wincons remain unchanged.
Cult - have the Cult Leader eliminated. If no Cult Leader exists at the start of the game, choose one member of the Cult to serve as a Cult Leader for purposes of fulfilling this wincon.
Any other roles - moderator discretion.

Factions unable to win lose and leave the game.
Players are informed of their new wincons.

Apply this change, then re-roll this role.

If drawn for either role or alignment in Grander/Grandest/etc, apply change and draw a new card to serve as role/alignment.
Part of the
Cosmic Encounter
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