To Court the King | Game Over! | Thanks for playing.

For completed/abandoned Mish Mash Games.
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Post Post #250 (ISO) » Tue Sep 08, 2020 11:02 am

Post by Gamma Emerald »

At least we get the rest of this round (I think)
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #251 (ISO) » Tue Sep 08, 2020 11:05 am

Post by Farren »

1st turn:

The six 5s alone equal 30, which qualifies for a
Pawn Broker
.

1
Pawn Broker remains on the Board.

The shield passes to
NotAJumbleOfNumbers
; it is now
Round 9.


2nd turn:

244, rolling 6d6: 1/1/2/3/3/5 => 1/1/2/3/3 (5) => 1/1/1/2/2/3/3/4/6 (5)
245, rolling 9d6: 1/1/2/3/3/4/4/5/6 (5) => 1/1/2/3/3/4/4/6 (5/5)
246, rolling 8d6: 1/2/2/4/5/6/6/6 (5/5) => 1/2/2/4/6/6/6 (5/5/5)
247, rolling 7d6: 2/2/3/4/5/5/6 => 2/2/3/5/5/5/5 (Alchemist) => seven 5s.

ENDGAME HAS BEEN TRIGGERED.


NotAJumbleOfNumbers rolls a seven-of-a-kind, claiming both the King and Queen.


Round 9 will finish normally. Everyone who hasn't gotten a turn during round 9 will get one more regular turn and one more chance to claim a card.
Round 10 will be endgame.

It is now
dsjstr
's turn.

dsjstr
  • - Rolling 4 dice, 6 dice total
    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Charlatan (1)+1 die at start of turnServing Maid+1/+2/+3 to one die
    HunterExtra die; starts as a 3AstronomerChange one die; must match a frozen die
    KnightExtra die; starts as a 5MerchantRe-roll any number of dice
    MagicianChange any one die; no restrictions
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Post Post #252 (ISO) » Tue Sep 08, 2020 11:41 am

Post by dsjstr »

Original Roll String: 4d6
4 6-Sided Dice: (1, 5, 5, 1) = 12
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Post Post #253 (ISO) » Tue Sep 08, 2020 11:48 am

Post by dsjstr »

Use Hunter and Knight to get 3 and 5

Freeze 1,1,6,6

Use Astronomer and Magician to change the 3 and a 5 to a 1 and a 6

1,1,1,6,6,6

Take Nobleman
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Post Post #254 (ISO) » Tue Sep 08, 2020 11:49 am

Post by Jake The Wolfie »

Could I technically use cards to increase dice above 6?
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Post Post #255 (ISO) » Tue Sep 08, 2020 11:51 am

Post by Farren »

dsjstr rolls two threes-of-a-kind, claiming a
Nobleman
.

There are no more Noblemen remaining on the board.


It is now
Gamma Emerald
's turn, taking a regular turn.

Gamma Emerald
  • -
    Rolling 6 dice, 8 dice total

    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Farmer+1 die at start of turnMerchantRe-roll any number of dice
    LaborerExtra die; starts as a 1PhilosopherChange two dice; sum must not change
    HunterExtra die; starts as a 3AstronomerChange one die; must match a frozen die
    General+2 dice at start of turnNoblemanAdd +2 to any number of dice
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Post Post #256 (ISO) » Tue Sep 08, 2020 11:51 am

Post by Farren »

In post 254, Jake The Wolfie wrote:Could I technically use cards to increase dice above 6?
Nope. Explicitly forbidden; no die can ever go below 1 or above 6.
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Post Post #257 (ISO) » Tue Sep 08, 2020 11:54 am

Post by Jake The Wolfie »

In post 256, Farren wrote:
In post 254, Jake The Wolfie wrote:Could I technically use cards to increase dice above 6?
Nope. Explicitly forbidden; no die can ever go below 1 or above 6.
These are actually d20's, but we are so shit at rolling that we only get d6 results.
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Post Post #258 (ISO) » Thu Sep 10, 2020 10:30 am

Post by Gamma Emerald »

Original Roll String: 6d6
6 6-Sided Dice: (2, 3, 6, 3, 2, 4) = 20
<Embrace The Void>


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Post Post #259 (ISO) » Thu Sep 10, 2020 10:49 am

Post by Gamma Emerald »

Activate Laborer and Hunter, use Philosopher to turn 24 into 33
Take Noblewoman
<Embrace The Void>


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Post Post #260 (ISO) » Thu Sep 10, 2020 10:58 am

Post by Farren »

Gamma Emerald rolls an oversized full house, claiming a
Noblewoman
.

No more Noblewomen remain on the board.


It is now
Dannflor
's turn, taking a regular turn.

Dannflor
  • -
    Rolling 6 dice, 10 dice total

    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Farmer+1 die at start of turnNoblewomanAdd +1 to any number of dice
    LaborerExtra die; starts as a 1NoblemanAdd +2 to any number of dice
    GuardExtra die; starts as a 2
    Pawn BrokerExtra die; starts as a 4
    KnightExtra die; starts as a 5
    General+2 dice at start of turn
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Post Post #261 (ISO) » Thu Sep 10, 2020 11:02 am

Post by Dannflor »

Original Roll String: 6d6
6 6-Sided Dice: (4, 2, 3, 5, 1, 6) = 21
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Post Post #262 (ISO) » Thu Sep 10, 2020 11:06 am

Post by Dannflor »

Freeze 5, 5, 4, and 1.

Activate Pawn Broker and Laborer.

Take Bishop.
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Post Post #263 (ISO) » Thu Sep 10, 2020 11:10 am

Post by Farren »

Dannflor rolls three pairs, claiming a
Bishop
.

1
more Bishop remains on the board.

It is now
Jake The Wolfie
's turn. After Jake The Wolfie's first turn (a regular turn), the shield will pass to him, starting Round 10 - endgame.

Jake The Wolfie will then take his final turn, with an objective to roll the biggest X-of-a-kind he can.
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Post Post #264 (ISO) » Thu Sep 10, 2020 11:12 am

Post by Farren »

Jake The Wolfie
  • - Rolling 4 dice, 6 dice total
    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Farmer+1 die at start of turnFoolRe-roll one die
    HunterExtra die; starts as a 3AstronomerChange one die; must match a frozen die
    KnightExtra die; starts as a 5PhilosopherChange two dice; sum must not change
    Serving MaidAdd +1/+2/+3 to one die
    MagicianChange any one die; no restrictions
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Post Post #265 (ISO) » Thu Sep 10, 2020 11:19 am

Post by Jake The Wolfie »

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 6, 2) = 13
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Post Post #266 (ISO) » Thu Sep 10, 2020 11:21 am

Post by Jake The Wolfie »

Use
Fool
to reroll
1


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #267 (ISO) » Thu Sep 10, 2020 11:27 am

Post by Jake The Wolfie »

Activate
Hunter
and
Knight


Freeze
5

Use
Astronomer
to change
2
into
5

Use
Serving Maid
to change
4
into
6

Use
Magician
to change
6
into
5

Use
Philosopher
to change
3
and
3
into
3
and
3
.

Take
Bishop
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Post Post #268 (ISO) » Thu Sep 10, 2020 11:29 am

Post by Farren »

Verifying.
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Post Post #269 (ISO) » Thu Sep 10, 2020 11:30 am

Post by Jake The Wolfie »

Cancel
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Post Post #270 (ISO) » Thu Sep 10, 2020 11:31 am

Post by Farren »

1/3/3/4 > 2/3/3/4 (Fool) > 2/3/3/3/4/5 (Hunter, Knight) > 2/3/3/3/4 (5) > 3/3/3/4/5 (5) (Astronomer) > 3/3/3/5/6 (5) (Serving Maid) > 3/3/3/5/5 (5) > Magician. Pairs: 3/3, 5/5, ... no third pair. Doesn't qualify for a Bishop. :(
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Post Post #271 (ISO) » Thu Sep 10, 2020 11:33 am

Post by Jake The Wolfie »

Can I redo my turn after the fool reroll?
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Post Post #272 (ISO) » Thu Sep 10, 2020 11:33 am

Post by Farren »

You can rewind up to where you used the Fool. Dice of 2/3/3/4, Fool used, all other cards unused.
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Post Post #273 (ISO) » Thu Sep 10, 2020 11:40 am

Post by Farren »

I'll state that explicitly in the rules for the next go-around. Choices are officially locked once any of the following happens:

1) You roll dice (all choices prior to rolling are locked, including the decision to roll and the results of the roll);
2) You take a card legally and I verify it;
3) Another player starts their turn after you legally take a card, whether I verify it or not (if illegal and I catch it before the other player's done, I'll stop their turn and rewind);
4) Another player finishes their turn, whether your move was legal or not (unless it results in taking the King illegally, in which case it's getting rewound no matter how many turns have passed).
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Post Post #274 (ISO) » Thu Sep 10, 2020 11:44 am

Post by Jake The Wolfie »

Use
Serving Maid
to change
3
to
6
.
Freeze
6
.

Original Roll String: 3d6
3 6-Sided Dice: (2, 4, 4) = 10

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