To Court the King | Game Over! | Thanks for playing.

For completed/abandoned Mish Mash Games.
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Post Post #300 (ISO) » Thu Sep 10, 2020 12:35 pm

Post by dsjstr »

Realize I could have had all 6's last roll and die on the inside

Use Astronomer on the 1 to make it a 6

Freeze 6


Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
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Post Post #301 (ISO) » Thu Sep 10, 2020 12:38 pm

Post by dsjstr »

Use the Knight

Use the nobleman on both 5's

Use the Magician on the 2 to make it a 6

Freeze all dice


6,6,6,6,6,6
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Post Post #302 (ISO) » Thu Sep 10, 2020 12:39 pm

Post by Farren »

The Nobleman adds +2 to dice. Not +1/+2.

5+2 = 7. Can't make any die greater than 6.
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Post Post #303 (ISO) » Thu Sep 10, 2020 12:41 pm

Post by Farren »

Rewinding to the results from the die roll in post 300.

2,5 active; (6/6/6) frozen.

Knight / Merchant / Magician / Nobleman remaining.
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Post Post #304 (ISO) » Thu Sep 10, 2020 12:45 pm

Post by dsjstr »

Use Knight

Use Magician on one of the 5's to make it a 6

Freeze 6


Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11
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Post Post #305 (ISO) » Thu Sep 10, 2020 12:46 pm

Post by dsjstr »

Freeze 6


Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #306 (ISO) » Thu Sep 10, 2020 12:47 pm

Post by dsjstr »

Use Nobleman on the 4

Freeze 6


6,6,6,6,6,6
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Post Post #307 (ISO) » Thu Sep 10, 2020 12:52 pm

Post by Farren »

1/1/5/6 > 1/1/5 (6)
1/1/5 (6) > 1/1/3/5 (6) (Hunter) > 1/1/5/6 (6) (Serving Maid) > 1/1/5 (6/6)
1/2/3 (6/6) > 2/3/6 (6/6) (Astronomer) > 2/3 (6/6/6)
2/5 (6/6/6) > 2/5/5 (6/6/6) (Knight) > 2/5/6 (6/6/6) (Magician) > 2/5 (6/6/6/6)
1/6 (6/6/6/6) > 1 (6/6/6/6/6)
4 (6/6/6/6/6) > 6 (6/6/6/6/6) (Nobleman)
(6/6/6/6/6/6)

With all dice frozen (and a Merchant greedily counting up his cash), dsjstr's turn is done.
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rolls six 6s, ending his turn.

Jake The Wolfie has been eliminated.


It is now
Gamma Emerald
's endgame turn.

Gamma Emerald
  • -
    Rolling 6 dice, 8 dice total

    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Farmer+1 die at start of turnMerchantRe-roll any number of dice
    LaborerExtra die; starts as a 1PhilosopherChange two dice; sum must not change
    HunterExtra die; starts as a 3AstronomerChange one die; must match a frozen die
    General+2 dice at start of turnNoblemanAdd +2 to any number of dice
    NoblewomanAdd +1 to any number of dice


With eight dice, eight-of-a-kind is your best outcome. Good luck!

Current score to beat - six-of-a-kind, 6s.
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Post Post #308 (ISO) » Thu Sep 10, 2020 12:52 pm

Post by Gamma Emerald »

Original Roll String: 6d6
6 6-Sided Dice: (5, 3, 1, 2, 6, 4) = 21
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #309 (ISO) » Thu Sep 10, 2020 1:03 pm

Post by Gamma Emerald »

Use Merchant to reroll all 2s

Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 6) = 13
<Embrace The Void>


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Post Post #310 (ISO) » Thu Sep 10, 2020 1:08 pm

Post by Gamma Emerald »

All according to keikaku
Use Philosopher to turn 24 into 33
Activate Hunter, giving me a total of five 3s
Use Nobleman to raise every 3 into a 5, for a total of seven 5s
Use Noblewoman to get seven 6s
Activate Laborer, Freeze my 6s, then use Astronomer to turn the 1 into a 6, giving me eight of a kind, 6 high.
<Embrace The Void>


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Post Post #311 (ISO) » Thu Sep 10, 2020 1:18 pm

Post by Farren »

2/2/2/3/3/5 > 2/3/3/4/5/5 (Merchant) > 3/3/3/3/5/5 (Philosopher) > 3/3/3/3/3/5/5 (Hunter) > 5/5/5/5/5/5/5 (Nobleman) > 6/6/6/6/6/6/6 (Noblewoman) > 1/6/6/6/6/6/6/6 (Laborer) > 1 (6/6/6/6/6/6/6) > 6 (6/6/6/6/6/6/6)

Validated. Not on PC, so going to take a bit to update, but that is confirmed.
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Post Post #312 (ISO) » Thu Sep 10, 2020 1:21 pm

Post by Farren »

With all dice frozen and no cards left, Gamma Emerald's turn is done.

Gamma Emerald rolls eight 6s, ending his turn.

dsjstr has been eliminated.


It is now
Dannflor
's endgame turn.
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Post Post #313 (ISO) » Thu Sep 10, 2020 1:24 pm

Post by Farren »

Dannflor
  • -
    Rolling 6 dice, 11 dice total

    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Farmer+1 die at start of turnNoblewomanAdd +1 to any number of dice
    LaborerExtra die; starts as a 1NoblemanAdd +2 to any number of dice
    GuardExtra die; starts as a 2
    Pawn BrokerExtra die; starts as a 4
    KnightExtra die; starts as a 5
    BishopExtra die; starts as a 6
    General+2 dice at start of turn


With eleven dice, eleven-of-a-kind is your best outcome. Good luck!

Current score to beat: eight-of-a-kind, 6s.
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Post Post #314 (ISO) » Thu Sep 10, 2020 2:28 pm

Post by Dannflor »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #315 (ISO) » Thu Sep 10, 2020 2:37 pm

Post by Dannflor »

Activate Pawn Broker, Knight, and Bishop. Giving me a 4, 5, and 6 respectively.

In total I have: 2, 3, 3, 4, 4, 5, 5, 5, and 6.

I am going to use Nobleman to transform my 3s into 5s and my 4s into 6s. Giving me: 2, 5, 5, 5, 5, 5, 6, 6, and 6.

Using my Noblewoman to transform all my 5s into 6s. Giving me eight 6s which I shall freeze.

Now activating my Laborer and Guard and rerolling them along with my 2.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #316 (ISO) » Thu Sep 10, 2020 2:37 pm

Post by Dannflor »

Freeze 6.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #317 (ISO) » Thu Sep 10, 2020 2:38 pm

Post by Dannflor »

Freeze 5.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #318 (ISO) » Thu Sep 10, 2020 2:38 pm

Post by Dannflor »

Freeze 2.

End with nine-of-a-kind, 6s.
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Post Post #319 (ISO) » Thu Sep 10, 2020 2:50 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 6d6
6 6-Sided Dice: (3, 1, 4, 4, 1, 3) = 16
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Post Post #320 (ISO) » Thu Sep 10, 2020 2:52 pm

Post by NotAJumbleOfNumbers »

Bring in all remaining dice that aren't the Queen, freeze all 4s

Original Roll String: 7d6
7 6-Sided Dice: (6, 3, 4, 6, 3, 1, 6) = 29
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Post Post #321 (ISO) » Thu Sep 10, 2020 2:53 pm

Post by NotAJumbleOfNumbers »

Bring in Queen as 4 and freeze it

Original Roll String: 7d6
7 6-Sided Dice: (4, 6, 4, 3, 4, 5, 2) = 28
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Post Post #322 (ISO) » Thu Sep 10, 2020 2:53 pm

Post by Farren »

2/3/3/4/5/5 > 2/3/3/4/4/5/5/5/6 (Pawn Broker, Knight, Bishop) > 2/5/5/5/5/5/6/6/6 (Nobleman) > 2/6/6/6/6/6/6/6/6 (Noblewoman) > 2 (6/6/6/6/6/6/6/6) > 1/2/2 (6/6/6/6/6/6/6/6)
1/4/6, making nine.

With all dice frozen and all cards used, Dannflor's turn is over.

Dannflor rolls nine 6s, ending his turn.

Gamme Emerald has been eliminated.


It is now
NotAJumbleOfNumbers's
endgame turn, already in progress.
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Post Post #323 (ISO) » Thu Sep 10, 2020 2:54 pm

Post by NotAJumbleOfNumbers »

Use Alchemist to turn 516 into 444, use Noblewoman to turn 333 into 444, freeze all 4s

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #324 (ISO) » Thu Sep 10, 2020 2:55 pm

Post by NotAJumbleOfNumbers »

10-of-a-kind, all fours

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