Grand Idea Mafia

This forum is for discussion related to the game.
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Jake The Wolfie
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Post Post #9025 (ISO) » Mon Sep 14, 2020 7:28 am

Post by Jake The Wolfie »

Alternate Mafia Chocalifier


During the night, if you aren't performing other actions, you may make someone powerless. They will become a named version of their faction's Vanilla role, but will not be notified of this.
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Post Post #9026 (ISO) » Mon Sep 14, 2020 12:49 pm

Post by Gamma Emerald »

Alien Role Freezer

You may target a player each night, freezing their role. Their role may never change after being frozen. This resolves after role changing effects.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9027 (ISO) » Mon Sep 14, 2020 12:53 pm

Post by Gamma Emerald »

Town Rolecard Freezer

You may target a player at night, freezing their role card. After this, their role card cannot be changed, either by reroll or some other method. This resolves immediately after the time a Roleblocker would.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9028 (ISO) » Mon Sep 14, 2020 12:57 pm

Post by Gamma Emerald »

Town Novice Ultimate Freezer

Starting Day 2 (Night 2 in a Night start game, Night 1 in a N0 start game), you may privately message the moderator to stop all role and alignment changes throughout the entire setup. If done at night, this resolves at the end of the night, if it is done during the day, it resolves in real time whenever it was sent compared to any other actions.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9029 (ISO) » Mon Sep 14, 2020 1:03 pm

Post by Gamma Emerald »

Cult Alignment Freezer

May target a player each night, freezing their alignment. After this, their alignment cannot change. This resolves before alignment changes.
This role follows KCC, but cannot be cult leader, if it is the only cult role generated, randomly select another player to become cult leader, replacing their original role and alignment
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9030 (ISO) » Mon Sep 14, 2020 1:08 pm

Post by Gamma Emerald »

Cult Necro Wizard

Possesses a Daykill, usable ((starting players - 5) / 4) times during the game, once per day phase. If it would successfully kill a non-groupscum player, they are instead revived as part of the cult. If someone is recruited using this role the Cult Leader cannot recruit the following night.
This role follows KCC
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9031 (ISO) » Mon Sep 14, 2020 1:32 pm

Post by Gamma Emerald »

Chaos Containment Agent

Only one of this role can exist in the game. If multiple are generated, randomizer which one stays in the game, rerolling the others.
This role wins when there are no “chaotic” roles or alignments in the game. Chaotic roles are ones that can change alignments or roles, either for themselves or others, ones that interfere with basic game mechanics (Double Day Enablers, Kings, and Revivers are among these), or ones that require long blocks of text to explain. Chaotic alignments are groupscum factions without a regular kill (Aliens and Cults) and any non-Serial Killer/Survivor third parties (other than itself).
Before the game starts, this role must select one protocol from the following three protocol to enable.
Ultimate Freeze: Roles and Alignments May never change during the game. Alignments that gave this integrated into how they win or lose (such as Cults) get their alignments changed to a random alignment already in the game, including third party (which randomizes between any of the common third parties, which are Serial Killer, Survivor, Jester, Unjester, Condemner, and Uncondemner). The role will remain the same if possible, any roles with powers only related to their faction (like Cult Leader) will become vanilla, roles with abilities only partly related to their faction will become something similar without the faction-related portions (so Cult Necro Wizard may become a Day Vigilante, this is up to mod discretion as to what should be used as the replacement).
Devolver: all other roles with lengthy explanations and all roles that interfere with basic mechanics become a random normal role.
Multiball Defragmenter: all Aliens, Cults, and non-Serial Killer/Survivor third parties excluding this role get rerolled until they are either Town, a groupscum faction with a regular kill, or Serial Killer/Survivor.

This is a reference to the Center for Chaos Containment from the Henry Stickmin Collection. The blatant hypocrisy is actually a reference to how their solutions seem to cause more chaos than they prevent.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Jake The Wolfie
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Post Post #9032 (ISO) » Mon Sep 14, 2020 1:42 pm

Post by Jake The Wolfie »

Cultist Time Wizard


During the night, you may rewind a player to a previous night. They will be forced to do all actions they did up until tonight, and their rolecard will be reverted back to it's previous form, until it was changed. This can also revive a player, up until the time they died.
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Post Post #9033 (ISO) » Mon Sep 14, 2020 1:56 pm

Post by NotAJumbleOfNumbers »

Magic-8 Ball
(mod choose align)

Anyone targeting you with an investigative role will recieve a random 8-Ball message (http://www.otcpas.com/advisor-blog/magi ... -messages/) instead of their result.
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Post Post #9034 (ISO) » Mon Sep 14, 2020 1:59 pm

Post by NotAJumbleOfNumbers »

Town 1-Shot Kingmaker


Once, at any point during the day, you may post
NOMINATE: [playername]
. Everyone instantly unvotes, and the player nominated has the sole vote for who is eliminated today.
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Post Post #9035 (ISO) » Mon Sep 14, 2020 2:02 pm

Post by Gamma Emerald »

Mafia SAM Turret

As long as you are alive roles with Flight can always be targeted by your faction.

The SAM Turret role is groupscum only, but a SAM modifier can be placed on any role to give it the ability to target roles with Flight. Jsyk SAM means Surface To Air Missile, however the role/modifier does not need to relate to killing at all, the important part is the “surface to air targeting” it indicates.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9036 (ISO) » Mon Sep 14, 2020 2:02 pm

Post by Gamma Emerald »

Alien SAM Turret

As long as you are alive roles with Flight can always be targeted by your faction.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9037 (ISO) » Mon Sep 14, 2020 2:03 pm

Post by Gamma Emerald »

Cult SAM Turret

As long as you are alive roles with Flight can always be targeted by your faction.
This role follows KCC
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9038 (ISO) » Mon Sep 14, 2020 2:08 pm

Post by NotAJumbleOfNumbers »

Every Place at Every Time Townie


You will compulsively visit everyone each night, including yourself.
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Post Post #9039 (ISO) » Mon Sep 14, 2020 2:16 pm

Post by NotAJumbleOfNumbers »

TheyPick


DM a random other person in the game and ask them for a role. The person who has this card becomes the role chosen.
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TemporalLich
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Post Post #9040 (ISO) » Mon Sep 14, 2020 3:33 pm

Post by TemporalLich »

Vanilla Townie


You have no special abilities.
time will end
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Post Post #9041 (ISO) » Mon Sep 14, 2020 3:33 pm

Post by TemporalLich »

Vanilla Townie


You have no special abilities.
time will end
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Post Post #9042 (ISO) » Mon Sep 14, 2020 3:33 pm

Post by TemporalLich »

Mafia Goon


You have no special abilities.
time will end
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Post Post #9043 (ISO) » Mon Sep 14, 2020 3:47 pm

Post by Ircher »

Werewolf 2-Shot Jailkeeper

Twice per game, you may target a player. You will attempt to roleblock them and protect them from all kills.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #9044 (ISO) » Mon Sep 14, 2020 3:54 pm

Post by NotAJumbleOfNumbers »

Alien 1-Shot Bulletproof Roleblocker
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TemporalLich
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Post Post #9045 (ISO) » Mon Sep 14, 2020 3:56 pm

Post by TemporalLich »

Werewolf


You have no special abilities.
time will end
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Post Post #9046 (ISO) » Mon Sep 14, 2020 3:56 pm

Post by TemporalLich »

Dark Chocolate Townie


You are a named Townie. You have no special abilities.
time will end
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Post Post #9047 (ISO) » Mon Sep 14, 2020 3:57 pm

Post by NotAJumbleOfNumbers »

Serial Killer


You have no special abilities.
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TemporalLich
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Post Post #9048 (ISO) » Mon Sep 14, 2020 5:12 pm

Post by TemporalLich »

Blueberry Townie


You are a Named Townie. You have no special abilities.
time will end
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Post Post #9049 (ISO) » Mon Sep 14, 2020 5:13 pm

Post by TemporalLich »

Mint Chocolate Chip Townie


You are a Named Townie. You have no special abilities.
time will end

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