As the 9200th post in the Grand Idea Mafia thread, you may select any role whose post number is divisible by 100 in the Grand Idea Mafia thread. You will become that role; however, you will not inherit the alignment of the role you chose.
You win if the game thread reaches 9200 or more posts! If you achieve your win condition, you will emerge as the sole victor.
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On night 3 and later nights, you may target a player. You will attempt to learn who they targeted that night.
Your action automatically fails unless multiple antitown players remain at the start of the night.
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Each night, you may target a player. You will attempt to learn the target's reliability. By default, you will receive "Reliable" if your target does not have a role where reliabilities apply.
Mod Notes: Naive. "Reliable" will always be returned except in the instances where "No Result" is returned instead.
Last edited by Ircher on Sat Mar 23, 2024 12:00 pm, edited 2 times in total.
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Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Twice per game, you may target a player. You will attempt to send them a piece of fruit. You may, if you like, send a specific type of fruit (but it has to be a real fruit). If successful, your target will receive a message stating that you sent them {fruit}.
You may use as many of your shots as you would like in an individual night.
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After every hammer is a fixed 24 hour twilight period where all may continue to chat including the hammered player. The flip occurs at the end of this Twilight Extension phase. Twilight may be ended early with unanimous consent from all living players.
Last edited by Ircher on Fri Mar 26, 2021 1:42 pm, edited 1 time in total.
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Do you have questions, ideas, or feedback for the Scummies? Please pm me!
At the beginning of the game, you know the reliabilities of all roles in the game. You do not know who or what role each reliability corresponds to; you are simply given an unordered list of reliabilities. Players with roles that do not have reliabilities will be represented as "Reliable" on the report.
Last edited by Ircher on Sat Mar 23, 2024 12:01 pm, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Each night you will choose one of the following actions. You must choose a different action from the previous two nights where possible:
Up:
Actions other than kills targeting you tonight will fail. Instead of a normal failure result players will be informed "they just missed the elevator as it left"
Idle:
Anyone who attempts to kill you tonight dies instead. This may not be prevented
You are a named vanilla townie. You must claim that you are a normal Miller Mason with the mechanical implications of that role. You cannot retract your claim unless you are at E-1. Failure to comply will result in a modkill.
You will draw another card which determines your role and alignment. At the start of each day the mod will post one previously unrevealed digit from the post number of your role card. The order in which the numbers are revealed is random. If multiple role-cards (excluding this one) were required to determine your role/alignment, then all digits from one of the cards will have been posted before moving onto a new role card, and the transition between role cards will not be marked.
During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.
In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.
In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.
In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
Mod Notes: Give this player fake feedback on if their target accepted/denied. This player will die if they cut, regardless of what their target does.
May investigate a player to learn their alignment each night. The next night, this player will be unable to act, as well as being asceticized, due to being so tired they immediately fall asleep once the day ends.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.
In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
Mod Notes: The Elevator is faulty, and will cut itself 50% of the time. This does not kill the Operator.
During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.
In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
Mod Notes: Anyone targeting the Target while they Up, except for this player, will die.
You will automatically answer "No" to any Yes/No prompts that would be sent to you. You will still be sent the normal contents of the prompt, but you will compulsively say No.
During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.
In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.