Grand Idea Mafia

This forum is for discussion related to the game.
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Ircher
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Post Post #9200 (ISO) » Sun Sep 27, 2020 1:04 pm

Post by Ircher »

Self-Aligned 9200

As the 9200th post in the Grand Idea Mafia thread, you may select any role whose post number is divisible by 100 in the Grand Idea Mafia thread. You will become that role; however, you will not inherit the alignment of the role you chose.

You win if the game thread reaches 9200 or more posts! If you achieve your win condition, you will emerge as the sole victor.
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Post Post #9201 (ISO) » Sun Sep 27, 2020 1:09 pm

Post by Ircher »

Town Lazy N3+ Tracker

On night 3 and later nights, you may target a player. You will attempt to learn who they targeted that night.
Your action automatically fails unless multiple antitown players remain at the start of the night.
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Post Post #9202 (ISO) » Sun Sep 27, 2020 1:12 pm

Post by Ircher »

Werewolf Ascetic

You cannot be targeted by non-killing actions.
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Post Post #9203 (ISO) » Sun Sep 27, 2020 1:13 pm

Post by Ircher »

Werewolf Triplet Voter

You possess three votes each worth 1/3 a vote each.

Mod Notes: Voting thresholds should be set at exactly 50% and be unrounded when tuplet voters exist.
Last edited by Ircher on Sat Mar 23, 2024 11:59 am, edited 1 time in total.
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Post Post #9204 (ISO) » Sun Sep 27, 2020 1:15 pm

Post by Ircher »

Werewolf Reliability Cop

Each night, you may target a player. You will attempt to learn the target's reliability. By default, you will receive "Reliable" if your target does not have a role where reliabilities apply.

Mod Notes: Naive. "Reliable" will always be returned except in the instances where "No Result" is returned instead.
Last edited by Ircher on Sat Mar 23, 2024 12:00 pm, edited 2 times in total.
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Post Post #9205 (ISO) » Sun Sep 27, 2020 1:17 pm

Post by Ircher »

Mafia 2-Multishot Fruit Vendor

Twice per game, you may target a player. You will attempt to send them a piece of fruit. You may, if you like, send a specific type of fruit (but it has to be a real fruit). If successful, your target will receive a message stating that you sent them {fruit}.

You may use as many of your shots as you would like in an individual night.
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Post Post #9206 (ISO) » Sun Sep 27, 2020 1:18 pm

Post by Sirius9121 »

Post Postpost Post


You lose if the average post of all other players is larger than 30 posts per day. Otherwise, you win with the winning team.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #9207 (ISO) » Sun Sep 27, 2020 1:19 pm

Post by Sirius9121 »

Roll a random role made by Sirius9121
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #9208 (ISO) » Sun Sep 27, 2020 1:20 pm

Post by Ircher »

Town Twilight Extender


Usage:
After every hammer is a fixed 24 hour twilight period where all may continue to chat including the hammered player. The flip occurs at the end of this Twilight Extension phase. Twilight may be ended early with unanimous consent from all living players.
Last edited by Ircher on Fri Mar 26, 2021 1:42 pm, edited 1 time in total.
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Post Post #9209 (ISO) » Sun Sep 27, 2020 1:23 pm

Post by Ircher »

Informed Werewolf

At the beginning of the game, you know the reliabilities of all roles in the game. You do not know who or what role each reliability corresponds to; you are simply given an unordered list of reliabilities. Players with roles that do not have reliabilities will be represented as "Reliable" on the report.
Last edited by Ircher on Sat Mar 23, 2024 12:01 pm, edited 1 time in total.
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Post Post #9210 (ISO) » Sun Sep 27, 2020 1:54 pm

Post by NotAJumbleOfNumbers »

Informed Townie


You will be given a list of all wincons at the start of day 1. You do not know who has what wincons, and duplicate wincons only show up once.
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Post Post #9211 (ISO) » Sun Sep 27, 2020 2:15 pm

Post by Mizzytastic »

Town Elevator Rider


Each night you will choose one of the following actions. You must choose a different action from the previous two nights where possible:
  • Up:
    Actions other than kills targeting you tonight will fail. Instead of a normal failure result players will be informed "they just missed the elevator as it left"
  • Idle:
    Anyone who attempts to kill you tonight dies instead. This may not be prevented
  • Cut:
    Kill target player
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Post Post #9212 (ISO) » Sun Sep 27, 2020 2:16 pm

Post by Mizzytastic »

Miller Mason
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Post Post #9213 (ISO) » Sun Sep 27, 2020 2:20 pm

Post by Mizzytastic »

Miller Mason


You are a named vanilla townie. You must claim that you are a normal Miller Mason with the mechanical implications of that role. You cannot retract your claim unless you are at E-1. Failure to comply will result in a modkill.
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Post Post #9214 (ISO) » Sun Sep 27, 2020 2:20 pm

Post by Mizzytastic »

Miller Mason


You are a named Mafia Goon.
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Post Post #9215 (ISO) » Sun Sep 27, 2020 2:23 pm

Post by NotAJumbleOfNumbers »

Town Kind Of Hated By The Mod


If you would be eliminated or die, you will be modkilled instead.
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Post Post #9216 (ISO) » Sun Sep 27, 2020 2:26 pm

Post by Mizzytastic »

Post-numbered XXXX


You will draw another card which determines your role and alignment. At the start of each day the mod will post one previously unrevealed digit from the post number of your role card. The order in which the numbers are revealed is random. If multiple role-cards (excluding this one) were required to determine your role/alignment, then all digits from one of the cards will have been posted before moving onto a new role card, and the transition between role cards will not be marked.
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Post Post #9217 (ISO) » Sun Sep 27, 2020 7:15 pm

Post by Jake The Wolfie »

Mafia Elevator Operator


During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.

In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
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Post Post #9218 (ISO) » Sun Sep 27, 2020 7:15 pm

Post by Jake The Wolfie »

Town Elevator Operator


During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.

In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.
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Post Post #9219 (ISO) » Sun Sep 27, 2020 7:18 pm

Post by Jake The Wolfie »

Town Elevator Operator


During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.

In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.

Mod Notes: Give this player fake feedback on if their target accepted/denied. This player will die if they cut, regardless of what their target does.
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Post Post #9220 (ISO) » Sun Sep 27, 2020 7:18 pm

Post by Gamma Emerald »

Town Tiring Cop

May investigate a player to learn their alignment each night. The next night, this player will be unable to act, as well as being asceticized, due to being so tired they immediately fall asleep once the day ends.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9221 (ISO) » Sun Sep 27, 2020 7:20 pm

Post by Jake The Wolfie »

Town Elevator Operator


During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.

In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.

Mod Notes: The Elevator is faulty, and will cut itself 50% of the time. This does not kill the Operator.
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Post Post #9222 (ISO) » Sun Sep 27, 2020 7:28 pm

Post by Jake The Wolfie »

Alien Elevator Operator


During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.

In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.

Mod Notes: Anyone targeting the Target while they Up, except for this player, will die.
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Post Post #9223 (ISO) » Mon Sep 28, 2020 1:14 pm

Post by TemporalLich »

Town Contrarian


You will automatically answer "No" to any Yes/No prompts that would be sent to you. You will still be sent the normal contents of the prompt, but you will compulsively say No.
time will end
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Post Post #9224 (ISO) » Mon Sep 28, 2020 1:17 pm

Post by Jake The Wolfie »

Alien Elevator Operator


During the night, you may offer a player a ride on your Elevator. They will not be notified that you offered the ride. If they accept, they will be notified that they can either Up and be granted healing protection, or Idle and be granted reflection of a Cut from the Operator. This is all true.

In addition, you may choose to cut whoever is riding your Elevator for that night. If they Up, they die. If they Idle, you die.

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