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For completed/abandoned Mish Mash Games.
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Post Post #800 (ISO) » Wed Oct 07, 2020 6:18 pm

Post by Farren »

In post 799, Gamma Emerald wrote:
Original Roll String: 4d6 (STATIC)
4 6-Sided Dice: (6, 2, 5, 4) = 17
(quoting this because this is a pagetop and I want to keep the dice visible - 's dice are good.)

Turn has been started and not finished; timer has been reset to 24 hours from the start of the turn (plus enough minutes to set it to the top of the hour)
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Post Post #801 (ISO) » Thu Oct 08, 2020 5:08 am

Post by Gamma Emerald »

Activate Guard and Knight, Freeze 6, use Astronomer to turn 2 into use, use Serving Maid to turn other 2 into a 5
Take Pawn Broker
<Embrace The Void>


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Post Post #802 (ISO) » Thu Oct 08, 2020 5:10 am

Post by Gamma Emerald »

Original Roll String: 4d6
4 6-Sided Dice: (4, 4, 2, 2) = 12
<Embrace The Void>


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Post Post #803 (ISO) » Thu Oct 08, 2020 5:13 am

Post by Gamma Emerald »

Active Guard, Knight, and Pawn Broker, Freeze all 5s

Original Roll String: 5d6
5 6-Sided Dice: (1, 2, 2, 4, 5) = 14
<Embrace The Void>


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Post Post #804 (ISO) » Thu Oct 08, 2020 5:14 am

Post by Gamma Emerald »

Freeze 5

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 2, 6) = 15
<Embrace The Void>


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Post Post #805 (ISO) » Thu Oct 08, 2020 5:15 am

Post by Gamma Emerald »

Use Serving Maid to turn 2 into 5, Freeze 5

Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 4) = 8
<Embrace The Void>


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Post Post #806 (ISO) » Thu Oct 08, 2020 5:15 am

Post by Gamma Emerald »

Use Astronomer to turn 6 into 5, then freeze 5

Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
<Embrace The Void>


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Post Post #807 (ISO) » Thu Oct 08, 2020 5:16 am

Post by Gamma Emerald »

Freeze 3

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #808 (ISO) » Thu Oct 08, 2020 5:17 am

Post by Gamma Emerald »

Take Merchant

So Serving Maid is turning out to be a terrible card to have.
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Post Post #809 (ISO) » Thu Oct 08, 2020 5:37 am

Post by Farren »

1st turn: (assuming Astronomer was turning the 2 into a 6, making this legal) - Gamma Emerald rolls a 30 and claims a
Pawn Broker
.
The shield passes to Gamma Emerald, starting
Round 7
.
2nd turn: Gamma Emerald rolls a 32 and claims a
Merchant
.

1
Pawn Broker remains on the board.
2
Merchants remain on the board.

It is now
inspiratieloos
's turn.

inspiratieloos
  • -
    rolling 6 dice, 9 total

    Spoiler: full card list here
    Extra Dice CardsDescriptionManipulation CardsDescription
    Farmer+1 die at start of turnMagicianChange one die; no restrictions
    LaborerExtra die; starts as a 1
    GuardExtra die; starts as a 2
    KnightExtra die; starts as a 5
    General+2 dice at start of turn
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Post Post #810 (ISO) » Thu Oct 08, 2020 5:53 am

Post by Gamma Emerald »

I actually rolled a 31 on the first one
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Post Post #811 (ISO) » Thu Oct 08, 2020 5:58 am

Post by Farren »

6254 > 625452 (Guard, Knight) > 25452 (6) > 54552 (Serving Maid) > 54556 (Astronomer)

So you did. Miscount on my part. So you get a Pawn Broker with a slightly more unctuous expression. :D
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Post Post #812 (ISO) » Thu Oct 08, 2020 6:05 am

Post by Gamma Emerald »

btw imo Pawn Broker has a rather unfair barrier for attainment compared to the benefit he provides
Like, he's placed powerwise around the point you'd conceivably have like 5 dice, which would require all 6s to get him. Meanwhile the other number based cards, laborer and merchant, have somewhat more lenient odds, Laborer being obtainable with (assuming just the starting 3 dice) 555, 654, or 663, and you'd probably have 4 or 5 dice around the point where you'd take something of the Merchant's power level, so you either have a similar situation with Laborer, or you have to roll just a little better than average to get the Merchant.
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Post Post #813 (ISO) » Thu Oct 08, 2020 8:05 am

Post by inspiratieloos »

Original Roll String: 6d6
6 6-Sided Dice: (6, 2, 6, 3, 1, 4) = 22
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Post Post #814 (ISO) » Thu Oct 08, 2020 8:07 am

Post by inspiratieloos »

Use Labourer, Knight, Freeze 2,2
Original Roll String: 6d6
6 6-Sided Dice: (5, 3, 4, 4, 3, 3) = 22
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Post Post #815 (ISO) » Thu Oct 08, 2020 8:08 am

Post by inspiratieloos »

Freeze 2
Original Roll String: 5d6
5 6-Sided Dice: (2, 4, 5, 1, 3) = 15
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Post Post #816 (ISO) » Thu Oct 08, 2020 8:08 am

Post by inspiratieloos »

Use Guard, Freeze 2
Original Roll String: 5d6
5 6-Sided Dice: (1, 2, 1, 1, 2) = 7
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Post Post #817 (ISO) » Thu Oct 08, 2020 8:08 am

Post by inspiratieloos »

Freeze 2,2
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 1) = 10
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Post Post #818 (ISO) » Thu Oct 08, 2020 8:10 am

Post by inspiratieloos »

Magician 1 into 2, Freeze 2
Keep rolling just because
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
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Post Post #819 (ISO) » Thu Oct 08, 2020 8:10 am

Post by inspiratieloos »

Feeze 2
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #820 (ISO) » Thu Oct 08, 2020 8:10 am

Post by inspiratieloos »

Take King+Queen
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Post Post #821 (ISO) » Thu Oct 08, 2020 8:12 am

Post by Gamma Emerald »

SIGH
<Embrace The Void>


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Post Post #822 (ISO) » Thu Oct 08, 2020 8:13 am

Post by Gamma Emerald »

I'm never fucking taking the serving maid again
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Post Post #823 (ISO) » Thu Oct 08, 2020 8:15 am

Post by Farren »

Endgame verification in process. Please stand by...
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Post Post #824 (ISO) » Thu Oct 08, 2020 8:17 am

Post by inspiratieloos »

In post 812, Gamma Emerald wrote:btw imo Pawn Broker has a rather unfair barrier for attainment compared to the benefit he provides
Like, he's placed powerwise around the point you'd conceivably have like 5 dice, which would require all 6s to get him. Meanwhile the other number based cards, laborer and merchant, have somewhat more lenient odds, Laborer being obtainable with (assuming just the starting 3 dice) 555, 654, or 663, and you'd probably have 4 or 5 dice around the point where you'd take something of the Merchant's power level, so you either have a similar situation with Laborer, or you have to roll just a little better than average to get the Merchant.
Eh, if you have 6 dice then all 5s and 6s are good and for each 6 you can have a 4, seems easier than the Knight, Merchant is 20 but it's the weakest card in the game apart from Fool, so does it really matter how easy it is to attain?

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