(quoting this because this is a pagetop and I want to keep the dice visible - 799's dice are good.)
Turn has been started and not finished; timer has been reset to 24 hours from the start of the turn (plus enough minutes to set it to the top of the hour)
btw imo Pawn Broker has a rather unfair barrier for attainment compared to the benefit he provides
Like, he's placed powerwise around the point you'd conceivably have like 5 dice, which would require all 6s to get him. Meanwhile the other number based cards, laborer and merchant, have somewhat more lenient odds, Laborer being obtainable with (assuming just the starting 3 dice) 555, 654, or 663, and you'd probably have 4 or 5 dice around the point where you'd take something of the Merchant's power level, so you either have a similar situation with Laborer, or you have to roll just a little better than average to get the Merchant.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
In post 812, Gamma Emerald wrote:btw imo Pawn Broker has a rather unfair barrier for attainment compared to the benefit he provides
Like, he's placed powerwise around the point you'd conceivably have like 5 dice, which would require all 6s to get him. Meanwhile the other number based cards, laborer and merchant, have somewhat more lenient odds, Laborer being obtainable with (assuming just the starting 3 dice) 555, 654, or 663, and you'd probably have 4 or 5 dice around the point where you'd take something of the Merchant's power level, so you either have a similar situation with Laborer, or you have to roll just a little better than average to get the Merchant.
Eh, if you have 6 dice then all 5s and 6s are good and for each 6 you can have a 4, seems easier than the Knight, Merchant is 20 but it's the weakest card in the game apart from Fool, so does it really matter how easy it is to attain?