Level Up 2 - Finished
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Gamma Emerald AnySurvivorAny
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Nancy Drew 39 She/HerNot that Inno ScentShe/Her
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How/when do we get another dice roll?**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly-
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dsjstr Mafia Scum
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Ircher He / Him / HisWhat A Grand Idea
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Nancy Drew 39 She/HerNot that Inno ScentShe/Her
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In post 2727, dsjstr wrote:If you get another action then it should be good, we only have 2 more attacks left.Can I take an action without a dice roll?
**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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While all the rest of the Murderhobos silently watch on fearing the cultist's tricks, inspiratieloos charges forth and slashes twice at the cultist. (6 + 2 = 8 so far on Alpha {1}.) The cultist attempts to defends himself from the blows.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
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The cultist then begins moving his hands in strange motions and reciting words of old. White wisps begin to form around the cultist. After circling the cultist for a while, the wisps surge inward and the cultist is surrounded by a small white glow.Alpha is blessed (+2) for four rounds.**Alpha has10/12MP left.**-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Alpha succeeds in erecting a small energy shield around himself. inspiratieloos finds himself forcibly repelled from the cultist. **Alpha has12/17HP left.**
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Current Monster Statuses(Threshold 3)
(8) Alpha : Cultist Acolyte : HP =12/17| MP =10/12| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Blessed (+2) (3 Rounds)
Active Battle Effect #1: Unable to determine information.
Active Battle Effect #2: Unable to determine information.
Counter: 1/7 (Updates at the end of every round.)
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You get a new action at the end of every round. Each round is defined as a sequence of the players acting and then the monsters acting; thus, for instance, you could attack again after this post. (There are some cases where the monsters act at the beginning of the round, but as a general rule, they act at the end.)In post 2726, Nancy Drew 39 wrote:How/when do we get another dice roll?
There aren't many actions that do not require a dice roll, but one such action is "Scry Monster". It's a skill that tells you more information about a monster.In post 2729, Nancy Drew 39 wrote:In post 2727, dsjstr wrote:If you get another action then it should be good, we only have 2 more attacks left.Can I take an action without a dice roll?
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Nancy Drew 39 She/HerNot that Inno ScentShe/Her
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Take Scry Monster.
Who are all the cultists? Alpha isn’t one?**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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dsjstr Mafia Scum
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inspiratieloos Goon
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Nancy Drew 39 She/HerNot that Inno ScentShe/Her
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So Alpha is a cultist then?In post 2733, Ircher wrote:(expired on 2020-10-11 13:00:00) left in the round. Y'all have three actions left.@mod, why don’t I have any dice to attack it?**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly-
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Gamma Emerald AnySurvivorAny
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Gamma Emerald AnySurvivorAny
- Survivor
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- Posts: 69108
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
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- Posts: 69108
- Joined: August 9, 2016
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Nancy Drew 39 She/HerNot that Inno ScentShe/Her
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How do I do that? What am I doing wrong then? The initial dice roll was already in my role pm.In post 2737, Gamma Emerald wrote:You didn’t take an action the required a dice roll**********We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)~the worst*******Nancy is pretty heavenly ngl~CheekyTeekyNancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.~Taly-
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Gamma Emerald AnySurvivorAny
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- Location: Hell on Earth (aka Texas)
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
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That was a sample/intro pm, not a role pm. As Gamma points out, there are no "roles" here. You can use the same dice roll I sent in that pm whenever you haven't acted in a round. You have already acted this round, so you can't use it right now, but when I update thread later (maybe tonight), you will be able to use that same dice roll after that.In post 2740, Nancy Drew 39 wrote:
How do I do that? What am I doing wrong then? The initial dice roll was already in my role pm.In post 2737, Gamma Emerald wrote:You didn’t take an action the required a dice roll-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Nancy Drew 39 spends some time studying the motions of Alpha.
Spoiler: Alpha's Scrying Info
dsjstr takes the opportunity to slash twice at Alpha. He lands a very powerful first strike, but he nearly misses his second one. (10 + 2 so far on Alpha {1}.) inspiratieloos follows up with a powerful uppercut slash. (10 + 2 + 6 = 10 + 8 so far on Alpha {2}.)
Gamma Emerald begins performing the motions and chants of a spell ritual. Red wisps begin to form around his hands. He mutters a few more words and then points at Alpha. The wisps leave him and drift towards Alpha where they explode. (4 more on Alpha.)
Alpha collapses to the ground exhausted. Despite his wounds, he shouts, "This is not the end!" He mutters a word of command, and the charm around his neck glows a bright light briefly. Several of the white wisps that had been idling in the sky also glow brightly for a few seconds. As the light fades, you see the cultist stand back up rejuvenated with his wounds healed.Alpha's HP and MP have been restored.
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Current Monster Statuses(Threshold 3)
(8) Alpha : Cultist Acolyte : HP = 17/17 | MP = 12/12 | Morale = 15/15 | Attack = 1d8 | Defense = 1d3
Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.
Active Battle Effect #2: Unable to determine information.
Counter: 2/7 (Updates at the end of every round.)
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As a reminder, this constitutes the end of a round. That means you can submit a new action. (An action could be a normal attack using the dice tags, it could be a skill, or it can be a spell (which requires mana to cast).)-
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inspiratieloos Goon
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dsjstr Mafia Scum
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dsjstr Mafia Scum
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Gamma Emerald AnySurvivorAny
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Is this an option? I recall this sort of non-standard action working in a prior battleIn post 2744, inspiratieloos wrote:Wrestle Alpha to the ground and take the necklace
More seriously, seems like Alpha is immortal until the 7 turn timer runs out, so I think the strategy is to just put them at 1HP and then wait?<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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(Unfortunately, no, this is not an option in this battle.)In post 2748, Gamma Emerald wrote:
Is this an option? I recall this sort of non-standard action working in a prior battleIn post 2744, inspiratieloos wrote:Wrestle Alpha to the ground and take the necklace
More seriously, seems like Alpha is immortal until the 7 turn timer runs out, so I think the strategy is to just put them at 1HP and then wait?
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dsjstr begins making motions with his hands. Black wisps begin to float around him. He points at Alpha, and the black wisps are sent flying in that direction. They disappear in a black mist.Alpha is cursed (-2) for 3 rounds!
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Alpha begins making exotic motions and reciting ancient chants. Purple and white wisps begin encircling the cultist. He points at dsjstr, and purple light descends from the sky onto dsjstr.
Original Roll String: 2d4-22 4-Sided Dice: (1, 4)-2 = 3
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (4) = 4
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