Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #2100 (ISO) » Sun Oct 11, 2020 5:54 pm

Post by Silverclaw »

Original Roll String: 1d112
1 112-Sided Dice: (77) = 77
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Post Post #2101 (ISO) » Sun Oct 11, 2020 5:55 pm

Post by Silverclaw »

vincentw: 500
dsjstr: 300
NotAJumbleOfNumbers: 0
Silverclaw: -100

Jackpot: 400
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Post Post #2102 (ISO) » Sun Oct 11, 2020 6:10 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d112
1 112-Sided Dice: (109) = 109
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Post Post #2103 (ISO) » Sun Oct 11, 2020 6:10 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 5d300
5 300-Sided Dice: (244, 165, 115, 157, 89) = 770
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Post Post #2104 (ISO) » Sun Oct 11, 2020 6:13 pm

Post by dsjstr »

Original Roll String: 1d112
1 112-Sided Dice: (13) = 13
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Post Post #2105 (ISO) » Sun Oct 11, 2020 6:13 pm

Post by dsjstr »

oh sorry
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Post Post #2106 (ISO) » Sun Oct 11, 2020 6:15 pm

Post by dsjstr »

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
[/quote]
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Post Post #2107 (ISO) » Sun Oct 11, 2020 6:15 pm

Post by NotAJumbleOfNumbers »

vincentw: 500
dsjstr: 300
NotAJumbleOfNumbers: 675
Silverclaw: -100

Jackpot: 400

FYI I'm planning to host a special round of this game after this because I missed making round 10 special, if that's fine with everyone.
ignore this, I didn't realize it was every *20* games instead of 10
ignore this too, i didn't realize r10 and only r10 in the original was normal
Last edited by NotAJumbleOfNumbers on Sun Oct 11, 2020 6:30 pm, edited 1 time in total.
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Post Post #2108 (ISO) » Sun Oct 11, 2020 6:23 pm

Post by vincentw »

i'm cool with that! also, can i amend #108 before i forgot?
"If you got here from a Roll Again, round the number up, perform that many rolls, and take the highest value."
so like ×½ just mean you roll once and ×3 means you roll three times. roll again in general has some interesting effects when combined with non-point spaces.

Original Roll String: 1d112
1 112-Sided Dice: (15) = 15
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Post Post #2109 (ISO) » Sun Oct 11, 2020 6:26 pm

Post by vincentw »

if not that's fine but i'd think multiplying the number by 2 or 3 allows for an instant win condition.

NotAJumbleOfNumbers: 675
vincentw: 505
dsjstr: 300
Silverclaw: -100

Jackpot: 400
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Post Post #2110 (ISO) » Sun Oct 11, 2020 6:32 pm

Post by NotAJumbleOfNumbers »

I think you would trigger the effect 2 or 3 times, so you would have to roll 5d300 multiple times, and only the last one would be your score, barring any symbol shenanigans.
Original Roll String: 1d112
1 112-Sided Dice: (21) = 21
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Post Post #2111 (ISO) » Sun Oct 11, 2020 6:34 pm

Post by NotAJumbleOfNumbers »

3: RESET, then if you reset, gain a protect for every 500 points lost this way.
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Post Post #2112 (ISO) » Sun Oct 11, 2020 6:36 pm

Post by vincentw »

actually yeah, that makes more sense.

Original Roll String: 1d112
1 112-Sided Dice: (82) = 82
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Post Post #2113 (ISO) » Sun Oct 11, 2020 6:36 pm

Post by vincentw »

NotAJumbleOfNumbers: 675
vincentw: 655
dsjstr: 300
Silverclaw: -100

Jackpot: 400
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Post Post #2114 (ISO) » Sun Oct 11, 2020 6:36 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d112
1 112-Sided Dice: (11) = 11
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Post Post #2115 (ISO) » Sun Oct 11, 2020 6:38 pm

Post by NotAJumbleOfNumbers »

2: If your score ends in 00 (including 0),
+301
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Post Post #2116 (ISO) » Sun Oct 11, 2020 6:46 pm

Post by dsjstr »

Original Roll String: 1d112
1 112-Sided Dice: (85) = 85
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Post Post #2117 (ISO) » Sun Oct 11, 2020 6:54 pm

Post by dsjstr »

Rule 5: (
^
)
Burn
In post 2106, dsjstr wrote:
Spoiler: The Chart
1: +400
2: If your score ends in 00 (including 0),
+301

3: RESET, then if you reset, gain a protect for every 500 points lost this way.
4: Create your own space
5:
BURN

6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
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Post Post #2118 (ISO) » Sun Oct 11, 2020 6:54 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d112
1 112-Sided Dice: (90) = 90
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Post Post #2119 (ISO) » Sun Oct 11, 2020 6:55 pm

Post by NotAJumbleOfNumbers »

NotAJumbleOfNumbers: 575
vincentw: 655
dsjstr: 300
Silverclaw: -100

Jackpot: 300
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Post Post #2120 (ISO) » Sun Oct 11, 2020 7:09 pm

Post by vincentw »

Original Roll String: 1d112
1 112-Sided Dice: (109) = 109
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Post Post #2121 (ISO) » Sun Oct 11, 2020 7:10 pm

Post by vincentw »

vincentw: 745
NotAJumbleOfNumbers: 575
dsjstr: 300
Silverclaw: -100

Jackpot: 300
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Post Post #2122 (ISO) » Sun Oct 11, 2020 7:22 pm

Post by Silverclaw »

Original Roll String: 1d112
1 112-Sided Dice: (77) = 77
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Post Post #2123 (ISO) » Sun Oct 11, 2020 7:22 pm

Post by Silverclaw »

vincentw: 745
NotAJumbleOfNumbers: 575
dsjstr: 300
Silverclaw: 0

Jackpot: 400

Aaaand up it goes.
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Post Post #2124 (ISO) » Sun Oct 11, 2020 7:29 pm

Post by vincentw »

Original Roll String: 1d112
1 112-Sided Dice: (96) = 96

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