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Post Post #1450 (ISO) » Tue Oct 13, 2020 6:28 pm

Post by Ydrasse »

this is all looking like word salad to me rn but if it's auto go crazy
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Post Post #1451 (ISO) » Tue Oct 13, 2020 6:28 pm

Post by Flavor Leaf »

In post 1447, Gamma Emerald wrote:
In post 1441, Flavor Leaf wrote:FL: Vig
Johnny: Informed Miller
Taylor: Tracker
BM: VT
Pooky: VT
Gamma: VT
Bob: Gunsmith
Mini: Cop
Osuka: VT
Creature: VT
Ydrasse: Protective
Golden: Roleblocker
Shelly: VT


VT - Shelly
VT -
VT
VT
VT or Tracker
Odd-Night Vig - Flavor
Odd-Night Doctor - Ydrasse
Even-Night Cop - Mini
Gunsmith - Bob
Informed Miller - Johnny

Even Night Roleblocker - Golden
Odd Night Doctor
Goon

Confirmed to have 4 or 5 VT’s this game.
I think 5 VTs is more likely, I don't think I've really ever seen a setup where the PRs outnumbered VTs in situation where funky setup shenanigans wasn't the goal. Plus I think the only claim that isn't odd/even at this point is the tracker claim.
A lot of my early games were 4 VT, 2 scum PR, 1 scum vanilla or vanilla esque.

The odd night/even nights split the power, probably the same with scum, which gives them relevant info.

And they’re almost like half PR’s. Miller is named townie here that can get a false guilty.

Scum were definitely trying to set up Ydrasse today because look how Shelly posted.

Unfortunately, Taylor was also pushing this a little already going into the Night, so I think Taylor would have to be in my bottom 3.
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Post Post #1452 (ISO) » Tue Oct 13, 2020 6:30 pm

Post by Tayl0r Swift »

my investigation is also only 50% likely to get a positive result on a guilty person. i have to track the scum who is making the kill because the doc will be inactive. is the way we do this that we collectively decide on a cop target and then i choose at night who to track? also, unless i get a guilty im not 100% clear. even if i get a guilty im not 100% clear. the only 100% clear we have is the cop. actually i think scum probably does have a godfather. thats why we have so many investigatives. the two of them have to work together to get 100% clears, although each of them can potentially get guilties.
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Post Post #1453 (ISO) » Tue Oct 13, 2020 6:30 pm

Post by Flavor Leaf »

In post 1449, Gamma Emerald wrote:btw johnny claimed informed, what's his info
5 guns in the game total.

Which is Myself, Bob, Mini, and the 2 scum with guns.

Ydrasse targeted Johnny, and Ydrasse is conf town, and has actual reason to have went there, and i think it makes sense that Dongen/Johnny was shot because Ydrasse was in a good spot to get setup for today.
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Post Post #1454 (ISO) » Tue Oct 13, 2020 6:30 pm

Post by Flavor Leaf »

In post 1452, Tayl0r Swift wrote:my investigation is also only 50% likely to get a positive result on a guilty person. i have to track the scum who is making the kill because the doc will be inactive. is the way we do this that we collectively decide on a cop target and then i choose at night who to track? also, unless i get a guilty im not 100% clear. even if i get a guilty im not 100% clear. the only 100% clear we have is the cop. actually i think scum probably does have a godfather. thats why we have so many investigatives. the two of them have to work together to get 100% clears, although each of them can potentially get guilties.
Unless we hit scum today, then you are 100%.
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Post Post #1455 (ISO) » Tue Oct 13, 2020 6:32 pm

Post by Flavor Leaf »

Osuka
Battle Mage
Creature
Gamma
Pooky

We fade one of these, and split the 4 down the middle to give Taylor and Mini split pools of 2 to target within.

Bob Gunsmiths Taylor to try to catch out Taylor if she’s lying. But even with a no gun result, she could be scum doc.
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Post Post #1456 (ISO) » Tue Oct 13, 2020 6:32 pm

Post by Tayl0r Swift »

In post 1454, Flavor Leaf wrote:
In post 1452, Tayl0r Swift wrote:my investigation is also only 50% likely to get a positive result on a guilty person. i have to track the scum who is making the kill because the doc will be inactive. is the way we do this that we collectively decide on a cop target and then i choose at night who to track? also, unless i get a guilty im not 100% clear. even if i get a guilty im not 100% clear. the only 100% clear we have is the cop. actually i think scum probably does have a godfather. thats why we have so many investigatives. the two of them have to work together to get 100% clears, although each of them can potentially get guilties.
Unless we hit scum today, then you are 100%.
true. but one of the other investigations wont give 100% innos.

i guess lets just hit scum today.

but the setup makes way more sense with a godfather.
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Post Post #1457 (ISO) » Tue Oct 13, 2020 6:33 pm

Post by Tayl0r Swift »

In post 1455, Flavor Leaf wrote:Osuka
Battle Mage
Creature
Gamma
Pooky

We fade one of these, and split the 4 down the middle to give Taylor and Mini split pools of 2 to target within.

Bob Gunsmiths Taylor to try to catch out Taylor if she’s lying. But even with a no gun result, she could be scum doc.
i think we lunch one, assign one to the cop, assign one to the gunsmith, and let me choose between the other two. if we dont get any guilties i die tomorrow. its a better use of the investigations.
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Post Post #1458 (ISO) » Tue Oct 13, 2020 6:33 pm

Post by Flavor Leaf »

In post 1456, Tayl0r Swift wrote:
In post 1454, Flavor Leaf wrote:
In post 1452, Tayl0r Swift wrote:my investigation is also only 50% likely to get a positive result on a guilty person. i have to track the scum who is making the kill because the doc will be inactive. is the way we do this that we collectively decide on a cop target and then i choose at night who to track? also, unless i get a guilty im not 100% clear. even if i get a guilty im not 100% clear. the only 100% clear we have is the cop. actually i think scum probably does have a godfather. thats why we have so many investigatives. the two of them have to work together to get 100% clears, although each of them can potentially get guilties.
Unless we hit scum today, then you are 100%.
true. but one of the other investigations wont give 100% innos.

i guess lets just hit scum today.

but the setup makes way more sense with a godfather.
GF isn’t allowed in Normals.

Gunsmith-Mafia Doctor is how to do GF in normals.
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Post Post #1459 (ISO) » Tue Oct 13, 2020 6:35 pm

Post by Flavor Leaf »

In post 1457, Tayl0r Swift wrote:
In post 1455, Flavor Leaf wrote:Osuka
Battle Mage
Creature
Gamma
Pooky

We fade one of these, and split the 4 down the middle to give Taylor and Mini split pools of 2 to target within.

Bob Gunsmiths Taylor to try to catch out Taylor if she’s lying. But even with a no gun result, she could be scum doc.
i think we lunch one, assign one to the cop, assign one to the gunsmith, and let me choose between the other two. if we dont get any guilties i die tomorrow. its a better use of the investigations.
No, you are getting Gunsmithed.

Like someone has to be on you.

And Mini targets within the pool of 2 because they are the most likely to be killed bar us interfering correctly.

You target in the pool of other 2 because if we hit scum today, if you don’t see anything, then that is a confirmed town.
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Post Post #1460 (ISO) » Tue Oct 13, 2020 6:35 pm

Post by Flavor Leaf »

Like your plan just completely bypasses you.
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Post Post #1461 (ISO) » Tue Oct 13, 2020 6:36 pm

Post by Gamma Emerald »

In post 1453, Flavor Leaf wrote:
In post 1449, Gamma Emerald wrote:btw johnny claimed informed, what's his info
5 guns in the game total.

Which is Myself, Bob, Mini, and the 2 scum with guns.

Ydrasse targeted Johnny, and Ydrasse is conf town, and has actual reason to have went there, and i think it makes sense that Dongen/Johnny was shot because Ydrasse was in a good spot to get setup for today.
I kinda wanna try to theorycraft a losing scenario for town, because I don't think there is one and if it exists I want to avoid it
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Post Post #1462 (ISO) » Tue Oct 13, 2020 6:36 pm

Post by Flavor Leaf »

Mini could target whoever they wanted really, but just need to specifically limit it because we don’t want you targeting the same person.
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Post Post #1463 (ISO) » Tue Oct 13, 2020 6:37 pm

Post by Flavor Leaf »

There isn’t, unless for some reason Mafia decided to No Kill.

Which I would put money on the fact that they didn’t do that on Night 1, when they have a Doctor.
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Post Post #1464 (ISO) » Tue Oct 13, 2020 6:38 pm

Post by Tayl0r Swift »

In post 1460, Flavor Leaf wrote:Like your plan just completely bypasses you.
no my plan results in my death tomorrow if we dont find scum.
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Post Post #1465 (ISO) » Tue Oct 13, 2020 6:41 pm

Post by Flavor Leaf »

9 and 2, we kill in the 6

let’s say we hit town + night kill

Day 3

7 and 2, we likely don’t get any clears this night, because an investigative will die, probably Mini.

We kill in the remaining 4 VT’s and I also shoot in them.

Day 4

We are 4 and 2. 2 remaining VT’s + Taylor, 2 of the 3 are scum. Scum have to make sure to get by everything and they’re forced to make the night kills we want them to or they will be completely caught.

The remaining scum have to literally be the last person standing in that group of 6, and I think mixed in with day play, it’s nigh impossible here for the final scum.

That’s the only possible way scum can pull this off.
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Post Post #1466 (ISO) » Tue Oct 13, 2020 6:43 pm

Post by Flavor Leaf »

In post 1464, Tayl0r Swift wrote:
In post 1460, Flavor Leaf wrote:Like your plan just completely bypasses you.
no my plan results in my death tomorrow if we dont find scum.
You should just be gunsmithed. Skips the middle man.

Mini likely isn’t getting a clear because death anyways.

We can actually do Mini picks a target in advance, and then have you do 1 of 3 so potential for greater chance of hitting scum.

However you get legit clears and guilties if we get down to 1 scum after today, which is an essential part of this.
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Post Post #1467 (ISO) » Tue Oct 13, 2020 6:45 pm

Post by Tayl0r Swift »

theres a slight problem with your plan that i see. i dont know if its worth mentioning in case scum doesnt see it. but it might be worth mentioning in case they do.
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Post Post #1468 (ISO) » Tue Oct 13, 2020 6:46 pm

Post by Tayl0r Swift »

In post 1466, Flavor Leaf wrote:
In post 1464, Tayl0r Swift wrote:
In post 1460, Flavor Leaf wrote:Like your plan just completely bypasses you.
no my plan results in my death tomorrow if we dont find scum.
You should just be gunsmithed. Skips the middle man.

Mini likely isn’t getting a clear because death anyways.

We can actually do Mini picks a target in advance, and then have you do 1 of 3 so potential for greater chance of hitting scum.

However you get legit clears and guilties if we get down to 1 scum after today, which is an essential part of this.
the 1 in 3 play is better. it maximizes my effectiveness if we hit town. thats a reason for us to gunsmith me, too. ok.
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Post Post #1469 (ISO) » Tue Oct 13, 2020 6:47 pm

Post by Flavor Leaf »

I don’t want to deal with Bob living and having a No Gun result on anyone except for you, tbh.
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Post Post #1470 (ISO) » Tue Oct 13, 2020 6:49 pm

Post by Flavor Leaf »

Taylor trying not to be gunsmithed originally also boosts her likelihood of her not being the Mafia Doctor, by the way.

In addition to the fact that if she is scum, I thought she was the one who got doctored, so I think Bob on Taylor is the play.

We fade in Creature or Gamma.

Mini Investigates Pooky.

Then Taylor tracks within Osuka, Battle Mage, and then Creature/Gamma.

I personally think Battle Mage is okay to be one of the people not taken care of in the beginning.
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Post Post #1471 (ISO) » Tue Oct 13, 2020 6:50 pm

Post by Flavor Leaf »

Like, we have 5 conf towns. We win this 99% of the time.
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Post Post #1472 (ISO) » Tue Oct 13, 2020 6:52 pm

Post by Flavor Leaf »

Just waiting for Bob to show up before we full send a wagon really. Want to make sure he talks before
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Post Post #1473 (ISO) » Tue Oct 13, 2020 6:55 pm

Post by Tayl0r Swift »

VOTE: creature
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Post Post #1474 (ISO) » Tue Oct 13, 2020 6:57 pm

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In post 1472, Flavor Leaf wrote:Just waiting for Bob to show up before we full send a wagon really. Want to make sure he talks before
So if Taylor is scum, Gamma can be a partner, which coincides when Gamma tried moving off of Taylor onto Battle Mage.

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