We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
You've got another opportunity to score a LOST die; this time you're picking between Orange 1, Yellow 1, Blue 2.
If you score the Orange 1: you'll gain 1 point. You'll also open up the next slot in Orange - which doesn't do anything special either, but it's progress towards the slots that hand out bonuses when you score them (starting with the 3rd slot).
If you score the Yellow 1: you'll have to pick a column, just like last time. 1s are in Column 1 (10 points, 3/2/1 needed to score) and Column 2 (14 points, 6/1/3 needed to score), so you'd have to decide which of those two you'd want to work towards. You're already working on Column 4 (5/4 needed to score) but Yellow isn't a 5 or a 4, so you can't make any progress there this turn. Column 2's one is also part of the diagonal (3/1/2 left to claim the bonus).
If you score the Blue 2: you'll mark off the 6 in the Blue grid. (White is 4; 4+2=6.) Same basic idea as last round; just a different die marked off. It'd be worth 1 point, and would be progress towards bigger and better things later in Blue.
So, I’m getting I should choose between orange 1 and blue 2 this time. Is blue 2 better?
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Both of them equate to 1 point right now. Orange is 1 point specifically because the die is a 1; Blue is 1 point because Blue is always 1 point the first time you score it, no matter what you score it with.
Orange has more bonus potential and more total scoring potential - but Orange also needs high valued dice to have that scoring potential; Blue needs variety. Plus some of Orange's bonuses are multipliers - which get even more benefit from high-valued dice.
Orange is flexible - it can always be scored unless you run out of slots. With Blue, each possible 2d6 result (2-12) can only be scored once, and some numbers are harder to get than others.
In post 31, NotAJumbleOfNumbers wrote:If you want to practice, there's this 1-player game that you can play online: https://www.schmidtspiele.de/static/onl ... en-clever/
Note that as there are no other players, the "everyone else's turn" part is replaced by rolling all 6 dice and keeping the lowest 3 as usable, and there are 6 rounds instead of 4.
I gave it a shot myself. It shows the entire scorecard and highlights exactly what's legal to take on a given roll. It's in German, but it's mostly language independent, other than the button for Roll. The dice are all the same; the "three arrows pointing at each other in a circle" icon represents R TOKENs; the "+1" button represents S TOKENs. (I renamed them for here - the R TOKEN as it's a lot easier to type than "three arrows pointing at each other in a circle TOKEN" and the S TOKEN to keep its style consistent with the R TOKEN.)
The silver platter is where LOST dice are stored; the three spaces to the side of the platter are where the KEPT dice are scored.
One other difference in the 1-player game: in the 1-player game, you can't use the S TOKENs / +1s on your "opponent's" KEPT dice. (Normally, that's legal.)
Edit> Coulda sworn the rules said this, and when I tried it once, it didn't work ... but now it is letting me do it. Doesn't matter for purposes of this game, though.
Last edited by Farren on Sun Oct 18, 2020 4:53 pm, edited 1 time in total.
In post 57, Farren wrote:Sirius9121 scores the Yellow 1 (2nd column).
Is turn skipping allowed in this game? I don’t think mine was finished?
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
When players are taking dice from the opponent whose turn it is, they can do so in any order; turn order doesn't matter there.
Turn order matters for figuring out whose turn it is to roll dice. Right now, it's still NotAJumbleOfNumbers's turn, but he's done everything he needs to. Once you pick the die you want, his turn will officially end. Then it'll be Round 1-3, and your turn to roll.
In post 55, Farren wrote:It's a matter of opinion as to which is better.
Both of them equate to 1 point right now. Orange is 1 point specifically because the die is a 1; Blue is 1 point because Blue is always 1 point the first time you score it, no matter what you score it with.
Orange has more bonus potential and more total scoring potential - but Orange also needs high valued dice to have that scoring potential; Blue needs variety. Plus some of Orange's bonuses are multipliers - which get even more benefit from high-valued dice.
Orange is flexible - it can always be scored unless you run out of slots. With Blue, each possible 2d6 result (2-12) can only be scored once, and some numbers are harder to get than others.
Based on this, Blue will remain at one point the first time I play it whenever that is right? But do I have low or high-valued dice here?
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Correct. Blue will score you one point the first time you score it, whenever that is or whatever your dice are when you do it.
With Blue - value's hard to judge. When trying to score Blue, you need things you don't already have, and right now you don't have anything. When it gets down to the point where half of Blue is filled up, then it's easier to say for sure what's going to be helpful and what's not. If you have particular bonuses in mind - the Blue die will put you one step closer to a Green X and a Yellow X. But any value in Blue would put you one step closer to two different bonuses.
Orange is simple. The higher the die, the better it is. Especially when there's a multiplier involved (which right now, there isn't). Any die will fill the slot, but higher dice means more points. Orange 1 is definitely low value - unless you want the slot filled and don't care what's in it.
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
In post 67, Farren wrote:That, I can't answer. It's a matter of opinion - as the player, yours is the only one that matters here.
But I don’t have one or how to determine one, which is why I’m trying to figure out which choice is the most beneficial, which is what I did last time.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Anyway on reread, it sounds like it may be blue? I honestly couldn’t tell from reading it.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Not trying to rush you - just want to make sure I don't miss your choice if it's made.
Sure, no dw, I didn’t view it that way at all.
And yes.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.