Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2750 (ISO) » Wed Oct 14, 2020 1:31 pm

Post by Ircher »

dsjstr is too busy calling upon the powers to be to curse Alpha to notice that some of them turn against him. The purple light zaps him and sends him flying backwards. It also turns him into a lightning rod making him more vulnerable to spells in the future.
dsjstr is vulnerable to spells for two rounds.
**dsjstr has
16/20
HP left.**
---
Current Monster Statuses
(Threshold 3)
(8) Alpha : Cultist Acolyte : HP = 17/17 | MP =
9/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Cursed (-2) (2 Rounds)

Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.


Active Battle Effect #2: Unable to determine information.

Counter: 3/7 (Updates at the end of every round.)
Last edited by Ircher on Sat Oct 17, 2020 12:32 pm, edited 1 time in total.
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Post Post #2751 (ISO) » Wed Oct 14, 2020 2:06 pm

Post by Gamma Emerald »

I’m thinking we get Alpha to low HP by the time the second effect becomes relevant
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Post Post #2752 (ISO) » Wed Oct 14, 2020 8:15 pm

Post by inspiratieloos »

Yeah

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2753 (ISO) » Fri Oct 16, 2020 1:02 pm

Post by Ircher »

(expired on 2020-10-17 15:00:00) left in the round. Two actions left.
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Post Post #2754 (ISO) » Fri Oct 16, 2020 2:08 pm

Post by Gamma Emerald »

Does the focus bonus always affect the next action?
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Post Post #2755 (ISO) » Fri Oct 16, 2020 2:20 pm

Post by Ircher »

In post 2754, Gamma Emerald wrote:Does the focus bonus always affect the next action?
Yes, it always affects your next action provided that you do not sustain damage before you use the bonus. (It also goes away if the battle ends.)
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Post Post #2756 (ISO) » Sat Oct 17, 2020 12:32 pm

Post by Ircher »

inspiratieloos slashes downward at Alpha. (7 so far on Alpha {1}.) Alpha attempt to repel the attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
Alpha begins making motions with his hands and reciting ancient words. Soon, purple and white wisps surround the cultist's hands. He points at inspiratieloos causing purple light to descend upon him.
Original Roll String: 2d4-2
2 4-Sided Dice: (4, 2)-2 = 4

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4
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Post Post #2757 (ISO) » Sat Oct 17, 2020 12:36 pm

Post by Ircher »

I forgot the -2 on defense from the curse.

With the powers to be acting against Alpha, inspiratieloos blade leaves behind a vicious wound on Alpha. **Alpha has
10/17
HP left.**

Alpha's magic goes haywire and scatters in all directions, leaving inspiratieloos unharmed.
---
inspiratieloos can use active skills again.

dsjstr is no longer vulnerable to spells.
---
Current Monster Statuses
(Threshold 3)
(8) Alpha : Cultist Acolyte : HP =
10/17
| MP =
6/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Cursed (-2) (1 Round)

Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.


Active Battle Effect #2: Unable to determine information.

Counter: 4/7 (Updates at the end of every round.)
---
New thing: if you want to end the round early, you can bold
Skip Turn
. I'll end the round early if at least three people post that.
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Post Post #2758 (ISO) » Sat Oct 17, 2020 4:21 pm

Post by Nancy Drew 39 »

I haven’t posted because I was under the impression that there’s literally (hi Hoopla!) nothing for me to do until tur next round.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
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Post Post #2759 (ISO) » Sun Oct 18, 2020 12:28 am

Post by inspiratieloos »

Well, we do want to bring alpha down to 1 HP in case they become vulnerable at some point.

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2760 (ISO) » Sun Oct 18, 2020 12:28 am

Post by inspiratieloos »

Well, guess that's done.
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Post Post #2761 (ISO) » Sun Oct 18, 2020 4:37 pm

Post by Gamma Emerald »

Cast Silence on Alpha
<Embrace The Void>


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Post Post #2762 (ISO) » Sun Oct 18, 2020 4:46 pm

Post by dsjstr »

Skip Turn
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Post Post #2763 (ISO) » Mon Oct 19, 2020 3:14 am

Post by Nancy Drew 39 »

@mod, please pm me when this round is over
. Thanks.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
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Post Post #2764 (ISO) » Mon Oct 19, 2020 2:52 pm

Post by Ircher »

(expired on 2020-10-20 16:00:00) left in the round.
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Post Post #2765 (ISO) » Tue Oct 20, 2020 9:12 am

Post by Ircher »

inspiratieloos dashes forward and slashes downard on the culitst. The cultist attempts to repel the attack.
(Defense:)
Original Roll String: 1d3-2
1 3-Sided Dice: (3)-2 = 1


Gamma Emerald begins making motions with his hands. Soon, purple and yellow wisps begin to float around him. He points at Alpha, and the cultists finds his lips suddenly unable to move. **Gamma Emerald has
4/7
MP left.**
Alpha is silenced for three rounds.
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Post Post #2766 (ISO) » Tue Oct 20, 2020 9:14 am

Post by Ircher »

Despite the cultist's best efforts, the cultist finds himself thrown violently backwards by inspiratieloos's attacks, briefly stunning the cultist. **Alpha has
2/17
HP left.**
---
dsjstr can use active skills again.

---
Current Monster Statuses
(Threshold 3)
(8) Alpha : Cultist Acolyte : HP =
2/17
| MP =
6/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Silenced (2 Rounds)

Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.


Active Battle Effect #2: Unable to determine information.

Counter: 5/7 (Updates at the end of every round.)
---
Reminder: If you want to end the round early, you can bold
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Last edited by Ircher on Tue Oct 20, 2020 1:56 pm, edited 1 time in total.
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Post Post #2767 (ISO) » Tue Oct 20, 2020 1:16 pm

Post by Gamma Emerald »

so now we just need to debuff the cultist a bunch or w/e
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Post Post #2768 (ISO) » Tue Oct 20, 2020 8:59 pm

Post by inspiratieloos »

And take off 1 hp.

Debuffs probably next round, so they'll last for the 2nd phase.
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Post Post #2769 (ISO) » Tue Oct 20, 2020 9:18 pm

Post by Gamma Emerald »

Are you suggesting we use trick dice to gimp the damage roll?
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Post Post #2770 (ISO) » Tue Oct 20, 2020 9:59 pm

Post by inspiratieloos »

Alpha has healing grace, so any attack will put them at 1.
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Post Post #2771 (ISO) » Wed Oct 21, 2020 2:49 pm

Post by Gamma Emerald »

Okay that works
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Post Post #2772 (ISO) » Thu Oct 22, 2020 4:29 pm

Post by Ircher »

Round ends in (expired on 2020-10-23 15:00:00).
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Post Post #2773 (ISO) » Fri Oct 23, 2020 3:04 am

Post by Gamma Emerald »

Attack Alpha

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2774 (ISO) » Fri Oct 23, 2020 3:04 am

Post by Gamma Emerald »

Oh cool another crit
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