Among Us Mafia [GAME OVER]


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Post Post #375 (ISO) » Tue Dec 01, 2020 1:35 pm

Post by Thestatusquo »

VoteCount 1.9


murdercat [1]
PookyTheMagicalBear
akarin [1]
flea the magician
Flea the magician [1]
Haschel Cedricson
Alisae [1]
xRECKONERx
thegoldenparadox [1]
akarin
Gamma Emerald [1]
TheGoldenParadox
Sircakez [1]
murdercat
No Elim [2]
sircakez taly
pookythemagicalbear[1]
OutWorldER

Not Voting [7]

Blitzo, DrippingGoofBall gamma emerald, alisae, titus, Bell Battle mage

With 17 alive it takes 9 votes to be executed.


Countdown to deadline: (expired on 2020-12-08 15:40:31)
tout comprendre c'est tout pardonner
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Post Post #376 (ISO) » Tue Dec 01, 2020 1:35 pm

Post by Alisae »

time to google

--
In post 210, Flea The Magician wrote:The other thing is there's a PT for each room so we'd have knowledge of who is in what room. So if someone is where they're not meant to be we'd know by the next room phase.
Wait, is the same PT used for the same room. Like we'll be able to see who was in that room on N1 in N2? Man this leaves me with questions.

--
In post 211, Bell wrote:Wait, wait, wait.
Is there even any hunting in this game.
We hunt later in the day phase. We got plenty of time to do so. And this is just a good way of kickstarting the game because everything said so far is probably sortable.

--
In post 213, Battle Mage wrote:agree if it's on a plate due to a cop investigation or something, but otherwise I'm not keen on us elimming through half-assed scumhunting when we are all handicapped with post restrictions and the like.
We're not handicapped today.

--
In post 215, SirCakez wrote:suddenly I want to yeet Flea for making my page size double
and also for doing the RQS thats gross
bro RQS is fun

--
In post 224, Flea The Magician wrote:Comms would be a global post restriction maybe?
If this is the case I may just prefer playing drealmerz cult game. Holy post restrictions are unfun.

--
In post 227, Battle Mage wrote:
In post 221, Titus wrote:I'm going to electrical. I'm doing my task.

Either a) scum kill me and leave less for y'all to do

Or b) scum kill elsewhere and I can get those tasks.

Agreeing to anything else seems stupid.
a. isnt quite right - if scum kill you, your task dont get done?

best to check with Pooky/Alisae anyway
To my understanding you are correct.

--
In post 295, Taly wrote:
In post 293, SirCakez wrote:why are there only two votes for no elim
@pooky/ali
Because we're discussing what the best course of action is.

--
In post 371, DrippingGoofball wrote:Fifteen pages already, what did I miss?
Its mostly mechanics talk
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Post Post #377 (ISO) » Tue Dec 01, 2020 1:37 pm

Post by TheGoldenParadox »

my post restrictions are incredibly strict and as such i think that'll hold true for many others

UNVOTE: because we need to get every conceivable second out of day 1 before deciding, as this is the only un-post-restricted day that we can mechtalk effectively
to that end, i don't understand - at all - a goal of having large groups. just intuitively, it seems like tasks will be pretty evenly spread across rooms, so having large groups restricts the amount of tasks we can do total. i think we should have groups of 2, maybe 3 if necessary - groups of 3 are entirely safe, groups of 2 are a 1 scum 1 town trade, which is worth it even for the most obvtown players


to that end, we're going to have to leash as effectively as possible without risking giving large amounts of information to scum. i'm considering if it's possible to develop some sort of method to decide what room everyone is going to WITHOUT divulging in advance the tasks of each player, and i don't believe we should continue to claim rooms until we have deduced if this is in fact possible.
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Post Post #378 (ISO) » Tue Dec 01, 2020 1:38 pm

Post by DrippingGoofball »

In post 373, Taly wrote: ISO me and youll learn a lot
DG
i promise
It panned out!
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #379 (ISO) » Tue Dec 01, 2020 1:39 pm

Post by DrippingGoofball »

VOTE: Blitzo

I too want a vanity wagon.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #380 (ISO) » Tue Dec 01, 2020 1:40 pm

Post by Bell »

In post 377, TheGoldenParadox wrote:my post restrictions are incredibly strict and as such i think that'll hold true for many others

UNVOTE: because we need to get every conceivable second out of day 1 before deciding, as this is the only un-post-restricted day that we can mechtalk effectively
to that end, i don't understand - at all - a goal of having large groups. just intuitively, it seems like tasks will be pretty evenly spread across rooms, so having large groups restricts the amount of tasks we can do total. i think we should have groups of 2, maybe 3 if necessary - groups of 3 are entirely safe, groups of 2 are a 1 scum 1 town trade, which is worth it even for the most obvtown players


to that end, we're going to have to leash as effectively as possible without risking giving large amounts of information to scum. i'm considering if it's possible to develop some sort of method to decide what room everyone is going to WITHOUT divulging in advance the tasks of each player, and i don't believe we should continue to claim rooms until we have deduced if this is in fact possible.

I do not think groups of two is a good idea. :shifty:
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Post Post #381 (ISO) » Tue Dec 01, 2020 1:40 pm

Post by TheGoldenParadox »

this entire game will be quite difficult for both scumhunting and mech discussion after d1 so we need to hash as much as we can out right now and very very carefully go over our posts the next couple of days
scumhunting will be further affected by the common tell of scum analyzing and reading over their posts more before posting, so keep that in mind because everyone will now be doing that
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Post Post #382 (ISO) » Tue Dec 01, 2020 1:40 pm

Post by TheGoldenParadox »

In post 380, Bell wrote:
In post 377, TheGoldenParadox wrote:my post restrictions are incredibly strict and as such i think that'll hold true for many others

UNVOTE: because we need to get every conceivable second out of day 1 before deciding, as this is the only un-post-restricted day that we can mechtalk effectively
to that end, i don't understand - at all - a goal of having large groups. just intuitively, it seems like tasks will be pretty evenly spread across rooms, so having large groups restricts the amount of tasks we can do total. i think we should have groups of 2, maybe 3 if necessary - groups of 3 are entirely safe, groups of 2 are a 1 scum 1 town trade, which is worth it even for the most obvtown players


to that end, we're going to have to leash as effectively as possible without risking giving large amounts of information to scum. i'm considering if it's possible to develop some sort of method to decide what room everyone is going to WITHOUT divulging in advance the tasks of each player, and i don't believe we should continue to claim rooms until we have deduced if this is in fact possible.

I do not think groups of two is a good idea. :shifty:
why. why is groups of two not a good idea when every player in the game is leashed?
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Post Post #383 (ISO) » Tue Dec 01, 2020 1:42 pm

Post by Bell »

Whoosh.
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Post Post #384 (ISO) » Tue Dec 01, 2020 1:43 pm

Post by TheGoldenParadox »

In post 229, OutWorldER wrote:VOTE: Pooky

Pooky/Alisae are scum.

Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.

All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)

Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
absolutely terrible
horrific
disgusting post
and you're probably town for it, because this level of superior reasoning doesn't come from scum
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Post Post #385 (ISO) » Tue Dec 01, 2020 1:45 pm

Post by Taly »

k i will listen for more people to discuss their thoughts

UNVOTE:

id give context to my vote but im lazy

p-edit

DrippingGoofball wrote:
In post 373, Taly wrote: ISO me and youll learn a lot
DG
i promise
It panned out!
finally, someone appreciates my contributions :D

quick leaving thoughts

also,
haschel's
posting is underrated
putting in a lot of effort to sorting
ali/pooky

cakez
, why no lim and not claim?
i like
aka
,
bell
, and
titus
vibe but nothing strong enough to make alignment assessment.
ower
being lonely on his push rn feels more like a town slot.

p-edit again


ewww, but i dont like that people say
ower
is town WHILE disparaging his post.

his reasons in that post are the same reasons why im not shelving
pooky/ali
here.
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"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage
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Post Post #386 (ISO) » Tue Dec 01, 2020 1:45 pm

Post by TheGoldenParadox »

there must be safeguards in place for us to not simply out all information d1 and no elim our way to a task victory
fundamentally trying to diverge from a normal game of Mafia on d1 setup speculation does not seem at all likely to pan out into a win
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Post Post #387 (ISO) » Tue Dec 01, 2020 1:46 pm

Post by Alisae »

In post 229, OutWorldER wrote:VOTE: Pooky

Pooky/Alisae are scum.

Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.

All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)

Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
In post 252, OutWorldER wrote:
In post 239, SirCakez wrote:I just don't think it makes sense at all
The reasons for the advantages in this plan have been stated in thread now
Said advantages were: "We can get our alternate win!" "Town doesn't have to fear the bonus NK!" among other things.

The first one would be nice, but we're in a closed setup with no idea of what scum can or cannot possibly do to Town. In Among Us, the game, Imposters could sabotage the ship in various ways. There's no reason to think that isn't the case here too.

The bonus NK is a moot point either way, and divulging our tasks here only makes it more likely to happen and to people we don't want it to.
In post 308, OutWorldER wrote:Like, I don't know how to get through to you all that hedging all of our bets on Task Completion and almost entirely ignoring traditional scumhunting is bad in a closed setup and the people who are pushing No Elim are probably scum.
Alright, let's talk.
Because quite frankly, I don't see the harm in encouraging conversation about this.
To me, I see an alternate way to win the game, and I feel like that's worth discussing. To me, I think killing is bad given said altnernate win condition.
However to you, you feel like the alternate wincon isn't worth your time.
I don't think anyone here is ignoring normal scumhunting. I think this is a great way to get the game started and to try to form reads. I'm personally a bit slow when it comes to forming reads, but either way I think this discussion is great because we get to see what alignment wants what.

So I just have a few questions.

How does leashing where everyone is going pro-scum?
Why do you think me and Pooky are doing this to not face pressure?
What is scum going to do with the information of knowing where everyone is going to go? How can they even do anything with that information if we're leashing them and forcing them to go to the room that the village wants them to go to. To my understanding, an extra kill can only happen when it's just 1 imposter and 1 villager. I understand you may be afraid of the unknown and I think its okay for you to be afraid of the unknown, but let's say their sabotage makes it so villagers are forced to go into a specific room or that they don't even have a sabotage at all. What are they going to do with that information?
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Post Post #388 (ISO) » Tue Dec 01, 2020 1:46 pm

Post by Alisae »

I'm going to update the table now
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Post Post #389 (ISO) » Tue Dec 01, 2020 1:47 pm

Post by OutWorldER »

In post 384, TheGoldenParadox wrote:
In post 229, OutWorldER wrote:VOTE: Pooky

Pooky/Alisae are scum.

Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.

All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)

Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
absolutely terrible
horrific
disgusting post
and you're probably town for it, because this level of superior reasoning doesn't come from scum
I'm somewhat confused because this post is obvious disagreement with me.
In post 386, TheGoldenParadox wrote:there must be safeguards in place for us to not simply out all information d1 and no elim our way to a task victory
fundamentally trying to diverge from a normal game of Mafia on d1 setup speculation does not seem at all likely to pan out into a win
But then this one is basically saying the same point I've been trying to scream at other people the entire time?
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Post Post #390 (ISO) » Tue Dec 01, 2020 1:48 pm

Post by TheGoldenParadox »

In post 385, Taly wrote:ewww, but i dont like that people say ower is town WHILE disparaging his post. 229

his reasons in that post are the same reasons why im not shelving pooky/ali here.
essentially, his post lacks GOOD reasons. he calls this a favorable game-state for scum when there's, like, a very simple explanation and reasonably plausible town motivation behind the posts of both pooky and alisae. he attacks them for "scum ploys" when it's very reasonable for this to be coming from motivated driven town.
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Post Post #391 (ISO) » Tue Dec 01, 2020 1:51 pm

Post by TheGoldenParadox »

In post 389, OutWorldER wrote:But then this one is basically saying the same point I've been trying to scream at other people the entire time?
because the way you say it is absolutely, horribly, terrible
you not only attempt to attack alisae and pooky, but you, just, ascribe scum motivation to them when their thought processes and posts are absolutely your point
and like, i still 80% agree with them, i'm agreeing with you to an extent, but from what I can see you're completely ignoring the unique mechanics of this game.
essentially. they're going a bit overboard on trying to game mechanics they don't know enough about, but you are not only attacking them for that, you're doing the opposite, far more strongly than they are
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Post Post #392 (ISO) » Tue Dec 01, 2020 1:51 pm

Post by Bell »

He's saying he thinks that your reasoning is too detailed to come from scum.
But he's head slapping you and telling you what the pecking order is.
Maybe, probably?

I don't agree tho, I think scum role spec quite often and then come into the game and lead on that foot because it's unblemished from a scum role perspective.
It's a good entry and always tends to get scum town read early game before better reasons shine through (or don't).
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Post Post #393 (ISO) » Tue Dec 01, 2020 1:53 pm

Post by Alisae »

In post 306, PookyTheMagicalBear wrote:i am going to be much lower post count when i get post restricted cuz my post restriction is kinda annoying
one of my post restrictions I have a work around for.
The other I don't :/
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Post Post #394 (ISO) » Tue Dec 01, 2020 1:53 pm

Post by TheGoldenParadox »

i've come to the conclusion that no eliminating is not a good idea. the simple reason is that we NEED a scumflip. like alisae said, we want to know what alignment wants what in terms of original setup, and thus no eliminating denies us a scumflip and provides us with no way out if our mechanical plan fails for any one of a myriad of reasons.
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Post Post #395 (ISO) » Tue Dec 01, 2020 1:54 pm

Post by Bell »

I feel like I said this.
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Post Post #396 (ISO) » Tue Dec 01, 2020 1:54 pm

Post by TheGoldenParadox »

In post 392, Bell wrote:He's saying he thinks that your reasoning is too detailed to come from scum.
But he's head slapping you and telling you what the pecking order is.
Maybe, probably?

I don't agree tho, I think scum role spec quite often and then come into the game and lead on that foot because it's unblemished from a scum role perspective.
It's a good entry and always tends to get scum town read early game before better reasons shine through (or don't).
who are you talking about in this post
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Post Post #397 (ISO) » Tue Dec 01, 2020 1:54 pm

Post by Bell »

You
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Post Post #398 (ISO) » Tue Dec 01, 2020 1:55 pm

Post by TheGoldenParadox »

In post 395, Bell wrote:I feel like I said this.
you DID say this, but you said it accompanied with a bunch of other, far worse points.
you already made, like, this exact same mistake in mbos large. don't make it again.
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Post Post #399 (ISO) » Tue Dec 01, 2020 1:56 pm

Post by Alisae »

Tasks
PlayerNumber of TasksLocation 1Location 2
MURDERCAT
2
Reactor
Comms
Blitzo
2
Location 1
Location 2
xRECKONERx
2
Location 1
Location 2
TheGoldenParadox
2
Location 1
Location 2
Flea The Magician
2
Security
Storage
Haschel Cedricson
2
Location 1
Location 2
DrippingGoofball
2
Location 1
Location 2
Battle Mage
1
Electrical
N/A
Gamma Emerald
1
Weapons
N/A
Alisae
2
Electrical
Admin
Titus
1
Electrical
N/A
OutWorldER
2
Location 1
Location 2
Taly
2
Location 1
Location 2
SirCakez
2
Location 1
Location 2
Akarin
1
Location 1
Location 1
PookyTheMagicalBear
2
Navigation
Cafeteria
Bell
2
Location 1
Location 2
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