Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #4800 (ISO) » Sat Feb 27, 2021 8:57 pm

Post by dsjstr »

Original Roll String: 1d124
1 124-Sided Dice: (57) = 57
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Post Post #4801 (ISO) » Sat Feb 27, 2021 8:58 pm

Post by dsjstr »

vincentw: 231
Sirius: -100
Mist7676: -20
♥+dsjstr: -460

Jackpot: 500
Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Swap scores with the person(s) with the lowest score
9: Roll 1d(number of pages) and follow the first roll you see from the top of the page. If it's a custom rule, follow that custom rule.
10: Create your own space
11: -200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18: +250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28: -55
29: -175
30: +10
31: +203
32: PROTECT
33: +100
34: +300
35: +100
36: MERGE
37: Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50: JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55: Go to 500
56: +5
57: +75
58: +100
59: +335
60: STEAL 250
61: PROTECT
62: -55
63: -300
64: -75
65: -30
66: UNLUCKY :(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73: Go to 750
74: +100
75: +100
76: -200
77: +100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94: -100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100: JACKPOT!!!
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a HEAL on yourself OR give a BURN to another player
105: Gain a DOUBLE or Give a DIVIDE to another player.
106: Split a third of your score evenly amongst all the other players.
107: LOVER
108: Roll 5d300. The result is your new score.
109: DOUBLE CHECKER
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113: Redemption - anyone who is in the negatives GO TO 300. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115: Redistribution - Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116. Rebirth Day - Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118: Mirror of Truth - Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is +200, a 4 is +150 and ROLL AGAIN, a 5 is +323, a 6 is two Protects, and a 7 is JACKPOT!!!. If you go over 7, UNLUCKY.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122: HOT POTATO
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
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Post Post #4802 (ISO) » Sat Feb 27, 2021 8:59 pm

Post by Mist7676 »

Original Roll String: 1d124
1 124-Sided Dice: (75) = 75
You Are Worth It
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Post Post #4803 (ISO) » Sat Feb 27, 2021 8:59 pm

Post by Mist7676 »

vincentw: 231
Sirius: -100
Mist7676: 80
♥+dsjstr: -460

Jackpot: 500
You Are Worth It
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Post Post #4804 (ISO) » Sat Feb 27, 2021 9:13 pm

Post by dsjstr »

Original Roll String: 1d124
1 124-Sided Dice: (60) = 60
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Post Post #4805 (ISO) » Sat Feb 27, 2021 9:15 pm

Post by dsjstr »

vincentw: 231
Sirius: -100
Mist7676: 80
♥+dsjstr: -160

Jackpot: 500

WE NEED TO GET SOME RECORDS FOR THIS RUN OF RACE TO 1500
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Post Post #4806 (ISO) » Sat Feb 27, 2021 9:24 pm

Post by Mist7676 »

Original Roll String: 1d124
1 124-Sided Dice: (124) = 124
You Are Worth It
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Post Post #4807 (ISO) » Sat Feb 27, 2021 9:24 pm

Post by Mist7676 »

vincentw: 231
Sirius: -100
Mist7676: 25
♥+dsjstr: -160

Jackpot: 500
You Are Worth It
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Post Post #4808 (ISO) » Sat Feb 27, 2021 9:37 pm

Post by dsjstr »

Original Roll String: 1d124
1 124-Sided Dice: (102) = 102


Me and Vince got the longest run going, it was a good time. I legit watched a full movie while we played.
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Post Post #4809 (ISO) » Sat Feb 27, 2021 9:38 pm

Post by dsjstr »

vincentw: 231
Sirius: -100
Mist7676: 25
♥+dsjstr: -215

Jackpot: 500
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Post Post #4810 (ISO) » Sun Feb 28, 2021 1:04 am

Post by Sirius9121 »

Original Roll String: 1d124
1 124-Sided Dice: (45) = 45
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #4811 (ISO) » Sun Feb 28, 2021 1:04 am

Post by Sirius9121 »

vincentw: 131
Sirius: 0
Mist7676: 25
♥+dsjstr: -215

Jackpot: 500
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #4812 (ISO) » Sun Feb 28, 2021 2:15 am

Post by vincentw »

Original Roll String: 1d124
1 124-Sided Dice: (18) = 18
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Post Post #4813 (ISO) » Sun Feb 28, 2021 2:17 am

Post by vincentw »

!vincentw: 61
Sirius: 0
Mist7676: 25
♥+dsjstr: -215

Jackpot: 500

(I got Rulemaker last page but forgot to apply it until now)
In post 4808, dsjstr wrote:Me and Vince got the longest run going, it was a good time. I legit watched a full movie while we played.
Good times! What other records are there, I wonder?
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Post Post #4814 (ISO) » Sun Feb 28, 2021 4:49 am

Post by dsjstr »

Original Roll String: 1d124
1 124-Sided Dice: (120) = 120
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Post Post #4815 (ISO) » Sun Feb 28, 2021 4:50 am

Post by dsjstr »

!vincentw: 61
Sirius: 0
Mist7676: 25
♥+dsjstr: -185

Jackpot: 500
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Post Post #4816 (ISO) » Sun Feb 28, 2021 5:41 pm

Post by Mist7676 »

Original Roll String: 1d124
1 124-Sided Dice: (68) = 68
You Are Worth It
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Post Post #4817 (ISO) » Sun Feb 28, 2021 5:42 pm

Post by Mist7676 »

!vincentw: 61
Sirius: 0
Mist7676: 0
♥+dsjstr: -185

Jackpot: 500
You Are Worth It
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Post Post #4818 (ISO) » Mon Mar 01, 2021 12:36 am

Post by dsjstr »

Original Roll String: 1d124
1 124-Sided Dice: (110) = 110
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Post Post #4819 (ISO) » Mon Mar 01, 2021 12:37 am

Post by dsjstr »

!vincentw: 61
Sirius: 0
Mist7676: 0
♥+dsjstr: -260

Jackpot: 500
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Post Post #4820 (ISO) » Mon Mar 01, 2021 2:46 am

Post by vincentw »

Original Roll String: 1d124
1 124-Sided Dice: (77) = 77
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Post Post #4821 (ISO) » Mon Mar 01, 2021 2:49 am

Post by vincentw »

2. Gain 100 points for every person with more points than you.

!vincentw: 111
Sirius: 0
Mist7676: 0
♥+dsjstr: -260

Jackpot: 500

Spoiler: The Chart
1: +400
2: Gain 100 points for every person with more points than you.
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Swap scores with the person(s) with the lowest score
9: Roll 1d(number of pages) and follow the first roll you see from the top of the page. If it's a custom rule, follow that custom rule.
10: Create your own space
11: -200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18: +250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28: -55
29: -175
30: +10
31: +203
32: PROTECT
33: +100
34: +300
35: +100
36: MERGE
37: Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50: JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55: Go to 500
56: +5
57: +75
58: +100
59: +335
60: STEAL 250
61: PROTECT
62: -55
63: -300
64: -75
65: -30
66: UNLUCKY :(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73: Go to 750
74: +100
75: +100
76: -200
77: +100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94: -100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100: JACKPOT!!!
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a HEAL on yourself OR give a BURN to another player
105: Gain a DOUBLE or Give a DIVIDE to another player.
106: Split a third of your score evenly amongst all the other players.
107: LOVER
108: Roll 5d300. The result is your new score.
109: DOUBLE CHECKER
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113: Redemption - anyone who is in the negatives GO TO 300. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115: Redistribution - Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116. Rebirth Day - Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118: Mirror of Truth - Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is +200, a 4 is +150 and ROLL AGAIN, a 5 is +323, a 6 is two Protects, and a 7 is JACKPOT!!!. If you go over 7, UNLUCKY.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122: HOT POTATO
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
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Post Post #4822 (ISO) » Mon Mar 01, 2021 5:27 am

Post by dsjstr »

Original Roll String: 1d124
1 124-Sided Dice: (69) = 69
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Post Post #4823 (ISO) » Mon Mar 01, 2021 5:28 am

Post by dsjstr »

6: Lose 100 points for every person with less points than you.
Spoiler: The Chart
1: +400
2: Gain 100 points for every person with more points than you.
3: Create your own space
4: Create your own space
5: Create your own space
6: Lose 100 points for every person with less points than you.
7: Create your own space
8: Swap scores with the person(s) with the lowest score
9: Roll 1d(number of pages) and follow the first roll you see from the top of the page. If it's a custom rule, follow that custom rule.
10: Create your own space
11: -200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18: +250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28: -55
29: -175
30: +10
31: +203
32: PROTECT
33: +100
34: +300
35: +100
36: MERGE
37: Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50: JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55: Go to 500
56: +5
57: +75
58: +100
59: +335
60: STEAL 250
61: PROTECT
62: -55
63: -300
64: -75
65: -30
66: UNLUCKY :(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73: Go to 750
74: +100
75: +100
76: -200
77: +100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94: -100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100: JACKPOT!!!
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a HEAL on yourself OR give a BURN to another player
105: Gain a DOUBLE or Give a DIVIDE to another player.
106: Split a third of your score evenly amongst all the other players.
107: LOVER
108: Roll 5d300. The result is your new score.
109: DOUBLE CHECKER
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113: Redemption - anyone who is in the negatives GO TO 300. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115: Redistribution - Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116. Rebirth Day - Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118: Mirror of Truth - Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is +200, a 4 is +150 and ROLL AGAIN, a 5 is +323, a 6 is two Protects, and a 7 is JACKPOT!!!. If you go over 7, UNLUCKY.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122: HOT POTATO
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
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Post Post #4824 (ISO) » Mon Mar 01, 2021 10:30 am

Post by Mist7676 »

sick.

Original Roll String: 1d124
1 124-Sided Dice: (72) = 72
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