Invert all phases of this game, then re-roll.
For example, if the game is day-start, the game is now night-start, and vice versa.
The order of altered phases is as follows:
Night > Twilight (if applicable) > Day > Dawn (if applicable) > Night
Notes: If there is a twilight phase, all eliminated players are allowed to talk—including those that just died.
For roles like governor or vengeful, their abilities activate during Dawn.
You may target another player at any point in the game, replacing your role with a copy of their role. Your alignment remains the same. This role is revealed on death instead of the copied role.
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Post #10177 (ISO) » Sun Mar 21, 2021 11:31 am
Postby Korina »
Town Day-Night Inverter
Day-phases are now labeled as "night" and night-phases are labeled as "day"
For example, d1 would be labeled as "Night 1" and n1 would be labeled as "Day 1"
Nothing else about the game changes.
Additionally, you are informed of all players with (actual) day actions, or twilight actions, but not of their role or alignment.
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Post #10178 (ISO) » Sun Mar 21, 2021 11:37 am
Postby Korina »
Monopoly
You may attempt to kill any role that involves money, (or would imply a currency of some kind), and steal their power, at any given time. If your ability fails due to your target not being valid, you must wait until the next phase to try again. You will be informed of your ability's success or failure at the end of the current phase.
Wins if all roles with money are dead.
Mod Notes: Roles like Babysitter, Banker, Bookie, Fruit Vendor, Hero, or any role that would reasonably involve money in some capacity can all be killed by this role. If this player submits a list of names, go through each of them until you hit an invalid target. If no roles like this exist in the setup, add the "Rich" modifier to three roles. This does nothing but denotes the role has money.
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Post #10179 (ISO) » Sun Mar 21, 2021 11:42 am
Postby Korina »
Silencer
You may attempt to target a player each night. If successful, the target cannot post more than five (5) times in a single IRL day, (starting at whatever time the mod decides), and posts cannot contain more than twenty-five (25) words. (This excludes votes, and quoting other players.)
Last edited by Korina on Sun Mar 21, 2021 11:57 am, edited 1 time in total.
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Post #10181 (ISO) » Sun Mar 21, 2021 11:49 am
Postby Korina »
Force Quit
Once, at any time during the day, you may PM the mod a player name. That player will instantly die. Their death will be flavored as them quitting the game.
At any time during the game, you may PM the mod: "I quit!" You will instantly die, but day will progress as normal. Your death will be flavored as you quitting the game.
Once per game, at Night, you may pick a player to "remember" from the dead player list, assuming there are any dead players. You will then become that player's role and alignment, with their win condition.
You have to pick a role and win as it before endgame, otherwise you lose.
(can't use Lyncher)
You know that your Condemnee is a townie. You don't leave the game after they are eliminated, and can do whatever as long as it's not breaking the rules.
Executioner from TOS.
Last edited by KittyTacky on Mon Mar 22, 2021 5:23 am, edited 1 time in total.
You win when all threats to the cult are eliminated.
KittyTacky wrote:
Bulletproof Informed Persistent Condemner
(can't use Lyncher)
You know that your Condemnee is a townie. You don't leave the game after they are lynched, and can do whatever as long as it's not breaking the rules.
Each night, you may attempt to target a discarded role card and use that for the "role" portion of your role card. You are susceptible to roleblocking but not redirection.
If the Grand Idea Mafia game has no discards, three discards will be rolled immediately after rolling this role, and will still be shown even if this role doesn't make it to the actual setup.
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
REROLL IF THERE IS ONLY ONE NIGHTKILLING GROUP FACTION (town with nightkilling roles counts as one)
At Night, you may pick two players. The first player's action, if there is one, will target the second one.
You win if you directly cause at least two unique (at least one per faction e.g vig shooting IC and mafioso killing GF, but not just a vig shooting two townies) cases of a faction member killing themelves or another member of their faction, when they didn't intend to. You then leave the game.
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
Once per game, at Night, you may pick a player to "remember" from the dead player list, assuming there are any dead players. You will then become that player's role and alignment, with their win condition.
In addition, at Night, you MUST pick a player to become an Unjester. They will lose their previous role and faction. You will lose this ability when you remember a role.
You have to pick a role and win as it before endgame, otherwise you lose.
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
Before the game starts and once per night, submit the name of a player to be placed into a Private Topic with, and the names of 2 other players to put in another Private Topic at the start of the next Day phase. The Private Topics have daytalk and will last 1 cycle, unless you pick the same name(s) again. For night 3 only, you have Multitasking Vigilante in addition to your normal ability.