Quacks of Quedlinburg | Game over

For completed/abandoned Mish Mash Games.
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Post Post #300 (ISO) » Thu Mar 25, 2021 6:05 am

Post by Farren »

Be gone, foul Bomb!

Will draw again.
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Post Post #301 (ISO) » Thu Mar 25, 2021 6:10 am

Post by Farren »

I'd charge ahead at this point, since the only player who hasn't okayed it is out, but I'm not sure how Snakes will resolve the Yellow - if the Bomb takes its previous slot in the cauldron or if it goes to the end of the line.
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Post Post #302 (ISO) » Thu Mar 25, 2021 6:18 am

Post by Snakes »

Farren draws a
Yellow 1
, and puts the
Bomb 1
back into his bag.

Cauldron

Spoiler:
BuysVictory PointsRuby?PlayersBuysVictory PointsRuby?Players
00NoNancy Drew Start216No
10NoNancy Drew rat, Farren Start, Felissan Start216Yes
20NoFarren rat, Inspiratieloos Start227No
30NoInspiratieloos rat227Yes
40No237No
50Yes238No
61No248No
71No248Yes
81No259No
91YesNancy Drew (5)259Yes
102NoFelissan (5.5), Farren (6)269No
112No2610No
122No2710No
132Yes2710Yes
143NoInspiratieloos (8.5)2811No
153No2811Yes
153Yes2911No
163No2912No
164No3012No
174No3012Yes
174Yes3112No
184No3113No
185No3213No
195No3213Yes
195Yes3314No
205No3314Yes
206No3515No


Farren

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 2
5
Bomb 2
6
Green 1
7
Bomb 1

Spoiler: Chips Played
Black 1
,
Bomb 3
,
Green 1
,
Orange 1
,
Yellow 1

Victory Points:
4
Bombs:
3
Potion:
Full
Rubies:
1
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Post Post #303 (ISO) » Thu Mar 25, 2021 6:20 am

Post by Snakes »

In post 301, Farren wrote:I'd charge ahead at this point, since the only player who hasn't okayed it is out, but I'm not sure how Snakes will resolve the Yellow - if the Bomb takes its previous slot in the cauldron or if it goes to the end of the line.
It goes at the end of the line after the bomb. Then, the bomb goes back into your bag.
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Post Post #304 (ISO) » Thu Mar 25, 2021 6:23 am

Post by Farren »

End of the line it is. Also occurs to me that I can't multi-draw with the Yellow in the Bag if my last draw was a Bomb, as the Yellow might change the value of the second die. Not a concern now, though.

Original Roll String: 1d7 (STATIC)
1 7-Sided Dice: (5) = 5

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2


PEDIT> Do PEdits cause static dice? This is a test to see if they are static now - if they are, I'll reroll them and we'll learn something else about what causes static dice.
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Post Post #305 (ISO) » Thu Mar 25, 2021 6:24 am

Post by Farren »

Bingo. Okay, good, to know. If you're typing up a post with dice and someone else sneaks a post in, giving you the PEdit warning, that causes static dice.

Original Roll String: 1d7
1 7-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #306 (ISO) » Thu Mar 25, 2021 6:37 am

Post by Farren »

That was a Bomb 1 and a Green 1, in that order. I'm back to a Bomb count of 4.

Count looks like this - I'm putting in the removed Bomb with a strike tag and including my starting bonuses to get a better sense of my progress:

Start 1, Rat 1, Black 1, Bomb 3, Green 1, Orange 1,
Bomb
1, Yellow 1, Bomb 1, Green 1.

Can definitely do one more draw. After that, we'll see.

Original Roll String: 1d5
1 5-Sided Dice: (1) = 1
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Post Post #307 (ISO) » Thu Mar 25, 2021 6:44 am

Post by Snakes »

Farren draws a
Bomb 1
, a
Green 1
, and a
Bomb 2
and moves forward 4 spaces in his cauldron.

Cauldron

Spoiler:
BuysVictory PointsRuby?PlayersBuysVictory PointsRuby?Players
00NoNancy Drew Start216No
10NoNancy Drew rat, Farren Start, Felissan Start216Yes
20NoFarren rat, Inspiratieloos Start227No
30NoInspiratieloos rat227Yes
40No237No
50Yes238No
61No248No
71No248Yes
81No259No
91YesNancy Drew (5)259Yes
102NoFelissan (5.5)269No
112No2610No
122No2710No
132Yes2710Yes
143NoInspiratieloos (8.5), Farren (8.5)2811No
153No2811Yes
153Yes2911No
163No2912No
164No3012No
174No3012Yes
174Yes3112No
184No3113No
185No3213No
195No3213Yes
195Yes3314No
205No3314Yes
206No3515No


Farren

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 2

Spoiler: Chips Played
Black 1
,
Bomb 3
,
Green 1
,
Orange 1
,
Yellow 1
,
Bomb 1
,
Green 1
,
Bomb 2

Victory Points:
4
Bombs:
6
Potion:
Full
Rubies:
1
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Post Post #308 (ISO) » Thu Mar 25, 2021 6:46 am

Post by Farren »

Start 1, Rat 1, Black 1, Bomb 3, Green 1, Orange 1,
Bomb
1, Yellow 1, Bomb 1, Green 1, Bomb 2.

Now this is an interesting decision. I'm going to have to think about this one for a bit.

Good time to wait and let Felissan catch up, stop, or explode. :twisted:
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Post Post #309 (ISO) » Thu Mar 25, 2021 10:10 am

Post by Felissan »

Using my potion.
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5
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Post Post #310 (ISO) » Thu Mar 25, 2021 10:12 am

Post by Felissan »

Thanks, potion

I'll call it here.
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Post Post #311 (ISO) » Thu Mar 25, 2021 10:27 am

Post by Snakes »

Felissan uses her potion to remove the Bomb 2, only to draw it again.

It is now turn 9. Farren and Inspiratieeloos have already drawn, and they have (expired on 2021-03-26 16:00:00) to decide if they want to continue or not.[/area]

Cauldron

Spoiler:
BuysVictory PointsRuby?PlayersBuysVictory PointsRuby?Players
00NoNancy Drew Start216No
10NoNancy Drew rat, Farren Start, Felissan Start216Yes
20NoFarren rat, Inspiratieloos Start227No
30NoInspiratieloos rat227Yes
40No237No
50Yes238No
61No248No
71No248Yes
81No259No
91YesNancy Drew (5)259Yes
102NoFelissan (7)269No
112No2610No
122No2710No
132Yes2710Yes
143NoInspiratieloos (8.5), Farren (8.5)2811No
153No2811Yes
153Yes2911No
163No2912No
164No3012No
174No3012Yes
174Yes3112No
184No3113No
185No3213No
195No3213Yes
195Yes3314No
205No3314Yes
206No3515No


Farren

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 2

Spoiler: Chips Played
Black 1
,
Bomb 3
,
Green 1
,
Orange 1
,
Yellow 1
,
Bomb 1
,
Green 1
,
Bomb 2

Victory Points:
4
Bombs:
6
Potion:
Full
Rubies:
1


Felissan
Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Orange 1
4
Red 1
5
Orange 1
6
Black 1
7
Bomb 2

Spoiler: Chips Played
Bomb 3
,
Bomb 1
,
Bomb 1
,
Green 1
,
Green 1
,
Bomb 2

Victory Points:
5
Bombs:
7
Potion:
Empty
Rubies:
1


Inspiratieloos
Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 2
3
Bomb 3

Spoiler: Chips Played
Black 1
,
Green 1
,
Bomb 2
,
Orange 1
,
Bomb 1
,
Bomb 1
,
Orange 1
,
Red 1
,
Bomb 1

Victory Points:
3
Bombs:
5
Potion:
Full
Rubies:
1
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Post Post #312 (ISO) » Thu Mar 25, 2021 10:33 am

Post by Snakes »

If a chip goes back into a bag, whether it's from a potion, yellow chip, or fortune teller card, it will be added at the very end of the bag. It didn't make a difference this time, but I want to establish this for future reference.
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Post Post #313 (ISO) » Thu Mar 25, 2021 10:35 am

Post by Farren »

Think I'm going to stop as well. The reward for succeeding isn't worth the price of failing here.

inspiratieloos: no matter what happens, you get to roll the bonus die. Is it worth a 1/3 chance of explosion to keep me from rolling it too?
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Post Post #314 (ISO) » Thu Mar 25, 2021 10:36 am

Post by Farren »

Correction: if you stop, you get to roll the bonus die. If you blow up, not so much.
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Post Post #315 (ISO) » Thu Mar 25, 2021 6:12 pm

Post by inspiratieloos »

In post 313, Farren wrote:Think I'm going to stop as well. The reward for succeeding isn't worth the price of failing here.

inspiratieloos: no matter what happens, you get to roll the bonus die. Is it worth a 1/3 chance of explosion to keep me from rolling it too?
It's not so much about stopping you from rolling the die as that +1 will get me a ruby and +2 will get me +2 buys.

But I'll stop as well.
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Post Post #316 (ISO) » Thu Mar 25, 2021 6:16 pm

Post by Farren »

Then the die goes to both of us. :)

Rolling the bonus die:

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #317 (ISO) » Thu Mar 25, 2021 6:21 pm

Post by inspiratieloos »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #318 (ISO) » Thu Mar 25, 2021 7:00 pm

Post by Snakes »

Farren rolls a 2 and gets
1 victory point
. Inspiratieloos rolls a 5 and gets
an orange chip.


Farren and Inspiratieloos each drew a
Black 1
, so they each
move their start token forward 1 space.


Farren and Felissan have a green chip in the next to last position in their cauldron, so they each receive
1 ruby.


Nobody gains any rubies for ending in a ruby position.

Nancy Drew and Felissan earn
2 victory points
. Farren and Inspiratieloos earn
3 victory points
.

It is now the Evaluations Phase. Nancy Drew gets 10 buys, Felissan gets 11 buys, and Farren and Inspiratieloos get 15 buys. Additionally, Farren, Nancy Drew and Felissan can spend 2 rubies to move their start token forward 1 space or recharge their potion.

Chips

Spoiler:
ChipPriceEffect
Blue 1
5Draw 1 chip from your bag. If you wish, you can place it into your cauldron
Blue 2
10Draw 2 chips from your bag. If you wish, you can place 1 of them into your cauldron
Blue 4
19Draw 4 chips from your bag. If you wish, you can place 1 of them into your cauldron
Orange 1
3None
Red 1
6If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Red 2
10If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Red 4
16If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Green 1
4For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Green 2
8For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Green 4
14For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Black 1
10If you have more black chips in your cauldron than one of the players above or below you in the player list, move your start token forward 1 space. This means that in all future rounds, you will start 1 space further ahead.

If you have more black chips than both of the players above and below you in the player list, you get to move your start token forward 1 space and receive a ruby
Yellow 1
8If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Yellow 2
12If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Yellow 4
18If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Purple 1
9If you have 1 purple chip in your cauldron, you will receive 1 victory point.

If you have 2 purple chips, you will receive 1 victory point and 1 ruby

If you have 3 purple chips or more, you will receive 2 victory points and move your start token 1 space forward.


Cauldron

Spoiler:
BuysVictory PointsRuby?PlayersBuysVictory PointsRuby?Players
00NoNancy Drew Start216No
10NoFelissan Start216Yes
20NoFarren Start227No
30NoInspiratieloos Start227Yes
40No237No
50Yes238No
61No248No
71No248Yes
81No259No
91YesNancy Drew (5)259Yes
102NoFelissan (7)269No
112No2610No
122No2710No
132Yes2710Yes
143NoInspiratieloos (9), Farren (9)2811No
153No2811Yes
153Yes2911No
163No2912No
164No3012No
174No3012Yes
174Yes3112No
184No3113No
185No3213No
195No3213Yes
195Yes3314No
205No3314Yes
206No3515No


Farren

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Black 1
11
Green 1
12
Yellow 1

Spoiler: Chips Played
Black 1
,
Bomb 3
,
Green 1
,
Orange 1
,
Yellow 1
,
Bomb 1
,
Green 1
,
Bomb 2

Victory Points:
8
Bombs:
6
Potion:
Full
Rubies:
2


Nancy Drew

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Blue 1
11
Green 1
12
Black 1
13
Orange 1

Spoiler: Chips Played
Bomb 3
,
Bomb 1
,
Orange 1
,
Bomb 1
,
Bomb 2

Victory Points:
5
Bombs:
7
Potion:
Full
Rubies:
3


Felissan
Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Red 1
11
Orange 1
12
Black 1
13
Green 1

Spoiler: Chips Played
Bomb 3
,
Bomb 1
,
Bomb 1
,
Green 1
,
Green 1
,
Bomb 2

Victory Points:
7
Bombs:
7
Potion:
Empty
Rubies:
2


Inspiratieloos
Spoiler: Bag
[
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Black 1
11
Red 1
12
Orange 1
13
Orange 1

Spoiler: Chips Played
Black 1
,
Green 1
,
Bomb 2
,
Orange 1
,
Bomb 1
,
Bomb 1
,
Orange 1
,
Red 1
,
Bomb 1

Victory Points:
5
Bombs:
5
Potion:
Full
Rubies:
1
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Post Post #319 (ISO) » Thu Mar 25, 2021 7:59 pm

Post by Farren »

I'll take a
Black 1
and a
Blue 1
.

I'll also spend 2 Rubies for another +1 to Start.
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Post Post #320 (ISO) » Thu Mar 25, 2021 10:35 pm

Post by Felissan »

Red 1, Blue 1. I'll refill my potion.
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- DeathRowKitty 2022
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Post Post #321 (ISO) » Fri Mar 26, 2021 4:31 am

Post by Snakes »

Farren buys a
Black 1
, a
Blue 1
and moves his start token forward 1 space. Felissan buys a
Red 1
, a
Blue 1
and refills her potion.

Cauldron

Spoiler:
BuysVictory PointsRuby?PlayersBuysVictory PointsRuby?Players
00NoNancy Drew Start216No
10NoFelissan Start216Yes
20No227No
30NoFarren Start, Inspiratieloos Start227Yes
40No237No
50Yes238No
61No248No
71No248Yes
81No259No
91YesNancy Drew (5)259Yes
102NoFelissan (7)269No
112No2610No
122No2710No
132Yes2710Yes
143NoInspiratieloos (9), Farren (9)2811No
153No2811Yes
153Yes2911No
163No2912No
164No3012No
174No3012Yes
174Yes3112No
184No3113No
185No3213No
195No3213Yes
195Yes3314No
205No3314Yes
206No3515No


Farren

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Black 1
11
Green 1
12
Yellow 1
13
Black 1
14
Blue 1

Spoiler: Chips Played
Black 1
,
Bomb 3
,
Green 1
,
Orange 1
,
Yellow 1
,
Bomb 1
,
Green 1
,
Bomb 2

Victory Points:
8
Bombs:
6
Potion:
Full
Rubies:
0


Felissan
Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Red 1
11
Orange 1
12
Black 1
13
Green 1
14
Red 1
15
Blue 1

Spoiler: Chips Played
Bomb 3
,
Bomb 1
,
Bomb 1
,
Green 1
,
Green 1
,
Bomb 2

Victory Points:
7
Bombs:
7
Potion:
Full
Rubies:
0
User avatar
Nancy Drew 39
Nancy Drew 39
She/Her
Not that Inno Scent
User avatar
User avatar
Nancy Drew 39
She/Her
Not that Inno Scent
Not that Inno Scent
Posts: 14979
Joined: January 14, 2018
Pronoun: She/Her
Location: HYDRAs 4EVA!!!

Post Post #322 (ISO) » Fri Mar 26, 2021 5:13 pm

Post by Nancy Drew 39 »

In post 318, Snakes wrote:Farren rolls a 2 and gets
1 victory point
. Inspiratieloos rolls a 5 and gets
an orange chip.


Farren and Inspiratieloos each drew a
Black 1
, so they each
move their start token forward 1 space.


Farren and Felissan have a green chip in the next to last position in their cauldron, so they each receive
1 ruby.


Nobody gains any rubies for ending in a ruby position.

Nancy Drew and Felissan earn
2 victory points
. Farren and Inspiratieloos earn
3 victory points
.

It is now the Evaluations Phase. Nancy Drew gets 10 buys, Felissan gets 11 buys, and Farren and Inspiratieloos get 15 buys. Additionally, Farren, Nancy Drew and Felissan can spend 2 rubies to move their start token forward 1 space or recharge their potion.

Chips

Spoiler:
ChipPriceEffect
Blue 1
5Draw 1 chip from your bag. If you wish, you can place it into your cauldron
Blue 2
10Draw 2 chips from your bag. If you wish, you can place 1 of them into your cauldron
Blue 4
19Draw 4 chips from your bag. If you wish, you can place 1 of them into your cauldron
Orange 1
3None
Red 1
6If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Red 2
10If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Red 4
16If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Green 1
4For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Green 2
8For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Green 4
14For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Black 1
10If you have more black chips in your cauldron than one of the players above or below you in the player list, move your start token forward 1 space. This means that in all future rounds, you will start 1 space further ahead.

If you have more black chips than both of the players above and below you in the player list, you get to move your start token forward 1 space and receive a ruby
Yellow 1
8If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Yellow 2
12If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Yellow 4
18If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Purple 1
9If you have 1 purple chip in your cauldron, you will receive 1 victory point.

If you have 2 purple chips, you will receive 1 victory point and 1 ruby

If you have 3 purple chips or more, you will receive 2 victory points and move your start token 1 space forward.


Cauldron

Spoiler:
BuysVictory PointsRuby?PlayersBuysVictory PointsRuby?Players
00NoNancy Drew Start216No
10NoFelissan Start216Yes
20NoFarren Start227No
30NoInspiratieloos Start227Yes
40No237No
50Yes238No
61No248No
71No248Yes
81No259No
91YesNancy Drew (5)259Yes
102NoFelissan (7)269No
112No2610No
122No2710No
132Yes2710Yes
143NoInspiratieloos (9), Farren (9)2811No
153No2811Yes
153Yes2911No
163No2912No
164No3012No
174No3012Yes
174Yes3112No
184No3113No
185No3213No
195No3213Yes
195Yes3314No
205No3314Yes
206No3515No


Farren

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Black 1
11
Green 1
12
Yellow 1

Spoiler: Chips Played
Black 1
,
Bomb 3
,
Green 1
,
Orange 1
,
Yellow 1
,
Bomb 1
,
Green 1
,
Bomb 2

Victory Points:
8
Bombs:
6
Potion:
Full
Rubies:
2


Nancy Drew

Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Blue 1
11
Green 1
12
Black 1
13
Orange 1

Spoiler: Chips Played
Bomb 3
,
Bomb 1
,
Orange 1
,
Bomb 1
,
Bomb 2

Victory Points:
5
Bombs:
7
Potion:
Full
Rubies:
3


Felissan
Spoiler: Bag
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Red 1
11
Orange 1
12
Black 1
13
Green 1

Spoiler: Chips Played
Bomb 3
,
Bomb 1
,
Bomb 1
,
Green 1
,
Green 1
,
Bomb 2

Victory Points:
7
Bombs:
7
Potion:
Empty
Rubies:
2


Inspiratieloos
Spoiler: Bag
[
Dice numberChip
1
Bomb 1
2
Bomb 1
3
Bomb 1
4
Bomb 1
5
Bomb 2
6
Bomb 2
7
Bomb 3
8
Orange 1
9
Green 1
10
Black 1
11
Red 1
12
Orange 1
13
Orange 1

Spoiler: Chips Played
Black 1
,
Green 1
,
Bomb 2
,
Orange 1
,
Bomb 1
,
Bomb 1
,
Orange 1
,
Red 1
,
Bomb 1

Victory Points:
5
Bombs:
5
Potion:
Full
Rubies:
1
What does recharging your potion do exactly?
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
User avatar
Nancy Drew 39
Nancy Drew 39
She/Her
Not that Inno Scent
User avatar
User avatar
Nancy Drew 39
She/Her
Not that Inno Scent
Not that Inno Scent
Posts: 14979
Joined: January 14, 2018
Pronoun: She/Her
Location: HYDRAs 4EVA!!!

Post Post #323 (ISO) » Fri Mar 26, 2021 5:17 pm

Post by Nancy Drew 39 »

It is now the Evaluations Phase. Nancy Drew gets 10 buys, Felissan gets 11 buys, and Farren and Inspiratieloos get 15 buys. Additionally, Farren, Nancy Drew and Felissan can spend 2 rubies to move their start token forward 1 space or recharge their potion.

Chips

ChipPriceEffect
Blue 1
5Draw 1 chip from your bag. If you wish, you can place it into your cauldron
Blue 2
10Draw 2 chips from your bag. If you wish, you can place 1 of them into your cauldron
Blue 4
19Draw 4 chips from your bag. If you wish, you can place 1 of them into your cauldron
Orange 1
3None
Red 1
6If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Red 2
10If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Red 4
16If there are 1 or 2 orange chips in your cauldron, move forward an extra space. If there are 3 or more orange chips in your cauldron, move forward an extra 2 spaces
Green 1
4For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Green 2
8For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Green 4
14For each green chip that is the last or next-to-last chip in your cauldron, receive 1 ruby
Black 1
10If you have more black chips in your cauldron than one of the players above or below you in the player list, move your start token forward 1 space. This means that in all future rounds, you will start 1 space further ahead.

If you have more black chips than both of the players above and below you in the player list, you get to move your start token forward 1 space and receive a ruby
Yellow 1
8If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Yellow 2
12If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Yellow 4
18If you draw this chip and the last chip you drew was a bomb, put your bomb back into the bag. You will not lose any progress in your cauldron.
Purple 1
9If you have 1 purple chip in your cauldron, you will receive 1 victory point.

If you have 2 purple chips, you will receive 1 victory point and 1 ruby

If you have 3 purple chips or more, you will receive 2 victory points and move your start token 1 space forward.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
User avatar
Nancy Drew 39
Nancy Drew 39
She/Her
Not that Inno Scent
User avatar
User avatar
Nancy Drew 39
She/Her
Not that Inno Scent
Not that Inno Scent
Posts: 14979
Joined: January 14, 2018
Pronoun: She/Her
Location: HYDRAs 4EVA!!!

Post Post #324 (ISO) » Fri Mar 26, 2021 5:30 pm

Post by Nancy Drew 39 »

@Farren, can you please give a a rundown of my options? Thanks.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***

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