I see the hierarchies. Most of them are needless. I'm here to cut through them.
You automatically have the
Anarchy
modifier, with no way of losing it.
Anyone who visits a player with the
Anarchy
modifier who doesn't also have that modifier has a 20% chance to gain the
Anarchy
modifier.
In addition, every player who has the
Anarchy
modifier who visits another player without that modifier has a 35% chance to give their target the
Anarchy
modifier.
Every night you may target a player. Assuming no interference with your action, that player will be visited.
The following information will only be revealed to players whom have the
Anarchy
modifier, and will not be revealed upon your death:
If a player with the
Anarchy
modifier thematically has power in a government, then that power is removed along with all mechanical power that is attached to it.
All players with the
Anarchy
modifier can only win if both their original winning condition is met and all people who thematically have power in a government have had that power stripped from them.
If one player with the
Anarchy
modifier targets another with the same modifier, the 2nd player will be strongmanned. In addition, if the 1st player used killing ability, the 2nd player will not die unless the death was unavoidable.
If more than 51% of all players have the
Anarchy
modifier, all Anarchists immediately win the game.