Deck of Astral Roles [Complete]

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Post Post #50 (ISO) » Mon Apr 12, 2021 11:34 pm

Post by KittyTacky »

Town 2-Shot Fireman
(Town / 2-Shot Fireman)
Twice per game, at Night, you may target a player. If that player is doused by any type of Arsonist, then they will be undoused. This takes place before any ignitions, but after any dousings during action resolution (i.e you can save someone from an ignition, and if someone you targeted is doused on the same night then the douse doesn't go through).

You win when there are no longer any threats to the Town, and at least one Townie is still alive.
If u dont elim me today, you are Minecrafters
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When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #51 (ISO) » Mon Apr 12, 2021 11:44 pm

Post by KittyTacky »

Vanilla Pirate
(Pirate / Vanilla)
You have no personal abilities, besides a PT for the
Pirate
faction.

Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla.

You win when at least 1 player from each alignment in the game has been successfully plundered and at least one
Pirate
is alive. When this happens, all
Pirates
currently in the game will sail away on their ship (permanently leave the game victorious).
Alignments that are completely wiped out do not count for this win condition, thus you may win by getting rid of other teams.

Is this valid?
@TemporalLich
Last edited by KittyTacky on Tue Apr 13, 2021 3:56 am, edited 3 times in total.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #52 (ISO) » Tue Apr 13, 2021 3:15 am

Post by Jingle »

Mafia Nightstarter
(Role: Nightstarter/ Alignment: Mafia)

The game begins with night 0 instead of day 1.




Pirate faction should be fine, just takes up a free space. I would say that pirates should have the factional night action as opposed to voting on it because they’re working together, but that’s just an aesthetic choice tbh.

Also, thanks for adding a faction where the puppet stealing results is actually relevant ;)
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Post Post #53 (ISO) » Tue Apr 13, 2021 3:23 am

Post by Jingle »

Town Townshrinker
(Alignment Town / Role Townshrinker)

After any pregame choices, roles (but not alignments) are rerandomized. The mod may choose to veto the setup for balance reasons after this rerandomization, but may not otherwise interfere with the randomization, even if otherwise allowed to do so by the setup.

Roles assigned to players are rerandomized after mod chooses alignments for mod discretion roles but before any N0 actions occur. This role is included in the randomization, but the randomization only happens once. No new cards should be drawn for the purposes of this randomization.
This is a Parachute.
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Post Post #54 (ISO) » Tue Apr 13, 2021 3:51 am

Post by KittyTacky »

Town 1-Shot Dayvig
(Town / 1-Shot Dayvig)

In post 52, Jingle wrote: Pirate faction should be fine, just takes up a free space. I would say that pirates should have the factional night action as opposed to voting on it because they’re working together, but that’s just an aesthetic choice tbh.

Also, thanks for adding a faction where the puppet stealing results is actually relevant ;)
Yeah that's redundant, I'll edit that.
Last edited by KittyTacky on Tue Apr 13, 2021 5:36 am, edited 4 times in total.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #55 (ISO) » Tue Apr 13, 2021 4:13 am

Post by samantha97 »

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(Mafia / Doctor)
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Post Post #56 (ISO) » Tue Apr 13, 2021 5:04 am

Post by NotAJumbleOfNumbers »

Town
Dreaming God
(Town / Dreaming God)

Each night, you must choose one of the following 1-shot abilities to use:
- Lightning
- Death
- World
- Judgement
- Fortune
- Justice
- Sun
- Moon

You do not know what these powers do, until you use them.

(mod note: Assign powers to abilities after role selection)
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Post Post #57 (ISO) » Tue Apr 13, 2021 9:20 am

Post by Gammagooey »

Town Gradual Lover
(Town / Gradual Lover)

One time during the game, you may target a player to begin a relationship with them. This will create a PT with them for you two to communicate in at the start of the next Day phase.

If both players remain alive for 2 day phases after that action resolving, then you two will become
Lovers
that night, and will be eliminated upon the death/elimination of the other player. (example: You target a player Night 1, you both live through Day 3, and then become Lovers Night 3.)
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Post Post #58 (ISO) » Tue Apr 13, 2021 12:23 pm

Post by samantha97 »

Town Rolecop
(Town / Rolecop)
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Post Post #59 (ISO) » Tue Apr 13, 2021 4:40 pm

Post by Ircher »

Town Multitasking 3-Multishot Messenger
(
Town
alignment / Multitasking 3-Multishot Mailman role)

Three times per game at night, you may target a player alongside a message of no more than 750 words. If your action succeeds, your target will receive your message (with it clearly marked as having come from another player).

You may use as many shots as you would like during a single night, and you may perform any number of actions (provided you have enough shots) each night.
Last edited by Ircher on Wed Apr 14, 2021 3:27 pm, edited 1 time in total.
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Post Post #60 (ISO) » Tue Apr 13, 2021 4:58 pm

Post by NotAJumbleOfNumbers »

Werewolf Timestopper
(Werewolf / Timestopper)

While you are still alive, the day/night cycle will be stuck on the same day number.
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Post Post #61 (ISO) » Tue Apr 13, 2021 4:59 pm

Post by Korina »

2-Shot Werewolf Hammerer
(Werewolf / 2-Shot Hammerer)

Twice per game, you may post
Hammer: Player
. That player is automatically hammered. This cannot be used when 25% or less of players are left alive.
Last edited by Korina on Sat Apr 24, 2021 12:50 pm, edited 1 time in total.
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Post Post #62 (ISO) » Tue Apr 13, 2021 5:01 pm

Post by Korina »

Vengeful
(Town / Vengeful)

If you are eliminated, the game will enter a 24-hour twilight phase, where you may kill another player. This kill bypasses any forms of immunity.
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Post Post #63 (ISO) » Tue Apr 13, 2021 5:04 pm

Post by Korina »

Mafia Janitor
(Mafia / Janitor)

Each night, you may attempt to target another player. If you are successful, and that player would die, they will not flip. You will be informed of their alignment.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #64 (ISO) » Tue Apr 13, 2021 5:05 pm

Post by NotAJumbleOfNumbers »

Apparition Tracker
(Apparition / Tracker)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

Additionally, you start the game with the Tracker role. This is lost when you possess a person.
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Post Post #65 (ISO) » Tue Apr 13, 2021 5:10 pm

Post by TemporalLich »

Town Discard Puller
(
Town
/ Discard Puller)

Each night, you may attempt to target a discarded role card and use that for the "role" portion of your role card. You are susceptible to roleblocking but not redirection.

If this role is in a Deck of Astral Roles game that has no discards, three discards will be rolled immediately after rolling this role, and will still be shown even if this role doesn't make it to the actual setup.
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Post Post #66 (ISO) » Tue Apr 13, 2021 5:16 pm

Post by NotAJumbleOfNumbers »

Jack-Of-All-Sympathisers Tailor
(? / Tailor)

You join the faction with the least amount of players in it. Ties are broken at random. If multiple JOAS'es are picked, resolve in a random order.
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Post Post #67 (ISO) » Tue Apr 13, 2021 5:27 pm

Post by Korina »

Mafia-Sympathizer
(Town / Mafia Sympathizer)

You passively return a
Mafia Goon
result to any roles that investigate you.
You also have the additional win-condition:
You win if the Mafia win, regardless of any other win-conditions you possesses.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #68 (ISO) » Tue Apr 13, 2021 5:28 pm

Post by Korina »

Werewolf-Sympathizer
(Mafia / Werewolf Sympathizer)

You passively return a
Werewolf
result to any roles that investigate you.
You also have the additional win-condition:
You win if the Werewolves win, regardless of any other win-conditions you possess.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #69 (ISO) » Tue Apr 13, 2021 5:29 pm

Post by Korina »

Alien-Sympathizer
(Werewolf / Alien Sympathizer)

You passively return a
Vanilla Alien
result to any roles that investigate you.
You also have the additional win-condition:
You win if the Aliens win, regardless of any other win-conditions you possess.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #70 (ISO) » Tue Apr 13, 2021 5:31 pm

Post by Korina »

Cult-Sympathizer
(Alien / Cult Sympathizer)

You passively return a
Cultist
result to any roles that investigate you.
You also have the additional win-condition:
You win if the Cult wins, regardless of any other win-conditions you possess.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #71 (ISO) » Tue Apr 13, 2021 5:32 pm

Post by Korina »

Third Party-Sympathizer
(Cult/ Third-Party Sympathizer)

You passively return a
Serial Killer
result to any roles that investigate you.
You also have the additional win-condition:
You win if any third-party role wins, regardless of any other win-conditions you possess.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #72 (ISO) » Tue Apr 13, 2021 5:52 pm

Post by NotAJumbleOfNumbers »

Re-roll, change Town alignment to Mafia alignment, change Mafia to Werewolf, change Werewolf to Town, change anything else into Survivor
Last edited by NotAJumbleOfNumbers on Thu Apr 15, 2021 4:53 pm, edited 1 time in total.
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Post Post #73 (ISO) » Wed Apr 14, 2021 8:37 am

Post by Korina »

2-Shot Yeetproof Townie
(Town / 2-Shot Yeetproof)

You cannot be yeeted during the day by any means twice. Any successful hammers on you will result in a no-yeet instead.

Just put whatever your term for the voting mechanic is instead of yeet, if it differs. This ability doesn’t work in ELo..
Last edited by Korina on Mon Apr 19, 2021 10:44 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #74 (ISO) » Wed Apr 14, 2021 9:00 am

Post by Morning Tweet »

Dark Horse One-shot Bulletproof Bodyguard
(
Dark Horse
alignment / One-shot Bulletproof Bodyguard role)

Each night, you may protect a player to take one random nightkill attempt for them. You are immune to the first kill attempt that successfully targets you.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.
Last edited by Morning Tweet on Mon Sep 20, 2021 10:33 am, edited 2 times in total.

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