Deck of Astral Roles [Complete]

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Post Post #200 (ISO) » Thu Apr 22, 2021 4:14 pm

Post by NotAJumbleOfNumbers »

Cult Enabler
(Cult / Enabler)

If you die, all investigative roles stop working.

(2/3rds of the way there wooooo)
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Post Post #201 (ISO) » Thu Apr 22, 2021 4:19 pm

Post by Guillotina »

Town DNA Analyst
(
Town
/ DNA Analyst)

The DNA Analyst may each night choose between one of three potential actions:

1) They can choose to gather a DNA sample from a dead player, which will contain the DNA of that person's killer,

2) they can choose to compare an already collected DNA sample from a dead player with the DNA of another (living or dead) player to discover if that person matches the DNA of that person's killer, or

3) if the DNA Analyst has DNA samples from multiple murders, they can choose to find out which of these match each other (i.e. which were killed by the same player).
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Post Post #202 (ISO) » Thu Apr 22, 2021 4:25 pm

Post by Guillotina »

Demon Guillotine
(
Demon alignment
/ Guillotine)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.

As long as you are alive, the hammer will die along with the player being eliminated.
When this happens, the mod will post to the thread "
A head rolls unexpectedly
".

You win with mafia.
Last edited by Guillotina on Wed Sep 01, 2021 3:38 pm, edited 3 times in total.
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Post Post #203 (ISO) » Thu Apr 22, 2021 4:27 pm

Post by NotAJumbleOfNumbers »

Werewolf 3-shot Role Decrementer
(Werewolf / 3-shot Role Decrementer)

Up to three times per game, you may target someone to change their role (not alignment!) to the post that is 1 lower than their original role selection (if at #0 already, it stays at 0). (If you target the same person more than once, it'll change their role to 2 below, than 3, than 4...)
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Post Post #204 (ISO) » Thu Apr 22, 2021 4:30 pm

Post by Jake The Wolfie »

Astral Infector Townie
(Town/Astral Infector)

Each night, you may visit a player. This will make them an Astral Infector, replacing whatever their previous role was. In addition, any player who visits you will become an Astral Infector, replacing what their previous role was.

If you are Neutral, you win if all players have been infected.

If you started out with being the Astral Infector, only you will receive the rest of this role PM, even if you die:
If every living player is an Astral Infector, at the beginning of the day the mod will announce "The Town has been star-struck with a deadly disease!"
You will die the following night, followed by whomever you infected, followed by whomever they infected, and so on. If any infected players are already dead, then the mod will announce that "[PlayerName]'s grave has festered over with an astral substance."
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Post Post #205 (ISO) » Thu Apr 22, 2021 4:34 pm

Post by NotAJumbleOfNumbers »

Alien (1d5)-shot Number Randomizer
(Alien / (1d5)-shot Number Randomizer)

You may target a player at night, assuming you still have shots left. All numbers in their role are replaced by random numbers from 1 to 5.

(Roll the 1d5 before giving the rolecard out.)
(X-Shot abilities only work if the person has used the ability less than X times, for the sake of this randomizing "X-Shot" numbers.)
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Post Post #206 (ISO) » Thu Apr 22, 2021 4:38 pm

Post by Jake The Wolfie »

Mundane Townie
(Town/Mundane)

If you choose this as either a role or alignment, then your alignment/role will be set to Mundane/Town respectively. Your discard will still be the same.

You are immune the the effects of magic and hypnotic suggestion.

You win when all threats to the town have been eliminated.
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Post Post #207 (ISO) » Thu Apr 22, 2021 4:43 pm

Post by TemporalLich »

Town Mana-based Investigator
(
Town
/ Mana-based Investigator)

You have 10
Mana
.

You may spend the
Mana
on these abilities. If your ability fails, you will get your
Mana
back. Anything that recharges X-shot abilities recharges
Mana
at a 1:2 ratio.

1
Mana
- Power Seer (Special Abilities/No Special Abilities - basically Vanilla Cop but Named counts as Vanilla)
2
Mana
- Cop (Mafia/Not Mafia)
2
Mana
- Seer (Werewolf/Not Werewolf)
3
Mana
- FBI Agent (Third Party/Not Third Party)
3
Mana
- Conspiracy Theorist (Alien/Not Alien - makes you seen as Alien to other Conspiracy Theorists)
3
Mana
- Private Investigator (Cult/Not Cult)
4
Mana
- Bloodhound (Town/Not Town)
5
Mana
- Scumfinder (Can win with Town/Can't win with Town)
6
Mana
- Role Cop (Grabs role)
8
Mana
- Alignment Cop (Grabs alignment)
10
Mana
- Fuzzy Parity Cop (Checks two players to see if they are the same category of alignment (town/groupscum/third party))
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Post Post #208 (ISO) » Thu Apr 22, 2021 4:50 pm

Post by NotAJumbleOfNumbers »

A Mysterious Apparition
(Mysterious / Apparition)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

You start charged with a mysterious energy. While you have a mysterious energy, you are bulletproof.
Last edited by NotAJumbleOfNumbers on Mon Sep 20, 2021 12:30 pm, edited 1 time in total.
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Post Post #209 (ISO) » Thu Apr 22, 2021 4:58 pm

Post by TemporalLich »

Werewolf Moonlight Dancer
(
Werewolf
/ Moonlight Dancer)

You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."
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Post Post #210 (ISO) » Thu Apr 22, 2021 5:12 pm

Post by NotAJumbleOfNumbers »

A Mysterious Apparition
(Mysterious / Apparition)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

You start charged with a mysterious energy. While you have a mysterious energy, you are bulletproof.
Last edited by NotAJumbleOfNumbers on Mon Sep 20, 2021 12:30 pm, edited 1 time in total.
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Post Post #211 (ISO) » Thu Apr 22, 2021 5:27 pm

Post by TemporalLich »

Mod Chooses Before Picks Astral Jack-of-all-Trades
(
Mod Chooses Before Picks
/ Astral Jack-of-all-Trades)

You possess four random 1-shot Deck of Astral Roles: Expanded Universe active abilities that you may use once at a time.
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Post Post #212 (ISO) » Thu Apr 22, 2021 7:50 pm

Post by samantha97 »

Town Tarot Reader
(Town / Tarot Reader)

Once per cycle you may draw a random Major Arcana card. The effect of the card you draw will be crafted by the moderator to suit the description and the current game state. You will be told the card you drew and its position; any other information is up to moderator discretion.

Spoiler: Card Descriptions
The World
1 Upright: fulfillment, harmony, completion
2 Reversed: incompletion, no closure

Judgement
3 Upright: reflection, reckoning, awakening
4 Reversed: lack of self awareness, doubt, self loathing

The Sun
5 Upright: joy, success, celebration, positivity
6 Reversed: negativity, depression, sadness

The Moon
7 Upright: unconscious, illusions, intuition
8 Reversed: confusion, fear, misinterpretation

The Star
9 Upright: hope, faith, rejuvenation
10 Reversed: faithlessness, discouragement, insecurity

The Tower
11 Upright: sudden upheaval, broken pride, disaster
12 Reversed: disaster avoided, delayed disaster, fear of suffering

The Devil
13 Upright: addiction, materialism, playfulness
14 Reversed: freedom, release, restoring control

Temperance
15 Upright: middle path, patience, finding meaning
16 Reversed: extremes, excess, lack of balance

Death
17 Upright: end of cycle, beginnings, change, metamorphosis
18 Reversed: fear of change, holding on, stagnation, decay

The Hanged Man
19 Upright: sacrifice, release, martyrdom
20 Reversed: stalling, needless sacrifice, fear of sacrifice

Justice
21 Upright: cause and effect, clarity, truth
22 Reversed: dishonesty, unaccountability, unfairness

The Wheel of Fortune
23 Upright: change, cycles, inevitable fate
24 Reversed: no control, clinging to control, bad luck

The Hermit
25 Upright: contemplation, search for truth, inner guidance
26 Reversed: loneliness, isolation, lost your way

Strength
27 Upright: inner strength, bravery, compassion, focus
28 Reversed: self doubt, weakness, insecurity

The Chariot
29 Upright: direction, control, willpower
30 Reversed: lack of control, lack of direction, aggression

The Lovers
31 Upright: partnerships, duality, union
32 Reversed: loss of balance, one-sidedness, disharmony

The Hierophant
33 Upright: tradition, conformity, morality, ethics
34 Reversed: rebellion, subversiveness, new approaches

The Emperor
35 Upright: authority, structure, control, fatherhood
36 Reversed: tyranny, rigidity, coldness

The Empress
37 Upright: motherhood, fertility, nature
38 Reversed: dependence, smothering, emptiness, nosiness

The High Priestess
39 Upright: intuitive, unconscious, inner voice
40 Reversed: lack of center, lost inner voice, repressed feelings

The Magician
41 Upright: willpower, desire, creation, manifestation
42 Reversed: trickery, illusions, out of touch

The Fool
43 Upright: innocence, new beginnings, free spirit
44 Reversed: recklessness, taken advantage of, inconsideration
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Post Post #213 (ISO) » Thu Apr 22, 2021 9:02 pm

Post by Morning Tweet »

Town Ascetic Universal Neighbour
(
Town
/ Ascetic Universal Neighbour)

You are a member of all non-factional PTs, even ones created later during the game. Additionally, you are immune to all non-killing actions.

The one exception is that you cannot join PTs that are restricted against your alignment, however. For example, you cannot join the masons as a werewolf-aligned player nor the hypogeans as a town-aligned player.
Last edited by Morning Tweet on Fri Apr 23, 2021 7:18 pm, edited 2 times in total.
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Post Post #214 (ISO) » Thu Apr 22, 2021 9:14 pm

Post by Morning Tweet »

Cult Epicurean Epicureanizer
(
Cult
/ Epicurean Epicureanizer)

Any action that should not succeed on you will instead succeed. Each night, you may target a player to turn them into an Epicurean in addition to their existing role.

This encompasses all situations where an action would fail, such as a doctor's heal or a roleblock preventing an Epicurean from being killed, a loyal/disloyal modifier, etc.
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Post Post #215 (ISO) » Thu Apr 22, 2021 9:34 pm

Post by Morning Tweet »

Town Rescuer
(
Town
/ Rescuer)

During the day and any number of times, you may PM the mod a list of living players.

If a town-aligned player currently on your list is eliminated by majority vote, they will instead be mod-confirmed as town, votes will be reset, and the deadline will be extended as appropriate. Conversely, if a groupscum-aligned player currently on your list is eliminated, you will be killed alongside them, and the game will proceed as normal. Nothing special occurs on a third party elimination.

This ability can only trigger once. If you are not town-aligned, you and all of those aligned with you gain a shared One-shot Bulletproof modifier (the first kill attempt made against any of you will fail) after this ability successfully saves a town-aligned player.
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Post Post #216 (ISO) » Fri Apr 23, 2021 6:26 am

Post by TemporalLich »

Town Oracle
(
Town
/ Oracle)

Each night, you may ask a yes/no question about the setup that would be answerable if the setup were fully open.

For example, you can ask if there are exactly X townies in this setup or not, whether there is a Doctor in the setup or not, if there are Aliens in the setup or not, if there are two groupscum teams in the setup or not, if there is a third party that ends the game if they win or not, if there is both a Cop and a Tracker in the setup or not, if there are either 4 non-town or a Role Redirector in the setup, or if there is either a non-town-aligned Roleblocker or a town-aligned Rolestopper in the setup or not.

Example Invalid Question due to not being yes/no: How many Mafiosi are in the setup?
Example Invalid Question due to mentioning a specific player: Does a specific player have a town-compatible wincon or not?
Example Invalid Question due to mentioning specific role cards: Was rolled in this setup or not?




In post 212, samantha97 wrote:
Town Tarot Reader
(Town / Tarot Reader)

Once per cycle you may draw a random Major Arcana card. The effect of the card you draw will be crafted by the moderator to suit the description and the current game state. You will be told the card you drew and its position; any other information is up to moderator discretion.

Spoiler: Card Descriptions
The World
1 Upright: fulfillment, harmony, completion
2 Reversed: incompletion, no closure

Judgement
3 Upright: reflection, reckoning, awakening
4 Reversed: lack of self awareness, doubt, self loathing

The Sun
5 Upright: joy, success, celebration, positivity
6 Reversed: negativity, depression, sadness

The Moon
7 Upright: unconscious, illusions, intuition
8 Reversed: confusion, fear, misinterpretation

The Star
9 Upright: hope, faith, rejuvenation
10 Reversed: faithlessness, discouragement, insecurity

The Tower
11 Upright: sudden upheaval, broken pride, disaster
12 Reversed: disaster avoided, delayed disaster, fear of suffering

The Devil
13 Upright: addiction, materialism, playfulness
14 Reversed: freedom, release, restoring control

Temperance
15 Upright: middle path, patience, finding meaning
16 Reversed: extremes, excess, lack of balance

Death
17 Upright: end of cycle, beginnings, change, metamorphosis
18 Reversed: fear of change, holding on, stagnation, decay

The Hanged Man
19 Upright: sacrifice, release, martyrdom
20 Reversed: stalling, needless sacrifice, fear of sacrifice

Justice
21 Upright: cause and effect, clarity, truth
22 Reversed: dishonesty, unaccountability, unfairness

The Wheel of Fortune
23 Upright: change, cycles, inevitable fate
24 Reversed: no control, clinging to control, bad luck

The Hermit
25 Upright: contemplation, search for truth, inner guidance
26 Reversed: loneliness, isolation, lost your way

Strength
27 Upright: inner strength, bravery, compassion, focus
28 Reversed: self doubt, weakness, insecurity

The Chariot
29 Upright: direction, control, willpower
30 Reversed: lack of control, lack of direction, aggression

The Lovers
31 Upright: partnerships, duality, union
32 Reversed: loss of balance, one-sidedness, disharmony

The Hierophant
33 Upright: tradition, conformity, morality, ethics
34 Reversed: rebellion, subversiveness, new approaches

The Emperor
35 Upright: authority, structure, control, fatherhood
36 Reversed: tyranny, rigidity, coldness

The Empress
37 Upright: motherhood, fertility, nature
38 Reversed: dependence, smothering, emptiness, nosiness

The High Priestess
39 Upright: intuitive, unconscious, inner voice
40 Reversed: lack of center, lost inner voice, repressed feelings

The Magician
41 Upright: willpower, desire, creation, manifestation
42 Reversed: trickery, illusions, out of touch

The Fool
43 Upright: innocence, new beginnings, free spirit
44 Reversed: recklessness, taken advantage of, inconsideration
Are the cards items or does this have untargeted (or random target) effects like a Dreaming God? I assume the latter.
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Post Post #217 (ISO) » Fri Apr 23, 2021 6:46 am

Post by samantha97 »

Town Neighborizer
(Town / Neighborizer)

In post 216, TemporalLich wrote:Are the cards items or does this have untargeted (or random target) effects like a Dreaming God? I assume the latter.
not items but it could be whatever you want, so it could be functionally no different from an item if you want
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Post Post #218 (ISO) » Fri Apr 23, 2021 9:30 am

Post by ShadowofSine »

Town Rolestopper
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Post Post #219 (ISO) » Fri Apr 23, 2021 11:38 am

Post by Guillotina »

Town Ascetic Bulletproof with a weakness
(
Town
/ Ascetic Bulletproof with a Weakness)

You are immune to all actions during the night except one specific action, the arsonist. You die as soon as you are primed.
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Post Post #220 (ISO) » Fri Apr 23, 2021 11:39 am

Post by Guillotina »

Mafia Arsonist
(
Mafia
/ Arsonist)
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Ircher
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Post Post #221 (ISO) » Fri Apr 23, 2021 12:05 pm

Post by Ircher »

Town Probability Theorist
(
Town
alignment, Probability Theorist role)
Each night, you may target a player and select an alignment OR the name of a role. You will attempt to learn the probability that the player has the selected alignment/role based on the cards the player received during the role selection phase. (Thus, under normal circumstances, the probability will be one of 0%, 33%, 67%, or 100% since each player receives three cards.)
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #222 (ISO) » Fri Apr 23, 2021 12:19 pm

Post by Guillotina »

Mafia Master Of Deceit
(Mafia / Master Of Deceit)

If there is a shopping mechanic in the game, you will tax 20% of every purchase and get that as income for whatever money is needed for in that game.

If there is no shopping mechanic in the game, then you will get 2 "Mod favors" for every player you vote to successfully yeet.

You can spend "Mod Favors" on a plethora of "Mod Verified" actions:

Get a safe fake role claim
: 1 Mod Favor
Return "Town Aligned" if someone investigates you
: 2 Mod Favors
Fake Poison Mod Post Warning
: 2 Mod Favors
Fake Lie Detection Public Confirmation:
3 Mod Favors
Become unyeetable the following day:
5 Mod Favors
Convert To Mafia whoever tries to convert you to their cult instead of killing them:
5 Mod Favors (cultists become lone wolves).
Flipless Death, if you ever die, nothing will be revealed:
5 Mod Favors
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Post Post #223 (ISO) » Fri Apr 23, 2021 12:30 pm

Post by TemporalLich »

Werewolf 1-shot Lie Detector
(
Werewolf
/ 1-shot Lie Detector)

Once in the game at any time, you may have the moderator determine if a specific statement in a post from a player other than you (you must send the mod the post number and statement to verify) is truth or lie from the point of view of the player publically. If the statement doesn't relate to the game, your ability will fail and your shot will be refunded.

Possible results:

Truth - The player knowingly told the truth (using info that player has access to, which includes Role PMs and Result PMs and PTs)
Lie - The player knowingly lied (using info that player has access to, which includes Role PMs and Result PMs and PTs)
Inconclusive - The player said something they don't know about (such as another player's alignment they don't have results for)

Mod Note: Edited to be less bastard, edited again to be less overpowered.
Last edited by TemporalLich on Mon Oct 25, 2021 4:18 pm, edited 2 times in total.
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Post Post #224 (ISO) » Fri Apr 23, 2021 12:44 pm

Post by NotAJumbleOfNumbers »

Werewolf Shot Stealer
(Werewolf / Shot Stealer)

You may target a player at Night; if they have any shots, you take a random shot of their ability for yourself.

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