And the problem really is that you’re looking for really detailed cases when it isn’t warranted. I’ve given you my general vibes about most of the players. What you do with that is up to you. If you want to say I’ve played subpar, yeah probably.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Not really? NSG is using it a bit like a personal notes PT but I don’t think there’s much there that NSG hasn’t shared with the group. And it’s been relatively quiet to be totally honest, since I don’t know if I can trust NSG.
Anyway. If I get a chance to reread I’ll do that otherwise I think I’ll stay a bit at the margins for now. I don’t think I’ve been focused enough to give solid opinions just yet.
I actually think that out of the two nsg is more likely to be scum based on her approach to townreading Andre vs Andre's interactions with her. I also think this is nsg's scum meta, however I'm aware that is the weak part of my read considering it's 2 year old meta.
I have knowledge of a masonry existing in this game, now it would be hugely unbalanced if there were also a neighbor PT with two town players in it because once the neighbors townread each other it's effectively a double masonry in the game with 4 pseudo confirmed town. Therefore, in the name of balance it's likely that one of the two neighbors is scum and if it were Andre they would not have claimed their neighbor because if we did elim nsg at some point down the track it would mean Andre's head when the masonry is discovered.
Ngl the first thing that went through my head was that this setup was rejected from normal review because it had a scum-scum neighborhood. That doesn't match my reads, but it isn't impossible.
I don't necessarily think that's likely, though.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
I have knowledge of a masonry existing in this game, now it would be hugely unbalanced if there were also a neighbor PT with two town players in it because once the neighbors townread each other it's effectively a double masonry in the game with 4 pseudo confirmed town. Therefore, in the name of balance it's likely that one of the two neighbors is scum
and if it were Andre they would not have claimed their neighbor because if we did elim nsg at some point down the track it would mean Andre's head when the masonry is discovered.
take this from an nrg reviewer, you're wrong about neighborhood balance. a neighborhood where they both townread each other is nothing close to a masonry - the strength in a masonry is mostly the confirmed aspect, not the communication aspect. two people separately informed the other is town is way closer in balance to a masonry than a mutual townread hood.
for the record though, it's not impossible that setup wise one of the neighbors is scum. given a traffic analyst in this setup, the pieces would sort of start to slot into place.
also, the bolded is actually just nonsense, sorry.