[CYOA] D&D - The Ghost of Lion Castle

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Thu Jun 03, 2021 3:19 pm

Post by Menalque »

Let’s fuck this hobgoblin up

attack
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Post Post #126 (ISO) » Thu Jun 03, 2021 3:20 pm

Post by OkaPoka »

IF WE DIE

WE DIE

BUT WE DIE FOR VALHALLA OR SOMETHING
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Post Post #127 (ISO) » Thu Jun 03, 2021 3:21 pm

Post by lilith2013 »

attack
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Post Post #128 (ISO) » Thu Jun 03, 2021 3:22 pm

Post by Menalque »

Also, stop apologising peta :lol:

Thank u for running this and taking the time to type shit up
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Post Post #129 (ISO) » Thu Jun 03, 2021 3:46 pm

Post by petapan »

In post 118, OkaPoka wrote:wait this character sucks why do we have 5 hp
welcome to being a 2nd level magic user
In post 119, unwnd wrote:I was prepared for him to turn us into a pretzel which would've been hilarious

@Mod if we speak to the monster, are you going strictly off the book?
yeah, the rules in R7 are a little oddly worded in that they say you can do it if you win the initiative, but don't say it's necessarily unavailable if you go second. i'm choosing to allow it whenever it's our turn. if we speak to the monster, it won't attack and will allow us to pass unharmed, although we will not get the experience for defeating it

since it was unclear what that does, i'll wait for people to confirm if they still want to attack
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Post Post #130 (ISO) » Thu Jun 03, 2021 4:02 pm

Post by OkaPoka »

YOU DONT NEED CHARISMA TO SPEAK?
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Post Post #131 (ISO) » Thu Jun 03, 2021 4:03 pm

Post by OkaPoka »

maybe we speak hmm
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Post Post #132 (ISO) » Thu Jun 03, 2021 4:32 pm

Post by Charles510 »

Attack!
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Post Post #133 (ISO) » Thu Jun 03, 2021 4:33 pm

Post by Charles510 »

Wait, do we have spells?
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Post Post #134 (ISO) » Thu Jun 03, 2021 4:34 pm

Post by Charles510 »

Never mind, attack!
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Post Post #135 (ISO) » Thu Jun 03, 2021 5:09 pm

Post by Bell »

If we level up do we fully heal.
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Post Post #136 (ISO) » Fri Jun 04, 2021 4:56 am

Post by Menalque »

fuck. that. hobgoblin. up!
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Post Post #137 (ISO) » Fri Jun 04, 2021 1:14 pm

Post by petapan »

In post 135, Bell wrote:If we level up do we fully heal.
we are not going to get anywhere close to the amount of xp needed to level up (we're at 2500 for level 2, level 3 is 5000), but when you level up you do not fully recover your hp but do gain an additional hit die

anyway, attacking is still the majority, so let's roll. The hobgoblin has an AC of 6, which means our hit roll is a 13. However, our weapon is a +1 dagger, so we at least get +1 on the attack roll.

Original Roll String: 1d20+1
1 20-Sided Dice: (7)+1 = 8
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Post Post #138 (ISO) » Fri Jun 04, 2021 1:18 pm

Post by petapan »

unfortunately for us, critical hits don't exist in D&D basic. still, we hit the hobgoblin with our +1 dagger

damage:
Original Roll String: 1d4+1
1 4-Sided Dice: (3)+1 = 4
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Post Post #139 (ISO) » Fri Jun 04, 2021 1:26 pm

Post by petapan »

Zayghel's HP:
3/5
Hobgoblin's HP:
4/6

the combat checklist says we roll initiative each time through the cycle, which is strange, but let's just go with it because i get to use more dice tags this way

our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


hobgoblin's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #140 (ISO) » Fri Jun 04, 2021 1:27 pm

Post by petapan »

we have once again lost the initiative, and are attacked by the hobgoblin:

Original Roll String: 1d20
1 20-Sided Dice: (16) = 16
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Post Post #141 (ISO) » Fri Jun 04, 2021 1:31 pm

Post by OkaPoka »

some classic hearthstone rng rn
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Post Post #142 (ISO) » Fri Jun 04, 2021 1:31 pm

Post by petapan »

oh crap, moderator error: I forgot to make a morale check for the hobgoblin (not used to this rule). The hobgoblin has a morale of 8. Here it is:

Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
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Post Post #143 (ISO) » Fri Jun 04, 2021 1:33 pm

Post by petapan »

that is higher than the monster's morale, so it retreats in terror from our mighty wizard with a dagger! we are faster than it, so we can choose to either attack it while it retreats, or let it run away
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Post Post #144 (ISO) » Fri Jun 04, 2021 1:34 pm

Post by Charles510 »

Attack!
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Post Post #145 (ISO) » Fri Jun 04, 2021 1:37 pm

Post by OkaPoka »

attack
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Post Post #146 (ISO) » Fri Jun 04, 2021 1:37 pm

Post by OkaPoka »

no way the dice rolls screw us again right heh
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Post Post #147 (ISO) » Fri Jun 04, 2021 5:05 pm

Post by Bell »

We should absolutely chase the hobgoblin through a trap filled dungeon.
Though, it'll probably not matter.
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Post Post #148 (ISO) » Fri Jun 04, 2021 5:22 pm

Post by Bell »

Attack
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Post Post #149 (ISO) » Sat Jun 05, 2021 3:53 am

Post by petapan »

let's kick that hobgoblin's ass

we get a +2 bonus to our attack while it's retreating as well

Original Roll String: 1d20+3
1 20-Sided Dice: (9)+3 = 12
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