Deck of Astral Roles [Complete]

This forum is for discussion related to the game.
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Post Post #500 (ISO) » Wed Sep 01, 2021 7:50 pm

Post by Guillotina »

Town Psycho Artist
(Town / Psycho Artist)

Each night you may visit a player. They will be informed that they received a beautiful painting.

At any point during the game you may pm the mod to commit suicide and you and all people with a painting will die at the end of the day.

You will flip as werewolf align.
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Post Post #501 (ISO) » Wed Sep 01, 2021 11:46 pm

Post by MegAzumarill »

Serial Killer Activated Backup (Serial Killer/ Activated backup)

Activated Backup: during the night, you may become a dead player’s role (but not alignment) with your night action

In post 484, MegAzumarill wrote:
Eldritch Cult Leader
(cult/ evangilistic mysterious conduit)

Cult: if you are the cult leader, your factional ability causes the target to be surrounded by a mysterious energy, additionally, cultists charged by a mysterious energy flip as their original alignments on death.


Each night, you may target a player to charge them with a mysterious energy. You will appear as CULT to investigations.
Is this Eldritch Cult alignment? (Cult in all but name, but also has an additional mysterious energy ability and mysterious energy flip alterer on the alignment)
Was just supposed to be regular cult, is now changed.
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Post Post #502 (ISO) » Thu Sep 02, 2021 1:33 am

Post by TemporalLich »

Werewolf 1-shot Poisoner
(
Werewolf
/ 1-shot Poisoner)

1-shot Poisoner: Once in the game during night, you may poison a player. Poisoned players will die at the end of the next Night.



In post 501, MegAzumarill wrote:Was just supposed to be regular cult, is now changed.
okay

also we need some more werewolves
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Post Post #503 (ISO) » Thu Sep 02, 2021 1:46 am

Post by TemporalLich »

Lazy Setup Generation
(
Lazy Setup Generation
/ Lazy Setup Generation)

Lazy Setup Generation: This role card is whatever role card was rolled before this one. If this is the first role card to be rolled or if this is rolled outside setup generation, reroll this role. (this will more often than not result in a player getting two of the same role card)
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Post Post #504 (ISO) » Thu Sep 02, 2021 2:06 am

Post by Cook »

Town Lycanthropy Spell
(Town / Lycanthropy Spell)

At the start of the game three (10+) or two (<9) players will be cursed by lycanthropy and transformed into werewolves. These players will come from your alignment and none will be you, unless there aren’t enough players any other way, at which point you will be cursed followed by single groupscum and then third parties.

At night, target someone to see if they were affected by your curse.
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Post Post #505 (ISO) » Thu Sep 02, 2021 5:26 am

Post by Guillotina »

Demon Soul Redirector
(Demon alignment / Soul Redirector role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.

As long as you are alive, all dead players will not be sent to the dead PT, but instead, they will be sent off to the Mafia PT, where they will remain until the game ends.
The dead may not post in the thread, vote or submit factional or proxy mafia actions, but they can talk to the mafia team.
The Dead here may not be resurrected or interacted by other living.
Last edited by Guillotina on Thu Sep 02, 2021 5:30 am, edited 1 time in total.
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Post Post #506 (ISO) » Thu Sep 02, 2021 5:29 am

Post by Guillotina »

Demon Soul Neighborizer
(Demon alignment / Soul Neighborizer role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.

As long as you are alive, all dead players will not be sent to the dead PT, but instead, they will be sent off to your neighborhood, where they will remain until the game ends.
The dead may not post in the thread, vote or submit their former actions, but they can talk to you there.
The Dead here may not be resurrected or interacted by other living.
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Post Post #507 (ISO) » Thu Sep 02, 2021 5:38 am

Post by Guillotina »

Hydra Head Chopper
(Hydra Alignment / Head Chopper)

A Hydra is an independent alignment capable of growing multiple heads by targeting players and consuming them into the Hydra's main body, absorbing not only the players themselves, but also their roles and win conditions.

Essentially, a Hydra aligned player starts off under a Hydra account by himself and every time they consume a target, the slot vanishes and shares the Hydra account with the main player. The targets also bring with them the roles (can multitask) and win conditions to the hydra body. Hydra may end up with multiple win conditions to pick from.

The Hydra wins when they fulfill one of those win conditions.

Only the main head of the Hydra will show in the player list and they share 1 vote total.

If the Hydra is killed, all heads die, losing the game.

Factional Action:
Every night, you may target a player to consume them regardless of alignment and role. This action counts as a visit and can be detected, it however cannot be role blocked.

Head Chopper:
At night, you may target a Hydra slot (including your own body) to sever a head of your choice. If the head had a separate win condition or/and role, the targeted Hydra loses them too.
Last edited by Guillotina on Thu Sep 02, 2021 1:44 pm, edited 1 time in total.
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Post Post #508 (ISO) » Thu Sep 02, 2021 8:17 am

Post by TemporalLich »

Hydra Shadowhydra
(
Hydra
/ Shadowhydra)

Hydra: A Hydra is an independent alignment capable of growing multiple heads by targeting players and consuming them into the Hydra's main body, absorbing not only the players themselves, but also their roles and win conditions.

Essentially, a Hydra aligned player starts off by themself and every time they consume a target, the slot vanishes and the player is absorbed into the Hydra's slot. The targets also bring with them the roles and win conditions to the hydra body. Hydra may end up with multiple win conditions to pick from. All players in a Hydra's slot share a Hydra factional PT (not to be confused for a Hydra PT, which is a Notes PT for genuine Hydra accounts).

The Hydra wins when they fulfill one of those win conditions.

If the Hydra is killed, all heads die, losing the game.

Shadowhydra: You are in a Private Topic with a player outside the game (mod's discretion). For a Hydra, this includes all players absorbed into your slot.

The queue's listmod must be notified if this card rolls.





Hydras (the alignment) have a PT for all the players absorbed into their slot and an example two-headed Hydra would show as Guillotina + TemporalLich on the alive list right? I'd ideally not have to create accounts to support a technically third-party alignment so the PT will help coordinate things.
Last edited by TemporalLich on Sun Dec 05, 2021 7:00 pm, edited 1 time in total.
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Post Post #509 (ISO) » Thu Sep 02, 2021 9:49 am

Post by MegAzumarill »

Starkin Sagitarius
(starkin/ one shot activated ninja)

Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.

You will be star aligned if, last night, you visited a target that was visited by no other players that same night.
While you are star aligned: you are a strong-willed ninja, and will ‘focus’ players you visit. If you visit a player already ‘focused’, you will attack that player.


One shot activated ninja- once per game, you may choose to not be seen by trackers, watchers, or similar roles for that night only.
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Post Post #510 (ISO) » Thu Sep 02, 2021 9:52 am

Post by MegAzumarill »

Starkin Gemini
(starkin/parity cop)

Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.

You are star aligned on even nights.
While star-aligned: players you visit become linked. If one linked player is eliminated (not killed at night), then all other linked players die.



Parity Cop: at night select 2 players, you will be told if they are the same alignment
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Post Post #511 (ISO) » Thu Sep 02, 2021 9:56 am

Post by MegAzumarill »

Starkin Aries
(starkin/ novice public day vigilante)

Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.

You are star aligned if, during the last day phase, you were on the hammered wagon.
While star aligned: if your action is successful you will gain a 1 shot day vigilante shot if you do not already have one. This shot is declared publicly.

Novice Public Day Vigilante: once during the day (except day 1) you may publicly post
SHOOT Player
to shoot a player.
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Post Post #512 (ISO) » Thu Sep 02, 2021 9:59 am

Post by MegAzumarill »

Starkin Scorpio
(starkin/even night venomous)
Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You will be star aligned if you chose to take no action last night.
While you are star aligned: your action is also a venomizer.
Venomizer: your target will cause all players that visited them (besides the venomizer) to die on the next night phase unless protected

Even night venomous: all players that visit you on an even night will die on the next night phase unless protected
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Post Post #513 (ISO) » Thu Sep 02, 2021 10:02 am

Post by MegAzumarill »

Starkin Leo
(starkin/one shot gladiator)
Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You will become star aligned if you are the only living member of the starkin faction.
While you are star aligned, players you visit will be attacked by you.

One-shot Gladiator: once per game during the day you may post
GLADIATE player
you and that player will be the only elimination candidates for that day
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Post Post #514 (ISO) » Thu Sep 02, 2021 10:07 am

Post by MegAzumarill »

Starkin Aquarius
(starkin/firefighter)
Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.




You will be star aligned if no starkin member caused another player’s death last night. (but not on n1)

While you are star aligned, you will get any players you visit all wet (they will be protected from fire based kills but will die if they are electrified.) Players that visit you will be electrified. (If an electrified player successfully targets another electrified player, they both die.)

FIrefighter: you may visit a player to protect them against fire based kills that night. If this fails, it will instead get them all wet. (they will die if electrified)
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Post Post #515 (ISO) » Thu Sep 02, 2021 10:35 am

Post by TemporalLich »

Town Elimination Fulfiller Wincon
(
Town
/ Elimination Fulfiller Wincon)

Elimination Fulfiller Wincon: All
Fulfillers
on your wagon will win if you are eliminated by vote.




Is star-aligned an ability for Starkin in the same vein as a Fulfiller wincon or is it part of the role?
Last edited by TemporalLich on Thu Sep 02, 2021 11:46 am, edited 1 time in total.
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Post Post #516 (ISO) » Thu Sep 02, 2021 10:55 am

Post by MegAzumarill »

Mafia "Goon"
(Mafia/Named Vanilla [Goon])
In post 515, TemporalLich wrote:
Town Elimination Fulfiller Wincon


Elimination Fulfiller Wincon: All
Fulfillers
on your wagon will win if you are eliminated by vote.




Is star-aligned an ability for Starkin in the same vein as a Fulfiller wincon or is it part of the role?
The star aligned ability is alignment based rather than role based. You would only get it if you pick it as the alignment part of your role.
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Post Post #517 (ISO) » Thu Sep 02, 2021 11:11 am

Post by Guillotina »

Mafia Doctor
(Mafia Alignment / Doctor role)
In post 508, TemporalLich wrote:
Hydra Shadowhydra
(
Hydra
/ Shadowhydra)

Hydra: A Hydra is an independent alignment capable of growing multiple heads by targeting players and consuming them into the Hydra's main body, absorbing not only the players themselves, but also their roles and win conditions.

Essentially, a Hydra aligned player starts off by themself and every time they consume a target, the slot vanishes and the player is absorbed into the Hydra's slot. The targets also bring with them the roles and win conditions to the hydra body. Hydra may end up with multiple win conditions to pick from. All players in a Hydra's slot share a Hydra factional PT (not to be confused for a Hydra PT, which is a Notes PT for genuine Hydra accounts).

The Hydra wins when they fulfill one of those win conditions.

If the Hydra is killed, all heads die, losing the game.

Shadowhydra: You are in a Private Topic with a player outside the game (mod's discretion). For a Hydra, this includes all players absorbed into your slot.




Hydras (the alignment) have a PT for all the players absorbed into their slot and an example two-headed Hydra would show as Guillotina + TemporalLich on the alive list right? I'd ideally not have to create accounts to support a technically third-party alignment so the PT will help coordinate things.
Ok. Yea, they share a PT, but they can only post and vote from one account and they can choose to keep it a secret and post as the main head or claim that they are a new head but the mod will not confirm it.
In the list it only shows the name of the main head of the hydra though, because otherwise players will immediately know what’s going on just by looking into this thread, making it an obvious target and a double kill for groupscum if the second head was not a former mafia member.

It would show in the night results something along the lines “Player X is nowhere to be found”, to alert the player list that there is one vote less available, similar to how kidnapped players are announced.
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Post Post #518 (ISO) » Thu Sep 02, 2021 11:18 am

Post by Guillotina »

Mafia Kidnapper
(Mafia alignment / Kidnapper Role)

The player you target that night will be unable to post the next day. Their absence and return will be announced by the mod.
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Post Post #519 (ISO) » Thu Sep 02, 2021 11:21 am

Post by Guillotina »

Town Kidnapper
(Town alignment / Kidnapper Role)

The player you target that night will be unable to post the next day. Their absence and return will be announced by the mod.
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Post Post #520 (ISO) » Thu Sep 02, 2021 11:27 am

Post by Not Known 15 »

Town
2-shot Non-Consecutive Night Quick Town Recruiter
Alignment: Town.

Role:2-shot Town Recruiter
Two times per game, at night, you may target a player to attempt to convert them into a Vanilla Townie. You cannot act if you targeted someone the previous night.
Your actions happen before actions that are normally same priority(in your case, before other conversions, which means conversions by your target fail because they are no longer that role/alignment IF your conversion succeeds)
The following will happen:
If you target yourself you will be vanillaized.
If your target is town (and not yourself) they are (secretly, although loss of access to PT's is obviously noticable) vanillaized.
If your target is part of a groupscum faction(including hydras)
and
there was, at any prior point during the game, or is, another member of this faction, the conversion fails(regardless of any strongwilled modifier you might get).
If none of the above happen they are converted into a Vanilla Townie.

if this role is given to scum instead it does
not change
. It still recruits for town.
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Post Post #521 (ISO) » Thu Sep 02, 2021 11:40 am

Post by MegAzumarill »

Starkin Libra
(starkin/multitasking JOAT (Doctor Roleblocker Vigilante))

Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You are star aligned if during the last day phase, a player was not eliminated that was in the same faction as the player eliminated in the day phase prior (but not N1)

While you are star aligned, your abilities will instead target all players that visit you and your target instead of your target(s)

Multitasking Joat (doctor vigilante roleblocker):
once per game, you may visit a player to protect them from one night kill,
once per game you may visit a player to kill them,
Once per game you may visit a player to stop them from taking action that night
you may use any number of abilities on the same night.
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Post Post #522 (ISO) » Thu Sep 02, 2021 11:42 am

Post by MegAzumarill »

Starkin Pisces
(starkin/double fruit vendor)

Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You will become star aligned after day 3.
While you are star aligned you may target an additional player with your abilities.


Double Fruit Vendor: you may visit up to 2 players at night, they will be told they received fruit. They will receive the same fruit.
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Joined: July 14, 2021
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Post Post #523 (ISO) » Thu Sep 02, 2021 11:47 am

Post by MegAzumarill »

Starkin Capricorn
(starkin/daylight sensor)


Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You will become star aligned at all times before night 3.

While you are star aligned you are immune to day abilities and your actions that you would usually use at night can instead be used during the day. If you use an ability on a day, you may not use it the following night, but not vice versa.

Additionally if you would be killed at night while star aligned you instead are kidnapped (you will be unable to post or perform day abilities the next day. Their absence and return will be announced by the mod)


Daylight Sensor: you will passively be told if and when an action is activated during the day. You will not be told who used this action or what it was.
Imprefection is the spice of life.
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TemporalLich
TemporalLich
Grand Scheme
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TemporalLich
Grand Scheme
Grand Scheme
Posts: 5832
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #524 (ISO) » Thu Sep 02, 2021 12:16 pm

Post by TemporalLich »

Werewolf ITA Bringer
(
Werewolf
/ ITA Bringer)

A 12 hour ITA (In-Thread Attack) window will happen at least 1 real life day into a Day at a predetermined time at the moderator's discretion.

During an ITA window, anyone may use HURT: tags with a single target specified to use an ITA on a player. Players have one ITA each ITA window unless their role PM says otherwise. ITAs have a 15% chance of succeeding unless their role PM says otherwise.

If an ITA succeeds, the player using the ITA will attempt to kill their target.

This ability is disabled during MeLo and ELo.
time will end

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