Deck of Astral Roles [Complete]

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Post Post #575 (ISO) » Tue Sep 07, 2021 5:22 am

Post by Not Known 15 »

Mute Werewolf

Alignment:Werewolf
Role:Mute
You cannot speak during the day.
You cannot speak during the night.
You cannot gain access to PT's except the Werewolf PT.
During the day, you may PM the moderator to privately vote a person(this can be changed until twilight).
This vote will not show up on the vote counts, except the final vote count of the day.
During the night, you may PM the moderator to privately vote for a target of the factional action, if any. If no factional action would be performed by your faction then it will be performed on the target with most votes(randomly amongst tied targets, unless amount of votes is zero)
Your mute-ness will be publicly announced.
Your mute-ness CANNOT be removed by any means, including death.
Do not make the mistake to change Werewolf PT into Mafia PT if the alignment is Mafia, or the mistake to give access to the Werewolf PT automatically.
Last edited by Not Known 15 on Tue Sep 07, 2021 6:17 am, edited 1 time in total.
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Post Post #576 (ISO) » Tue Sep 07, 2021 5:32 am

Post by Not Known 15 »

Post-restricted Werewolf

Alignment:Werewolf
Role:Post-restricted

You should not use the word "not" in the main game chat.
If you ever do so, the following penalty applies to you for the rest of the game: Your vote only counts if one of the following applies:
1.It would be the last vote needed to hammer the person.
2.The game is played under plurality voting rules and the target of the vote does not have less votes than any other person, and more than 0.
3.Another player with the same post restriction breach penalty attempted to vote your target and the vote did not count at that time.
The moderator will inform you when the penalty is triggered.

There is no further penalty for breaches of the post restriction.
Last edited by Not Known 15 on Tue Sep 07, 2021 6:17 am, edited 1 time in total.
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Post Post #577 (ISO) » Tue Sep 07, 2021 5:33 am

Post by MegAzumarill »

Spectral Townie
(town/spectral)
Spectral: upon death you gain an additional "Specter" win condition. Additionally any non factional powers you have may be used if and only if you are dead. If no other specters exist the number of souls you need to win as a specter is calculated by the number of living players at the time of your death rather than the total number of players. You still can win with your original alignment
Imprefection is the spice of life.
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Post Post #578 (ISO) » Tue Sep 07, 2021 5:39 am

Post by Not Known 15 »

Post-restricted 1-shot Vigilante Werewolf

Alignment:Werewolf
Role:Post-restricted 1-shot Vigilante

You should not talk in the main thread except in VOTE: tags.
You should not use the VOTE: tags more than twice per 12 hours.
If you ever do so, the following penalty applies to you for the rest of the game: Your vote only counts if one of the following applies:
1.It would be the last vote needed to hammer the person.
2.The game is played under plurality voting rules and the target of the vote does not have less votes than any other person, and more than 0.
3.Another player with the same post restriction breach penalty attempted to vote your target and the vote did not count at that time.
The moderator will inform you when the penalty is triggered.

In addition, you cannot use role or factional abilities the following night if you break the post restriction.

There is no further penalty for breaches of the post restriction.

At night, once in the game, you may attempt to kill a target.
Last edited by Not Known 15 on Tue Sep 07, 2021 6:17 am, edited 1 time in total.
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Post Post #579 (ISO) » Tue Sep 07, 2021 5:49 am

Post by Not Known 15 »

Werewolf Dead Space

Alignment:Werewolf
This card cannot be picked for the role, unless all cards cannot be picked for the role.
In that case the mod chooses their role from any legal roles in the expanded or basic Deck of Astral Roles.
Last edited by Not Known 15 on Tue Sep 07, 2021 6:18 am, edited 1 time in total.
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Post Post #580 (ISO) » Tue Sep 07, 2021 5:52 am

Post by MegAzumarill »

Mafia Haunting Roleblocker
(mafia/haunting Roleblocker)

Haunting: this ability may only be used while dead, while the user has at least 1 living ally.
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Post Post #581 (ISO) » Tue Sep 07, 2021 5:53 am

Post by Not Known 15 »

Division by Zero

This card cannot be picked at all.
Re-roll if it is the only card avaliable.
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Post Post #582 (ISO) » Tue Sep 07, 2021 5:55 am

Post by Not Known 15 »

Werewolf Dead Space

Alignment:Werewolf
This card cannot be picked for the role, unless all cards cannot be picked for the role.
In that case the mod chooses their role from any legal roles in the expanded or basic Deck of Astral Roles.
Last edited by Not Known 15 on Tue Sep 07, 2021 6:18 am, edited 1 time in total.
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Post Post #583 (ISO) » Tue Sep 07, 2021 5:55 am

Post by MegAzumarill »

Town Haunting Doctor
(town/haunting doctor)

Haunting: this ability may only be used while dead, while the user has at least 1 living ally
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Post Post #584 (ISO) » Tue Sep 07, 2021 5:59 am

Post by MegAzumarill »

Alien Death-Treestump
(alien/death Treestump)
Death Treestump: your alignment is not revealed on death and you may still post in the thread while dead, but you cannot use any abilities or vote. You will be declared to be a Treestump.
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Post Post #585 (ISO) » Tue Sep 07, 2021 6:01 am

Post by TemporalLich »

Mod Chooses Before Picks Bonus Card
(
Mod Chooses Before Picks
/ Bonus Card)

Bonus Card: If this is one of your cards, you get an extra card to pick from (by default, you pick one for alignment, one for role, and one to publically discard - so the fourth card will be privately discarded). If this is picked for your role, reroll for role.
time will end
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Post Post #586 (ISO) » Tue Sep 07, 2021 6:04 am

Post by MegAzumarill »

Serial Killer Hauntifier
(Serial killer/Hauntifier)

Hauntifier: target someone alive at night. Their abilities become haunting (except factional abilities)(Haunting: this ability may only be used while dead, while the user has at least 1 living ally)

Mod note: Tell players given a haunting modifier that they are haunting at the time of that player's death.
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Post Post #587 (ISO) » Tue Sep 07, 2021 6:10 am

Post by Not Known 15 »

Werewolf
Cult-dependant Compulsive Scumteam Rejecting Deadly Town Recruiter
Alignment:Werewolf
Role:Cult-dependant Compulsive Scumteam Rejecting Town Recruiter
Every night, you
must
target a player that is not in your known scumteam, if possible.
If there is at least either one living member of the cult or a living hydra:
The following will happen:
If your target is town (and not yourself) they are (secretly, although loss of access to PT's is obviously noticable) vanillaized.
If your target is part of a groupscum faction(including hydras) and there was, at any prior point during the game, or is, another member of this faction, the target dies.
If none of the two above happen they are converted into a Vanilla Townie.
If there is no living member of the cult and no living hydra you vanillaize yourself(not secretly, but not publicly either)
If there are living members of the cult AND a living hydra the game the game ends in a tie immediately if you target one of them.
Last edited by Not Known 15 on Tue Sep 07, 2021 6:18 am, edited 2 times in total.
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Post Post #588 (ISO) » Tue Sep 07, 2021 6:11 am

Post by Not Known 15 »

Werewolf

Alignment:Werewolf
Role:Vanilla
You have no role-related abilities.
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Post Post #589 (ISO) » Tue Sep 07, 2021 6:20 am

Post by Not Known 15 »

Werewolf Dead Space

Alignment:Werewolf
This card cannot be picked for the role, unless all cards cannot be picked for the role.
In that case the mod chooses their role from any legal roles in the expanded or basic Deck of Astral Roles.
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Post Post #590 (ISO) » Tue Sep 07, 2021 6:29 am

Post by Not Known 15 »

Empty Space
Slow 2-shot Sacrificer

This card cannot be picked for the alignment, unless all cards cannot be picked for the alignment.
In that case your alignment is:
Game-ending Jester

Your presence is announced at the start of the game, but not who you are.
Get killed by the elimination(by vote) during the day to win. If you do, the game ends.
You will die after Day 3, and you cannot be revived, protected against death and/or converted.
Day 3 cannot be skipped.
Whilst you are alive No Elimination may not occur, and plurality applies at day end.

Role:2-shot Sacrificer
Twice per game, once per day, you may target a player, and a secondary target.
If you and that player are still alive at the end of the day, and no other Sacrificer targeted a player with their role action, you will commute with them into a neighborhood for that night. You will be both protected from outside influences similar to commuters(but not from each other).
The player you chose will be killed and kill a target of their choice(this can be yourself). If they do not select a target, they will target your secondary target.
You may, at any time of that night(until the end), prevent this by doing one - and only one - of these actions:
/Kill
to kill the player you chose and yourself
/Protect
to kill yourself but save the player you chose.
The kills cannot be prevented by any other means.
Last edited by Not Known 15 on Sat Sep 18, 2021 10:42 pm, edited 1 time in total.
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Post Post #591 (ISO) » Tue Sep 07, 2021 6:37 am

Post by Not Known 15 »

Werewolf
Magnet
Alignment:Werewolf
Role:Magnet
You can only pick an alignment attached to a magnet.
You may choose one of the following roles if you pick this role:
2-shot Lightning Rod
2-shot Commuter
You cannot use factional actions at the same night as Commuting, even if you are Multitasking.
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Post Post #592 (ISO) » Tue Sep 07, 2021 6:39 am

Post by Not Known 15 »

Mod Chooses After Picks
Magnet
Role:Magnet
You can only pick an alignment attached to a magnet.
You may choose one of the following roles if you pick this role:
2-shot Lightning Rod
2-shot Commuter
You cannot use factional actions at the same night as Commuting, even if you are Multitasking.
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Post Post #593 (ISO) » Tue Sep 07, 2021 6:42 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod choice after picks.
Role:Mod choice after picks.
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Post Post #594 (ISO) » Tue Sep 07, 2021 7:12 am

Post by Not Known 15 »

Werewolf
Divider(100)

Alignment:Werewolf
Role:Divider(100)
At night, you may roll for a role in the deck of Astral Roles and target a living player.
If you roll a "Divide by []" or "Division by []" card apply the number, otherwise apply the post number.
Attempt to divide 100 by the number to be applied.
If you attempt to divide by 0/Zero every member of your faction leaves the game.
If your result is:
<1:Nothing happens.
1=< result <5:you vanilla cop your target
5=< result<9:you determine the alignment of your target
9=<result=<10:you die
result>10 Nothing happens.
Result otherwise invalid:Nothing happens.
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Post Post #595 (ISO) » Tue Sep 07, 2021 7:18 am

Post by Cook »

Werewolf Alignment Regulator
(Werewolf // Alignment Regulator)

If you pick the role of Alignment Regulator, then all roles which are not regular will be reshuffled. You will become an Informed role, with the information "There are no irregular alignments. You may ask what constitutes a regular alignment."

Regular alignments constitute Town, Mafia, Werewolf, Alien, Cult, Serial Killer, Jester, Survivor, Condemner, Unjester, Uncondemner, Savior.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #596 (ISO) » Tue Sep 07, 2021 7:18 am

Post by Not Known 15 »

Divide by 300

The player chooses the role of this card before they pick from any valid role in the
basic
Deck of Astral Roles.
The player chooses the alignment of this card before they pick from any valid alignment in the
basic
Deck of Astral Roles,
except
Cult and re-rolls.
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Post Post #597 (ISO) » Tue Sep 07, 2021 7:30 am

Post by Not Known 15 »

Werewolf
PT Disruptor
Alignment:Werewolf
Role:PT Disruptor
Any PT you are part of is locked immediately, and unlocked only upon your death.
Factional actions may be submitted via PM. One of conflicting submissions will be chosen randomly by the mod, if needed.
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Post Post #598 (ISO) » Tue Sep 07, 2021 7:32 am

Post by Morning Tweet »

Dark Horse Trickster
(
Dark Horse
/ Trickster)

Each night, you may target a player. You become immune to their actions for the rest of the game. If you are ever targeted by a tricked player, they will be redirected to the player you most recently targeted.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.
Last edited by Morning Tweet on Mon Sep 20, 2021 10:33 am, edited 2 times in total.
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Post Post #599 (ISO) » Tue Sep 07, 2021 7:53 am

Post by Not Known 15 »

Werewolf
Lightning Rod
Alignment:Werewolf
Role:Lightning Rod
You redirect every night action to yourself.

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