Deck of Astral Roles [Complete]

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Post Post #600 (ISO) » Tue Sep 07, 2021 7:54 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod choice after picks.
Role:Mod choice after picks.
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Post Post #601 (ISO) » Tue Sep 07, 2021 8:01 am

Post by Not Known 15 »

Werewolf
Town Factional Kill Enabler
As long as you are alive, Town has access to a factional kill at night. The existance of the Town factional kill is made public.
One random submission by a town-aligned player is picked if multiple submissions are PM'ed to the mod.
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Post Post #602 (ISO) » Tue Sep 07, 2021 8:07 am

Post by Not Known 15 »

What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already.

Alignment:Town
Role:What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already.
Once per game, at night, you may target the moderator.
If successful, you will know the current alignment ratios.
If you are town, and the result shows you that you are the only town-aligned player left alive you will leave the game in a win.
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Post Post #603 (ISO) » Tue Sep 07, 2021 8:36 am

Post by TemporalLich »

Mod Chooses Before Picks Mod Chooses Before Picks
(
Mod Chooses Before Picks
/ Mod Chooses Before Picks)

The moderator chooses the alignment and role of this card before sending it out.



In post 602, Not Known 15 wrote:What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already.
alignment ratio as of this post:

225
Town

67
Mafia

63
Werewolf

23
Alien

16
Cult

44
Standard Third-Party

35
Mod Discretion


the rest are NS third-parties or true free spaces,
Fulfiller
is counted as standard 3P. Note that the Third-Party target is met as there are non-standard 3Ps. There are 210
Free Spaces
available for the target.
time will end
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Guillotina
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Post Post #604 (ISO) » Tue Sep 07, 2021 8:52 am

Post by Guillotina »

Town Double Voter
(Town / Doublevoter)

Your vote count as two. The extra vote is only made public in the Final Vote Count Table for each day.
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MegAzumarill
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Post Post #605 (ISO) » Tue Sep 07, 2021 9:00 am

Post by MegAzumarill »

Werewolf Pregame Masonizer
(werewolf/ pregame masonizer)

Pregame Masonizer- if you are not aligned with the mafia, you and a random other (non mafia) player start as masons together. If you are aligned with the mafia you and a random other (non werewolf) player start as monks together
Imprefection is the spice of life.
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Post Post #606 (ISO) » Tue Sep 07, 2021 9:01 am

Post by MegAzumarill »

Mafia Pregame Monkizer
(mafia/ pregame monkizer)

Pregame Monkizer- if you are not aligned with the werewolves, you and a random other (non werewolf) player start as monks together. If you are aligned with the werewolves you and a random other (non mafia) player start as masons together.
Imprefection is the spice of life.
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MegAzumarill
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Post Post #607 (ISO) » Tue Sep 07, 2021 9:08 am

Post by MegAzumarill »

Town Pregame Neighborhood Watchizer
(town/ pregame neighborhoodwatchizer)

Pregame Neighborhood Watchizer: if you are not aligned as a 3rd party you will start the game with another non 3rd party player as the neighborhood watch. If you are aligned as a 3rd party you are instead 3 shot activated bulletproof
Imprefection is the spice of life.
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Post Post #608 (ISO) » Tue Sep 07, 2021 9:10 am

Post by MegAzumarill »

Alien Traffic Analyst
(alien/traffic analyst)

Every night you may check a player, you will be told if that player has access to a PT or not.
Imprefection is the spice of life.
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Post Post #609 (ISO) » Tue Sep 07, 2021 9:57 am

Post by MegAzumarill »

Town Tripled Inverse Alignment Cop
(town/ Tripled Inverse alignment cop)

Tripled Inverse Alignment Cop. Each night you may check a player, you will be told 3 different factions that they are NOT a part of. These factions will be from the following list (Town, Mafia, Werewolf, Alien, Cult, Standard 3rd party, Non Standard Groupscum, Nonstandard 3rd party). Targeting the same player multiple times will yield the same 3 factions (unless the target's alignment changes)
Imprefection is the spice of life.
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Post Post #610 (ISO) » Tue Sep 07, 2021 10:28 am

Post by Guillotina »

Town Clairvoyant
(Town / Clairvoyant)

The Clairvoyant will each night be given a new piece of information relating to the game's mechanics/setup that is not already known via the OP or mechanical means.
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Post Post #611 (ISO) » Tue Sep 07, 2021 10:33 am

Post by Guillotina »

Mafia Exorcist
(Mafia / Exorcist)

Every night, you may target a dead player to prevent them from getting resurrected or targeted by roles that interact with the dead that same night.
Last edited by Guillotina on Tue Sep 07, 2021 12:49 pm, edited 1 time in total.
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Post Post #612 (ISO) » Tue Sep 07, 2021 12:17 pm

Post by Not Known 15 »

Cult
Vigilante
Alignment:Cult
Role:Vigilante
Each night, you may attempt to kill a player.
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Post Post #613 (ISO) » Tue Sep 07, 2021 12:20 pm

Post by Not Known 15 »

Empty Space
Very Slow 2-shot Sacrificer

This card cannot be picked for the alignment, unless all cards cannot be picked for the alignment.
In that case your alignment is:
Survivor

Role:2-shot Sacrificer
Twice per game, once per day, you may target a player, and a secondary target.
If you and that player are still alive at the end of the day, and no other Sacrificer targets a player with their role action, you will commute with them into a neighborhood for that night. You will be both protected from outside influences similar to commuters(but not from each other).
The player you chose will be killed and kill a target of their choice(this can be yourself). If they do not select a target, they will target your secondary target.
You may, at any time of that night(until the end), prevent this by doing one - and only one - of these actions:
/Kill
to kill the player you chose and yourself
/Protect
to kill yourself but save the player you chose.
The kills cannot be prevented by any other means.
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Post Post #614 (ISO) » Tue Sep 07, 2021 12:22 pm

Post by Not Known 15 »

Town
Magnet
Alignment:Town
Role:Magnet
You can only pick an alignment attached to a magnet.
You may choose one of the following roles if you pick this role:
2-shot Lightning Rod
2-shot Commuter
You cannot use factional actions at the same night as Commuting, even if you are Multitasking.[/quote]
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Post Post #615 (ISO) » Tue Sep 07, 2021 12:23 pm

Post by Not Known 15 »

Alien
Magnet
Alignment:Alien
Role:Magnet
You can only pick an alignment attached to a magnet.
You may choose one of the following roles if you pick this role:
2-shot Lightning Rod
2-shot Commuter
You cannot use factional actions at the same night as Commuting, even if you are Multitasking.[/quote][/quote]
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Post Post #616 (ISO) » Tue Sep 07, 2021 12:43 pm

Post by Not Known 15 »

Division By 1

This must be picked as the alignment or the role if there is no magnet amongst the other cards.
Alignment:Mod choice amongst Town and Unjester. Your win condition will not be disclosed to you until your death.
Role:Mod choice. In addition, the mod choice will be hidden from you until your death.
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Post Post #617 (ISO) » Tue Sep 07, 2021 2:03 pm

Post by MegAzumarill »

Mimic
(?/?)

This card is treated as the alignment and role of the other card you chose. (If that wouldn't make sense in a given situation instead treat this card as a vanilla townie.)

During picks this may be chosen by the player to instead be treated as (
Mod Chooses After picks
/Vanilla)
Imprefection is the spice of life.
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Post Post #618 (ISO) » Tue Sep 07, 2021 2:13 pm

Post by MegAzumarill »

Town Rampaging Flavor Cop
(town/ rampaging flavor cop)


Rampaging Flavor Cop: each night you may select a player, the mod will give you 1-2 sentences describing the flavor of that player's role, you will also get 1-2 sentences describing the roles of the players that visited them.

(Ex. Checking a Doctor visited by a neighborizer and a tracker: Your target is very experienced in their craft. ||They were visited by someone who is very sociable.|| They were also visited by someone who chases knowledge.)
Imprefection is the spice of life.
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Post Post #619 (ISO) » Tue Sep 07, 2021 2:18 pm

Post by Ircher »

Mafia Conspirator

While this player is alive, a modified game of Conspiracy is also played during the day in addition to the normal elimination. This player is always conspiring against another player; however, it is possible that there are no other conspirators. The non-conspirators each day must determine whether everyone else is conspiring against them or only one player is conspiring against them. If the majority of innocents guess correctly, they gain an extra vote each the next day. (The voting threshold should be changed accordingly.) If they guess wrong, this player's faction gains a factional kill.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #620 (ISO) » Tue Sep 07, 2021 2:18 pm

Post by Ircher »

Mafia Conspirator

While this player is alive, a modified game of Conspiracy is also played during the day in addition to the normal elimination. This player is always conspiring against another player; however, it is possible that there are no other conspirators. The non-conspirators each day must determine whether everyone else is conspiring against them or only one player is conspiring against them. If the majority of innocents guess correctly, they gain an extra vote each the next day. (The voting threshold should be changed accordingly.) If they guess wrong, this player's faction gains a factional kill.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Ircher
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Post Post #621 (ISO) » Tue Sep 07, 2021 2:18 pm

Post by Ircher »

Werewolf Conspirator

While this player is alive, a modified game of Conspiracy is also played during the day in addition to the normal elimination. This player is always conspiring against another player; however, it is possible that there are no other conspirators. The non-conspirators each day must determine whether everyone else is conspiring against them or only one player is conspiring against them. If the majority of innocents guess correctly, they gain an extra vote each the next day. (The voting threshold should be changed accordingly.) If they guess wrong, this player's faction gains a factional kill.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #622 (ISO) » Tue Sep 07, 2021 3:12 pm

Post by Guillotina »

Mafia Killing Framer
(Mafia / Killing Framer)

The killing framer may at night target a player. The killing framer will kill one random person who targets that player with a night action on that same night (except for alignment investigations), in addition to making your target immune to the person's actions that night. If targeted by alignment investigation actions, your target will show as opposite alignment. If targeted by multiple people, no one dies.
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TemporalLich
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Post Post #623 (ISO) » Tue Sep 07, 2021 3:45 pm

Post by TemporalLich »

Town Unrestricted Picker
(
Town
/ Unrestricted Picker)

Unrestricted Picker: You can pick cards you are normally not allowed to pick.

If this is picked for your role, you can pick any uPick flavor for the mod to give a role at their discretion during pregame (with the uPick flavor being counted as role flavor).

gotta counter those Magnets somehow
time will end
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Post Post #624 (ISO) » Tue Sep 07, 2021 7:22 pm

Post by TemporalLich »

Reroll for Alignment Card Rerollizer
(
Reroll for Alignment
/ Card Rerollizer)

Card Rerollizer: You can pick any card as if it were a Reroll. If this is picked for your role, reroll for role.
time will end

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