Nomic: Wiki Edition --- Finished (More or Less)
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Deimos27 Mafia Scum
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Deimos27 Mafia Scum
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Deimos27 Mafia Scum
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Deimos27 Mafia Scum
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StrangerCoug He/HimDoes not ComputeHe/Him
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I think a cap would prevent that scenario. We'd have to address what happens when a player has too many vote coupons because of changes in how many constitutes a simple majority (or even with the passage of the proposal, since I have two vote coupons and would currently have one too many).In post 252, Deimos27 wrote:Or rather simple majority - 2 cause your own vote counts for oneSTRANGERCOUG: Stranger Than You!
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Jake The Wolfie he/theyMafia Scumhe/they
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Proposal 329: When any Non-player who has not previously joined the game joins the game, they may grant 5 points to any active player. Doing so will grant them 1 point and N$250. This one-time grant shall be in the following format, where [Player] is replaced with the target player's name, and must be bolded: Recruitment Bonus: [Player]. If a new player does not use this ability within 24 hours, they may not ever use it.Show"I'm sorry that you put asbestos in your coffee."
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StrangerCoug He/HimDoes not ComputeHe/Him
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Let me sleep on 329. I do like recruitment bonuses in principle; it's the implementation I'd like more time to think about.STRANGERCOUG: Stranger Than You!
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Deimos27 Mafia Scum
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Yes it would be annoying if people could invalidate each others' vote coupons by going inactive. Certainly there would at the least have to be some compensation for the cancellation of the excess vote coupon, such as perhaps its shop face value (or its shop face value multiplied by some modifier).In post 254, StrangerCoug wrote:
I think a cap would prevent that scenario. We'd have to address what happens when a player has too many vote coupons because of changes in how many constitutes a simple majority (or even with the passage of the proposal, since I have two vote coupons and would currently have one too many).In post 252, Deimos27 wrote:Or rather simple majority - 2 cause your own vote counts for one
Owner vs issuer, perhaps. Just trying to think of a word I could appropriate from finances. So the ownership cap would be on vote coupons "from other issuers" so you can own as many as you like that were issued by yourself (they do not help you pass proposals after all).In post 253, Deimos27 wrote:Btw I'd love if we agreed some nomenclature to differentiate the person who owns the vote coupon and the person whose name it's in cause it makes writing about them really annoying
Edit: grammar-
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Deimos27 Mafia Scum
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Perhaps the coupon simply goes dormant such that it reappears if and when the cap increases again, and only in the meanwhile are you temporarily refunded by its shop face value.In post 257, Deimos27 wrote:Certainly there would at the least have to be some compensation for the cancellation of the excess vote coupon, such as perhaps its shop face value (or its shop face value multiplied by some modifier).-
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Deimos27 Mafia Scum
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Here is the final draft of the Nomic Central Bank proposal. I will put the first four clauses up to a vote tomorrow afternoon assuming there is space and no last minute changes need to be made. Speak now if you have any more suggestions for it.
I.The Establishment of the Nomic Central Bank:An entity known as the Nomic Central Bank is hereby established upon the passage of this proposal. The bank shall receive its own subsection under the player statuses section of the wiki listing the current board of directors and the date of the next election as elaborated in future rules. The shop page shall list the currently active exchange rates.
II.The Election of the Nomic Central Bank Board of Directors:The Nomic Central Bank is managed by three elected officials known as the Nomic Central Board of Directors (or board of directors for short when the relevant context is the Nomic Central Bank) Every two weeks, a 2-day long election is held to determine who is on the board of directors. Elections officially begin at 12:01 AM UTC on the day of the election and end the day after at 11:59 PM UTC. Votes are cast by secret ballot (i.e.: pm) to the current head director of the board of directors and must list the player's three preferences for the board of directors in the order of preference. Players may not vote for themselves in any way, and any ballots received before the election starts or after the election ends will be considered invalid. The winner of the election is decided by employing a modified form of the Borda Count where a 1st preference counts as 5 votes, a 2nd preference counts as 3 votes, and a 3rd preference counts as 1 vote. All unlisted players receive 0 votes. Furthermore, the player amongst the three elected officials who receives the most votes shall become the new head director of the board of directors. If there is a tie, the current head director of the board of directors may choose the new head director of the board of directors with the restriction that they cannot choose themselves. The election results shall be posted by the current head director of the board of directors within 24 hours of the election ending. At this point, power transfers from the prior board of directors to the newly elected board of directors. For the first election, the moderator shall preside as the current head director of the board of directors, and the first election shall begin at 12:01 AM UTC on the day following the passage of this proposal. All election data should be archived in some format following the example of the archiving of the first election. All terms end at 11:59 PM UTC, and future elections begin at 12:01 AM UTC the day before the current term ends. The exact same board of directors may not be elected three times in a row.
III:The Empowerment of Players to Create and Manage Currencies:At any time, a player who has not yet made a currency may create a new currency by posting in bold, "I hereby establish the currency [Currency Name]. Its symbol is [Currency Symbol]. An initial [Amount] shall be printed." The amount specified in the initial creation is the initial supply of the currency, and the creator shall be granted that amount of currency. All newly created currency hold no value until an exchange rate is established by the Nomic Central Bank Board of Directors (as described in future rules). A player may at any time post in bold, "Print [Positive Amount] [Currency Name/Symbol]," to print more of the currency. The board of directors must approve and decide upon a new exchange rate before the currency is actually printed. The board of directors may not reject a request to print money without going through the official sanctioning process (as described in future rules). A player may also post in bold "Destroy [Positive Amount] [Currency Name/Symbol]," to remove currency they created from circulation. To remove currency from circulation, the currency must be in the inventory of the creator and cannot bring the creator below 0 of that currency. A player may only establish and be the primary manager for a single currency; the old currency must exit circulation first and then be officially dissolved as described in later rules.
IV:Decision Making in the Nomic Central Bank Board of Directors:All decisions made by the board of directors shall be done in a way agreed upon by the current board of directors. This decision in turn shall be decided by simple majority vote with the head director breaking any ties if need be. All decisions made by the board of directors should be archived, and for decisions requiring a vote, the archive shall indicate the position taken by each director on the decision.
V:The Powers Granted to the Nomic Central Bank Board of Directors:The following powers are hereby granted to the board of directors: 1) the power to determine exchange rates between various currencies 2) the power to dissolve currencies 3) the power to sanction players by imposing various restrictions on their currencies. The latter two powers shall be further described in future rules; however, if rules pertaining to those powers are not passed, then those powers are not granted. All exchange rates shall be officially posted in terms of Nomic dollars, and exchanges may be made both to and from Nomic dollars.
VI:The Power to Dissolve Currencies:As established in V, the Nomic Central Bank Board of Directors wields the power to dissolve currencies. They may do so simply by declaring in bold, "Currency [Currency Name] is hereby declared void," with the following restrictions: 1) the currency must be out of circulation; this means that only the original creator of the currency possesses any nonzero amount of the currency and 2) the original creator of the currency must approve of the dissolution of the currency.
VII:The Power to Sanction Players:The Nomic Central Bank Board of Directors may place economic sanctions on players for any reason provided the decision is documented as established in IV and the entire board of directors agrees to the sanctions. These sanctions are limited to the following: (note that the target refers to the player being sanctioned) 1) preventing the target from creating more of their currency or limiting how much of the currency can be made, 2) preventing the target's currency from being traded or lent, 3) preventing the target from making currency exchanges of any kind, or 4) preventing the target's currency from being exchanged in any form. All sanctions are temporary and may last no longer than 72 hours (3 days). The board of directors shall choose both the length and the nature of the sanction as described above, and they are empowered to apply multiple sanctions to a single player as well to reapply a sanction immediately after a previous one expired. Note however that if the board of directors reapply a sanction, they must make the decision after the old one expires. In other words, the board of directors may not queue a new sanction to take hold immediately as the old one expires. Furthermore, further sanctions must be agreed upon and conducted in the same manner as the previous ones; bypassing the process in any way is prohibited.
VIII:Limitations on the Nomic Central Bank Board of Directors:The Nomic Central Bank Board of Directors do not transcend the rules of the game. They are subject to the same rules as everyone else (except as described above), and furthermore, any and all of their decisions may be subjected to an executive review. Note that in the latter case, only the head director of the board of directors may be the subject of the executive review; that is, the head director shall be considered the "executor" for the purposes of an executive review and may not participate in the ensuing vote. In cases of egregious misuse of their power, a director may be removed from the board by a motion by the people. The slot shall remain vacant until the next election. If the head director is removed, the second place winner (as stipulated according to the rules in II) shall become the new head director. If only one person is left on the board, a new election shall be held at the start of the next day according to the rules in II. The moderator shall preside as the head director for such an election unless a different person is appointed to this position in a motion.
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Major changes from the last draft:
1) The determination of the head director has been simplified.
2) The currency clause (III) now adopts something similar to what Deimos27 described in 219.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Deimos27 Mafia Scum
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An ownership cap for vote coupons is also not foolproof I've just realised because you could figure out ways to use them sequentially such that only some are in your possession at a time.
Even simpler solution: capuses per proposal/motionat simple majority minus 2. If the majority decreases (e.g. due to a player going inactive) mid-voting such that the number of vote coupons you previously used would exceed the new cap (and pass the proposal/motion), then simply cancel the use of the most recent vote coupon and return it to the inventory.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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We could just amend 314 to read, "Proposals require an absolute majority of active votes to pass unless the proposal would cause a player to win immediately or within 72 hours without further action from said player. If the latter is true, unanimous consent is needed, and furthermore, at least one of the votes must not be forced. (Examples of forced votes would include but are not limited to using vote coupons.) Proposals fail as soon as they can no longer pass." (Note, I removed the redundancy of defining active votes since those are already defined in rule 113.)-
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Deimos27 Mafia Scum
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Proposal 330: Uses of vote coupons are capped to [[simple majority] - 2] per proposal/motion. If [simple majority] changes while a proposal/motion is pending such that previously used vote coupons on that proposal/motion would exceed the new cap, the use of the most recent vote coupon is cancelled instantly (and simultaneously with the change in cap). The cancellation involves removing the vote the use of the coupon dictated and returning it to the "not voting" category, and returning the vote coupon back into the inventory of the player who used it.-
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Deimos27 Mafia Scum
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Naw there'll always be a loophole.In post 263, Ircher wrote:We could just amend 314 to read, "Proposals require an absolute majority of active votes to pass unless the proposal would cause a player to win immediately or within 72 hours without further action from said player. If the latter is true, unanimous consent is needed, and furthermore, at least one of the votes must not be forced. (Examples of forced votes would include but are not limited to using vote coupons.) Proposals fail as soon as they can no longer pass." (Note, I removed the redundancy of defining active votes since those are already defined in rule 113.)
I don't want to allow insta-wins even set up to occur in, say, 100 hours.
The redundancy is good to remove though.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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72 hours is more than enough to repeal any rule that would cause a win of some sort. It's vulnerable to two players acting in concert, sure, but at that point, there isn't much you can do anyway.
VOTE: Abstain 330-
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Jake The Wolfie he/theyMafia Scumhe/they
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Buy 5 Vote Coupons
Holding an unofficial auction. Starting bid is N$100. Whoever bids the largest amount gets 3 of my vote coupons. This auction expires in (expired on 2021-11-04 22:09:43)Show"I'm sorry that you put asbestos in your coffee."
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Ircher He / Him / HisWhat A Grand Idea
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Jake The Wolfie he/theyMafia Scumhe/they
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Buy 1 WastesShow"I'm sorry that you put asbestos in your coffee."
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lendunistus he/himGoonhe/him
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lendunistus he/himGoonhe/him
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Bid N$230In post 267, Jake The Wolfie wrote:Buy 5 Vote Coupons
Holding an unofficial auction. Starting bid is N$100. Whoever bids the largest amount gets 3 of my vote coupons. This auction expires in (expired on 2021-11-04 22:09:43)-
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Deimos27 Mafia Scum
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"M00X: In 100 hours, player Y will receive points sufficient to set them equal to the total required for victory in 214. 214 cannot be amended or repealed for the duration of this motion. This motion cannot be repealed or amended."In post 266, Ircher wrote:72 hours is more than enough to repeal any rule that would cause a win of some sort. It's vulnerable to two players acting in concert, sure, but at that point, there isn't much you can do anyway.
VOTE: Abstain 330
Since motions supercede mutable rules there are no new rules that you could pass that would circumvent this motion once it is in action, correct? Any attempt to do so would need to be transmuted to immutable but that requires unanimous consent.-
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Deimos27 Mafia Scum
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Deimos27 Mafia Scum
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Oh I did not see this.In post 270, lendunistus wrote:Proposal 329: Proposals and motions to instantly give a player or a group of player a set amount of points are forbidden.
might solve the problem of just being able to win outright if you have enough vote coupons
or just abolish vote coupons idk
A workaround could be for example to give someone a currency and provide them a unique mechanism to exchange it for points
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