each night, you may choose to do tricks with your butterfly knife, this has a 40% chance of succeeding and making you a reflexive vigilante for the night, and a 60% chance of failing and cutting yourself
if you cut yourself, the following effect will happen
1 cut - Macho Modifier
2 cuts - Weak + Macho Modifier
3 cuts - You die
Last edited by Gypyx on Tue Jan 11, 2022 3:49 am, edited 1 time in total.
- Use your ability on any player by PMing the Moderator during the day.
- Your ability will be used immediately.
- Your ability only works on members of the town.
- You will recruit that player into the Werewolves. They will immediately gain access to Werewolf chat.
- If that player is successfully recruited into the Werewolves and eliminated by vote on the same day, the elimination will be cancelled. No reason will be given.
- After 1 person is successfully recruited into the Werewolves by you, you may no longer use your ability.
Win by eliminating all other players.
Start with one charge, at the end of every day get one additional charge up to a maximum of three.
Every attack costs one charge.
You can kill more than one person on the same night if you have enough charges.
Each night you may visit a player to receive any 'items' they would receive. This includes vendor items, inventor items and mailman messages (plus other stuff where it makes sense on mod judgement). It does not typically include investigation results. The abilities producing those items still count as successfully targeting the original player, you just get the result.
Every night, may target a player to make that player Informed.
That player will receive the following information:
"The game began with [X] members of the town alive."
You do not know what your message contains.
Last edited by DDynamo on Tue Jan 04, 2022 7:42 pm, edited 2 times in total.
Every night, may target a player to make that player Informed.
That player will receive the following information:
"[Player X's role is Y]." Where Player X is randomly decided at the start of the game and Y is that player's current role.
You do not know what your message contains.
Last edited by DDynamo on Tue Jan 04, 2022 7:42 pm, edited 2 times in total.
Every night, may target a player to make that player Informed.
That player will receive the following information:
"[Since the game has begun, you have been visited by X]" Where X is a list of all players who have visited the player targeted by the Informant.
You do not know what your message contains.
Last edited by DDynamo on Tue Jan 04, 2022 7:42 pm, edited 1 time in total.
Every night, may target a player to make that player Informed and determine their role.
That player will receive one of the following information, determined at the start of the game:
"[Since the game has begun, you have been visited by X]" Where X is a list of all players who have visited the player targeted by the Informant.
OR "[Player X's role is Y]." Where Player X is randomly decided at the start of the game and Y is that player's current role.
OR "The game began with [X] members of the town alive."
You do not know what your message contains.
Post
Post #10763 (ISO) » Wed Jan 05, 2022 11:31 am
Postby T3 »
Waiter
Wins if alive in final 2. Waiter's identity is announced at the start of the game. Each alive player may ask the waiter on night 1 for a 1-shot normal pr, which will then be added on to their role. Asking the waiter does not count as a visit.
Each night, may choose to hand out fruit to a player. That player will be informed they have been handed fruit.
The next time that player visits any player, they will also hand a fruit to the player they visited. They will be informed they have been handed fruit.
A 12 hour ITA (In-Thread Attack) window will happen at least 1 real life day into a Day at a predetermined time at the moderator's discretion.
During an ITA window, anyone may use HURT: tags with a single target specified to use an ITA on a player. Players have one ITA each ITA window unless their role PM says otherwise. ITAs have a 15% chance of succeeding unless their role PM says otherwise.
If an ITA succeeds, the player using the ITA will attempt to kill their target.
Before the start of the game, the player may choose any normal town role that has appeared in a past completed normal game.
If a day ends with no execution, the player will immediately become a Serial Killer.
Every night, the player will be given a random word to be banned. How this word is determined is up to the Moderator.
Every day, the first person to say the banned word will be immediately shot by you. You cannot shoot yourself. It will not be revealed who they were shot by or why they were shot.
Last edited by DDynamo on Mon Feb 14, 2022 12:32 pm, edited 1 time in total.
Mafia Multitasking Compulsive Loud Visitor, Team Ninja
Each night you must visit a player. They will be informed of your visit. You may perform the factional kill in the same night, and will investigate as if you performed no factional actions.