Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10825 (ISO) » Tue Jan 25, 2022 8:25 am

Post by DDynamo »

Town Insane Lie Punisher

You may target any player at night, including yourself.
That player must never lie about their alignment the following day in the main game thread, or they will be vanillaised.
An announcement will be made in the morning with who has been targeted by the Lie Punisher, and what that entails.
(The player isn't told they are insane, nor is this part of the role card included. The player they target will actually be vanillaised if they tell the truth about their alignment.)
Last edited by DDynamo on Tue Jan 25, 2022 8:26 am, edited 1 time in total.
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Post Post #10826 (ISO) » Tue Jan 25, 2022 8:25 am

Post by Jake The Wolfie »

Alternate Mafia Alignment Flowery-Cop


During the night, you may target a player. Assuming no interference with your action, the moderator will describe in flowery and ambiguous language what target player's role is. Should you intentionally target the same player twice, you will receive the exact same result.
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Post Post #10827 (ISO) » Tue Jan 25, 2022 8:30 am

Post by DDynamo »

Town 1-Shot Bulletproof Pickpocket

You will survive the first normal attack made against you.
Whenever an night-active ability is used on you, you get a 1-shot variant of the same ability.
You may only use one ability per night.
You know what abilities you have.
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Post Post #10828 (ISO) » Tue Jan 25, 2022 8:32 am

Post by DDynamo »

Serial Killer Multitasking 1-Shot Bulletproof Pickpocket

You will survive the first normal attack made against you.
Whenever an night-active ability is used on you, you get a 1-shot variant of the same ability.
You may only use one of your Pickpocket abilities per night.
You know what abilities you have.
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Post Post #10829 (ISO) » Tue Jan 25, 2022 8:36 am

Post by TemporalLich »

Town Non-Alignment Cop


Each night, you may target a player to learn a random groupscum alignment that exists in the game they aren't.



In post 10826, Jake The Wolfie wrote:
Alternate Mafia Alignment Flowery-Cop


During the night, you may target a player. Assuming no interference with your action, the moderator will describe in flowery and ambiguous language what target player's role is. Should you intentionally target the same player twice, you will receive the exact same result.
This is called an
Alignment
Flowery-Cop but they learn their target's
role
in flowery language?

Also I'd call it a Flowery Alignment Cop or Flowery Role Cop depending on if you mean alignment or role.
time will end
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Post Post #10830 (ISO) » Tue Jan 25, 2022 8:37 am

Post by TemporalLich »

Jake's Legacy


Reroll this role, but only include roles in the pool that are a part of Jake's Legacy.




anyway, how does Jake's Legacy work?
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Post Post #10831 (ISO) » Tue Jan 25, 2022 8:40 am

Post by Jake The Wolfie »

Alternate Mafia Role Flowery-Cop


During the night, you may target a player. Assuming no interference with your action, the moderator will describe in flowery and ambiguous language what target player's role is. Should you intentionally target the same player twice, you will receive the exact same result.



TemporalLich wrote:
Town Non-Alignment Cop


Each night, you may target a player to learn a random groupscum alignment that exists in the game they aren't.



In post 10826, Jake The Wolfie wrote:
Alternate Mafia Alignment Flowery-Cop


During the night, you may target a player. Assuming no interference with your action, the moderator will describe in flowery and ambiguous language what target player's role is. Should you intentionally target the same player twice, you will receive the exact same result.
This is called an
Alignment
Flowery-Cop but they learn their target's
role
in flowery language?

Also I'd call it a Flowery Alignment Cop or Flowery Role Cop depending on if you mean alignment or role.
I wanted to fix the mistake, but I find the prospect of a scum player receiving role information when they think they should be receiving alignment information hilarious and ridiculous.
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Post Post #10832 (ISO) » Tue Jan 25, 2022 8:41 am

Post by Korina »

Unaligned Vigilante


You have no alignment. Should you die, you will instead become your killer’s alignment, and survive. If you are killed by elimination, the player who cast the eliminating vote will be considered your killer for all intents and purposes. If you survive the whole game without being killed, you automatically win the game as a Neutral Survivor.

Additionally, each night, you may attempt to kill another player in the game.
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Post Post #10833 (ISO) » Tue Jan 25, 2022 8:46 am

Post by Jake The Wolfie »

Alien Unknown Binary Cop


During the night, you may target a player. You will learn whether the condition is true or false.

The moderator will create a condition that has the possibility of returning either true or false. This condition may be as simple as "The player is town", or may be as complex as "The player has a passive ability or the cycle number is even"
Whatever the condition is, you are not informed of it.

You win when all threats to the Aliens have been defeated.
In post 10830, TemporalLich wrote:
Jake's Legacy


Reroll this role, but only include roles in the pool that are a part of Jake's Legacy.




anyway, how does Jake's Legacy work?
The roles I choose are usually very good in retrospect, roles which I still like the design of.

Speaking of which, I need to go look over the again.
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Post Post #10834 (ISO) » Tue Jan 25, 2022 8:59 am

Post by TemporalLich »

Town Alignment Flowery-Cop


During the night, you may target a player. Assuming no interference with your action, the moderator will describe in flowery and ambiguous language what target player's alignment is. Should you intentionally target the same player twice, you will receive the exact same result.



In post 10831, Jake The Wolfie wrote:I wanted to fix the mistake, but I find the prospect of a scum player receiving role information when they think they should be receiving alignment information hilarious and ridiculous.
anyone reading the abilities part of their Role PM would see that it says role, your intent would be a Alignment Flowery-Cop (Mod Note: Actually a Role Flowery-Cop, and thus the moderator will describe in flowery and ambiguous language what target player's role is) then.
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Post Post #10835 (ISO) » Tue Jan 25, 2022 9:04 am

Post by TemporalLich »

Town Jake's Legacy-of-all-trades


Roll three times while only including roles in the pool that are a part of Jake's Legacy.

You possess 1-shot abilities corresponding to the rolled Jake's Legacy roles. These abilities appear in the flip. If the role is passive, add the Activated modifier. If the role is Vanilla or a named Vanilla, don't add anything.



In post 10833, Jake The Wolfie wrote:The roles I choose are usually very good in retrospect, roles which I still like the design of.

Speaking of which, I need to go look over the again.
Would this strictly be roles posted by you, or could I allow for some of my roles to be nominated as Jake's Legacy?
Last edited by TemporalLich on Tue Jan 25, 2022 9:49 am, edited 1 time in total.
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Post Post #10836 (ISO) » Tue Jan 25, 2022 9:36 am

Post by Jake The Wolfie »

Cult Culterizer


You are a named Cult Leader.



In post 10835, TemporalLich wrote:
Town Jake's Legacy-of-all-trades


Roll three times while only including roles in the pool that are a part of Jake's Legacy.

You possess 1-shot abilities corresponding to the rolled Jake's Legacy roles. These abilities appear in the flip. If the role is passive, add the Activated modifier. If the role is Vanilla or a named Vanilla, don't add anything.

Mod Note: Don't add this to Jake's Legacy because it will cause recursion otherwise.



In post 10833, Jake The Wolfie wrote:The roles I choose are usually very good in retrospect, roles which I still like the design of.

Speaking of which, I need to go look over the again.
Would this strictly be roles posted by you, or could I allow for some of my roles to be nominated as Jake's Legacy?
It would be roles only posted by me. You can make your own legacy though.
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Post Post #10837 (ISO) » Tue Jan 25, 2022 10:04 am

Post by RH9 »

Mafia Conspicuous Triggered Modified S-Shot Day Vigilante

Mod Note: The activation is triggered if Mafia chose to not NK during the previous Night.
Mod Note: S is equal to the amount of times that the role has been used subtracted from the amount of times that the role has been triggered.
Mod Note: The
Day Vigilante
only performs their action if the player PMs the word 'Commence' or something similar.
Last edited by RH9 on Sat Feb 05, 2022 5:06 pm, edited 1 time in total.
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Post Post #10838 (ISO) » Tue Jan 25, 2022 10:26 am

Post by DDynamo »

Alien Brain Surgeon


You receive your role before anyone else.
Before the game begins, you may choose a player.
You will see that player's role PM before they do.
You can change their role PM to any role of the same alignment they were originally, however their actual role will remain the same and function as originally intended.
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Post Post #10839 (ISO) » Tue Jan 25, 2022 11:47 am

Post by DDynamo »

Town Fool

Your vote counts twice while voting for a member of the same alignment.
This is not reflected in the vote counts.
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Post Post #10840 (ISO) » Tue Jan 25, 2022 11:49 am

Post by DDynamo »

Town Endgamer

If the game ever reached a point where it is just you and scum, you will endgame the scum instead of the other way around.
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Post Post #10841 (ISO) » Tue Jan 25, 2022 5:29 pm

Post by DDynamo »

Town Justician

When elected to Town Deputy, you may attack two players at night instead of one.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10842 (ISO) » Tue Jan 25, 2022 5:38 pm

Post by DDynamo »

Mafia Bailiff

Whenever a Town Deputy is elected, you learn their role.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10843 (ISO) » Tue Jan 25, 2022 5:42 pm

Post by DDynamo »

Disgraced Deputy

Your guilt for your past misdeeds has left you with the desire to die, however you feel you must execute yourself legally. Get elected Deputy and execute yourself to win.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10844 (ISO) » Tue Jan 25, 2022 5:43 pm

Post by TemporalLich »

Town Magistrate


When elected to Town Deputy, you may also investigate a player's alignment as if you were a Strong-Willed Alignment Cop.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10845 (ISO) » Tue Jan 25, 2022 5:46 pm

Post by Jake The Wolfie »

Galactic Outlaw


If you are ever elected to be Town Deputy, the game ends immediately in an Alien victory.

[Alien Wincon]

This role enables the Town Deputy mechanic.
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Post Post #10846 (ISO) » Tue Jan 25, 2022 5:47 pm

Post by DDynamo »

Survivor Who Hates Having Power

Survive till the end of the game. If you get elected Deputy, you will execute yourself.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10847 (ISO) » Tue Jan 25, 2022 5:54 pm

Post by TemporalLich »

True-Name Nemesis
(town aligned by default)

You must confirm your Role PM with the name of a player.

You cannot be targeted (as if you were Commuting) or voted by that player, and any actions you take against that player are Strong-Willed.

Inspired by the Magic: The Gathering card True-Name Nemesis




Reposting this because it is stronge
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Post Post #10848 (ISO) » Tue Jan 25, 2022 6:05 pm

Post by TemporalLich »

Jake's Role


If Jake The Wolfie quotes this role, they may replace this role with anything they want.

If Jake The Wolfie has not quoted this role, reroll this role.
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Post Post #10849 (ISO) » Tue Jan 25, 2022 6:06 pm

Post by TemporalLich »

Someone's Role


If someone quotes this role, they may replace this role with anything they want.

If nobody has quoted this role, reroll this role.
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